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Mafia III eGuide
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Contents

  • Optional & Other Missions
    • THE BETRAYAL MISSIONS
    • DELRAY HOLLOW: Cassandra
    • DELRAY HOLLOW: Emmanuel Lazare
    • POINTE VERDUN: Thomas Burke
    • POINTE VERDUN: Nicki Burke
    • RIVER ROW: Vito Scaletta
    • RIVER ROW: Alma Diaz
  • Vehicle Showroom
    • Introduction
    • Behind The Wheel Controls
    • Vehicle Upgrades
    • Boats
    • Sports
    • 2-Door
    • Muscle
    • 4-Door
    • Luxury
    • Offroad
    • Trucks
    • Emergency
    • Special
  • Collectibles
    • Introduction
    • How to Wiretap
    • Delray Hollow
    • River Row
    • Pointe Verdun
    • Barclay Mills
    • Downtown
    • Tickfaw Harbor
    • Frisco Fields
    • French Ward
    • Southdowns
    • Bayou Fantom
    • North Lake
  • Achievements & Trophies
    • Achievements & Trophies
  • Collectibles Interactive Maps
    • North Lake
    • Bayou Fantom
    • Southdowns
    • French Ward
    • Frisco Fields
    • Tickfaw Harbor
    • Downtown
    • Barclay Mills
    • Pointe Verdun
    • River Row
    • Delray Hollow
  • Story Missions
    • Introduction
    • NEW BORDEAUX: The Home Fires Burn
    • DELRAY HOLLOW: Thicker Than Blood
    • DELRAY HOLLOW: The Way of Flesh
    • DELRAY HOLLOW: Pray on the Way Up
    • RIVER ROW: Work the Man Who Bleeds
    • RIVER ROW: Fish Gotta Eat
    • POINTE VERDUN: The Blade Stained Red
    • POINTE VERDUN: Brave New World
    • BAYOU FANTOM: Sitdown
    • BARCLAY MILLS: The Dead Stay Gone
    • BARCLAY MILLS: A Little Late for That
    • DOWNTOWN: Compromised Corruption
    • DOWNTOWN: Everyone Will Notice
    • TICKFAW HARBOR: Hot Rubber & Cold Blood
    • TICKFAW HARBOR: The Connection to Cuba
    • FRISCO FIELDS:The Privileged Die Slow
    • FRISCO FIELDS: There’s a War Goin’ On
    • FRISCO FIELDS: Certainly Was Exciting
    • SOUTHDOWNS: The Fists and the Flames
    • SOUTHDOWNS: Jesuit in New Mexico
    • SOUTHDOWNS: Burn Like Napalm
    • NEW BORDEAUX: In Comes the Devil
    • FRENCH WARD: Evil That Men Do
    • FRENCH WARD: The Poor Sumbitch
    • FRENCH WARD: Real Nice Time
    • HOTEL PARADISO: Yet Here We Are
    • FRENCH WARD: Blind Eyes of God
  • Basics
    • The Menu
    • Movement
    • Wiretapping
    • Combat
    • Associates’ Services
    • The Minimap
    • Items
    • Armor
    • Fuses
    • Ammo
    • Money
    • Robbing Businesses
    • Police Awareness
    • Weapons
    • Defeating The Mob: How This Will Go Down
    • Enforcers

Mafia III Guide › Story Missions

BAYOU FANTOM: Sitdown

Mission: “An Emotional Attachment”

Prerequisite: Gain Control of Delray Hollow, Pointe Verdun and River Row Districts

Call a Sitdown

Travel to the old mansion (1) in the Bayou Fantom and enter the front door to trigger a long cinematic. Lincoln’s three new Underbosses meet for the first time, and it’s not a happy gathering. Bad blood flows through the criminal underworld, and it takes a strong hand to keep troops in order. Fortunately, Lincoln Clay has everyone’s attention and respect now.

Lincoln details his plan to lay waste to Marcano’s organization from the bottom up. The first step is to take out the three remaining lieutenants who run the Barclay Mills, Tickfaw Harbor, and Downtown districts. Then hit the capos in Frisco Fields, French Ward, and Southdowns. Once all the Marcano soldiers have been taken down, Sal and Giorgi will be isolated, defunded, and vulnerable. Finally, Lincoln reveals the news about Marcano’s casino. Afterwards, he meets Donovan who monitored the meeting.

Unlocks Story Chapters:“The Dead Stay Gone” (Barclay Mills)“Compromised Corruption” (Downtown)“Hot Rubber & Cold Blood” (Tickfaw Harbor)

Unlocks Optional Chapters:“.45 In My Hand” (Cassandra)“I Need a Favor” (Vito)“I.R.A. Don’t Ask” (Burke)“How Things Really Work” (Father James)

What Now?

After the sit-down, your map suddenly explodes with possibilities. You can meet up with Donovan and continue plotting your takedown of the Marcano organization in New Bordeaux by hitting three new districts: Barclay Mills, Tickfaw Harbor, and Downtown.

Or you can pursue a number of optional side missions that bring in cash and keep your Underbosses happy. Check out our Optional Missions chapter for guidance through those opportunities.

Our Story walkthrough will stick to the plan devised by Lincoln and Donovan to bring down Sal Marcano. We’ll work through districts in the order they’re listed on your Objectives Panel. Each district takeover begins by meeting Donovan in his mobile tac-ops center, a blue Marquis’ Fine Liquors delivery van.

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