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Mafia III eGuide
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Contents

  • Optional & Other Missions
    • THE BETRAYAL MISSIONS
    • DELRAY HOLLOW: Cassandra
    • DELRAY HOLLOW: Emmanuel Lazare
    • POINTE VERDUN: Thomas Burke
    • POINTE VERDUN: Nicki Burke
    • RIVER ROW: Vito Scaletta
    • RIVER ROW: Alma Diaz
  • Vehicle Showroom
    • Introduction
    • Behind The Wheel Controls
    • Vehicle Upgrades
    • Boats
    • Sports
    • 2-Door
    • Muscle
    • 4-Door
    • Luxury
    • Offroad
    • Trucks
    • Emergency
    • Special
  • Collectibles
    • Introduction
    • How to Wiretap
    • Delray Hollow
    • River Row
    • Pointe Verdun
    • Barclay Mills
    • Downtown
    • Tickfaw Harbor
    • Frisco Fields
    • French Ward
    • Southdowns
    • Bayou Fantom
    • North Lake
  • Achievements & Trophies
    • Achievements & Trophies
  • Collectibles Interactive Maps
    • North Lake
    • Bayou Fantom
    • Southdowns
    • French Ward
    • Frisco Fields
    • Tickfaw Harbor
    • Downtown
    • Barclay Mills
    • Pointe Verdun
    • River Row
    • Delray Hollow
  • Story Missions
    • Introduction
    • NEW BORDEAUX: The Home Fires Burn
    • DELRAY HOLLOW: Thicker Than Blood
    • DELRAY HOLLOW: The Way of Flesh
    • DELRAY HOLLOW: Pray on the Way Up
    • RIVER ROW: Work the Man Who Bleeds
    • RIVER ROW: Fish Gotta Eat
    • POINTE VERDUN: The Blade Stained Red
    • POINTE VERDUN: Brave New World
    • BAYOU FANTOM: Sitdown
    • BARCLAY MILLS: The Dead Stay Gone
    • BARCLAY MILLS: A Little Late for That
    • DOWNTOWN: Compromised Corruption
    • DOWNTOWN: Everyone Will Notice
    • TICKFAW HARBOR: Hot Rubber & Cold Blood
    • TICKFAW HARBOR: The Connection to Cuba
    • FRISCO FIELDS:The Privileged Die Slow
    • FRISCO FIELDS: There’s a War Goin’ On
    • FRISCO FIELDS: Certainly Was Exciting
    • SOUTHDOWNS: The Fists and the Flames
    • SOUTHDOWNS: Jesuit in New Mexico
    • SOUTHDOWNS: Burn Like Napalm
    • NEW BORDEAUX: In Comes the Devil
    • FRENCH WARD: Evil That Men Do
    • FRENCH WARD: The Poor Sumbitch
    • FRENCH WARD: Real Nice Time
    • HOTEL PARADISO: Yet Here We Are
    • FRENCH WARD: Blind Eyes of God
  • Basics
    • The Menu
    • Movement
    • Wiretapping
    • Combat
    • Associates’ Services
    • The Minimap
    • Items
    • Armor
    • Fuses
    • Ammo
    • Money
    • Robbing Businesses
    • Police Awareness
    • Weapons
    • Defeating The Mob: How This Will Go Down
    • Enforcers

Mafia III Guide › Story Missions

POINTE VERDUN: Brave New World

Mission: “Kill the Butcher”

This chapter becomes available once you’ve secured both the Moonshine and Protection rackets in Pointe Verdun. Now you’re ready to face the district boss, Marcano’s lieutenant, Roman “The Butcher” Barbieri.

Return to Burke’s Iron & Metal

Travel back to Burke’s shop. Before you enter, this might be a good time to call the Arms Dealer to restock ammo, supplies, and explosives, and also upgrade your weapons if you can. Then open the shop door to trigger the cinematic: Burke prepares for the defense of his turf as Barbieri’s crew approaches. Nicki arrives to man the spotlights; Burke heads off to the crane; and Lincoln sets up on the roof.

Defend Burke’s Iron & Metal

The Butcher’s crew arrives piecemeal, in waves of cars. Watch for their approaching headlights at the lot entrance at upper left. Some cars veer directly up the left side of the lot, but others steer across the back of the lot and turn up the right side. Use your sniper rifle’s scope and target the explosive red barrels that Burke placed around the lot.

Rooftop Cover

Gunfire chews up the wooden slats that provide cover when you’re on Burke’s roof. If the wood breaks apart too much, just slide over behind the air conditioning unit.

The key is to detonate a barrel just as the arriving mob car is closest to it. If you time it right, the explosion destroys the car and takes out all of its occupants with a single shot. If you don’t destroy the car, however, you’ll have to pick off the mob gunmen individually as they deploy across the lot. Nicki helps by shining the spotlight on foes as they advance. Keep using the sniper rifle, but be ready to switch to your handgun if one of the goons makes it up the ladder to your rooftop.

Fight to Suit Your Style

You can drop to the ground at any time for a close-range battle in the lot, if you want. We recommend staying up on the rooftop sniper post as long as your ammo holds out, but fight the way you like best.

Clearing out the first waves triggers a cutscene: up on the crane, Thomas Burke watches the arrival of an armored Pinkerton Titan that unloads more goons plus the Butcher himself, Roman Barbieri.

Confront the Butcher

The objective marker indicates the Butcher’s location and distance; he deploys over to the left side of the yard. Try to drop him with sniper shots, but don’t ignore his men, who push forward aggressively and try to climb to the roof. Keep picking them off, targeting any remaining explosive barrels when shooters are near them. When the last of his men falls, Barbieri emerges and tries to rush your position. Nail him until he drops to a knee, incapacitated.

Kill the Butcher’s Men

This objective appears only if you incapacitate Barbieri while any of his men are still alive in the junkyard. Hunt them all down then return to the fallen Butcher.

Get to the Butcher

Approach the fallen Butcher and hold the button prompted to trigger a final cutscene: Barbieri remains defiant to the end, and then the FBI’s Maguire reports on the aftermath.

Mission: “Only Way’s Forward”

Talk to Burke at Distillery

Travel to the Sweetwater Distillery (2) and find Burke sitting outside in the north lot. This triggers the chapter-ending cinematic: a heartbroken Thomas Burke tells Lincoln that his daughter Nicki manages the moonshine runs, and they bring in good money. He suggests a partnership, which opens up a new optional mission for you: “The Righteously F***ed.” You also unlock a pair of short optional “chapters” that call for nothing more than traveling to see Donovan and Father James for a single conversation with each.

Unlocks Optional Mission:“The Righteously F***ed”

Unlocks Optional Mission:“Who We Shootin’?”

Unlocks Optional Mission:“How Things Really Work”

Option Mission Unlocked

You can find coverage of “The Righteously F***ed” in our Optional Missions chapter.

If You Control Delray Hollow, River Row, and Pointe Verdun…

Once you’ve secured all three districts, you trigger a cutscene from the 1971 Senate hearing with John Donovan, who explains to the Senators how Lincoln Clay called a sitdown meeting at an abandoned mansion in the bayou to make a plan with Cassandra, Vito,and Burke. Then you see the chapter-ending cinematic: Sal and Giorgi Marcano, father and son, discuss their casino project. Sal gets a phone call with some unsettling news: Lincoln Clay is still alive.

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