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Mafia III eGuide
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Contents

  • Optional & Other Missions
    • THE BETRAYAL MISSIONS
    • DELRAY HOLLOW: Cassandra
    • DELRAY HOLLOW: Emmanuel Lazare
    • POINTE VERDUN: Thomas Burke
    • POINTE VERDUN: Nicki Burke
    • RIVER ROW: Vito Scaletta
    • RIVER ROW: Alma Diaz
  • Vehicle Showroom
    • Introduction
    • Behind The Wheel Controls
    • Vehicle Upgrades
    • Boats
    • Sports
    • 2-Door
    • Muscle
    • 4-Door
    • Luxury
    • Offroad
    • Trucks
    • Emergency
    • Special
  • Collectibles
    • Introduction
    • How to Wiretap
    • Delray Hollow
    • River Row
    • Pointe Verdun
    • Barclay Mills
    • Downtown
    • Tickfaw Harbor
    • Frisco Fields
    • French Ward
    • Southdowns
    • Bayou Fantom
    • North Lake
  • Achievements & Trophies
    • Achievements & Trophies
  • Collectibles Interactive Maps
    • North Lake
    • Bayou Fantom
    • Southdowns
    • French Ward
    • Frisco Fields
    • Tickfaw Harbor
    • Downtown
    • Barclay Mills
    • Pointe Verdun
    • River Row
    • Delray Hollow
  • Story Missions
    • Introduction
    • NEW BORDEAUX: The Home Fires Burn
    • DELRAY HOLLOW: Thicker Than Blood
    • DELRAY HOLLOW: The Way of Flesh
    • DELRAY HOLLOW: Pray on the Way Up
    • RIVER ROW: Work the Man Who Bleeds
    • RIVER ROW: Fish Gotta Eat
    • POINTE VERDUN: The Blade Stained Red
    • POINTE VERDUN: Brave New World
    • BAYOU FANTOM: Sitdown
    • BARCLAY MILLS: The Dead Stay Gone
    • BARCLAY MILLS: A Little Late for That
    • DOWNTOWN: Compromised Corruption
    • DOWNTOWN: Everyone Will Notice
    • TICKFAW HARBOR: Hot Rubber & Cold Blood
    • TICKFAW HARBOR: The Connection to Cuba
    • FRISCO FIELDS:The Privileged Die Slow
    • FRISCO FIELDS: There’s a War Goin’ On
    • FRISCO FIELDS: Certainly Was Exciting
    • SOUTHDOWNS: The Fists and the Flames
    • SOUTHDOWNS: Jesuit in New Mexico
    • SOUTHDOWNS: Burn Like Napalm
    • NEW BORDEAUX: In Comes the Devil
    • FRENCH WARD: Evil That Men Do
    • FRENCH WARD: The Poor Sumbitch
    • FRENCH WARD: Real Nice Time
    • HOTEL PARADISO: Yet Here We Are
    • FRENCH WARD: Blind Eyes of God
  • Basics
    • The Menu
    • Movement
    • Wiretapping
    • Combat
    • Associates’ Services
    • The Minimap
    • Items
    • Armor
    • Fuses
    • Ammo
    • Money
    • Robbing Businesses
    • Police Awareness
    • Weapons
    • Defeating The Mob: How This Will Go Down
    • Enforcers

Mafia III Guide › Collectibles

How to Wiretap

You first need to complete the “Story Mission: Smack” before attempting to wiretap a junction box. Next, you need three TL-49 Fuses; it takes three fuses to wiretap one junction box. There’s usually at least one fuse in the vicinity of each junction box. (Fuses are also revealed in district sectors that have already been wiretapped.) Next, look for the nearest untapped junction box icon on the map. If you are headed to that district early and it’s icon is not revealed on the map, then use our map to find the junction boxes. Look for a large green utility box attached to a wall in the environment. Walk up to it and press or to begin the jimmying mini-game to pry the doors open.

Junction Box Lock

The junction box lock will appear with a red “no sign” icon over it if you do not have at least three fuses in your possession. Find three fuses before attempting a wiretap.

Step 1: Finding The Sweet Spot

Rotate the Left Control Stick until a green highlight bar appears along the white circle covering the junction box. Move the control stick until you achieve the smallest green bar possible and then press or to confirm the sweet spot. The smaller you can make the green sweet spot icon the easier the next step will be.

Step 2: Prying The Doors Open

Now that a very small green bar (representing the sweet spot) is locked onto the circular white prying indicator, a much larger green bar appears in its place. The smaller the green sweet spot bar you lock, the larger the pry area in this second step will be and the slower the prying needle moves, making it easier to execute the break-in.

Now the very thin white prying needle bounces across the white circle from the right to the left and back again. The smaller the sweet spot you created, the slower this needle moves. Stop the needle in the green bar. The easiest and quickest way to nail this step is to quickly press the or as soon as it touches the green area instead of waiting for the needle to reach the middle of the green bar.

Step 3: Wiretap

The third step is an automatic action. Clay takes the fuse and wires it into the junction box creating a wiretap. After you close the doors, a green light on the fuse appears inside the junction box (seen through a small window), indicating that box has been wiretapped. If you access the Map Menu you’ll see enemies (if any are near), and collectibles are now revealed on the map in the district’s sector where that junction box is located. There are many junction boxes and fuses scattered throughout New Bordeaux. Find and tap them all to reveal the collectibles on the entire map.

Junction Box & Collectible Breakdown

Once a junction box has been wiretapped, the collectibles in that sector are revealed as blue blips. You can hover the reticle over these blips to reveal the type of collectible. The following is a breakdown of the junction box and collectible totals. And in case you are wondering, there are many more fuses scattered around the environment than you would ever need to hack all the junction boxes.

  • 89 Total Junction Boxes
  • 161 Total Collectibles
  • 50 Playboys
  • 33 Vargas Paintings
  • 30 Album Covers
  • 12 Hot Rod Magazines
  • 31 Communist Propaganda Posters (there are only 8 unique poster styles)
  • 5 Repent Magazines

Automatic Junction Box Reveal

When you are sent to a new district through a story mission, all of that district’s junction boxes are revealed on your map automatically.

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