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Contents

  • Reclamation Begins!
    • Foreword
    • Welcome to West Virginia!
  • Training
    • Status: You Will Emerge!
    • Status: You Have Emerged!
      • Now What?
      • The First 76 Seconds...Minutes...and Hours
      • Onward to Flatwoods: Eight Steps in Your Initial Exploration (Levels 2–10)
      • You Will Explore: General Activities to Undertake
      • Montani Semper Liberi: Adventuring Across Appalachia
    • Let's Work With Others!
    • Special Attributes and Perks
      • What Makes You SPECIAL?
      • Strength
      • Perception
      • Endurance
      • Charisma
      • Intelligence
      • Agility
      • Luck
    • Appalachian Archetypes
  • Crafting and C.A.M.P.ing
    • Crafting and Modifications
    • C.A.M.P.ING and Workshops
  • Inventory
    • Weapons
    • Apparel
    • Power Armor
    • Aid
    • Junk
    • Weapon and Armor Mods
    • Ammo
  • Quests
    • Introduction
    • Quest index
    • Main Quests
    • Side Quests
    • Daily, Repeatable, and Drop Quests
    • Event Quests
    • Other Quests
    • Challenges
    • Treasure Maps
  • Atlas of Appalachia
    • An Overview of Appalachia
  • REGION 1: THE FOREST
    • Region 1 Map
    • The Forest: Zone A—Vault 76 and Flatwoods
      • Zone A Primary Locations
      • Zone A Primary Locations Checklist
      • Vault 76
      • Moonshiner’s Shack
      • North Kanawha Lookout
      • Twin Pine Cabins
      • Gilman Lumber Mill
      • Isolated cabin
      • Landview Lighthouse
      • Alpine River Cabins
      • Wixon Homestead
      • Flatwoods Lookout
      • Overseer’s Camp
      • Relay Tower EM-B1-27
      • Green Country Lodge
      • Flatwoods
      • Vault-tec Agricultural Research Center
      • Sunshine Meadows Industrial Farm
      • Zone A: Secondary Locations
    • The Forest: Zone B—Northwest Forest and Point Pleasant
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • WV Lumber Co.
      • Darling Sister’s Lab
      • Groves Family Cabin
      • Aaronholt Homestead
      • Tyler County Fairgrounds
      • Tyler County Dirt Track
      • Deathclaw Island
      • Transmission Station 1AT-U03
      • Anchor Farm
      • Black Mountain Ordnance Works
      • Point Pleasant
      • Marigold Pavilion
      • Hunter’s Ridge
      • Zone B: Secondary Locations
    • The Forest: Zone C—Morgantown and Eastern Forest
      • Zone C: Primary Locations
      • Zone C Primary Locations Checklist
      • Wilson Brother’s Auto Repair
      • Gorge Junkyard
      • Morgantown
      • Morgantown Trainyard
      • Morgantown Station
      • Morgantown Airport
      • Morgantown High School
      • Portside Pub
      • Mama Dolce’s Food Processing
      • Vault-tec University
      • Grafton Dam
      • Slocum’s Joe
      • Gauley Mine
      • Arktos Pharma
      • Greg’s Mine Supply
      • Bolton Greens
      • New River Gorge Bridge-East
      • New River Gorge Resort
      • Sutton
      • Sutton Station
      • East Kanawha Lookout
      • Helvetia
      • Horizon’s Rest
      • Relay Tower HN-B1-12
      • White Powder Winter Sports
      • Tygart Water Treatment
      • Poseidon Power Substation PX-02
      • Camp Mcclintock
      • Zone C: Secondary Locations
    • The Forest: Zone D—Southwest Forest
      • Zone D: Primary Locations
      • Zone D Primary Locations Checklist
      • Hillfolk Hotdogs
      • Poseidon Power Substation PX-01
      • Ohio River Adventures
      • Kanawha County Cemetery
      • Billings Homestead
      • Silva Homestead
      • Orwell Orchards
      • New River Gorge Bridge-West
      • Cow Spots Creamery
      • Lewis & Sons Farming Supply
      • Kanawha Nuka-Cola Plant
      • Camp Adams
      • Camp Adams Lookout
      • The Giant Teapot
      • Poseidon Energy Plant WV-06
      • Poseidon Energy Plant Yard
      • Zone D: Secondary Locations
    • The Forest: Zone E—Charleston and Surroundings
      • Zone E: Primary Locations
      • Zone E Primary Locations Checklist
      • Charleston
      • Charleston Station
      • Charleston Railyard
      • Charleston Landfill
      • AVR Medical Center
      • Hornwright Industrial Headquarters
      • Charleston Herald
      • Charleston Fire Department
      • Charleston Capitol Building
      • Wade Airport
      • Summersville Dam
      • Summersville Docks
      • Lakeside Cabins
      • New Gad
      • Summersville
      • Burdette Manor
      • Sugarmaple
      • Overlook Cabin
      • Riverside Manor
      • Torrance House
      • Hornwright Summer Villa
      • Fissure Site
      • Zone E: Secondary Locations
  • REGION 2: TOXIC VALLEY
    • Toxic Valley: Primary Locations
    • Primary Locations Checklist
    • The Crosshair
    • Clancy Manor
    • Cobbleton Farm
    • Lady Janet’s Soft Serve
    • Hemlock Holes
    • Hemlock Holes Maintenance
    • Becker Farm
    • Grafton Station
    • Grafton
    • Eastern Regional Penitentiary
    • Smith Farm
    • Woods Estate
    • Wavy Willard’s Water Park
    • Willard Corporate Housing
    • Clarksburg
    • Clarksburg Shooting Club
    • Toxic Dried Lakebed
    • Kiddie Corner Cabins
    • Black Bear Lodge
    • Graninger Farm
    • Pioneer Scout Lookout
    • Pioneer Scout Camp
    • Grafton Steel and Grafton Steel Yard
    • Poseidon Power Substation PX-03
    • Colonel Kelly Monument
    • Philippi Battlefield Cemetery
    • Crashed Space Station
    • Knife Edge
    • Prickett’s Fort
    • Toxic Valley: Secondary Locations
  • REGION 3: The Ash Heap
    • Region 3 Map
    • The Ash Heap: Zone A—Beckley and Mount Blair
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Camden Park
      • Brim Quarry
      • Hornwright Testing Site #04
      • Relay Tower HG-B7-09
      • Abandoned Mine Shaft 5
      • Belching Betty
      • The Rusty Pick
      • Abandoned Mine Site Kittery
      • Beckley Mine Exhibit
      • Beckley
      • Sal’s Grinders
      • Hornwright Air Cleanser Site #04
      • Nicholsons’s End
      • Abandoned Mine Shaft 4
      • Abandoned Mine Shaft Elaine
      • Mount Blair Trainyard
      • Mount Blair
      • Abandoned Mine Shaft 6
      • Rollins Work Camp
      • Zone A: Secondary Locations
    • The Ash Heap: Zone B—Lewisburg, Welch, and Garrahan Mining
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Hornwright Air Cleanser Site #01
      • The Burning Mine
      • Widow’s Perch
      • Bleeding Kate’s Grindhouse
      • Relay Tower DP-B5-21
      • Uncanny Caverns
      • Miners Monument
      • Bastion Park
      • Abandoned Mine Shaft 3
      • Hornwright Air Cleanser Site #02
      • Pleasant Hills Cemetery
      • Lewisburg
      • Lewisburg Station
      • Lake Reynolds
      • Big Bend Tunnel West
      • Monongah Power Substation MZ-03
      • Hornwright Testing Site #02
      • Welch
      • Welch Station
      • Abandoned Mine Shaft 1
      • AMS Testing Site
      • Hornwright Air Cleanser Site #03
      • Red Rocket Filling Station
      • Abandoned Mine Shaft 2
      • Hornwright Testing Site #03
      • Fissure Site
      • Striker Row
      • Unfinished Mansion
      • Garrahan Estate
      • Hornwright Estate
      • Garrahan Mining Headquarters
      • Zone B: Secondary Locations
  • REGION 4: SAVAGE DIVIDE
    • Region 4 Map
    • Savage Divide: Zone A—North Mountains, Sunnytop, and Monongah
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Palace of the Winding Path
      • Converted Munitions Factory
      • Bailey Family Cabin
      • Fissure Site Beta
      • Site Bravo
      • Monongah Power Substation MZ-01
      • Sunnytop Station
      • Sunnytop Ski Lanes
      • Sunnytop Ski Lanes Base Lodge
      • North Mountain Lookout
      • Fissure Site Sigma
      • Hopewell Cave
      • Pumpkin House
      • Red Rocket Mega Stop
      • Vault 94
      • Ingram Mansion
      • Monongah Overlook
      • Monongah Mine
      • Monongah Power Plant
      • Monongah Power Plant Yard
      • Monongah
      • Observatory
      • Ammo Dump
      • Sons of Dane Compound
      • Relay Tower LW-B1-22
      • Sylvie & Sons Logging Camp
      • Zone A: Secondary Locations
    • Savage Divide: Zone B—Central Mountains, Pleasant Valley, and Whitespring
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Seneca Rocks Visitor Center
      • Seneca Rocks
      • The Sludge Hole
      • Seneca Gang Camp
      • Wendigo Cave
      • Autumn Acre Cabin
      • Toxic Larry’s Meat ‘n Go
      • Skullbone Vantage
      • Pleasant Valley Cabins
      • Top of the World
      • Pleasant Valley Ski Resort
      • Pleasant Valley Station
      • South Cutthroat Camp
      • North Cutthroat Camp
      • Central Mountain Lookout
      • Yellow Sandy’s Still
      • Cliffwatch
      • Safe ‘n Clean Disposal
      • New Appalachian Central Trainyard
      • 98 NAR Regional
      • Beckwith Farm
      • Big Fred’s BBQ Shack
      • Site Alpha
      • Whitespring Lookout
      • The Whitespring Golf Club
      • The Whitespring Resort
      • The Whitespring Service Entrance
      • The Whitespring Bunker
      • Whitespring Station
      • Zone B: Secondary Locations
    • Savage Divide: Zone C—South Mountains, Sugar Grove, and Spruce Knob
      • Zone C: Primary Locations
      • Zone C Primary Locations Checklist
      • Monongah Power Substation MZ-02
      • Blackwater Mine
      • Middle Mountain Cabins
      • Emmett Mountain Disposal Site
      • Ripper Alley
      • National Isolated Radio Array
      • Sugar Grove
      • National Radio Astronomy Research Center
      • West Tek Research Center
      • US-13C Bivouac
      • East Mountain Lookout
      • Mountainside Bed-and-Breakfast
      • The Vantage
      • Solomon’s Pond
      • Twin Lakes
      • Investigator’s Cabin
      • Huntersville
      • Devil’s Backbone
      • The Freak Show
      • Site Charlie
      • R&G Processing Services
      • R&G Station
      • Spruce Knob Channels
      • Spruce Knob Lake
      • Spruce Knob
      • Spruce Knob Campground
      • South Mountain Lookout
      • Monorail Elevator
      • Lucky Hole Mine
      • Dent & Sons Construction
      • Scenic Overlook
      • Federal Disposal Field HZ-21
      • Vault 96
      • Lake Eloise
      • Fissure Site Gamma
      • Relay Tower EL-B1-02
      • Johnson’s Acre
      • Zone C: Secondary Locations
  • REGION 5: THE MIRE
    • Region 4 Map
    • The Mire: Zone A—North Mire, Thunder Mountain, and Berkeley Springs
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Freddy Fear’s House of Scares
      • East Ridge Lookout
      • Abandoned Bunker
      • Hunter’s Shack
      • Southhampton Estate
      • Highland Marsh
      • Abbie’s Bunker
      • Gnarled Shadows
      • Gulper Lagoon
      • Ella Ames’ Bunker
      • Excelsior Model Home
      • Fissure Site Omicron
      • Mosstown
      • Dolly Sods Lookout
      • Dolly Sods Wilderness
      • Dolly Sods Campground
      • Crashed Plane
      • Carson Family Bunker
      • Crevasse Dam
      • Thunder Mountain Power Plant Yard
      • Thunder Mountain Power Plant
      • Dyer Chemical
      • Raleigh Clay’s Bunker
      • Braxson’s Quality Medical Supplies
      • Berkeley Springs West
      • Berkeley Springs
      • Big Maw
      • Treehouse Village
      • Haven Church
      • Zone A: Secondary Locations
    • The Mire: Zone B—South Mire, Harpers Ferry, and Tanagra Town
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Hawke’s Refuge
      • Sunday Brothers’ Cabin
      • Thunder Mountain Substation TM-01
      • Harpers Ferry
      • Southern Belle Motel
      • Abandoned Waste Dump
      • Tanagra Town
      • Ransacked Bunker
      • Big B’s Rest Stop
      • Valley Galleria
      • Treetops
      • Dabney Homestead
      • Camp Venture
      • KMAX Transmission
      • Zone B: Secondary Locations
  • REGION 6: CRANBERRY BOG
    • Region 6 Map
    • Cranberry Bog: Zone A—North Bog, RobCo Research Center, and Abandoned Bog Town
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Kerwood Mine
      • Firebase Major
      • Fissure Site
      • Firebase LT
      • Mac’s Farm
      • The General’s Steakhouse
      • RobCo Research Center
      • The Thorn
      • Forward Station Alpha
      • Superior Sunset Farm
      • Ranger District Office
      • Ranger Lookout
      • Creekside Sundew Grove
      • Bootlegger’s Shack
      • Drop Site G3
      • Quarry X3
      • Abandoned Bog Town
      • Pylon V-13
      • Old Mold Quarry
      • Drop Site C2
      • Zone A: Secondary Locations
    • Cranberry Bog: Zone B—South Bog and Watoga
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Fort Defiance
      • Appalachian Antiques
      • Thunder Mountain Substation TM-02
      • Veiled Sundew Grove
      • Cranberry Glade
      • Big Bend Tunnel East
      • NAR Repair Yard
      • Watoga
      • Watoga Civic Center
      • Watoga Transit Hub
      • Watoga Emergency Services
      • Watoga Municipal Center
      • AMS Corporate Headquarters
      • Watoga Shopping Plaza
      • Watoga Estates
      • Watoga Station
      • Watoga High School
      • Flooded Trainyard
      • Firebase Hancock
      • Lost Home
      • Sparse Sundew Grove
      • Sunrise Farm
      • Survey Camp Alpha
      • Fissure Site
      • Overgrown Sundew Grove
      • Drop Site V9
      • Glassed Cavern
      • Fissure Site Prime
      • Forward Station Delta
      • Zone B: Secondary Locations
  • Bestiary
    • Enemy Encounters
    • Turrets
    • Critters
    • Cryptids
  • Appendices
    • Achievements
    • BOBBLEHEADS, POWER ARMOR, AND MAGAZINES
      • APPENDIX: BOBBLEHEAD LOCATIONS
      • APPENDIX: POWER ARMOR LOCATIONS
      • APPENDIX: MAGAZINE LOCATIONS
  • Interactive Maps
    • Appalachia World Map
    • The Forest: Zone A
      • Vault 76 (Interior)
      • Alpine River Cabins (Exterior)
      • Wixon Homestead (Exterior)
      • Flatwoods (Exterior)
      • Vault-Tec Agricultural Research Center (Exterior)
      • Vault-Tec Agricultural Research Center (Interior)
      • Sunshine Meadows Industrial Farm (Exterior)
    • The Forest: Zone B
      • WV Lumber Co. (Exterior)
      • Tyler County Fairgrounds (Exterior)
      • Tyler County Dirt Track (Exterior)
      • Black Mountain Ordnance Works (Exterior)
      • Point Pleasant (Exterior)
      • Point Pleasant: Mothman Museum (Interior)
      • Hunter's Ridge (Exterior)
    • The Forest: Zone C
      • Gorge Junkyard (Exterior)
      • Morgantown (Exterior)
      • Morgantown Trainyard (Exterior and Interior)
      • Morgantown Station (Exterior and Interior)
      • Morgantown Airport (Exterior)
      • Morgantown Airport: Terminal (Interior)
      • Morgantown High School (Exterior)
      • Morgantown High School (Interior)
      • Portside Pub (Exterior and Interior)
      • Mama Dolce's Food Processing (Exterior and Interior)
      • Fujiniya Intelligence Base (Interior)
      • Vault-Tec University (Exterior)
      • Vault-Tec University (Interior)
      • Grafton Dam (Exterior and Interior)
      • Gauley Mine (Interior)
      • Arktos Pharma (Exterior)
      • Arktos Pharma (Interior)
      • Greg's Mine Supply (Interior)
      • Bolton Greens (Exterior)
      • Bolton Greens (Interior)
      • New River Gorge Bridge—East and West (Upper and Lower)
      • New River Gorge Resort (Exterior)
      • Sutton (Exterior)
      • Helvetia (Exterior)
      • Horizon's Rest (Exterior)
      • Tygart Water Treatment (Exterior)
      • Camp McClintock (Exterior)
      • Camp McClintock: Main Building (Interior)
    • The Forest: Zone D
      • Billings Homestead (Exterior)
      • Silva Homestead (Exterior)
      • Lewis & Sons Farming Supply (Exterior)
      • Kanawha Nuka-Cola Plant (Interior)
      • Kanawha Nuka-Cola Plant (Exterior)
      • Poseidon Energy Plant WV-06 (Exterior)
      • Poseidon Energy Plant WV-06 (Interior)
    • The Forest: Zone E
      • Charleston (Exterior)
      • Charleston Railyard (Exterior)
      • Charleston Landfill (Exterior)
      • AVR Medical Center (Exterior)
      • AVR Medical Center (Interior)
      • Hornwright Industrial Headquarters (Interior)
      • Charleston Herald (Interior)
      • Charleston Fire Department (Exterior)
      • Charleston Fire Department (Interior)
      • Charleston Capitol Building (Exterior)
      • Charleston Capitol Building (Interior)
      • Wade Airport (Exterior)
      • Summersville Docks (Exterior)
      • Lakeside Cabins (Exterior)
      • New Gad (Exterior)
      • Summersville (Exterior)
      • Overlook Cabin (Interior)
      • Riverside Manor (Exterior)
      • Riverside Manor (Interior)
      • Torrance House (Exterior and Interior)
      • Hornwright Summer Villa (Exterior)
    • Toxic Valley
      • Clancy Manor (Exterior)
      • Hemlock Holes Maintenance (Workshop)
      • Becker Farm (Exterior)
      • Grafton (Exterior)
      • Eastern Regional Penitentiary (Exterior)
      • Eastern Regional Penitentiary (Interior)
      • Wavy Willard's Water Park (Exterior)
      • Clarksburg (Exterior)
      • Black Bear Lodge (Exterior)
      • Black Bear Lodge (Interior)
      • Pioneer Scout Camp and Lookout (Exterior)
      • Grafton Steel (Exterior)
      • Grafton Steel (Interior)
      • Prickett's Fort (Exterior)
    • Ash Heap: Zone A
      • Camden Park (Exterior)
      • Brim Quarry (Exterior)
      • Belching Betty (Interior)
      • The Rusty Pick (Exterior)
      • The Rusty Pick (Interior)
      • Beckley (Exterior)
      • Sal's Grinders (Exterior and Interior)
      • Mount Blair Trainyard (Exterior)
      • Mount Blair (Exterior)
    • Ash Heap: Zone B
      • The Burning Mine (Interior)
      • Uncanny Caverns (Exterior)
      • Uncanny Caverns (Interior)
      • Lewisburg (Exterior)
      • Big Bend Tunnel East and West (Interior)
      • Welch (Exterior)
      • Garrahan Estate (Interior)
      • Hornwright Estate (Interior)
      • Garrahan Mining Headquarters (Exterior)
      • Garrahan Mining Headquarters (Interior)
    • Savage Divide: Zone A
      • Palace of the Winding Path (Exterior)
      • Palace of the Winding Path (Interior)
      • Converted Munitions Factory (Exterior)
      • Converted Munitions Factory (Interior)
      • Site Bravo (Interior)
      • Sunnytop Ski Lanes (Exterior)
      • Sunnytop Ski Lanes (Interior)
      • Red Rocket Mega Stop (Exterior)
      • Vault 94 Entrance (Exterior)
      • Monongah Power Plant (Exterior)
      • Monongah Power Plant (Interior)
      • Monongah (Exterior)
      • Observatory (Exterior)
      • Observatory (Interior)
      • Sons of Dane Compound (Exterior)
    • Savage Divide: Zone B
      • Wendigo Cave (Interior)
      • Pleasant Valley Cabins (Exterior)
      • Top of the World (Upper Area)
      • New Appalachian Central Trainyard (Exterior)
      • Site Alpha (Interior)
      • Whitespring Golf Club (Exterior and Interior)
      • The Whitespring Resort (Exterior)
      • The Whitespring Resort (Interior)
      • Whitespring Bunker (Interior)
    • Savage Divide: Zone C
      • Blackwater Mine (Interior)
      • Blackwater Mine (Exterior)
      • Emmett Mountain Disposal Site (Exterior)
      • Emmett Mountain Disposal Site (Interior)
      • National Isolated Radio Array (Exterior)
      • Sugar Grove (Exterior)
      • Sugar Grove (Secret Facility Interior)
      • National Radio Astronomy Research Center (Interior)
      • West Tek Research Center (Exterior)
      • West Tek Research Center (Interior)
      • Mountainside Bed & Breakfast (Exterior and Interior)
      • Huntersville (Exterior)
      • Site Charlie (Interior)
      • R&G Processing Services (Exterior)
      • Spruce Knob (Exterior)
      • Monorail Elevator (Exterior)
      • Lucky Hole Mine (Interior)
      • Federal Disposal Field HZ-21 (Exterior)
    • The Mire: Zone A
      • Abandoned Bunker (Interior)
      • Abbie's Bunker (Interior)
      • Ella Ames' Bunker (Interior)
      • Mosstown (Exterior)
      • Dolly Sods Wilderness (Exterior)
      • Carson Family Bunker (Interior)
      • Crevasse Dam (Exterior)
      • Thunder Mountain Power Plant (Exterior)
      • Thunder Mountain Power Plant (Interior)
      • Dyer Chemical (Exterior)
      • Dyer Chemical: Sewer (Interior)
      • Raleigh Clay's Bunker (Interior)
      • Braxson's Quality Medical Supplies (Exterior and Interior)
      • Berkeley Springs (Exterior)
      • Treehouse Village (Exterior)
      • Haven Church (Exterior)
    • The Mire: Zone B
      • Hawke's Refuge (Interior)
      • Harpers Ferry (Exterior)
      • Abandoned Waste Dump: Deathclaw Cavern (Interior)
      • Abandoned Waste Dump: Blackwell Bunker (Interior)
      • Tanagra Town (Exterior)
      • Ransacked Bunker (Interior)
      • Valley Galleria (Exterior)
      • Valley Galleria (Interior)
      • Dabney Homestead (Exterior)
      • Camp Venture (Exterior)
    • Cranberry Bog: Zone A
      • Kerwood Mine (Interior)
      • The General's Steakhouse (Exterior)
      • The General's Steakhouse (Interior)
      • RobCo Research Center (Exterior)
      • RobCo Research Center (Interior)
      • Abandoned Bog Town (Exterior)
    • Cranberry Bog: Zone B
      • Fort Defiance (Exterior)
      • Fort Defiance (Interior)
      • Cranberry Glade (Exterior)
      • Watoga (Exterior)
      • Watoga Civic Center (Exterior)
      • Watoga Civic Center (Interior)
      • Watoga Transit Hub (Exterior)
      • Watoga Emergency Services (Exterior)
      • Watoga Emergency Services (Interior)
      • Watoga Municipal Center (Exterior)
      • Watoga Municipal Center (Interior)
      • AMS Corporate Headquarters (Exterior)
      • AMS Corporate Headquarters: Third and Top Floors (Interior)
      • Watoga Shopping Plaza (Exterior)
      • Watoga Estates (Exterior)
      • Watoga High School (Exterior)
      • Watoga High School (Interior)
      • Flooded Trainyard (Exterior)
      • Glassed Cavern (Interior)

Fallout 76 Guide › Training › Status: You Have Emerged!

Montani Semper Liberi: Adventuring Across Appalachia

By now you should have studied the entirety of the Appalachian wilderness in map form (and even glanced at the guide’s Atlas). When you feel ready, and you’ve learned the threat level posed in each of the six major regions, you should pluck up the courage to venture farther afield.

You Will Explore: The Environment of Appalachia

The biggest concern when leaving the (relative) normalcy of the Forest region is the threats that each of the other regions pose. As a quick overview, read the guide’s introduction to each region, and study the threat levels, as shown below:

Enemy Threat Levels

A threat level indicates the usual level of the enemies within a particular region, though this can change over time. For regions where the threat level peaks at Level 99, expect the highest level enemy to be matched to the highest level player in that region. So if a Level 75 player is wandering around Cranberry Bog, expect the toughest foes to be around that level too.

You Will Explore: Mapped (Primary) Locations

Marked on the map, and varying in size from shacks to cities, this is a primary location.

Start an exploration of a new area you haven’t seen before by checking the guide’s Atlas (there are around 358 of these!) and locating the nearest primary location. These are marked places on your in-game world map, and your compass, and the main source of scavenging, items, enemies, quest information, and other information. Read the Atlas to learn how big, problematic, or easy each location is to conquer, and then go explore. Feel free to return to each location a day later to clear it out a subsequent time, and repeat the process for more items and XP (e.g., if collectibles didn’t appear the first time you checked).

You Will Explore: Unmapped (Secondary) POI Locations

Not usually marked on the map, expect a multitude of smaller locations known as secondary locations.

There are hundreds (literally; this guide tracks 494, but there are sure to be more) of odd, small, and usually out-of-the-way locations across Appalachia too. These are unlikely to have other players near them, and they have their fair share of items to scavenge. They may have a bizarre Mothman totem, an impressive rock formation, or other, more dangerous secrets....

Helpful Hint from Vault Boy!

Site-Seeing? Sight-Seeing!

There’s more to life than just scavenging and fighting foes at primary and secondary locations. Build a camp close to these points of interest (especially secondary locations), and record your progress using Photomode, so you can remember the sights...and that time you were taking a selfie and didn’t see that Wendigo until it was too late.

You Will Explore: Player Locations

That wooden hut wasn’t there yesterday, and looks like it’s been built by another Human.

If you see a small dwelling, usually with turrets and a generator, and it doesn’t appear as a primary or secondary location on this guide’s Atlas map, then we’ve either made a grave mistake or you’ve stumbled upon a player location (or camp). Exercise caution (or don’t; wreck the place if you’re sure you can survive). Inspect the place to see how it was built. Take a photo before and after wrecking it. Or befriend the player and start a new and beautiful friendship....

You Will Explore: Navigating Your Paths to Success

While there’s a certain thrill when you try to sprint in a direct path from one location to the next, the difficult terrain, many hazards, and general dangers present in Appalachia means you should think about using the natural geography to your advantage, when you’re trekking and ensuring you’ve explored every nook and cranny of a particular area.

Roads

This is obvious, but the clogged arterial interstate, route, and road network is a great way to get about. You’re more likely to encounter other players, wandering vendors, quests, and possibly enemies, as well as primary locations along the roadside. Plus, there are gravel pits along the roads if you need to mine concrete. Even if you’re wandering in the wilderness, keep yourself within a quick sprint of the road, and segment road, rail, and river sections into quadrants and explore within those boundaries to thoroughly inspect each part of a region.

Rivers

The meandering rivers, including ponds, dried up sludge beds, toxic streams, and other bodies of water, are another natural landmark and boundary to follow.

Railroads

The buckled railroads snaking throughout West Virginia, including the once-impressive but now derelict monorail system to the southeast (in Savage Divide and Cranberry Bog) also allow you to stay within a quadrant and find more areas of interest if you keep close by.

Footpaths and Trails

If you’re ready for a slightly tougher adventure, set off into the wilderness, but utilize the many footpaths, which are still in relatively good shape. If you want exceptional vistas; smaller, out-of-the-way locations to explore; and more chances of being ambushed, trek along the trails and footpaths that start at the side of most roads and usually lead to another road or a location.

Signposts

Read (and possibly shoot at) every signpost you spot, so you know which road you’re on and what towns are coming up ahead of you. There are a host of smaller signs, too, like trailhead and campsite information, and areas daubed with the logo of a particular faction, so you know who was here before you.

Landmarks

Another fantastic way to navigate around West Virginia is via the landmarks; if you’ve seen that Landview Lighthouse a few too many times, you know you’re wandering in circles! Check your world map for drawings of the largest landmarks, and see if you can spot them from your vantage point. Use the larger and smaller landmarks when navigating.

Bog Channels

Special mention must be made of the sunken channels that snake through Cranberry Bog. These provide a modicum of cover (and danger, as they’re not easy to jump out of), and you can more easily sneak around this region by using the channels. Plus, there’s a secret tunnel system from Watoga to the Abandoned Bog Town no one knows about yet!

Off the Beaten Path

Finally, just throw caution to the wind, pick a point on the map, and journey to it. Find interesting flora and fauna, deadly encounters, majestic vistas, and much, much more along the way. Have you found the tightrope walk yet?

You Will Do More: Interactions in the Environment*

While the RobCo Robot Pods (located in most larger towns) have yet to go online (but might be accessible right now!), there are other actions you can undertake during your Appalachian exploration. Here are some of the more helpful and entertaining that haven’t yet been mentioned:

Purifying the Air

Two of the regions are known for their inhospitable atmosphere, which can cause health problems and diseases if you’re not wearing a gas mask, hazmat suit, or Power Armor. However, should you chance upon a large Aerosolizer (Toxic Valley; pictured) or Purifier (the Ash Heap), and it happens to be functional, it creates a pocket of breathable air. These devices are scattered across the two regions and offer a brief respite to the choking weather pervading the northwest and southwest.

Powering up Power Plants

There are three massive power plants: Poseidon near Charleston in the Forest, Monongah on the border with Savage Divide, and Thunder Mountain in the Mire. All three of these large plants (with cooling towers) used to provide power to the substations and certain other locations around the map. Complete a quest to restore power, and you can hook up camp or workshop wiring to these power boxes and siphon power without the need for a generator (which can be vandalized). Free power is most helpful. Oh, and don’t leave a power plant without switching the Fusion Core collectors; these pump out Fusion Cores on the hour, allowing you to collect them like any other resource.

Lookout Towers: Survey Areas

If you find yourself close to a lookout tower, which are scattered throughout Appalachia, and need some additional knowledge of the local landmarks, climb to the top and onto the lookout’s balcony. A “Survey Area” prompt appears, allowing you to immediately spot a few additional primary locations (unless you’ve already been to them). Now descend, and check them out.

Other Location Types: Vaults

Rumors abound that Vault 76 wasn’t the only Vault-Tec-approved subterranean habitat in the Appalachian wilderness! In fact, there are three other Vaults to discover and a special demonstration vault beneath Vault-Tec University in Morgantown. All but one of these Vaults has a special “cog” map icon instead of the normal, light gray map icon. But where is the last Vault? And why can’t you enter yet?

Other Location Types: Workshops

There is a chapter devoted to workshops, which are essentially large, stationary camps you can build with components already stocked at the workshop. You gain XP by fending off waves of foes or stop other humans from contesting the workshop, but mainly you just exploit the natural resource hubs these locations provide for you. There are 22 to find.

Other Location Types: Fissures

Should this icon appear on your map, exercise extreme caution! This is a Scorchbeast lair and features this particularly deadly enemy, along with a whole horde of Scorched. Unless you’re tooled up, and with a competent set of teammates, give these locations a wide berth; even the fissure the Scorchbeast rises from can kill you!

You Will Explode: Dangers in the Environment*
Lose your footing, wade into a toxic pond, get burned alive in a mine...the ways to depart Appalachia are numerous!

Aside from enemies to worry about, there’s other, more environmental areas that are even more than inhospitable; they can be downright deadly! Here are some dangers to be concerned about:

  • Can and Bone Chimes: Brush against these, and enemies (or other players) can hear you coming.
  • Explosive Canisters: Shoot these barrels and longer canisters, usually colored red, and expect an area-of-effect explosion.
  • Flamethrower Traps: Trigger these and receive heat damage.
  • Grenade Traps: Trigger these, and a “bouquet” falls to the ground and explodes. Try to disarm these before this happens.
  • Heat: Wear special protective gear (firefighter outfits, Power Armor, or hazmat suits) when exploring the extreme heat of some underground mines in the Ash Heap.
  • Radtoad Egg Mines: Watch the spawn of the rad-toad; they explode with the same ferocity as a mine.
  • Traps: Punji boards, spike boards, tension triggers, tripwires, tesla arcs, radiation emitters...you name it, a location, camp, or workshop may have one of these traps to either step over or disarm.
  • Long Drops: Fall too far, and without certain mutations or Power Armor, and expect to cripple your legs. Fall even farther and you die. So exercise extreme caution on clifftops and other vertigo-inducing locations.
  • Mines: Placed mines, easy to see in V.A.T.S., may explode with area-of-effect damage at your feet if you don’t shoot or disarm them.
  • Oil: Light this on fire and it burns quickly, igniting any nearby explosive items like barrels.
  • Radiation: Very common, varying in strength from weak (dirty water) to deadly (radioactive ponds). Reduce radiation with Rad-X and RadAway, or use perks that benefit you when you’re irradiated.
  • Turrets: Varied, placed on the ground or rooftops of camps and workshops, or set into ceilings and walls. Shoot them, avoid them, or turn them off at a terminal.

* Most interactions and dangers are flagged for interest throughout this guide’s Atlas. OTHER DANGERS: Expect health loss when breathing smoke plumes in Ash Heap, the toxic vents in Toxic Valley, and Sundew Spores in Cranberry Bog.

You Will Explode: Nuked!
Well, that’s going to leave a mark hotter than the devil.

There may come a time when you’re caught off guard by an impromptu nuclear strike. First, check where you are: Are you in the blast radius of the nuke (shown as a giant red circle on your world map)? If so, then panic, unless you’re clad in Power Armor. If not, remain outside the blast radius, as the ensuing Rad storms and utterly inhospitable terrain are anathema to your survival! But there is reason to be hopeful:

  • Nuclear Strikes Are Notoriously Difficult to Launch: They require an extremely difficult and convoluted method of launching, and do not occur often. This guide’s quest chapter has the mission where a strike becomes available. Peruse it at your peril!
  • Not Everywhere Is Unsafe: You will receive a countdown and warning if a nuclear strike is imminent. This allows you to flee to your Camp if it is outside the blast zone or to Vault 76 (which cannot be targeted by a strike, along with some parts of the Forest). This enables you to escape the attack.
  • Strikes Are Ephemeral: The explosive force of the attack is impressive, but the landscape reverts back to its previous state after a few hours. So why launch an attack at all? Because:
  • Blast Zones Have Loot: Expect the blast zone to feature highly irradiated, glowing, and specific types of mutated and very high-level enemies. While these foes may be hard to kill if you’re not prepared, the items you can loot from their corpses are among the best you’ll ever find!
  • Blast Zones Have Flora: The flora within the blast zone is replaced with strange plants known as “Flux,” which comes in a variety of colors. Gather them all and use them to craft some of the most helpful and high-level items, such as Fusion Cores, if you have the appropriate plans.

Helpful Hint from Vault Boy!

Nuked: Let Your Turrets Do the Talking

Is your camp in a possible blast zone? Then ensure it is bristling with turrets and leave the area, only to return once the bomb has dropped (wearing protective gear, naturally). If your camp was close to where enemies appear, your turrets should have destroyed the irradiated monstrosities on your behalf: Now claim all the loot, with none of the ammo and health expenditure!

Almost Heaven: Death in Appalachia
After taking one too many shots to the cranium, this Vault Dweller croaked.

It’s a fact of life in these parts: Death occurs whenever your Health drops to zero.

Plans for Revival: You drop to the ground and a timer begins. If another player revives you before the timer runs out, you will stand back up. Otherwise, you will need to respawn when the timer runs out or if you press the Give Up button.

When you respawn, you need to pick a location on the map. Locations far away from you will cost Caps to respawn there, but you will always be able to respawn at your C.A.M.P. or Vault 76 for free.

Corpses and Dropped Loot: After you respawn, you’ll have left behind a corpse. This appears on your map and the compass as a skull and crossbones icon. Your corpse contains any crafting materials you had on you when you died. These are typically objects found in the Items > Junk section of the Pip-Boy. Other players can loot your dropped objects. They will also go away if you die again or disconnect from the game, so get back to your corpse with haste! Or drop your junk in a Stash Box more frequently, so you’re not frantically attempting to gather junk you just spent hours foraging for.

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