32. Morgantown
- COLLECTIBLES: Caps Stash (9), Holotape, Nuka-Cherry
- CRAFTING: Chemistry, Cooking (2), Tinker’s, Water Pump
- DANGER: Grenade! Long Drop! Mine! Turret!
- ITEMS: Arms and Ammo+++; Harvestable: Brain Fungus, Glowing Fungus, Mutated Fern, Rhododendron, Soot Flower, Wild Mutfruit; Health and Chems+++; My Stash Box
- INFO: Expected Enemy: Ghoul, Scorched; Instrument; Landmark; Note; Event: Back on the Beat; Scavenge Rating: 5+++; Size: 5+++; Sleeping; Threat Level: 1–10
- LOCK: Door (1, 1), Safe (0, 0, 1, 1, 1, 2, 2, 2, 2), Terminal (0)
- ITEM EXAMPLES: Abraxo Cleaner, Abraxo Cleaner Industrial Grade, Bag of Fertilizer, Ball-Peen Hammer, Baseball Bat, Beer Bottle+, Blast Radius Board Game, Blue Paint+, Boiled Water, Bowler Hat, Broken Lamp, Bubblegum, Cap++, Chef Hat, Cigar Box, Cigarette Carton, Clean Broom, Coffee Cup++, Cram, Dandy Boy Apples+, Desk Lamp+, Dog Bowl, Doll, Dirty Ashtray, Duct Tape, Economy Wonderglue, Enamel Bucket+, Eyeglasses, Garden Gnome+, Gas Canister+, Glowing Fungus Puree, Hard Hat, Hot Plate, Instamash+, Kitchen Scale, Lantern+, Makeshift Battery, Office Desk Fan, Orange Drinking Glass, Oven Mitt, Pack of Cigarettes, Party Hat, Pencil, Pool Ball++, Pool Cue, Pre-War Money++, Purified Water, Rolled Charleston Herald, Ruby Tie Mr. Fuzzy, Saw, Screwdriver, Sensor Module, Shadeless Table Lamp, Shot Glass, Soap+, Souvenir Coffee Cup, Sugar Bombs, Tall Drinking Glass+, Teal Bud Case, Teal Vaulted Vase, Teddy Bear, Tin Can+, Toilet Paper, Toy Alien, Turpentine+, Vault-Tec Lunchbox, Vodka Bottle+, Waste Acid, Wine, Whiskey, Wood Block+, Wonderglue, Yardstick, Yellow Paint, Yellow Plate, Yellow Table Lamp.
The town of Morgantown encompasses this and the subsequent seven Primary Locations, all within a relatively easy-to-distinguish border (once you hit railroad, grass, or forest, you’re out of town). Therefore, all information regarding Crafting, Dangers, Items, Information, Locked areas, and Item Examples are also specified for those individual locations. This entry simply gives you a short overview of the entirety of the settlement and areas of interest outside these locations.
Navigating Morgantown can be tricky due to the complex maze of structures, the ruined city streets, and dilapidated apartment blocks and other buildings, some of which feature interior and rooftop access. Your first step is figuring out a base of operations; this could be at the Responders Headquarters (in a liquor store close to the center of town), but a better bet is to stay to the north, at the Red Rocket Gas Station, which has a My Stash Box you can utilize. There is a camp with a few chemistry stations and traps built on the elevated rail line itself.
There are numerous apartment structures (and to a lesser extent, stores) with interiors you can explore. It’s worth checking the multiple exits—at street level, onto the monorail, or onto the rooftops. Expect at least two city blocks to have this type of access. Over on the eastern side, where the buildings aren’t as tall, there’s still some interiors and rooftops to check. Of particular note are three Responder Stashes; access the monitor at a bank, attorneys, and deli (all relatively close to the headquarters) for a wealth of additional junk (mainly foodstuffs). These are accessible once the Event: Back on the Beat has been completed.
The taller structures in town are surrounded by a monorail loop and several stations (North, South, University, and Airport) you can reach by wandering on or below the rails. When you reach the southern edge of Morgantown’s sprawling settlement, there’s a small farmstead with a cottage (and flooded basement), a silo, and a red barn.