Prima Games eGuides
primagames.com Browse Redeem a code Help
Fallout 76 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Reclamation Begins!
    • Foreword
    • Welcome to West Virginia!
  • Training
    • Status: You Will Emerge!
    • Status: You Have Emerged!
      • Now What?
      • The First 76 Seconds...Minutes...and Hours
      • Onward to Flatwoods: Eight Steps in Your Initial Exploration (Levels 2–10)
      • You Will Explore: General Activities to Undertake
      • Montani Semper Liberi: Adventuring Across Appalachia
    • Let's Work With Others!
    • Special Attributes and Perks
      • What Makes You SPECIAL?
      • Strength
      • Perception
      • Endurance
      • Charisma
      • Intelligence
      • Agility
      • Luck
    • Appalachian Archetypes
  • Crafting and C.A.M.P.ing
    • Crafting and Modifications
    • C.A.M.P.ING and Workshops
  • Inventory
    • Weapons
    • Apparel
    • Power Armor
    • Aid
    • Junk
    • Weapon and Armor Mods
    • Ammo
  • Quests
    • Introduction
    • Quest index
    • Main Quests
    • Side Quests
    • Daily, Repeatable, and Drop Quests
    • Event Quests
    • Other Quests
    • Challenges
    • Treasure Maps
  • Atlas of Appalachia
    • An Overview of Appalachia
  • REGION 1: THE FOREST
    • Region 1 Map
    • The Forest: Zone A—Vault 76 and Flatwoods
      • Zone A Primary Locations
      • Zone A Primary Locations Checklist
      • Vault 76
      • Moonshiner’s Shack
      • North Kanawha Lookout
      • Twin Pine Cabins
      • Gilman Lumber Mill
      • Isolated cabin
      • Landview Lighthouse
      • Alpine River Cabins
      • Wixon Homestead
      • Flatwoods Lookout
      • Overseer’s Camp
      • Relay Tower EM-B1-27
      • Green Country Lodge
      • Flatwoods
      • Vault-tec Agricultural Research Center
      • Sunshine Meadows Industrial Farm
      • Zone A: Secondary Locations
    • The Forest: Zone B—Northwest Forest and Point Pleasant
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • WV Lumber Co.
      • Darling Sister’s Lab
      • Groves Family Cabin
      • Aaronholt Homestead
      • Tyler County Fairgrounds
      • Tyler County Dirt Track
      • Deathclaw Island
      • Transmission Station 1AT-U03
      • Anchor Farm
      • Black Mountain Ordnance Works
      • Point Pleasant
      • Marigold Pavilion
      • Hunter’s Ridge
      • Zone B: Secondary Locations
    • The Forest: Zone C—Morgantown and Eastern Forest
      • Zone C: Primary Locations
      • Zone C Primary Locations Checklist
      • Wilson Brother’s Auto Repair
      • Gorge Junkyard
      • Morgantown
      • Morgantown Trainyard
      • Morgantown Station
      • Morgantown Airport
      • Morgantown High School
      • Portside Pub
      • Mama Dolce’s Food Processing
      • Vault-tec University
      • Grafton Dam
      • Slocum’s Joe
      • Gauley Mine
      • Arktos Pharma
      • Greg’s Mine Supply
      • Bolton Greens
      • New River Gorge Bridge-East
      • New River Gorge Resort
      • Sutton
      • Sutton Station
      • East Kanawha Lookout
      • Helvetia
      • Horizon’s Rest
      • Relay Tower HN-B1-12
      • White Powder Winter Sports
      • Tygart Water Treatment
      • Poseidon Power Substation PX-02
      • Camp Mcclintock
      • Zone C: Secondary Locations
    • The Forest: Zone D—Southwest Forest
      • Zone D: Primary Locations
      • Zone D Primary Locations Checklist
      • Hillfolk Hotdogs
      • Poseidon Power Substation PX-01
      • Ohio River Adventures
      • Kanawha County Cemetery
      • Billings Homestead
      • Silva Homestead
      • Orwell Orchards
      • New River Gorge Bridge-West
      • Cow Spots Creamery
      • Lewis & Sons Farming Supply
      • Kanawha Nuka-Cola Plant
      • Camp Adams
      • Camp Adams Lookout
      • The Giant Teapot
      • Poseidon Energy Plant WV-06
      • Poseidon Energy Plant Yard
      • Zone D: Secondary Locations
    • The Forest: Zone E—Charleston and Surroundings
      • Zone E: Primary Locations
      • Zone E Primary Locations Checklist
      • Charleston
      • Charleston Station
      • Charleston Railyard
      • Charleston Landfill
      • AVR Medical Center
      • Hornwright Industrial Headquarters
      • Charleston Herald
      • Charleston Fire Department
      • Charleston Capitol Building
      • Wade Airport
      • Summersville Dam
      • Summersville Docks
      • Lakeside Cabins
      • New Gad
      • Summersville
      • Burdette Manor
      • Sugarmaple
      • Overlook Cabin
      • Riverside Manor
      • Torrance House
      • Hornwright Summer Villa
      • Fissure Site
      • Zone E: Secondary Locations
  • REGION 2: TOXIC VALLEY
    • Toxic Valley: Primary Locations
    • Primary Locations Checklist
    • The Crosshair
    • Clancy Manor
    • Cobbleton Farm
    • Lady Janet’s Soft Serve
    • Hemlock Holes
    • Hemlock Holes Maintenance
    • Becker Farm
    • Grafton Station
    • Grafton
    • Eastern Regional Penitentiary
    • Smith Farm
    • Woods Estate
    • Wavy Willard’s Water Park
    • Willard Corporate Housing
    • Clarksburg
    • Clarksburg Shooting Club
    • Toxic Dried Lakebed
    • Kiddie Corner Cabins
    • Black Bear Lodge
    • Graninger Farm
    • Pioneer Scout Lookout
    • Pioneer Scout Camp
    • Grafton Steel and Grafton Steel Yard
    • Poseidon Power Substation PX-03
    • Colonel Kelly Monument
    • Philippi Battlefield Cemetery
    • Crashed Space Station
    • Knife Edge
    • Prickett’s Fort
    • Toxic Valley: Secondary Locations
  • REGION 3: The Ash Heap
    • Region 3 Map
    • The Ash Heap: Zone A—Beckley and Mount Blair
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Camden Park
      • Brim Quarry
      • Hornwright Testing Site #04
      • Relay Tower HG-B7-09
      • Abandoned Mine Shaft 5
      • Belching Betty
      • The Rusty Pick
      • Abandoned Mine Site Kittery
      • Beckley Mine Exhibit
      • Beckley
      • Sal’s Grinders
      • Hornwright Air Cleanser Site #04
      • Nicholsons’s End
      • Abandoned Mine Shaft 4
      • Abandoned Mine Shaft Elaine
      • Mount Blair Trainyard
      • Mount Blair
      • Abandoned Mine Shaft 6
      • Rollins Work Camp
      • Zone A: Secondary Locations
    • The Ash Heap: Zone B—Lewisburg, Welch, and Garrahan Mining
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Hornwright Air Cleanser Site #01
      • The Burning Mine
      • Widow’s Perch
      • Bleeding Kate’s Grindhouse
      • Relay Tower DP-B5-21
      • Uncanny Caverns
      • Miners Monument
      • Bastion Park
      • Abandoned Mine Shaft 3
      • Hornwright Air Cleanser Site #02
      • Pleasant Hills Cemetery
      • Lewisburg
      • Lewisburg Station
      • Lake Reynolds
      • Big Bend Tunnel West
      • Monongah Power Substation MZ-03
      • Hornwright Testing Site #02
      • Welch
      • Welch Station
      • Abandoned Mine Shaft 1
      • AMS Testing Site
      • Hornwright Air Cleanser Site #03
      • Red Rocket Filling Station
      • Abandoned Mine Shaft 2
      • Hornwright Testing Site #03
      • Fissure Site
      • Striker Row
      • Unfinished Mansion
      • Garrahan Estate
      • Hornwright Estate
      • Garrahan Mining Headquarters
      • Zone B: Secondary Locations
  • REGION 4: SAVAGE DIVIDE
    • Region 4 Map
    • Savage Divide: Zone A—North Mountains, Sunnytop, and Monongah
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Palace of the Winding Path
      • Converted Munitions Factory
      • Bailey Family Cabin
      • Fissure Site Beta
      • Site Bravo
      • Monongah Power Substation MZ-01
      • Sunnytop Station
      • Sunnytop Ski Lanes
      • Sunnytop Ski Lanes Base Lodge
      • North Mountain Lookout
      • Fissure Site Sigma
      • Hopewell Cave
      • Pumpkin House
      • Red Rocket Mega Stop
      • Vault 94
      • Ingram Mansion
      • Monongah Overlook
      • Monongah Mine
      • Monongah Power Plant
      • Monongah Power Plant Yard
      • Monongah
      • Observatory
      • Ammo Dump
      • Sons of Dane Compound
      • Relay Tower LW-B1-22
      • Sylvie & Sons Logging Camp
      • Zone A: Secondary Locations
    • Savage Divide: Zone B—Central Mountains, Pleasant Valley, and Whitespring
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Seneca Rocks Visitor Center
      • Seneca Rocks
      • The Sludge Hole
      • Seneca Gang Camp
      • Wendigo Cave
      • Autumn Acre Cabin
      • Toxic Larry’s Meat ‘n Go
      • Skullbone Vantage
      • Pleasant Valley Cabins
      • Top of the World
      • Pleasant Valley Ski Resort
      • Pleasant Valley Station
      • South Cutthroat Camp
      • North Cutthroat Camp
      • Central Mountain Lookout
      • Yellow Sandy’s Still
      • Cliffwatch
      • Safe ‘n Clean Disposal
      • New Appalachian Central Trainyard
      • 98 NAR Regional
      • Beckwith Farm
      • Big Fred’s BBQ Shack
      • Site Alpha
      • Whitespring Lookout
      • The Whitespring Golf Club
      • The Whitespring Resort
      • The Whitespring Service Entrance
      • The Whitespring Bunker
      • Whitespring Station
      • Zone B: Secondary Locations
    • Savage Divide: Zone C—South Mountains, Sugar Grove, and Spruce Knob
      • Zone C: Primary Locations
      • Zone C Primary Locations Checklist
      • Monongah Power Substation MZ-02
      • Blackwater Mine
      • Middle Mountain Cabins
      • Emmett Mountain Disposal Site
      • Ripper Alley
      • National Isolated Radio Array
      • Sugar Grove
      • National Radio Astronomy Research Center
      • West Tek Research Center
      • US-13C Bivouac
      • East Mountain Lookout
      • Mountainside Bed-and-Breakfast
      • The Vantage
      • Solomon’s Pond
      • Twin Lakes
      • Investigator’s Cabin
      • Huntersville
      • Devil’s Backbone
      • The Freak Show
      • Site Charlie
      • R&G Processing Services
      • R&G Station
      • Spruce Knob Channels
      • Spruce Knob Lake
      • Spruce Knob
      • Spruce Knob Campground
      • South Mountain Lookout
      • Monorail Elevator
      • Lucky Hole Mine
      • Dent & Sons Construction
      • Scenic Overlook
      • Federal Disposal Field HZ-21
      • Vault 96
      • Lake Eloise
      • Fissure Site Gamma
      • Relay Tower EL-B1-02
      • Johnson’s Acre
      • Zone C: Secondary Locations
  • REGION 5: THE MIRE
    • Region 4 Map
    • The Mire: Zone A—North Mire, Thunder Mountain, and Berkeley Springs
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Freddy Fear’s House of Scares
      • East Ridge Lookout
      • Abandoned Bunker
      • Hunter’s Shack
      • Southhampton Estate
      • Highland Marsh
      • Abbie’s Bunker
      • Gnarled Shadows
      • Gulper Lagoon
      • Ella Ames’ Bunker
      • Excelsior Model Home
      • Fissure Site Omicron
      • Mosstown
      • Dolly Sods Lookout
      • Dolly Sods Wilderness
      • Dolly Sods Campground
      • Crashed Plane
      • Carson Family Bunker
      • Crevasse Dam
      • Thunder Mountain Power Plant Yard
      • Thunder Mountain Power Plant
      • Dyer Chemical
      • Raleigh Clay’s Bunker
      • Braxson’s Quality Medical Supplies
      • Berkeley Springs West
      • Berkeley Springs
      • Big Maw
      • Treehouse Village
      • Haven Church
      • Zone A: Secondary Locations
    • The Mire: Zone B—South Mire, Harpers Ferry, and Tanagra Town
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Hawke’s Refuge
      • Sunday Brothers’ Cabin
      • Thunder Mountain Substation TM-01
      • Harpers Ferry
      • Southern Belle Motel
      • Abandoned Waste Dump
      • Tanagra Town
      • Ransacked Bunker
      • Big B’s Rest Stop
      • Valley Galleria
      • Treetops
      • Dabney Homestead
      • Camp Venture
      • KMAX Transmission
      • Zone B: Secondary Locations
  • REGION 6: CRANBERRY BOG
    • Region 6 Map
    • Cranberry Bog: Zone A—North Bog, RobCo Research Center, and Abandoned Bog Town
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Kerwood Mine
      • Firebase Major
      • Fissure Site
      • Firebase LT
      • Mac’s Farm
      • The General’s Steakhouse
      • RobCo Research Center
      • The Thorn
      • Forward Station Alpha
      • Superior Sunset Farm
      • Ranger District Office
      • Ranger Lookout
      • Creekside Sundew Grove
      • Bootlegger’s Shack
      • Drop Site G3
      • Quarry X3
      • Abandoned Bog Town
      • Pylon V-13
      • Old Mold Quarry
      • Drop Site C2
      • Zone A: Secondary Locations
    • Cranberry Bog: Zone B—South Bog and Watoga
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Fort Defiance
      • Appalachian Antiques
      • Thunder Mountain Substation TM-02
      • Veiled Sundew Grove
      • Cranberry Glade
      • Big Bend Tunnel East
      • NAR Repair Yard
      • Watoga
      • Watoga Civic Center
      • Watoga Transit Hub
      • Watoga Emergency Services
      • Watoga Municipal Center
      • AMS Corporate Headquarters
      • Watoga Shopping Plaza
      • Watoga Estates
      • Watoga Station
      • Watoga High School
      • Flooded Trainyard
      • Firebase Hancock
      • Lost Home
      • Sparse Sundew Grove
      • Sunrise Farm
      • Survey Camp Alpha
      • Fissure Site
      • Overgrown Sundew Grove
      • Drop Site V9
      • Glassed Cavern
      • Fissure Site Prime
      • Forward Station Delta
      • Zone B: Secondary Locations
  • Bestiary
    • Enemy Encounters
    • Turrets
    • Critters
    • Cryptids
  • Appendices
    • Achievements
    • BOBBLEHEADS, POWER ARMOR, AND MAGAZINES
      • APPENDIX: BOBBLEHEAD LOCATIONS
      • APPENDIX: POWER ARMOR LOCATIONS
      • APPENDIX: MAGAZINE LOCATIONS
  • Interactive Maps
    • Appalachia World Map
    • The Forest: Zone A
      • Vault 76 (Interior)
      • Alpine River Cabins (Exterior)
      • Wixon Homestead (Exterior)
      • Flatwoods (Exterior)
      • Vault-Tec Agricultural Research Center (Exterior)
      • Vault-Tec Agricultural Research Center (Interior)
      • Sunshine Meadows Industrial Farm (Exterior)
    • The Forest: Zone B
      • WV Lumber Co. (Exterior)
      • Tyler County Fairgrounds (Exterior)
      • Tyler County Dirt Track (Exterior)
      • Black Mountain Ordnance Works (Exterior)
      • Point Pleasant (Exterior)
      • Point Pleasant: Mothman Museum (Interior)
      • Hunter's Ridge (Exterior)
    • The Forest: Zone C
      • Gorge Junkyard (Exterior)
      • Morgantown (Exterior)
      • Morgantown Trainyard (Exterior and Interior)
      • Morgantown Station (Exterior and Interior)
      • Morgantown Airport (Exterior)
      • Morgantown Airport: Terminal (Interior)
      • Morgantown High School (Exterior)
      • Morgantown High School (Interior)
      • Portside Pub (Exterior and Interior)
      • Mama Dolce's Food Processing (Exterior and Interior)
      • Fujiniya Intelligence Base (Interior)
      • Vault-Tec University (Exterior)
      • Vault-Tec University (Interior)
      • Grafton Dam (Exterior and Interior)
      • Gauley Mine (Interior)
      • Arktos Pharma (Exterior)
      • Arktos Pharma (Interior)
      • Greg's Mine Supply (Interior)
      • Bolton Greens (Exterior)
      • Bolton Greens (Interior)
      • New River Gorge Bridge—East and West (Upper and Lower)
      • New River Gorge Resort (Exterior)
      • Sutton (Exterior)
      • Helvetia (Exterior)
      • Horizon's Rest (Exterior)
      • Tygart Water Treatment (Exterior)
      • Camp McClintock (Exterior)
      • Camp McClintock: Main Building (Interior)
    • The Forest: Zone D
      • Billings Homestead (Exterior)
      • Silva Homestead (Exterior)
      • Lewis & Sons Farming Supply (Exterior)
      • Kanawha Nuka-Cola Plant (Interior)
      • Kanawha Nuka-Cola Plant (Exterior)
      • Poseidon Energy Plant WV-06 (Exterior)
      • Poseidon Energy Plant WV-06 (Interior)
    • The Forest: Zone E
      • Charleston (Exterior)
      • Charleston Railyard (Exterior)
      • Charleston Landfill (Exterior)
      • AVR Medical Center (Exterior)
      • AVR Medical Center (Interior)
      • Hornwright Industrial Headquarters (Interior)
      • Charleston Herald (Interior)
      • Charleston Fire Department (Exterior)
      • Charleston Fire Department (Interior)
      • Charleston Capitol Building (Exterior)
      • Charleston Capitol Building (Interior)
      • Wade Airport (Exterior)
      • Summersville Docks (Exterior)
      • Lakeside Cabins (Exterior)
      • New Gad (Exterior)
      • Summersville (Exterior)
      • Overlook Cabin (Interior)
      • Riverside Manor (Exterior)
      • Riverside Manor (Interior)
      • Torrance House (Exterior and Interior)
      • Hornwright Summer Villa (Exterior)
    • Toxic Valley
      • Clancy Manor (Exterior)
      • Hemlock Holes Maintenance (Workshop)
      • Becker Farm (Exterior)
      • Grafton (Exterior)
      • Eastern Regional Penitentiary (Exterior)
      • Eastern Regional Penitentiary (Interior)
      • Wavy Willard's Water Park (Exterior)
      • Clarksburg (Exterior)
      • Black Bear Lodge (Exterior)
      • Black Bear Lodge (Interior)
      • Pioneer Scout Camp and Lookout (Exterior)
      • Grafton Steel (Exterior)
      • Grafton Steel (Interior)
      • Prickett's Fort (Exterior)
    • Ash Heap: Zone A
      • Camden Park (Exterior)
      • Brim Quarry (Exterior)
      • Belching Betty (Interior)
      • The Rusty Pick (Exterior)
      • The Rusty Pick (Interior)
      • Beckley (Exterior)
      • Sal's Grinders (Exterior and Interior)
      • Mount Blair Trainyard (Exterior)
      • Mount Blair (Exterior)
    • Ash Heap: Zone B
      • The Burning Mine (Interior)
      • Uncanny Caverns (Exterior)
      • Uncanny Caverns (Interior)
      • Lewisburg (Exterior)
      • Big Bend Tunnel East and West (Interior)
      • Welch (Exterior)
      • Garrahan Estate (Interior)
      • Hornwright Estate (Interior)
      • Garrahan Mining Headquarters (Exterior)
      • Garrahan Mining Headquarters (Interior)
    • Savage Divide: Zone A
      • Palace of the Winding Path (Exterior)
      • Palace of the Winding Path (Interior)
      • Converted Munitions Factory (Exterior)
      • Converted Munitions Factory (Interior)
      • Site Bravo (Interior)
      • Sunnytop Ski Lanes (Exterior)
      • Sunnytop Ski Lanes (Interior)
      • Red Rocket Mega Stop (Exterior)
      • Vault 94 Entrance (Exterior)
      • Monongah Power Plant (Exterior)
      • Monongah Power Plant (Interior)
      • Monongah (Exterior)
      • Observatory (Exterior)
      • Observatory (Interior)
      • Sons of Dane Compound (Exterior)
    • Savage Divide: Zone B
      • Wendigo Cave (Interior)
      • Pleasant Valley Cabins (Exterior)
      • Top of the World (Upper Area)
      • New Appalachian Central Trainyard (Exterior)
      • Site Alpha (Interior)
      • Whitespring Golf Club (Exterior and Interior)
      • The Whitespring Resort (Exterior)
      • The Whitespring Resort (Interior)
      • Whitespring Bunker (Interior)
    • Savage Divide: Zone C
      • Blackwater Mine (Interior)
      • Blackwater Mine (Exterior)
      • Emmett Mountain Disposal Site (Exterior)
      • Emmett Mountain Disposal Site (Interior)
      • National Isolated Radio Array (Exterior)
      • Sugar Grove (Exterior)
      • Sugar Grove (Secret Facility Interior)
      • National Radio Astronomy Research Center (Interior)
      • West Tek Research Center (Exterior)
      • West Tek Research Center (Interior)
      • Mountainside Bed & Breakfast (Exterior and Interior)
      • Huntersville (Exterior)
      • Site Charlie (Interior)
      • R&G Processing Services (Exterior)
      • Spruce Knob (Exterior)
      • Monorail Elevator (Exterior)
      • Lucky Hole Mine (Interior)
      • Federal Disposal Field HZ-21 (Exterior)
    • The Mire: Zone A
      • Abandoned Bunker (Interior)
      • Abbie's Bunker (Interior)
      • Ella Ames' Bunker (Interior)
      • Mosstown (Exterior)
      • Dolly Sods Wilderness (Exterior)
      • Carson Family Bunker (Interior)
      • Crevasse Dam (Exterior)
      • Thunder Mountain Power Plant (Exterior)
      • Thunder Mountain Power Plant (Interior)
      • Dyer Chemical (Exterior)
      • Dyer Chemical: Sewer (Interior)
      • Raleigh Clay's Bunker (Interior)
      • Braxson's Quality Medical Supplies (Exterior and Interior)
      • Berkeley Springs (Exterior)
      • Treehouse Village (Exterior)
      • Haven Church (Exterior)
    • The Mire: Zone B
      • Hawke's Refuge (Interior)
      • Harpers Ferry (Exterior)
      • Abandoned Waste Dump: Deathclaw Cavern (Interior)
      • Abandoned Waste Dump: Blackwell Bunker (Interior)
      • Tanagra Town (Exterior)
      • Ransacked Bunker (Interior)
      • Valley Galleria (Exterior)
      • Valley Galleria (Interior)
      • Dabney Homestead (Exterior)
      • Camp Venture (Exterior)
    • Cranberry Bog: Zone A
      • Kerwood Mine (Interior)
      • The General's Steakhouse (Exterior)
      • The General's Steakhouse (Interior)
      • RobCo Research Center (Exterior)
      • RobCo Research Center (Interior)
      • Abandoned Bog Town (Exterior)
    • Cranberry Bog: Zone B
      • Fort Defiance (Exterior)
      • Fort Defiance (Interior)
      • Cranberry Glade (Exterior)
      • Watoga (Exterior)
      • Watoga Civic Center (Exterior)
      • Watoga Civic Center (Interior)
      • Watoga Transit Hub (Exterior)
      • Watoga Emergency Services (Exterior)
      • Watoga Emergency Services (Interior)
      • Watoga Municipal Center (Exterior)
      • Watoga Municipal Center (Interior)
      • AMS Corporate Headquarters (Exterior)
      • AMS Corporate Headquarters: Third and Top Floors (Interior)
      • Watoga Shopping Plaza (Exterior)
      • Watoga Estates (Exterior)
      • Watoga High School (Exterior)
      • Watoga High School (Interior)
      • Flooded Trainyard (Exterior)
      • Glassed Cavern (Interior)

Fallout 76 Guide › Training

Appalachian Archetypes

Building Character: Level 50 Examples

If your head is still reeling from the sheer number of possible character combinations, why not take a Calmex and consider emulating one of the following Appalachian archetypes? These level 50 examples show how different a character’s path through West Virginia can be. Listed for each type are the perks to aim for, the attributes to increase, and the tactics to attempt. Some of the pictured equipment and outfits may just be for show. Good luck!

Commando

Perks Equipped - RankSPECIAL/CostEffect

Bandolier

3/3

STR/3

Ballistic weapon ammo weighs 90% less.

Commando

2/3

PER /2

Basic combat training means automatic rifles do +20% damage.

Grounder Pounder

4/4

PER/4

Automatic rifle hip-fire accuracy and reload speed are improved by 40%.

Expert Commands

2/3

PER/2

Rigorous combat training means automatic rifles do +20% damage.

Tank Killer

3/3

PER/3

Your rifles ignore 30% armor and have a 6% chance to stagger.

Long Shot

4/4

PER/4

Your rifles have 20% more range and 40% more accuracy when sighted.

Ironclad

4/5

END/4

You now gain 40 Damage and Energy Resistance while wearing armor.

Lifegiver

2/3

END/3

Gain a total of +30 to your maximum Health.

Tenderizer

3/3

CHA/3

Make your target receive 10% more damage for 10 seconds after you attack.

Gunsmith

2/3

INT/2

Your guns break 50% more slowly and are cheaper to repair.

Weapon Artisan

2/3

INT/2

You can repair any weapon to 160% of normal maximum condition.

Action Boy/Girl

3/3

AGL/3

AP regenerates 45% faster.

Marathoner

3/3

AGL/3

Sprinting consumes 40% fewer AP.

Ammosmith

3/3

AGL/3

Produce 100% more rounds when crafting ammunition.

Scrounger

3/3

LCK/3

Always find extra ammo when you "Search" an ammo container.

Tormentor

4/4

LCK/4

Your rifle attacks have a 12% chance of crippling a limb.

Quick Hands

5/5

LCK/5

Gain a 25% chance to instantly reload when your clip is empty.

Bloody Mess

3/3

LCK/3

15% bonus damage means enemies may explode into a gory red paste.

The Commando is simple: Run, shoot, reload, repeat.

With a focus on automatic rifle damage, accuracy, and reload speed, the Commando is a deadly build for players who enjoy fast-paced action. Reduced weapon degradation and the ability to find and craft more ammunition ensures that they reduce their chances of running dry out in the wasteland. Moderate health and armor perks also provide an extra edge.

Critical Master

Perks Equipped - RankSPECIAL/CostEffect

Shotgunner

2/3

STR/2

Your shotguns now do +20% damage.

Expert Shotgunner

2/3

STR/2

Your shotguns now do +20% damage.

Master Shotgunner

3/4

STR/3

Your shotguns now do +30% damage.

Scattershot

4/4

STR/4

Shotguns now weigh 80% less and you reload them 40% faster.

Concentrated Fire

3/3

PER/3

V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per hit.

Skeet Shooter

4/4

PER/4

Your shotguns have 40% improved accuracy and spread.

Awareness

1/1

PER/2

You can view a target's specific damage resistances in V.A.T.S.

Penetrator

3/3

PER/3

No V.A.T.S. accuracy penalty vs. enemy body parts blocked by cover.

Gunsmith

3/3

INT/3

Your guns break 75% more slowly and are cheaper to repair.

Marathoner

3/3

AGL/3

Sprinting consumes 40% fewer AP.

Action Boy/Girl

3/3

AGL/3

AP regenerates 45% faster.

Enforcer

4/4

AGL/4

Your shotguns gain a 20% stagger chance and a 12% chance to cripple a limb.

Gun Fu

3/3

AGL/3

V.A.T.S. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets.

Psychopath

3/3

LCK/3

Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.

Four Leaf Clover

3/3

LCK/3

Each hit in V.A.T.S. has an excellent chance to fill your Critical meter.

Grim Reaper's Sprint

3/3

LCK/3

Any kill in V.A.T.S. has a 35% chance to restore all AP.

Better Criticals

3/3

LCK/3

V.A.T.S. criticals now do +40% damage.

Critical Savvy

3/3

LCK/3

Critical Hits now only consume 55% of your critical meter.

The Crits focus on critical hits for maximum damage over a short period of time.

By focusing on shotgun perks that raise damage and accuracy while reducing weapon degradation, players can sprint in wildly, take several shots with V.A.T.S., and have a high chance to score massive damage with critical hits and also cripple limbs. While the build isn’t focused on stealth, the element of surprise can certainly be helpful.

Heavy Gunner

Perks Equipped - RankSPECIAL/CostEffect

Sturdy Frame

2/2

STR/2

Armor weighs 50% less than normal.

Strong Back

4/4

STR/4

Gain +40 to carry weight.

Heavy Gunner

2/3

STR/2

Your nonexplosive heavy guns now do +20% damage.

Bear Arms

4/4

STR/4

Heavy guns weigh 80% less.

Lock and Load

3/3

STR/3

Heavy guns reload 30% faster.

Adamantium Skeleton

5/5

END/5

Your limb damage is completely eliminated.

Ironclad

5/5

END/5

You now gain 50 Damage and Energy Resistance while wearing armor.

Lifegiver

4/4

END/4

Gain a total of +45 to your maximum Health.

Bodyguards

4/4

CHA/4

Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you.

Tenderizer

3/3

CHA/3

Make your target receive 10% more damage for 10 seconds after you attack.

First Aid

4/4

INT/4

Stimpaks restore 40% more lost Health.

White Knight

3/3

AGL/3

Your armor breaks 90% more slowly and is cheaper to repair.

Quick Hands

5/5

LCK/5

Gain a 25% chance to instantly reload when your clip is empty.

Bloody Mess

3/3

LCK/3

15% bonus damage means enemies may explode into a gory red paste.

One Gun Army

4/4

LCK/4

Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.

The Heavy loves to carry big guns. And shoot them. Often.

This build focuses on maxing out weight-reduction perks and boosting armor effectiveness and damage output. This build is for the player who wants to be a bullet sponge for the team while dealing huge amounts of damage from a vast array of heavy weaponary.

Lone Sniper

Perks Equipped - RankSPECIAL/CostEffect

Bandolier

3/3

STR/3

Ballistic weapon ammo weighs 90% less.

Sniper

4/4

PER/4

Gain improved control and hold your breath 60% longer while aiming scopes.

Long Shot

4/4

PER/4

Your rifles have 20% more range and 40% more accuracy when sighted.

Rifleman

2/3

PER/2

Your nonautomatic rifles now do +20% damage.

Expert Rifleman

2/3

PER/2

Your nonautomatic rifles now do +20% damage.

Night Eyes

1/1

PER/2

Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.

Natural Resistance

3/3

END/3

You are 90% less likely to catch a disease from the environment.

Aqua Boy/Girl

1/1

END/1

You no longer take Rad damage from swimming and can breathe underwater.

Lone Wanderer

3/3

CHA/4

When adventuring alone, take 20% less damage and gain 30% AP regen.

Gunsmith

3/3

INT/3

Your guns break 75% more slowly and are cheaper to repair.

Weapon Artisan

3/3

INT/3

You can repair any weapon to 200% of normal maximum condition.

Action Boy/Girl

3/3

AGL/3

AP regenerates 45% faster.

Marathoner

3/3

AGL/3

Sprinting consumes 40% fewer AP.

Covert Operative

3/3

AGL/3

Your ranged sneak attacks deal 2.5x normal damage.

Ammosmith

3/3

AGL/3

Produce 100% more rounds when crafting ammunition.

Adrenaline

5/5

AGL/3

Gain +10% (max 48%) damage for 30s per kill. Duration refreshes with kills.

Good With Salt

3/3

LCK/3

Food in your inventory will spoil 90% more slowly.

Luck of the Draw

3/3

LCK/3

Your weapon has a 20% chance to regain condition when hitting an enemy.

Storm Chase

2/2

LCK/2

Gain high health regeneration while outside during rain or Rad storms.

Bloody Mess

3/3

LCK/2

10% bonus damage means enemies may explode into a gory red paste.

The Lone Sniper likes to stay out in the wilderness alone for long periods of time and deal with enemies from afar. The perks max out rifle range and accuracy and increase rifle damage and crits. AP consumption is reduced to allow more shots and quick getaways. Other perks will allow them to stay out in the wilderness for longer and include protection from the elements and Rads, reduced food spoilage, reduced weapon degradation, and lowered ammo carry weight.

Power Armor Tank

Perks Equipped - RankSPECIAL/CostEffect

Bear Arms

4/4

STR/4

Heavy guns weigh 80% less.

Lock and Load

3/3

STR/3

Heavy guns reload 30% faster.

Full Charge

2/2

STR/2

Sprinting in Power Armor consumes no extra Fusion Core energy.

Pain Train

3/3

STR/3

Devastate and stagger enemies by sprinting into them with Power Armor.

Portable Power

3/3

STR/3

All Power Armor parts and chassis weights are reduced by 75%.

Professional Drinker

3/3

END/3

There's no chance you'll get addicted to alcohol.

Adamantium Skeleton

5/5

END/5

Your limb damage is completely eliminated.

Photosynthetic

2/2

END/2

Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m.

Lifegiver

3/3

END/4

Gain a total of +45 to your maximum Health.

Power Smith

3/3

INT/3

Your crafted Power Armor now has improved durability.

Stabilized

4/4

INT/4

In Power Armor, heavy guns gain 40% accuracy and ignore 40% armor.

Robotics Expert

3/3

INT/3

Your Power Armor breaks 60% more slowly and is cheaper to repair.

Power User

5/5

INT/5

Fusion Core duration is now doubled.

Action Boy/Girl

3/3

AGL/3

AP regenerates 45% faster.

Bloody Mess

3/3

LCK/3

15% bonus damage means enemies may explode into a gory red paste.

One Gun Army

4/4

LCK/4

Heavy guns gain a 8% stagger chance and an 8% chance to cripple a limb.

The Tank is all about that Power Armor. While not as versatile as the Heavy, the Tank trades increased damage output for sheer defensive capability. The focus is square on utilizing Power Armor to its maximum potential by increasing its damage resistance and durability. This build also allows Power Armor users to catch enemies off guard by running right into the middle of the fray, allowing the rest of their team to get the jump.

Scavenger

Perks Equipped - RankSPECIAL/CostEffect

Pack Rat

3/3

STR/3

The weight of all junk items is reduced by 75%.

Strong Back

4/4

STR/4

Gain +40 to carry weight.

Traveling Pharmacy

3/3

STR/2

Weights of all chems (including Stimpaks) are reduced by 90%.

Thru-Hiker

3/3

STR/2

Food and drink weights are reduced by 90%.

Picklock

1/1

PER/1

Gain +1 Lockpicking skill, and the lockpicking "sweet spot" is 10% larger.

Expert Picklock

1/1

PER/1

Gain +1 Lockpicking skill, and the lockpicking "sweet spot" is 10% larger.

Master Picklock

1/1

PER/1

Gain +1 Lockpicking skill, and the lockpicking "sweet spot" is 10% larger.

Homebody

2/2

END/2

Gain improved health and limb regeneration while in your camp or workshop.

Happy Camper

3/3

CHA/3

Hunger and Thirst grow 80% more slowly when in camp or in a team workshop.

Hard Bargain

3/3

CHA/3

Buying and selling prices at vendors are now much better.

Exotic Weapons

2/2

INT/2

You can now craft crossbows, black powder guns, the Syringer and more! / You can now craft Rank 1 exotic weapon mods.

Scrapper

2/2

INT/2

Obtain many more components when you scrap weapons and armor.

Exotic Weapons Expert

1/2

INT/1

You can now craft Rank 2 exotic weapon mods.

Contractor

2/2

INT/2

Crafting workshop items now costs 50% fewer materials.

Science

2/2

INT/2

You can now craft energy guns. / You can craft Rank 1 energy gun mods.

Science Expert

1/2

INT/1

You can craft Rank 2 energy gun mods.

Grease Monkey

2/2

INT/2

Workshop items are 60% cheaper to repair.

Power Smith

1/3

INT/1

You can now craft advanced Power Armor mods.

Science Master

1/2

INT/1

You can now craft Rank 3 energy gun mods.

Chemist

1/2

INT/1

You get double the quantity when you craft chems!

Home Defense

3/3

AGL/3

You can craft and disarm expert traps and craft expert turrets.

Pharma Farma

3/3

LCK/3

Always find extra first aid chems when you "Search" a chem container.

Scrounger

3/3

LCK/3

Always find extra ammo when you "Search" an ammo container.

Cap Collector

3/3

LCK/3

You almost always find more bottle caps when opening a Caps Stash.

Woodchucker

2/3

LCK/2

Collecting wood yields 100% more.

Super Duper

4/4

LCK/4

When you craft anything, there is a 40% chance you'll get double results!

The Scavenger will take anything and make anything. The player will have to grab many items and find blueprints throughout the world, but this build will allow them to craft just about anything, be it weapons, armor, mods, workshop, or chems.

Stealth Operative

Perks Equipped - RankSPECIAL/CostEffect

Bandolier

3/3

STR/3

Ballistic weapon ammo weighs 90% less.

Packin' Light

3/3

STR/3

Your pistols weigh 75% less.

Picklock

1/1

PER/1

Gain +1 Lockpicking skill, and the lockpicking "sweet spot" is 10% larger.

Crack Shot

4/4

PER/4

All pistols now have 20% more range and 40% more accuracy when sighted.

Expert Picklock

1/1

PER/1

Gain +1 Lockpicking skill, and the lockpicking "sweet spot" is 10% larger.

Master Picklock

1/1

PER/1

Gain +1 Lockpicking skill, and the lockpicking "sweet spot" is 10% larger.

Night Eyes

1/1

PER/2

Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.

Aqua Boy/Girl

1/1

END/1

You no longer take Rad damage from swimming and can breathe underwater.

Rad Resistant

3/4

END/3

You now have +30 Radiation Resistance.

Professional Drinker

1/1

END/3

There's no chance you'll get addicted to alcohol.

All Night Long

3/3

END/3

You suffer 60% less from hunger and thirst.

Lone Wanderer

3/3

CHA/4

When adventuring alone, take 20% less damage and gain 30% AP regen.

Chem Resistant

2/2

CHA/2

You gain complete immunity to chem addiction.

Hacker

1/1

INT/1

Gain +1 Hacking skill, and terminal lockout time is reduced.

Expert Hacker

1/1

INT/1

Gain +1 Hacking skill, and terminal lockout time is reduced.

Master Hacker

1/1

INT/1

Gain +1 Hacking skill, and terminal lockout time is reduced.

Gunsmith

3/3

INT/3

Your guns break 75% more slowly and are cheaper to repair.

Weapon Artisan

3/3

INT/3

You can repair any weapon to 200% of normal maximum condition.

Master Gunslinger

2/4

AGL/2

Your nonautomatic pistols now do +20% damage.

Escape Artist

1/1

AGL/1

Sneak to lose enemies, and running no longer affects stealth.

Light Footed

1/1

AGL/1

While sneaking, you never trigger mines or floor-based traps.

Sneak

5/5

AGL/5

You are 60% harder to detect while sneaking.

Covert Operative

3/3

AGL/3

Your ranged sneak attacks deal 2.5x normal damage.

Secret Agent

3/3

AGL/3

Stealth Boys last four times as long!

The Stealth Op can sneak, hack, pick, and hide in just about every situation. With a focus on pistols and sneak attacks with chem and alcohol immunity, the player can boost their stats with a variety of drugs to deal a lot of damage without being seen. Hacking and lockpicking allow them to access just about any area, and Rad resistance allows them to make getaways into dangerous areas.

Team Medic

Perks Equipped - RankSPECIAL/CostEffect

Traveling Pharmacy

3/3

STR/3

Weights of all chems (including Stimpaks) are reduced by 90%.

Thru-Hiker

3/3

STR/3

Food and drink weights are reduced by 90%.

Butcher's Bounty

3/3

PER/3

Always find extra meat when you "Search" an animal corpse.

Professional Drinker

3/3

END/3

There's no chance you'll get addicted to alcohol.

Chem Resistant

2/2

END/2

You gain complete immunity to chem addiction.

Anti-Epidemic

2/2

CHA/2

Your disease cures always cure a disease from nearby teammates too.

Field Surgeon

1/1

CHA/2

Stimpaks and RadAway will now work much more quickly.

Healing Hands

3/3

CHA/3

Players you revive have Rads reduced by 900.

Team Medic

3/3

CHA/4

Your Stimpaks now also heal nearby teammates to their full strength.

Quack Surgeon

1/1

CHA/1

Revive other players with Whiskey!

Philanthropist

3/3

CHA/3

Restore much more of your team's hunger and thirst when you eat or drink.

First Aid

4/4

INT/4

Stimpaks restore 40% more lost Health.

Pharmacist

3/3

INT/3

RadAway removes twice as much radiation.

Born Survivor

1/3

AGL/1

Falling below 20% health will automatically use a Stimpak.

Rejuvinated

2/2

AGL/2

You gain much increased benefit from being Well Fed or Well Hydrated.

Dodgy

3/3

AGL/3

Avoid 30% of incoming damage at the cost of 30 AP per hit.

Pharma Farma

3/3

LCK/3

Always find extra first aid chems when you "Search" a chem container.

Serendipity

3/3

LCK/3

While below 30% health, gain a 45% chance to avoid damage.

Good With Salt

3/3

LCK/3

Food in your inventory will spoil 90% more slowly.

Mystery Meat

3/3

LCK/2

Stimpaks generate more edible meat tissue. Higher Rads improve the chance.

Dry Nurse

3/3

LCK/3

You have a 90% chance to keep your Stimpak when you revive another player.

The Medic assumes your teammates are going to die. A lot. It also assumes that because the wasteland is devoid of caring mothers, your teammates won’t eat or drink enough, so you should probably do it for them.

This build is for players who want to carry tons of rations and medical supplies to distribute to or revive teammates. It also provides plenty of perks that can be shared with teammates, depending on the need. Additionally, the ability to dodge damage allows the medic to run into the line of fire to help a downed teammate.

Unhinged Grenadier

Perks Equipped - RankSPECIAL/CostEffect

Strong Back

4/4

STR/4

Gain +40 to carry weight.

Ordnance Express

3/3

STR/3

Thrown explosives weigh 90% less.

Grenadier

2/2

PER/2

Your explosives detonate with twice the radius.

Fire in the Hole

3/3

PER/3

See a throwing arc when tossing grenades, and grenades fly 50% farther.

Sun Kissed

2/2

END/2

Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.

Ghoulish

2/3

END/2

Radiation now regenerates more of your lost Health!

Cannibal

2/3

END/2

Eating human, Ghoul, Super Mutant, or Scorched corpses restores more Health and Hunger.

Lead Belly

3/3

END/3

You take no radiation from eating or drinking.

Natural Resistance

2/3

END/2

You are 90% less likely to catch a disease from the environment.

Aqua Boy/Girl

1/1

END/1

You no longer take Rad damage from swimming and can breathe underwater.

Iron Stomach

3/3

END/3

Your chance to catch a disease from food is reduced by 90%.

Demolition Expert

5/5

INT/5

Your explosives do +100% damage.

Action Boy/Girl

3/3

AGL/3

AP regenerates 45% faster.

Marathoner

3/3

AGL/3

Sprinting consumes 40% fewer AP.

Home Defense

3/3

AGL/3

You can craft and disarm expert traps and craft expert turrets.

Light Footed

1/1

AGL/1

While sneaking, you never trigger mines or floor-based traps.

Goat Legs

2/2

AGL/2

Take 80% less damage from falling.

Last Laugh

2/2

LCK/2

You always drop a live grenade from your inventory when you are downed.

Bloody Mess

3/3

LCK/3

15% bonus damage means enemies may explode into a gory red paste.

Mysterious Savior

3/3

LCK/3

The Mysterious Savior will regularly appear to revive you when downed.

Mystery Meat

3/3

LCK/3

Stimpaks generate excessive, edible meat. Higher Rads improve the chance.

The Unhinged Grenadier’s love of explosives and food found on the ground may make you ask if they’re unstable. Yes.

The Unhinged Grenadier focuses on perks that increase explosive damage and radius. The Cannibal perk combined with Rad resistance and disease immunity allows the player to eat or drink anything in the world and not have to worry about carrying much survival gear. This, of course, means they can carry more explosives.

Weapon Melee Specialist

Perks Equipped - RankSPECIAL/CostEffect

Barbarian

3/3

STR/3

Every point of Strength adds +4 Damage Resist (max 80).

Incisor

3/3

STR/3

Your melee weapons ignore 75% of your target's armor.

Martial Artist

3/3

STR/3

Your melee weapons weigh 60% less, and you can swing them 30% faster.

Slugger

2/3

STR/2

Your two-handed melee weapons now do +20% damage.

Expert Slugger

2/3

STR/2

Your two-handed melee weapons now do +20% damage.

Master Slugger

2/4

STR/2

Your two-handed melee weapons now do +20% damage.

Life Giver

3/3

END/4

Gain a total of +45 to your maximum Health.

Aqua Boy/Girl

1/1

END/1

You no longer take Rad damage from swimming and can breathe underwater.

Cola Nut

2/2

END/2

Nuka-Cola products are now three times as beneficial.

Ironclad

5/5

END/5

You now gain 50 Damage and Energy Resistance while wearing armor.

Solar Powered

3/3

END/3

Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.

Adrenaline

5/5

AGL/5

Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.

Evasive

3/3

AGL/3

While unarmored, each point of AGI adds +3 Damage and Energy Resist (max 45).

Action Boy/Girl

3/3

AGL/3

AP regenerates 45% faster.

Born Survivor

1/1

AGL/1

Falling below 20% health will automatically use a Stimpak.

Marathoner

3/3

AGL/3

Sprinting consumes 40% fewer AP.

Ricochet

4/4

LCK/4

You have a 20% chance to deflect back a portion of enemies' ranged damage.

Bloody Mess

3/3

LCK/3

15% bonus damage means enemies may explode into a gory red paste.

Storm Chase

1/2

LCK/1

Gain health regeneration while outside during rain or Rad storms.

The Weapon Melee gets up close and personal.

This build allows players to run circles around their opponents and output a high amount of damage in a short period of time. Boosted health and damage resistance and automatic Stimpak usage helps the player outlive their targets and beat them into the dust.

Keep reading with a free account

The first 3 sections of Fallout 76 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousLuck NextCrafting and Modifications