72. Poseidon Energy Plant WV-06
- COLLECTIBLES: Bobblehead (5), Caps Stash (21), Holotape, Magazine (8), Power Armor
- CRAFTING: Armor, Cooking (2), Power Armor (2), Tinker (2), Weapons
- DANGER: Can Chimes! Flamethrower! Grenade! Mine! Oil! Radiation!+++ Tesla Arc! Turret!
- ITEMS: Arms and Ammo; Harvestable: Glowing Fungus; Health and Chems; Trunk
- INFO: Expected Enemy: Ghoul, Scorched; Landmark; Scavenge Rating: 4; Size: 5; Sleeping; Threat Level: 15–99
- LOCK: Door (0, 1, 2, 2, 2, 2, 3), Safe (1, 2, 3), Terminal (1, 3, 3, 3, 3)
- ITEM EXAMPLES: 10-mm Auto Pistol, Alarm Clock, Antifreeze Bottle, Bag of Cement+, Ball-Peen Hammer, Battered Clipboard, Beer Bottle+, Bobby Pin Box, Broken Lamp, Coffee Cup+, Coffee Pot+, Combat Knife, Damaged Hazmat Suit+, Dirty Ashtray+, Economy Wonderglue, Enamel Bucket+, Extinguisher, Farmhand Clothes, Fusion Core+++, Gas Mask, Hallucigen Gas Canister, Hallucigen Gas Canister, Hard Hat, Hazmat Suit, Hot Plate, Instamash, Mentats, Metal Bucket, Nuka-Cola Bottle+, Old Possum, Pack of Cigarettes+, Paper Cutter, Plastic Plate, Plastic Pumpkin, Poseidon Hazmat Storage Key, Poseidon Plant Manager’s Password, Protest Sign+, Rad-X, Salt, Screwdriver, Security Baton, Steel Worker Hat, Suprathaw Antifreeze, Tack Hammer, Telephone, Used Oil Can, Willow Vaulted Vase, Yellow Table Lamp.

Note this location also encompasses the Poseidon Energy Plant Yard (workshop), so check that location for more information on additional resources and items. This gargantuan power plant is so big, many reckon it’s the largest structure in all of Appalachia! Bigger than other power plants, before Poseidon Power decided to add a third cooling tower, this used to power all of Charleston and the surrounding region. The exterior is dominated by the three towers (a pair to the northeast and one to the southwest). The roadside entrance is close to a strike camp, and the place is mined; there are other threats as well. Check the toxic pool between the main and south structures (avoiding a swim), and use the gantry platforms to reach both rooftops; from here you can reach other roof areas, and there are hidden collectibles to gather. Enter the plant via the locked terminals (3) at the main entrance (three double doors), the South Expansion, the Fuel Storage (north side), the Turbine Hall (east, by the workshop substation), or the unlocked doors at Cooling Tower #1 (Pipe Interchange) or Cooling Tower #2 (Pipe Interchange).
Once inside, check the guide maps to ensure you don’t get lost. Remove any foes, and beware of chambers with multiple gantry platforms and increased radiation (like the Reactor Room, Fuel Storage, and Cooling Tower #3). Set about restoring power and collect the loot. If you’re lost, look for the red signposts leading you to each named chamber. Don’t forget the south expansion plant is mainly the interior of Cooling Tower #3, which you can access from the outside or via a basement workroom area where the majority of the workbenches and possible Power Armor is located.