Prima Games eGuides Fallout 76 eGuide

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Fallout 76 eGuide Training Special Attributes and Perks

Endurance

  • Modifications: Maximum Hit Points, Disease Resistance
  • Buffs: Endurance Bobblehead, Solar Powered (Endurance), Armor and Clothing bonuses and effects, Buffjet, Bufftats, Psychobuff, X-Cell, Bourbon

Endurance is a measure of your overall physical fitness. It affects your total health, the Action Point drain from sprinting, and your resistance to disease. Health is the amount of damage you can take before dying. Obviously a higher Health is more helpful, especially if you enjoy a more reckless fighting style, rather than lurking in the shadows when slaying foes. As Action Points (APs) and sprinting are both incredibly important, a larger AP reserve (and thus the ability to sprint over longer distances) is most helpful. The higher your Endurance, the lower your chance to catch a disease.

ValueMax HealthSprinting AP Drain reduced by:

1

250

5%

2

255

10%

3

260

15%

4

265

20%

5

270

25%

6

275

30%

7

280

35%

8

285

40%

9

290

45%

10

295

50%

11

300

55%

12

305

60%

13

310

65%

14

315

70%

15

320

75%

Endurance Perks (31)

The following table shows all 31 Endurance Perk Cards, listed by the earliest level you can obtain them.

Perk NameCURLevelRanksDescription

Lead Belly

x

2

1, 2, 3

You take 30% less radiation /60% less radiation/no radiation from eating or drinking.

Dromedary

x

3

1, 2, 3

All drinks quench thirst by an additional 25/50/75%.

Iron Stomach

x

4

1, 2, 3

Your chance to catch a disease from food is reduced by 30/60/90%.

Slow Metabolizer

x

5

1, 2, 3

All food satisfies hunger by an additional 25/50/75%.

Thirst Quencher

x

6

1, 2, 3

Drinking any liquid has a 30/60/90% reduced chance to cause disease.

Good Doggy

x

8

1

Eating dog food is now three times as beneficial.

Natural Resistance

x

10

1, 2, 3

You are 30/60/90% less likely to catch a disease from the environment.

Hydro Fix

x

12

1, 3

Chems generate 50% less/no thirst.

Rejuvenated

x

12

1, 2

You gain increased/ much increased benefit from being Well Fed or Well Hydrated.

Cola Nut

x

14

1, 2

Nuka-Cola products are now twice/three times as beneficial.

Vaccinated

x

16

1, 2, 3

Chance of catching a disease from creatures is reduced by 30/60/90%.

Munchy Resistance

x

17

1, 3

Using chems induces 50% less/no hunger.

Homebody Card

x

19

1, 2

Gain gradual health regeneration/improved health and limb regeneration while in your camp or workshop.

Adamantium Skeleton

x

21

1, 2, 3, 4, 5

Your limb damage is now reduced by 20/40/60/80/100%.

Solar-Powered

x

22

1, 2, 3

Gain +1/2/3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m..

Chem Fiend

x

23

1, 2, 3

Any chems you take last 30/60/100% longer.

Cannibal

x

25

1, 2, 3

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores some/more/even more Health and hunger.

Aqua Boy/Girl

x

26

1

You no longer take Rad damage from swimming and can breathe underwater.

Fireproof

x

27

1, 2, 3

Immediately gain +20/40/60 Fire Resistance.

Nocturnal Fortitude

x

29

1, 2

Gain +20/+40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.

Ironclad

x

30

1, 2, 3, 4, 5

You now gain 10/20/30/40/50 Damage and Energy Resistance while not wearing Power Armor.

Revenant

x

32

1, 2

Gain a +25/50% damage bonus for 2 minutes when a player revives you.

Rad Resistant

x

34

1, 2, 3, 4

Gain +10/20/30/40 Radiation Resistance.

Ghoulish

x

36

1, 2, 3

Radiation now regenerates some/even more/even more of your lost Health.

Radicool

x

38

1

The greater your Rads, the greater your Strength (max +5 STR)!

Professional Drinker

x

39

3

There’s no chance you’ll get addicted to alcohol.

All Night Long

x

41

1, 2, 3

You suffer 20/40/60% less from hunger and thirst.

Chem Resistant

x

43

1, 2

You’re half as likely to get addicted when consuming Chems/you gain complete immunity to chem addiction.

Sun-Kissed

x

45

1, 1

Slowly/quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.

Photosynthetic

x

47

1, 2

Gain Health regeneration/improved Health regeneration between the hours of 6:00 a.m. and 6:00 p.m.

Lifegiver

x

50

2, 3, 4

Gain a total of +15/30/45 to your maximum Health.

Endurance-Related Perks: Overview

Endurance focuses on your health and well-being; in fact, the first 12 available perks (in level order) feature a bonus to eating, drinking, or taking chems (including extra benefits from Nuka-Cola!). Expect more pronounced bonuses of this nature, with perks enabling limb regeneration and novel (and sometimes disgusting) new ways you can reduce your thirst and hunger. Additional types of resistance (Rads, and to a lesser extent, fire), help with alcohol withdrawal, and toward the higher-level perks, actual regeneration of health or radiation damage, or just a large bonus to your health. Need to tweak your ingestion and consumption? This is the attribute to check out.