| # | Name | DESCRIPTION |
|---|---|---|
|
31 |
Barrel Burial |
Someone was paid stacks of cash to bury some barrels at the edge of the Mire. The prewar money is still there, as useless as the skeleton. |
|
32 |
Woodland Ramp |
A plant tendril appears to have caught a hapless dirt biker in midair, at this rickety rock ramp. |
|
33 |
Aluminum and Beers |
A rock outcrop with a deck chair and cooler on it, above an aluminum deposit. |
|
34 |
Thunder Mountain Deathclaw Nest |
A ruined blue carriage by the train tracks and a Deathclaw nest. Can the clawed beasts be far away? |
|
35 |
Under the I-65 Bridge |
Giant holes in the road bridge and a coach in the Mire below. |
|
36 |
Abandoned Waste Dump Exit |
An elevator exit shrouded in bushes allows you to leave after exploring the waste dump to the west. |
|
37 |
Gully Shack (west of Tanagra Town) |
Whoever last used this shack was a fan of purified water, radios, cats, and other junk. Worth a pitstop. |
|
38 |
Carriage Crash |
East of Harpers Ferry, cargo carriages are strewn about, some caught and held by tough tendrils, close to the rail bridge. |
|
39 |
Harpers Ferry Tunnel Camp |
A medium-sized camp built into the bridge and blocked rail tunnel, with a Chemistry Workbench and a small lab inside a tunnel carriage. |
|
40 |
Tanagra Town: West Outskirts |
A prelude to the horror of Tanagra itself, this is a home and two outbuildings (and Weapons Workbench) taken over by plant life. |
|
41 |
Military Comms Tower Tanagra |
A small, quest-related comms dish standing atop a rock bluff with platforms and ladders up from the tunnel camp. |
|
42 |
The Remains of Murphy and Kelly |
Two settlers are slumped against a tree near a first aid kit, deep into the marshes. |
|
43 |
River Treehouse |
Want precarious platform ascending, mattress sleeping, and irradiated waters? Then this is the place for a junk hunt. |
|
44 |
The Strangled Canoeist (and Quantum Bear) |
Foul play befell the corpse on the tangled canoe in this part of the river. |
|
45 |
The Aquatic Outhouse (Valley Galleria) |
Running short on toilet paper? Check the safe atop the tendril stump in the middle of the river, near a skeleton raft. |
|
46 |
Tank Guardian |
A rusting military tank (and vicious Assaultron) is parked next to the Red Rocket Gas Station in the Galleria parking lot. |
|
47 |
Biker's Truck (Route 107) |
A pickup with beers and bikes, stalled out on the road. |
|
48 |
Plastic People's Camp (R108) |
A meeting in the woods with mannequins, close to a trap-filled camp with sleeping and cooking available. |
|
49 |
Sunday Brothers' Coach Camp |
A couple of coaches have been turned into a compact camp with cooking and armor stations as well as junk to gather. |
|
50 |
Pylon Tent Camp |
Food, a sleeping bag, and a tent are under an electrical pylon on the edge of the Mire. |
|
51 |
The Mechanic's Metal Shack |
A curved-roof metal shack with wire fencing surrounding it. Inside is a safe (1), an Armor Workbench, and junk to scavenge. |
|
52 |
End of the Line |
There's quite a large shanty camp at the blocked railroad tunnel, with a banjo, sleeping bag, junk, carriages, and shacks to find. |
|
53 |
Under the I-65 Bridge (west of Treetops) |
While Deathclaws prowl the road bridge, inspect the river underneath for a bony fan of chems. |
|
54 |
Railroad Bridge Strangle |
Rusting train carriages sit marooned on the broken tracks, with a locked safe (2) on one of the blue carriages on the bridge. |
|
55 |
Train Tendril Derailment |
Rusting rail carriages are flung about on this stretch of track, which includes a steamer trunk. |
|
56 |
Rock Overhang at Treetops |
Northeast of Treetops is a rocky outcrop, with an alcove, a sleeping bag, and some food to gather. |
|
57 |
Strangled Roadway (Route 65) |
Tendrils from mutated trees are pulling a van (and its skeletal passengers) into its depths. Come for the spectacle, and the Brain Fungus. |
|
58 |
East Mountain Arch |
An arch of large cut boulders placed into an arch by unknown hands. This is a great cliff from which to view the Mire and Bog. |
|
59 |
Tinkerer's Truck |
Armor and Tinker’s Workbenches as well as junk are available in this compact and well-designed truck and workshop, with a safe (1) to unlock. |
|
60 |
The Witch's Picnic |
A witch and her three sisters have finished a picnic, but not recently. They're lounging atop a rocky bluff in the forest. |
|
61 |
Boulder Outcrop Camp |
A long-departed survivalist managed to drag an ornate dresser and a locked safe into a camp set into this upper rock circle. |
|
62 |
Military Vehicle Wreckage (Camp Venture) |
A military APC and two SUVs are being gobbled up by the tendril roots investing this region. |
|
63 |
Derelict Hamlet |
This cluster of four sagging buildings in the marsh forest has a surprising number of choice items to grab. |
|
64 |
Traffic Jam (Route 65) |
There is a collection of rusting vehicles and some minor defenses to hide behind on the road to Valley Galleria. |
|
65 |
Treehouse on I-65 |
The power of mutated tree life continues to astound, as a tree has ripped through the tarmac and now supports a camp platform. |
|
66 |
Sniper's Treehouse |
There's likely to be a very special sniper rifle at the top of the tendril tree platform. |