Prima Games eGuides Fallout 76 eGuide

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Fallout 76 eGuide Training Special Attributes and Perks

Perception

  • Modifications: Compass range, Lockpicking, V.A.T.S. accuracy
  • Buffs: Perception Bobblehead, U.S. Covert Operations Manual 4 and 5 Magazines, Night Person (Perception), certain types of armor and clothing, chems (such as Bufftats, Calmex, Daddy-O, Mentats, X-Cell)

Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S. If you employ V.A.T.S. on a regular basis, and you accrue additional Perception Points, there is a much greater chance of hitting your enemies. A higher Perception also reveals detected threats—which appear as red dots on your compass—at a greater distance.

ValueV.A.T.S. Accuracy BonusCompass Distance in feet

1

+0.4%

85

2

+0.8%

97

3

+1.2%

109

4

+1.6%

121

5

+2.0%

133

6

+2.4%

145

7

+2.8%

157

8

+3.2%

169

9

+3.6%

181

10

+4.0%

193

11

+4.4%

205

12

+4.8%

217

13

+5.2%

229

14

+5.6%

241

15

+6.0%

253

Perception Perks (30)

The following table shows all 30 Perception Perk Cards, listed by the earliest level you can obtain them.

Perk NameCURLevelRanksDescription

Concentrated Fire

x

2

1, 2, 3

V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage/more accuracy and damage/high accuracy and damage per hit.

Butchers Bounty

x

3

1, 2, 3

40/60/80% chance to find extra meat when you search an animal corpse.

Green Thumb

x

4

1

Reap twice as much when harvesting flora.

Picklock

x

5

1

Gain a +1 Lockpicking skill; the Lockpicking “sweet spot" is 10% larger.

Crackshot

x

7

1, 2, 3, 4

All pistols have 5/10/15/20% more range and more/even more/much better/excellent accuracy when sighted.

Rifleman

x

8

1, 2, 3

Your non-automatic rifles now do +10/15/20% damage.

SkeetShooter

x

10

1, 2, 3, 4

Your shotguns have improved/even better/much better/excellent accuracy and spread.

Pannapictagraphist

x

12

1

You hear directional audio when in range of a Magazine.

Exterminator

x

14

1, 2, 3

Your attacks ignore 25/50/75% armor of any insect.

Commando

x

15

1, 2, 3

Basic combat training means automatic rifles do +10/15/20 damage.

PerceptiBobble

x

16

1

You hear directional audio when in range of a Bobblehead.

Ground Pounder

x

18

1, 2, 3, 4

Automatic rifles now reload 10/20/30/40% faster and have better/even better/much better/excellent hip fire accuracy.

Picklock (Expert)

x

19

1

Gain a +1 Lockpicking skill; the Lockpicking “sweet spot" is 10% larger.

Rifleman (Expert)

x

20

1, 2, 3

Your non-automatic rifles now do +10/15/20% damage.

Fortune Finder

x

22

1

You hear directional audio when in range of a Caps Stash.

Night Person

x

24

1, 2, 3

Gain +1/2/3 INT and +1/2/3 PER between the hours of 6:00 p.m. and 6:00 a.m.

Commando (Expert)

x

25

1, 2, 3

Rigorous combat training means automatic rifles do +10/15/20 damage.

Awareness

x

27

2

You can view a target’s specific damage resistances in V.A.T.S.

Sniper

x

28

1, 2, 3

Gain improved control and hold your breath 20/40/60% longer while aiming scopes.

Tank Killer

x

30

1, 2, 3, 4

Your rifles ignore 10/20/30/40% armor and have a 2/4/6/8% chance to stagger.

Refractor

x

32

1, 2, 3, 4

Gain +5/10/15/20 Energy Resistance.

Glow Sight

x

33

1, 2, 3

Deal +20/40/60% damage to Glowing Enemies.

Grenadier

x

35

1, 2

Your explosives detonate with a 50% larger radius/twice the radius.

Longshot

x

37

1, 2, 3, 4

Your rifles have 5/10/15/20% more range and more/even more/much better/excellent accuracy when sighted.

Fire in the Hole

x

38

1, 2, 3

See a throwing arc when tossing grenades, and grenades fly 15/30/50% farther.

Picklock (Master)

x

40

1

Gain a +1 Lockpicking skill; the Lockpicking “sweet spot" is 10% larger.

Rifleman (Master)

x

42

1, 2, 3

Your non-automatic rifles now do +10/15/20% damage.

Commando (Master)

x

45

1, 2, 3

Lifelong combat training means automatic rifles do +10/15/20 damage.

Night Eyes

x

47

2

Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.

Penetrator

x

50

1, 2, 3

V.A.T.S. can hit enemy body parts blocked by cover with reduced/improved/normal accuracy.

Perception-Related Perks: Overview

Expect some of these perks to be environmental in nature, giving you additional help with your bobby pin on locked doors, safes, and containers; granting additional foraging bonuses (for animal meat and flora); giving you aquatic mastery; and helping you locate Caps Stashes, Magazines, or Bobbleheads. There are a couple of nighttime perks, one offering energy resistance, a couple to improve your grenade-throwing, attack bonuses on a couple of enemy types, and a trio of V.A.T.S. improvements (one early, one in mid-exploration, and one very late). Come here especially if you want to specialize in rifles, both non-automatic and automatic.