I’ve been playing video games too long to admit. Years ago, I was blessed with my first job as a game designer. And then I was blessed again to be employed at Bethesda Game Studios to finish up TES IV: Oblivion and then move on to our take on the iconic Fallout universe with Fallout3.
The Fallout franchise is one of legend. A world set in an alternative timeline, full of both horror and humor. A world where nearly anything goes, where solving problems is not a straight line, a world in which nothing is black and white.
The move into three dimensions, a first-person perspective and real time forever changed the way the game would be perceived. And now, with Fallout 76, we are moving into another dimension. One in which every other human you interact with is another player, experiencing their own story, in their own way, in their own home.
I’m excited to explore this vision with you, our amazing fans. The thrill of participating in events with your friends. The fear of stumbling on someone deep in the forest when on your own, wounded and low on ammo. The discovery of creatures of local legend. The thrill of hunting down a wanted murderer.
This game will tell you stories like none other. Set out into Appalachia and lose yourself in your new home, which you now share with others. And if you stumble across a vault dweller playing a banjo in their camp on the side of an irradiated river, wave at them—that’s probably me.
Jeff Gardiner
Project Leader