Prima Games eGuides Fallout 76 eGuide

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Fallout 76 eGuide REGION 5: THE MIRE The Mire: Zone B—South Mire, Harpers Ferry, and Tanagra Town

Harpers Ferry

33. Harpers Ferry

  • COLLECTIBLE: Nuka-Cherry
  • CRAFTING: Armor (2), Chemistry, Cooking (3), Tinker’s, Weapons (2)
  • DANGER: Flamethrower! Grenade! Mine! Tension Trigger! Tripwire! Turret!
  • ITEMS: Arms and Ammo+++; Harvestable: Rhododendron; Health and Chems+++; Recipe/Mod/Plan; Trunk
  • INFO: Expected Enemy: Scorched, Super Mutant; Instrument; Note; Quest: Tracking Unknowns; Scavenge Rating: 5; Size: 5; Sleeping; Threat Level: 30–99; Trading: Vendor Bot
  • LOCK: Door (2, 3, 3, 3, 3), Safe (U), Terminal (0, 1)
  • ITEM EXAMPLES: Abraxo Cleaner, Alarm Clock+, Antifreeze Bottle, Antique Globe, Assault Rifle, Bag of Cement, Ball-Peen Hammer, Beer Bottle+, Beer Hat, Black Powder Pistol, Blacksmith Hammer, Blast Radius Board Game, Boiled Water+, Bone Cutter, Bowie Knife, Broken Lamp+, Canned Dog Food, Chalk, Claw Hammer, Cram, Cryogenic Grenade, Dandy Boy Apples, Desk Fan, Desktop Dirty Frame+, Empty Teal Rounded Vase, Enamel Bucket, Fancy Lads Snack Cakes, Gas Canister, Glass Pitcher, Gum Drops, Hot Plate, Industrial Size Shortening, IV Bag, Large Baby Bottle, Metal Bucket, Microscope, Missile Launcher, Mongrel Dog Meat, Nuka-Cola Bottle, Oak Holler Lager, Pastor’s Vestments, Pork n’ Beans, Potato Crisps, RadAway+, Red Bandanna, Sugar Bombs+, Table Spoon, Tall Flask, Teddy Bear, Test Tube, Test Tube Rack, Tin Canister+, Toy Alien, Typewriter+, Vodka Bottle, Yum Yum Deviled Eggs

A once-beautiful historic town, Harpers Ferry is set on the hillside, with large rocky outcrops and two lookouts along the settlement’s northwestern edge. The place was once a base of operations for the clandestine faction known as the Free States. Even now, the inner part of the settlement is extremely well fortified, with a number of “gates,” most with a locked door (3) that prevents less-competent trespassers from entering. Use the stone steps on the south side or the gap in the middle of the railroad barricade to the east. Once inside, beware of traps and several turrets, both at the church (the main Free States structure aside from the clinic) and at the locked armory just outside town. If you know the terminal code to get in you can maneuver through a trap-filled building and secure some choice weaponry.