Prima Games eGuides Fallout 76 eGuide

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Fallout 76 eGuide REGION 4: SAVAGE DIVIDE Savage Divide: Zone A—North Mountains, Sunnytop, and Monongah

Monongah Power Plant

19. Monongah Power Plant

  • COLLECTIBLES: Holotape, Power Armor, Nuka-Cherry
  • CRAFTING: Armor, Chemistry, Power Armor (2), Tinker, Weapons (2)
  • DANGER: Long Drop! Radiation!++
  • ITEMS: Arms and Ammo+, Health and Chems+, Recipe/Mod/Plan, Trunk
  • INFO: Expected Enemy: Robot, Super Mutant; Scavenge Rating: 4; Size: 5; Threat Level: 15–99
  • LOCK: Safe (2)
  • ITEM EXAMPLES: Alarm Clock, Aluminum Canister+, Antifreeze Bottle, Ashtray, Beaker Stand, Beer Bottle+, Blast Radius Board Game, Blowtorch, Bobby Pin Box, Bourbon Bottle, Bowling Ball, Broom, Camera, Canned Dog Food, Chalk, Chessboard, Coffee Cup+, Coffee Pot, Combination Wrench, Coolant, Crushed Orange Canister, Cutting Board, Dandy Boy Apples, Desk Fan, Dinner Plate, Dirty Ashtray, Duct Tape, Economy Wonderglue, Empty Milk Bottle, Enamel Bucket+, Extinguisher, Flip Lighter, Fuse, Fusion Core+++, Gas Canister+, Hatchet, Hot Plate+, Industrial League Bowling Pin, Luxobrew Coffee Pot, Oil Canister, Makeshift Battery, Metal Bucket, Metal Tub, Military Ammo Bag, Oak Holler Lager, Oil Can, Oil Canister, Pack of Cigarettes, Plunger, Rat Poison, Right Arm Bones, Saw, Screwdriver, Suprathaw Antifreeze, Telephone, Toaster, Typewriter, Whiskey Bottle, Wonderglue, Yellow Canister

Note this location also encompasses the Monongah Power Plant Yard (Workshop), so check out that subsequent location for additional items and resources. Providing power to most of the Savage Divide (once you start the generation back up again), this plant is dominated by two huge cooling towers, with a scattering of wooden defenses, military vehicles, rusting trucks, and other large detritus, mainly around the main entrance. Enter via one of the following ground-level entrances: turbine hall and locker room (south exterior), the main entrance (lobby, south exterior), the loading dock (north), the turbine hall (inside a metal shed on the north side), and turbine hall (double doors, west exterior), and via both cooling towers. Alternatively, you can head up the gantry steps to a series of platforms and rooftop locations, which includes several linked blue maintenance huts atop the main plant. Access the fuel storage (two separate entrances), loading dock, turbine hall, or the west cooling tower (via the roof).

Once inside, remove any enemies, be aware of the chambers (especially the Reactor room) with increased radiation, and claim the quality junk you crave.