15. Clarksburg
- COLLECTIBLES: Caps Stash (2), Power Armor
- CRAFTING: Armor, Cooking (3), Weapons
- DANGER: Radiation! Tension Trigger!
- ITEMS: Arms and Ammo++; Harvestable: Soot Flower, Wood Pile; Health and Chems+; Recipe/Mod/PLAN, TRUNK
- INFO: Expected Enemy: Irradiated Animal; Scavenge Rating: 4; Size: 4; Sleeping; Threat Level: 10–25
- LOCK: Door (0), Safe (0, 1, 1, 2, 2), Terminal (0, 3)
- ITEM EXAMPLES: Alarm Clock, Ashtray, Blamco Brand Mac and Cheese, Blue Table Lamp, Biometric Scanner, Bobby Pin Box, Boiled Water, Canned Dog Food, Cap, Cigar Box, Coffee Cup, Coffee Pot, Colander, Cutting Board, Empty Paint Can+, Enamel Bucket, Fusion Core, Glass Pitcher, Kitchen Scales, Metal Bucket, Missile Launcher, Mop. Nuka-Cola, Pipe Rifle, Plunger+, Pork n’ Beans, Pre-War Money, Protest Sign+, Raw Wolf Meat, Salisbury Steak, Soap, Sugar Bombs, Telephone, Tin Canister, Toilet Paper, Used Oil Can, Yellow Plate, Yellow Table Lamp+

This area encompasses both the town of Clarksburg and the Clarksburg Shooting Club, at the town’s east end. Clarksburg had seen better days even before the bombs dropped; miners were protesting due to an increasing reliance on robotic workers, and the economy was depressed. Naturally, it’s a tad more unpleasant to live in Clarksburg now; most of the residential homes are almost completely destroyed, Raiders have erected rough defenses on the main street, and there are numerous rooftops to fire from (or expect fire yourself). Still, the place is worth a visit for the possible junk loot.