Prima Games eGuides
primagames.com Browse Redeem a code Help
Fallout 76 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Reclamation Begins!
    • Foreword
    • Welcome to West Virginia!
  • Training
    • Status: You Will Emerge!
    • Status: You Have Emerged!
      • Now What?
      • The First 76 Seconds...Minutes...and Hours
      • Onward to Flatwoods: Eight Steps in Your Initial Exploration (Levels 2–10)
      • You Will Explore: General Activities to Undertake
      • Montani Semper Liberi: Adventuring Across Appalachia
    • Let's Work With Others!
    • Special Attributes and Perks
      • What Makes You SPECIAL?
      • Strength
      • Perception
      • Endurance
      • Charisma
      • Intelligence
      • Agility
      • Luck
    • Appalachian Archetypes
  • Crafting and C.A.M.P.ing
    • Crafting and Modifications
    • C.A.M.P.ING and Workshops
  • Inventory
    • Weapons
    • Apparel
    • Power Armor
    • Aid
    • Junk
    • Weapon and Armor Mods
    • Ammo
  • Quests
    • Introduction
    • Quest index
    • Main Quests
    • Side Quests
    • Daily, Repeatable, and Drop Quests
    • Event Quests
    • Other Quests
    • Challenges
    • Treasure Maps
  • Atlas of Appalachia
    • An Overview of Appalachia
  • REGION 1: THE FOREST
    • Region 1 Map
    • The Forest: Zone A—Vault 76 and Flatwoods
      • Zone A Primary Locations
      • Zone A Primary Locations Checklist
      • Vault 76
      • Moonshiner’s Shack
      • North Kanawha Lookout
      • Twin Pine Cabins
      • Gilman Lumber Mill
      • Isolated cabin
      • Landview Lighthouse
      • Alpine River Cabins
      • Wixon Homestead
      • Flatwoods Lookout
      • Overseer’s Camp
      • Relay Tower EM-B1-27
      • Green Country Lodge
      • Flatwoods
      • Vault-tec Agricultural Research Center
      • Sunshine Meadows Industrial Farm
      • Zone A: Secondary Locations
    • The Forest: Zone B—Northwest Forest and Point Pleasant
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • WV Lumber Co.
      • Darling Sister’s Lab
      • Groves Family Cabin
      • Aaronholt Homestead
      • Tyler County Fairgrounds
      • Tyler County Dirt Track
      • Deathclaw Island
      • Transmission Station 1AT-U03
      • Anchor Farm
      • Black Mountain Ordnance Works
      • Point Pleasant
      • Marigold Pavilion
      • Hunter’s Ridge
      • Zone B: Secondary Locations
    • The Forest: Zone C—Morgantown and Eastern Forest
      • Zone C: Primary Locations
      • Zone C Primary Locations Checklist
      • Wilson Brother’s Auto Repair
      • Gorge Junkyard
      • Morgantown
      • Morgantown Trainyard
      • Morgantown Station
      • Morgantown Airport
      • Morgantown High School
      • Portside Pub
      • Mama Dolce’s Food Processing
      • Vault-tec University
      • Grafton Dam
      • Slocum’s Joe
      • Gauley Mine
      • Arktos Pharma
      • Greg’s Mine Supply
      • Bolton Greens
      • New River Gorge Bridge-East
      • New River Gorge Resort
      • Sutton
      • Sutton Station
      • East Kanawha Lookout
      • Helvetia
      • Horizon’s Rest
      • Relay Tower HN-B1-12
      • White Powder Winter Sports
      • Tygart Water Treatment
      • Poseidon Power Substation PX-02
      • Camp Mcclintock
      • Zone C: Secondary Locations
    • The Forest: Zone D—Southwest Forest
      • Zone D: Primary Locations
      • Zone D Primary Locations Checklist
      • Hillfolk Hotdogs
      • Poseidon Power Substation PX-01
      • Ohio River Adventures
      • Kanawha County Cemetery
      • Billings Homestead
      • Silva Homestead
      • Orwell Orchards
      • New River Gorge Bridge-West
      • Cow Spots Creamery
      • Lewis & Sons Farming Supply
      • Kanawha Nuka-Cola Plant
      • Camp Adams
      • Camp Adams Lookout
      • The Giant Teapot
      • Poseidon Energy Plant WV-06
      • Poseidon Energy Plant Yard
      • Zone D: Secondary Locations
    • The Forest: Zone E—Charleston and Surroundings
      • Zone E: Primary Locations
      • Zone E Primary Locations Checklist
      • Charleston
      • Charleston Station
      • Charleston Railyard
      • Charleston Landfill
      • AVR Medical Center
      • Hornwright Industrial Headquarters
      • Charleston Herald
      • Charleston Fire Department
      • Charleston Capitol Building
      • Wade Airport
      • Summersville Dam
      • Summersville Docks
      • Lakeside Cabins
      • New Gad
      • Summersville
      • Burdette Manor
      • Sugarmaple
      • Overlook Cabin
      • Riverside Manor
      • Torrance House
      • Hornwright Summer Villa
      • Fissure Site
      • Zone E: Secondary Locations
  • REGION 2: TOXIC VALLEY
    • Toxic Valley: Primary Locations
    • Primary Locations Checklist
    • The Crosshair
    • Clancy Manor
    • Cobbleton Farm
    • Lady Janet’s Soft Serve
    • Hemlock Holes
    • Hemlock Holes Maintenance
    • Becker Farm
    • Grafton Station
    • Grafton
    • Eastern Regional Penitentiary
    • Smith Farm
    • Woods Estate
    • Wavy Willard’s Water Park
    • Willard Corporate Housing
    • Clarksburg
    • Clarksburg Shooting Club
    • Toxic Dried Lakebed
    • Kiddie Corner Cabins
    • Black Bear Lodge
    • Graninger Farm
    • Pioneer Scout Lookout
    • Pioneer Scout Camp
    • Grafton Steel and Grafton Steel Yard
    • Poseidon Power Substation PX-03
    • Colonel Kelly Monument
    • Philippi Battlefield Cemetery
    • Crashed Space Station
    • Knife Edge
    • Prickett’s Fort
    • Toxic Valley: Secondary Locations
  • REGION 3: The Ash Heap
    • Region 3 Map
    • The Ash Heap: Zone A—Beckley and Mount Blair
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Camden Park
      • Brim Quarry
      • Hornwright Testing Site #04
      • Relay Tower HG-B7-09
      • Abandoned Mine Shaft 5
      • Belching Betty
      • The Rusty Pick
      • Abandoned Mine Site Kittery
      • Beckley Mine Exhibit
      • Beckley
      • Sal’s Grinders
      • Hornwright Air Cleanser Site #04
      • Nicholsons’s End
      • Abandoned Mine Shaft 4
      • Abandoned Mine Shaft Elaine
      • Mount Blair Trainyard
      • Mount Blair
      • Abandoned Mine Shaft 6
      • Rollins Work Camp
      • Zone A: Secondary Locations
    • The Ash Heap: Zone B—Lewisburg, Welch, and Garrahan Mining
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Hornwright Air Cleanser Site #01
      • The Burning Mine
      • Widow’s Perch
      • Bleeding Kate’s Grindhouse
      • Relay Tower DP-B5-21
      • Uncanny Caverns
      • Miners Monument
      • Bastion Park
      • Abandoned Mine Shaft 3
      • Hornwright Air Cleanser Site #02
      • Pleasant Hills Cemetery
      • Lewisburg
      • Lewisburg Station
      • Lake Reynolds
      • Big Bend Tunnel West
      • Monongah Power Substation MZ-03
      • Hornwright Testing Site #02
      • Welch
      • Welch Station
      • Abandoned Mine Shaft 1
      • AMS Testing Site
      • Hornwright Air Cleanser Site #03
      • Red Rocket Filling Station
      • Abandoned Mine Shaft 2
      • Hornwright Testing Site #03
      • Fissure Site
      • Striker Row
      • Unfinished Mansion
      • Garrahan Estate
      • Hornwright Estate
      • Garrahan Mining Headquarters
      • Zone B: Secondary Locations
  • REGION 4: SAVAGE DIVIDE
    • Region 4 Map
    • Savage Divide: Zone A—North Mountains, Sunnytop, and Monongah
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Palace of the Winding Path
      • Converted Munitions Factory
      • Bailey Family Cabin
      • Fissure Site Beta
      • Site Bravo
      • Monongah Power Substation MZ-01
      • Sunnytop Station
      • Sunnytop Ski Lanes
      • Sunnytop Ski Lanes Base Lodge
      • North Mountain Lookout
      • Fissure Site Sigma
      • Hopewell Cave
      • Pumpkin House
      • Red Rocket Mega Stop
      • Vault 94
      • Ingram Mansion
      • Monongah Overlook
      • Monongah Mine
      • Monongah Power Plant
      • Monongah Power Plant Yard
      • Monongah
      • Observatory
      • Ammo Dump
      • Sons of Dane Compound
      • Relay Tower LW-B1-22
      • Sylvie & Sons Logging Camp
      • Zone A: Secondary Locations
    • Savage Divide: Zone B—Central Mountains, Pleasant Valley, and Whitespring
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Seneca Rocks Visitor Center
      • Seneca Rocks
      • The Sludge Hole
      • Seneca Gang Camp
      • Wendigo Cave
      • Autumn Acre Cabin
      • Toxic Larry’s Meat ‘n Go
      • Skullbone Vantage
      • Pleasant Valley Cabins
      • Top of the World
      • Pleasant Valley Ski Resort
      • Pleasant Valley Station
      • South Cutthroat Camp
      • North Cutthroat Camp
      • Central Mountain Lookout
      • Yellow Sandy’s Still
      • Cliffwatch
      • Safe ‘n Clean Disposal
      • New Appalachian Central Trainyard
      • 98 NAR Regional
      • Beckwith Farm
      • Big Fred’s BBQ Shack
      • Site Alpha
      • Whitespring Lookout
      • The Whitespring Golf Club
      • The Whitespring Resort
      • The Whitespring Service Entrance
      • The Whitespring Bunker
      • Whitespring Station
      • Zone B: Secondary Locations
    • Savage Divide: Zone C—South Mountains, Sugar Grove, and Spruce Knob
      • Zone C: Primary Locations
      • Zone C Primary Locations Checklist
      • Monongah Power Substation MZ-02
      • Blackwater Mine
      • Middle Mountain Cabins
      • Emmett Mountain Disposal Site
      • Ripper Alley
      • National Isolated Radio Array
      • Sugar Grove
      • National Radio Astronomy Research Center
      • West Tek Research Center
      • US-13C Bivouac
      • East Mountain Lookout
      • Mountainside Bed-and-Breakfast
      • The Vantage
      • Solomon’s Pond
      • Twin Lakes
      • Investigator’s Cabin
      • Huntersville
      • Devil’s Backbone
      • The Freak Show
      • Site Charlie
      • R&G Processing Services
      • R&G Station
      • Spruce Knob Channels
      • Spruce Knob Lake
      • Spruce Knob
      • Spruce Knob Campground
      • South Mountain Lookout
      • Monorail Elevator
      • Lucky Hole Mine
      • Dent & Sons Construction
      • Scenic Overlook
      • Federal Disposal Field HZ-21
      • Vault 96
      • Lake Eloise
      • Fissure Site Gamma
      • Relay Tower EL-B1-02
      • Johnson’s Acre
      • Zone C: Secondary Locations
  • REGION 5: THE MIRE
    • Region 4 Map
    • The Mire: Zone A—North Mire, Thunder Mountain, and Berkeley Springs
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Freddy Fear’s House of Scares
      • East Ridge Lookout
      • Abandoned Bunker
      • Hunter’s Shack
      • Southhampton Estate
      • Highland Marsh
      • Abbie’s Bunker
      • Gnarled Shadows
      • Gulper Lagoon
      • Ella Ames’ Bunker
      • Excelsior Model Home
      • Fissure Site Omicron
      • Mosstown
      • Dolly Sods Lookout
      • Dolly Sods Wilderness
      • Dolly Sods Campground
      • Crashed Plane
      • Carson Family Bunker
      • Crevasse Dam
      • Thunder Mountain Power Plant Yard
      • Thunder Mountain Power Plant
      • Dyer Chemical
      • Raleigh Clay’s Bunker
      • Braxson’s Quality Medical Supplies
      • Berkeley Springs West
      • Berkeley Springs
      • Big Maw
      • Treehouse Village
      • Haven Church
      • Zone A: Secondary Locations
    • The Mire: Zone B—South Mire, Harpers Ferry, and Tanagra Town
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Hawke’s Refuge
      • Sunday Brothers’ Cabin
      • Thunder Mountain Substation TM-01
      • Harpers Ferry
      • Southern Belle Motel
      • Abandoned Waste Dump
      • Tanagra Town
      • Ransacked Bunker
      • Big B’s Rest Stop
      • Valley Galleria
      • Treetops
      • Dabney Homestead
      • Camp Venture
      • KMAX Transmission
      • Zone B: Secondary Locations
  • REGION 6: CRANBERRY BOG
    • Region 6 Map
    • Cranberry Bog: Zone A—North Bog, RobCo Research Center, and Abandoned Bog Town
      • Zone A: Primary Locations
      • Zone A Primary Locations Checklist
      • Kerwood Mine
      • Firebase Major
      • Fissure Site
      • Firebase LT
      • Mac’s Farm
      • The General’s Steakhouse
      • RobCo Research Center
      • The Thorn
      • Forward Station Alpha
      • Superior Sunset Farm
      • Ranger District Office
      • Ranger Lookout
      • Creekside Sundew Grove
      • Bootlegger’s Shack
      • Drop Site G3
      • Quarry X3
      • Abandoned Bog Town
      • Pylon V-13
      • Old Mold Quarry
      • Drop Site C2
      • Zone A: Secondary Locations
    • Cranberry Bog: Zone B—South Bog and Watoga
      • Zone B: Primary Locations
      • Zone B Primary Locations Checklist
      • Fort Defiance
      • Appalachian Antiques
      • Thunder Mountain Substation TM-02
      • Veiled Sundew Grove
      • Cranberry Glade
      • Big Bend Tunnel East
      • NAR Repair Yard
      • Watoga
      • Watoga Civic Center
      • Watoga Transit Hub
      • Watoga Emergency Services
      • Watoga Municipal Center
      • AMS Corporate Headquarters
      • Watoga Shopping Plaza
      • Watoga Estates
      • Watoga Station
      • Watoga High School
      • Flooded Trainyard
      • Firebase Hancock
      • Lost Home
      • Sparse Sundew Grove
      • Sunrise Farm
      • Survey Camp Alpha
      • Fissure Site
      • Overgrown Sundew Grove
      • Drop Site V9
      • Glassed Cavern
      • Fissure Site Prime
      • Forward Station Delta
      • Zone B: Secondary Locations
  • Bestiary
    • Enemy Encounters
    • Turrets
    • Critters
    • Cryptids
  • Appendices
    • Achievements
    • BOBBLEHEADS, POWER ARMOR, AND MAGAZINES
      • APPENDIX: BOBBLEHEAD LOCATIONS
      • APPENDIX: POWER ARMOR LOCATIONS
      • APPENDIX: MAGAZINE LOCATIONS
  • Interactive Maps
    • Appalachia World Map
    • The Forest: Zone A
      • Vault 76 (Interior)
      • Alpine River Cabins (Exterior)
      • Wixon Homestead (Exterior)
      • Flatwoods (Exterior)
      • Vault-Tec Agricultural Research Center (Exterior)
      • Vault-Tec Agricultural Research Center (Interior)
      • Sunshine Meadows Industrial Farm (Exterior)
    • The Forest: Zone B
      • WV Lumber Co. (Exterior)
      • Tyler County Fairgrounds (Exterior)
      • Tyler County Dirt Track (Exterior)
      • Black Mountain Ordnance Works (Exterior)
      • Point Pleasant (Exterior)
      • Point Pleasant: Mothman Museum (Interior)
      • Hunter's Ridge (Exterior)
    • The Forest: Zone C
      • Gorge Junkyard (Exterior)
      • Morgantown (Exterior)
      • Morgantown Trainyard (Exterior and Interior)
      • Morgantown Station (Exterior and Interior)
      • Morgantown Airport (Exterior)
      • Morgantown Airport: Terminal (Interior)
      • Morgantown High School (Exterior)
      • Morgantown High School (Interior)
      • Portside Pub (Exterior and Interior)
      • Mama Dolce's Food Processing (Exterior and Interior)
      • Fujiniya Intelligence Base (Interior)
      • Vault-Tec University (Exterior)
      • Vault-Tec University (Interior)
      • Grafton Dam (Exterior and Interior)
      • Gauley Mine (Interior)
      • Arktos Pharma (Exterior)
      • Arktos Pharma (Interior)
      • Greg's Mine Supply (Interior)
      • Bolton Greens (Exterior)
      • Bolton Greens (Interior)
      • New River Gorge Bridge—East and West (Upper and Lower)
      • New River Gorge Resort (Exterior)
      • Sutton (Exterior)
      • Helvetia (Exterior)
      • Horizon's Rest (Exterior)
      • Tygart Water Treatment (Exterior)
      • Camp McClintock (Exterior)
      • Camp McClintock: Main Building (Interior)
    • The Forest: Zone D
      • Billings Homestead (Exterior)
      • Silva Homestead (Exterior)
      • Lewis & Sons Farming Supply (Exterior)
      • Kanawha Nuka-Cola Plant (Interior)
      • Kanawha Nuka-Cola Plant (Exterior)
      • Poseidon Energy Plant WV-06 (Exterior)
      • Poseidon Energy Plant WV-06 (Interior)
    • The Forest: Zone E
      • Charleston (Exterior)
      • Charleston Railyard (Exterior)
      • Charleston Landfill (Exterior)
      • AVR Medical Center (Exterior)
      • AVR Medical Center (Interior)
      • Hornwright Industrial Headquarters (Interior)
      • Charleston Herald (Interior)
      • Charleston Fire Department (Exterior)
      • Charleston Fire Department (Interior)
      • Charleston Capitol Building (Exterior)
      • Charleston Capitol Building (Interior)
      • Wade Airport (Exterior)
      • Summersville Docks (Exterior)
      • Lakeside Cabins (Exterior)
      • New Gad (Exterior)
      • Summersville (Exterior)
      • Overlook Cabin (Interior)
      • Riverside Manor (Exterior)
      • Riverside Manor (Interior)
      • Torrance House (Exterior and Interior)
      • Hornwright Summer Villa (Exterior)
    • Toxic Valley
      • Clancy Manor (Exterior)
      • Hemlock Holes Maintenance (Workshop)
      • Becker Farm (Exterior)
      • Grafton (Exterior)
      • Eastern Regional Penitentiary (Exterior)
      • Eastern Regional Penitentiary (Interior)
      • Wavy Willard's Water Park (Exterior)
      • Clarksburg (Exterior)
      • Black Bear Lodge (Exterior)
      • Black Bear Lodge (Interior)
      • Pioneer Scout Camp and Lookout (Exterior)
      • Grafton Steel (Exterior)
      • Grafton Steel (Interior)
      • Prickett's Fort (Exterior)
    • Ash Heap: Zone A
      • Camden Park (Exterior)
      • Brim Quarry (Exterior)
      • Belching Betty (Interior)
      • The Rusty Pick (Exterior)
      • The Rusty Pick (Interior)
      • Beckley (Exterior)
      • Sal's Grinders (Exterior and Interior)
      • Mount Blair Trainyard (Exterior)
      • Mount Blair (Exterior)
    • Ash Heap: Zone B
      • The Burning Mine (Interior)
      • Uncanny Caverns (Exterior)
      • Uncanny Caverns (Interior)
      • Lewisburg (Exterior)
      • Big Bend Tunnel East and West (Interior)
      • Welch (Exterior)
      • Garrahan Estate (Interior)
      • Hornwright Estate (Interior)
      • Garrahan Mining Headquarters (Exterior)
      • Garrahan Mining Headquarters (Interior)
    • Savage Divide: Zone A
      • Palace of the Winding Path (Exterior)
      • Palace of the Winding Path (Interior)
      • Converted Munitions Factory (Exterior)
      • Converted Munitions Factory (Interior)
      • Site Bravo (Interior)
      • Sunnytop Ski Lanes (Exterior)
      • Sunnytop Ski Lanes (Interior)
      • Red Rocket Mega Stop (Exterior)
      • Vault 94 Entrance (Exterior)
      • Monongah Power Plant (Exterior)
      • Monongah Power Plant (Interior)
      • Monongah (Exterior)
      • Observatory (Exterior)
      • Observatory (Interior)
      • Sons of Dane Compound (Exterior)
    • Savage Divide: Zone B
      • Wendigo Cave (Interior)
      • Pleasant Valley Cabins (Exterior)
      • Top of the World (Upper Area)
      • New Appalachian Central Trainyard (Exterior)
      • Site Alpha (Interior)
      • Whitespring Golf Club (Exterior and Interior)
      • The Whitespring Resort (Exterior)
      • The Whitespring Resort (Interior)
      • Whitespring Bunker (Interior)
    • Savage Divide: Zone C
      • Blackwater Mine (Interior)
      • Blackwater Mine (Exterior)
      • Emmett Mountain Disposal Site (Exterior)
      • Emmett Mountain Disposal Site (Interior)
      • National Isolated Radio Array (Exterior)
      • Sugar Grove (Exterior)
      • Sugar Grove (Secret Facility Interior)
      • National Radio Astronomy Research Center (Interior)
      • West Tek Research Center (Exterior)
      • West Tek Research Center (Interior)
      • Mountainside Bed & Breakfast (Exterior and Interior)
      • Huntersville (Exterior)
      • Site Charlie (Interior)
      • R&G Processing Services (Exterior)
      • Spruce Knob (Exterior)
      • Monorail Elevator (Exterior)
      • Lucky Hole Mine (Interior)
      • Federal Disposal Field HZ-21 (Exterior)
    • The Mire: Zone A
      • Abandoned Bunker (Interior)
      • Abbie's Bunker (Interior)
      • Ella Ames' Bunker (Interior)
      • Mosstown (Exterior)
      • Dolly Sods Wilderness (Exterior)
      • Carson Family Bunker (Interior)
      • Crevasse Dam (Exterior)
      • Thunder Mountain Power Plant (Exterior)
      • Thunder Mountain Power Plant (Interior)
      • Dyer Chemical (Exterior)
      • Dyer Chemical: Sewer (Interior)
      • Raleigh Clay's Bunker (Interior)
      • Braxson's Quality Medical Supplies (Exterior and Interior)
      • Berkeley Springs (Exterior)
      • Treehouse Village (Exterior)
      • Haven Church (Exterior)
    • The Mire: Zone B
      • Hawke's Refuge (Interior)
      • Harpers Ferry (Exterior)
      • Abandoned Waste Dump: Deathclaw Cavern (Interior)
      • Abandoned Waste Dump: Blackwell Bunker (Interior)
      • Tanagra Town (Exterior)
      • Ransacked Bunker (Interior)
      • Valley Galleria (Exterior)
      • Valley Galleria (Interior)
      • Dabney Homestead (Exterior)
      • Camp Venture (Exterior)
    • Cranberry Bog: Zone A
      • Kerwood Mine (Interior)
      • The General's Steakhouse (Exterior)
      • The General's Steakhouse (Interior)
      • RobCo Research Center (Exterior)
      • RobCo Research Center (Interior)
      • Abandoned Bog Town (Exterior)
    • Cranberry Bog: Zone B
      • Fort Defiance (Exterior)
      • Fort Defiance (Interior)
      • Cranberry Glade (Exterior)
      • Watoga (Exterior)
      • Watoga Civic Center (Exterior)
      • Watoga Civic Center (Interior)
      • Watoga Transit Hub (Exterior)
      • Watoga Emergency Services (Exterior)
      • Watoga Emergency Services (Interior)
      • Watoga Municipal Center (Exterior)
      • Watoga Municipal Center (Interior)
      • AMS Corporate Headquarters (Exterior)
      • AMS Corporate Headquarters: Third and Top Floors (Interior)
      • Watoga Shopping Plaza (Exterior)
      • Watoga Estates (Exterior)
      • Watoga High School (Exterior)
      • Watoga High School (Interior)
      • Flooded Trainyard (Exterior)
      • Glassed Cavern (Interior)

Fallout 76 Guide › Atlas of Appalachia

An Overview of Appalachia

Welcome to West Virginia, Vault Dweller! In this expansive chapter, you’re able to fully explore the majority of locations dotted throughout the vast Appalachian wilderness. We provide carefully curated information on every point of interest, from the golden dome of the Charleston Capitol Building to the smallest, most dilapidated and remotest hut. To start with, here’s how all this information breaks down:

Location Types

To avoid consternation, the land of Appalachia has been segmented into various regions and zones, from large to small.

Regions

All of Appalachia is divided into six major regions. Though your in-game world (parchment) map doesn’t delineate exact borders, this guide does. These are massive areas of wilderness, townships, and cities, each with their particular flavor (even if that flavor is sometimes bitter radioactive ash). Expect to find a multitude of primary locations within each region, and even more secondary locations. The six regions are as follows:

Region Locations
#Region NameZonesThreat LevelPrimary LocationsSecondary Locations

1

The Forest

5 (A, B, C, D, E)

1–10

95

121*

2

Toxic Valley

1

10–25

29

41*

3

The Ash Heap

2 (A, B)

25–35

50

38*

4

Savage Divide

3 (A, B, C)

15–99

92

155*

5

The Mire

2 (A, B)

30–99

43

66*

6

Cranberry Bog

2 (A, B)

35–99

49

73*

Total

Appalachia (852*)

14

1–99

358

494*

*There are likely to be even more secondary locations than this guide tracks. Can you find them all?

With some light reading of this chapter, you’re therefore able to learn where more than 850 different locations are outside of Vault 76.

Zones

If a region is simply too unwieldy for us to easily impart information, we subdivided it into smaller zones (which don’t appear in the game). These are still very large-scale areas where upward of 20 to 30 primary locations are listed. Boundaries are drawn based on the topography of the area (usually divided at roads, railroads, rivers, or cliffs).

Map Legends: World Map

Before embarking from the Vault, learn what the different icons that appear on the world map mean:

This legend appears at the beginning of each region and zone and refers to the world map.

Fascinating Fact from Vault Boy!

World and Local Maps

World Map: This is the colorful map of Appalachia you can bring up while in game. It has primary locations on it, and you can pinpoint locations, see others, and bring up your Main menu.

Local Map: This is the localized area map of an individual place. Local maps are available only in this guide and show both detailed exteriors and interiors of places large enough to warrant this extra scrutiny.

Region and Zone Boundaries

This is the perimeter of the region. This usually follows an easy-to-spot route, such as along a fence, road, or river, or at the base of a cliff.

Primary Locations

Also known as “marked locations,” these are usually large locations that, once you discover them, appear and remain on your in-game world map. Fortunately, for those with this guide, every primary location has been spotted prior to discovery! These may require interior investigations; if necessary, we provide a local map in the guide with further detail. Each location has a Vault-Tec approved number designation; for example, Vault 76 has the number [01], indicating it is the first location listed in The Forest region.

Secondary Locations

Also known as “unmarked locations” or “points of interest” (POIs), these are usually much smaller locations that vary in size, from a large shack to a single corpse. These locations have excellent scavenging, photography, C.A.M.P. placement, or other potential. They do not feature an in-game World Map icon and don’t ever appear on your in-game map. These are flagged so you can maximize your exploration!

Helpful Hint from Vault-Boy!

Looking for Locations in All the Right Places

Want to pinpoint a secondary location on your in-game map? Use the Map Marker function! Place it at the secondary location you want to visit, and head there without the hassle of stumbling upon it by chance!

Map Legends: Local Maps

The following legend appears whenever a location is big enough to require an interior map. Most of the icons are self-explanatory, as they indicate doors, collectibles, and workbenches. If there’s a letter by some interactive elements (doors, safes, terminals), this indicates how you can access it.

Local Map Legend

Location Statistics

Every primary location in Appalachia has a list under its name and picture—a complete breakdown of pertinent information to better inform you of what to expect when you visit it. The following section explains what all of this is. If you require more information on better methods of scavenging particular items, consult the Junk, C.A.M.P., and Workshop sections of this guide.

Helpful Hint from Vault-Boy!

Hashtag Triple Plus!

Many of the items or bits of information have one of two symbols after it. But what do they mean?

(#): This indicates the item is tracked precisely, and the exact number of items found at a location is shown. This is mainly confined to important collectibles (Bobbleheads, Caps Stashes, Magazines, and Power Armor), as well as each type of crafting workbench or station.

(+++): This indicates the item is tracked imprecisely: Due to the random nature of where everything is, estimates are made regarding exactly how many there are of each item:

(+): This indicates either a small scattering of the item or item type at the location. For Item Examples, between 1 and 2 of a particular item.

(++): This indicates a moderate amount of the item or item type. For Item Examples, around 3 to 6 of a particular item.

(+++): This indicates a copious amount of the item or type. For Item Examples, expect more than 6 of a particular item.

Word of Warning from Vault-Boy!

Why Isn’t My Power Armor, Bobblehead, or Magazine Here?

Remember that the locations shown are only possible places where a Bobblehead, Caps Stash, Magazine, or Power Armor Frame might appear. There is a chance the collectible won’t be there, and you should return after a day to see if it’s appeared. Of course, if the collectible is missing, it might be because another Vault Dweller got there before you!

Word of Warning from Vault-Boy!

Hey! Where’s My Copy of Tumblers Today?

It is also worth remembering that the possible locations where a Bobblehead or Magazine might appear also grant you a randomtype of Bobblehead or Magazine. This means that the same Magazine location could give you issue #1 of The Unstoppables the first time you find it, and after waiting a day, the location may give you issue #4 of Tumblers Today (or any other Magazine, or no Magazine at all). So grab a Bobblehead or Magazine, even if you don’t want to use it right away.

COLLECTIBLES

These are particularly helpful or impressive items that can aid your progress. Make finding them a priority (especially if others are in the area!):

Bobblehead (#)

There is a possibility of one (or more) randomly determined limited-edition Vault-Tec Bobblehead (from a selection of 20) at this location, each with a particular statistical improvement. Note the Curator perk grants you longer benefits when you decide to use this item. Also note the Percepti-Bobble perk grants you directional audio to more easily find this item.

Caps Stash (#)

There is a possibility of one (or more) Caps Stashes; you can use tins of Caps to bolster your funds. Note the Cap Collector perk grants you more Caps per Stash, and the Fortune Finder perk grants you directional audio to more easily find this item.

Holotape (+++)

One or more holotapes are available at this location. These orange and white plastic tapes are played on your Pip-Boy or at any terminal. They offer information and sometimes give you quests. RobCo game holotapes are not included, as they randomly appear in the same location as Magazines.

Holotape: Overseer

This location has a holotape with remarks from the Vault 76 Overseer, which offers more insight into her life as you track her progress through Appalachia.

Magazine (#)

There is a possibility of one (or more) randomly determined Magazines at this location, each with a particular statistical improvement or holotape game. There are 12 different types of Magazines, and each type has a number of volumes or issues (meaning there’s 104 different Magazines you can find). The Curator perk grants you longer benefits when you use this item. The Pannapictagraphist perk grants you directional audio to more easily find this item.

Nuka-Cola Cherry (+++)

Sometimes, a normal Nuka-Cola at this location is replaced by a Nuka-Cherry, with an intense flavor and additional benefits. If a Nuka-Cherry has been spotted at this location, it is flagged there.

Nuka-Cola Quantum (+++)

Sometimes, a normal Nuka-Cola at this location is replaced by a Nuka-Cola Quantum, with a robust flavor and additional benefits. If one has been spotted at this location, it is flagged here.

Nuka-Cola (Other) (+++)

Occasionally, a location may have another, extremely rare Nuka-Cola flavor. Nuka-Grape, anyone?

Power Armor (#)

There is a possibility of a Power Armor Frame at this location, with pieces of armor attached to it. You can’t access some of the more impressive suits until you reach the appropriate level. If a corpse wearing Power Armor is at this location, it is also flagged.

CRAFTING

If a particular crafting station or workbench has been spotted, it is flagged at this location and (for the more important stations) placed on any pertinent local maps.

Armor (#)

Craft, repair, or modify armor and break down junk at the Armor Workbench, one or more of which are at this location.

Chemistry (#)

Craft chems, smelt items, and break down junk at the Chemistry Workbench, one or more of which are at this location.

Cooking (#)

Cook meals and prepare drinks at the Cooking Station, one or more of which are at this location.

Power Armor (#)

Craft, repair, or modify Power Armor and break down junk at the Power Armor Station, one or more of which are at this location.

Tinker (#)

Craft, repair, or modify ammunition and break down junk at the Tinker’s Workbench, one or more of which are at this location.

Water Pump (#)

Find a supply of Dirty Water from the Water Pump, one or more of which are at this location.

Weapons (#)

Craft, repair, or modify weapons and break down junk at the Weapons Workbench, one or more of which are at this location.

Workshop

Build resource generators, buildings, and defenses at a Public Workshop, one of which is at this location.

DANGER!

Many locations may feature one or more of the following dangers; check here before venturing in to see what troubles you might find.

Can Chime!

Disarm these hanging cans for junk or jingle them to attract attention.

Bone Chime!

Disarm these hanging bones for junk or jingle them to attract attention.

Explosive Canister!

This area has one or more red pressurized canisters or a large red plastic barrel; these are designed to explode when shot. Don’t stand close by during an explosion.

Flamethrower!

These flamethrower turrets are designed to burn you alive. One or more are at this location.

Grenade!

Tension traps (such as those using bathroom scales or wires) usually release a “bouquet” of grenades when triggered. Look for these and add them to your projectiles before they drop.

Heat!

This location features extreme temperatures, and specialized outfits are recommended (a firefighter’s attire or Power Armor).

Punji Board

A spiked board you can easily stand on is at this location. Step over or around it.

Long Drop!

This location is very tall, sits atop a long fall, or has narrow platforms over a long fall. Plummeting off a location is usually fine in Power Armor but can lead to a terrible and crushing death if you’re just larking about and slip while in regular armor.

Mine!

That beeping sound indicates a mine is about to cripple you at this location. Disarm it before this happens, or flee the immediate area.

Oil!

A rainbow hue of leaking fluid can be ignited if flammable projectiles or explosions touch it. That’s fine if enemies are standing on the oil, but isn’t great if you’re caught in the fire.

Radiation!

This location is either mildly (+), moderately (++), or severely (+++) radioactive. It is important to wear additional protective gear (such as Hazmat Suits or Power Armor) for particularly bad areas to avoid radiation poisoning. Keep Rad-X and RadAway with you as a precaution when exploring this location.

Radtoad Mine!

The cryptid Radtoad has been active in this area and may have laid explosive egg mines. Creep to avoid detonation, and retreat to avoid an explosion if the eggs are about to detonate.

Spike Board!

The location has a spike on a door with a spring; once triggered (usually via a tension trigger or tripwire), it swings around and pierces you. Jump back, take greater care, and avoid it when at all possible.

Tension Trigger!

A spring has been set against an object that, when released, detonates an explosive of some kind. Disarm these so the explosion never occurs.

Tesla Arc!

An electrical device that’s as impressive to look at as it is foolish to take damage from. Disarm these wall-mounted devices if you can, or face a surge of energy damage.

Tripwire!

A length of wire (or a laser beam) is in this area. Hitting it releases a trap—sometimes a weapon on a stand fires at you or a previously mentioned trap is triggered. Disarm these to avoid the hurting.

Turret!

The location features unmanned tripod or wall turrets, usually controlled by a nearby terminal you can hack, if you don’t wish to sneak by or manually blow the turrets up. Sometimes a turret may be non-hostile or in need of repair, after which you or your team can use it.

ITEM: Items Information

This entry explains what value the location has in terms of the items you can acquire.

Arms and Ammo (+++)

Expect ammunition here, and if the rating is increased, add weapons to that list. Expect a large settlement with an armory to necessitate a +++ rating.

Harvestable

The preeminent types of crop to harvest or resources to mine are listed here. They include plant life, minerals, and rocks you need for object creation and item modifications. Note that the area immediately around a location has been checked for flora, though some harvestable items not listed may be at the location.

Health and Chems (+++)

This location has Stimpaks and chems of some description. The higher the rating, the more you’ll find.

My Stash Box

A Vault blue chest is available at this location. It allows you to offload any items or gather those you have placed in any other My Stash Box. This is helpful if you are overburdened, need to free some room before exploring a location, or need to retrieve an item you already stored. Think about using these locations (or your camp) as a base from which you and your team can start and finish an exploration.

Overseer’s Cache

You can find a crate-sized cache at this location, left for you by the Overseer. Expect some items that can aid you, as well as a possible holotape with the Overseer’s progress, as part of the “Overseer’s Mission” Side Quest.

Recipe/Mod/Plan (+++)

This location has one or more recipes, weapons, or armor modification, or you can plan to build a particular object.

Trunk

This location has a large “trunk” that holds a reasonably large amount of loot. It is usually red or green and has various names (e.g., Steamer Trunk or Industrial Trunk). It is usually a “reward” chest for clearing a location, so if you see one, you’re likely to have explored most of the location. It holds random loot.

Vending Machine

This location has a trash-can-sized receptacle that allows you to purchase (or gather) a particular type of item. Expect the following, with the vast majority of vending machines offering either ammunition or health and supplies, providing you have the Caps.

Type of Vending Machine: Ammunition, Archival Dispenser, Health and Supplies, Map Dispenser (U-Mine It!), Resume Receptacle, Token Dispenser, Uniform Dispenser.

INFO: Information

Every location has several different aspects to it. All the most pertinent (and trackable) information is listed in this entry.

Aerosolizer (Toxic Valley)

This location features an Air Purifier unit, which when running, produces more breathable air for a short time.

Air Purifier (The Ash Heap)

This location features an Air Purifier unit, which, when running, produces more breathable air for a short time.

C.A.M.P. Power

This location (usually a substation) has a power box attached to it, allowing you to hang wire from it to any camp item that requires power, in lieu of a generator. However, you may need to bring a nearby power plant online first.

Expected Enemy

When visiting a location, there is a chance that a random enemy type may appear, but this entry flags the type of enemy you should expect, based on previous experience.

Instrument

The location contains one or more musical instrument that you can play (or take with you and played) for the “Well Tuned” bonus.

Landmark

This location is particularly impressive, has historical significance, and can be seen from far away. Optionally use it to orient yourself when exploring the immediate vicinity or a region.

Note

One or more notes (usually on paper) are at this location, usually adding flavor, but sometimes a quest, to your exploration.

Quest

One or more quests begin at this location.

Scavenge Rating (0–5+)

If you’re here for the junk, ammo, and chems, then this rating is important:

  • 0: There’s nothing of worth here.
  • 1: Expect a few scraps of junk but nothing else.
  • 2: A small collection of junk; not worth going out of your way to find.
  • 3: A few reasonable pieces of junk; worth your time to scavenge here.
  • 4: A large amount of junk, one or two rarer bits and pieces, perhaps requiring a visit to a My Stash Box. Definitely ransack this place!
  • 5: A massive quantity of junk, including rarer items that grant good resources. Get here before everyone else does!
  • 5+: Usually a city-sized location with multiple places to scavenge, and at least two trips to the My Stash Box.
Size (1–5+)

The location’s size is listed. The number is based on the following:

  • 1: A tiny location, usually no bigger than a shack.
  • 2: A location about the size of a couple huts, a medium-sized pond, or a farmhouse.
  • 3: A small hamlet, a large single structure with one or two floors, and perhaps a small interior area.
  • 4: A small town, or very large single structure with multiple floors and interiors.
  • 5: A large town, with multiple separate locations to investigate.
  • 5+: A city-sized settlement, with numerous regularly sized locations within its boundaries.
Sleeping

A sleeping bag, mattress, or bed is available at this location. Once you neutralize all hostiles, you can use it to obtain the Well Rested bonus.

Survey Area

This location is usually a lookout tower that allows you to survey the immediate area from the top of the location, so additional primary locations appear on your in-game map.

Threat Level (1–99)

The threat level of this location is listed, which is usually the same as the region the location is in.

Trader

A stationary Vendor Bot is at this location, ready to trade with you. Note that Vendor Bots from different regions will have regular items, as well as those specific to the region in question. Remember to use the Hard Bargain perk to get better deals!

class="large-icon"

LOCK: Locked

At this location, there are one or more doors, safes, or terminals that require some time to unlock them.

Door (Type)

A door—whether it be wooden or metal, a gate, a security gate, or other doorway-blocking device—is at this location. Most are unlocked, but some have a type of associated lock (see below). Those normally locked require Bobby Pins and a Lockpick minigame to unlock.

Safe (Type)

A small safe, sitting on the ground, built into the wall, or sunk into the floor, is available and (unless unlocked) requires Bobby Pins and a Lockpick minigame to unlock.

Scanner (Type)

This location has a Scanner, which is usually accessed via a handprint and circumvented during a particular quest.

Terminal (Type)

A desk or wall terminal, requiring a brief “word match” hacking minigame to unlock.

Lock Types
  • B—Barred: The door has a bar across it, only accessible from one side.
  • C—Chained: The door has a chain across it, only accessible from one side.
  • 0—Novice Level; 1—Advanced Level; 2—Expert Level; 3—Master Level: The door, safe, or terminal requires a minigame to complete and a particular Perk Rank level for doors (Picklock), safes (Picklock), or terminals (Hacker), respectively.
  • Key—Key: A key, ID card, or other device is needed to open this door.
  • T—Unlocked via Terminal: This door (usually a security gate) is usually unlocked at an adjacent terminal).
  • IN—Inaccessible: The door is inaccessible and cannot be opened.

ITEM EXAMPLES (+++)

Each location also features a list of the type of (mainly junk) items you’re likely to discover while searching the immediate vicinity. These are items that are visible, on the ground or surfaces, and do not include any that are inside containers. These are listed to give you a flavor of the item types available here; the list is by no means exhaustive.

Helpful Hint from Vault-Boy!

Containing Your Delight

Remember that each location has much more than the Item Examples shown in this guide. Search for tool boxes, lunch pails, wooden crates, furniture of every kind, ammo boxes, and other containers (whether locked or not), as you’ll gather the vast majority of items from these. Remember that just because a location doesn’t flag, for example, a recipe, that doesn’t mean a container won’t have one! As items in containers are random, they cannot be tracked.

Fascinating Facts from Vault-Boy!

Where Are My Mini Nukes, Fusion Cores, and Unique Weapons, Then?

Aside from finding these in containers, the guide does flag Mini Nukes and Fusion Cores that are located in the landscape. However, you should think about crafting Mini Nukes and harvesting Fusion Cores from generators at power plants (for a never-ending supply!). Unique weapons (and other fancy items) are almost never found lying around; they are almost always given as a quest reward or found on a particularly tough or named enemy.

WORK: Public Workshop Information

If the location is a Public Workshop, information on the various resources you can extract, mine, and harvest are detailed here, once you or your team have claimed the workshop.

Keep reading with a free account

The first 3 sections of Fallout 76 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousTreasure Maps NextRegion 1 Map