Prima Games eGuides Fallout 76 eGuide

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Fallout 76 eGuide Training Special Attributes and Perks

Strength

  • Modifications: Carry Weight, Melee Weapon Damage
  • Buffs: Strength Bobblehead, Solar Powered (Endurance), Radicool Perk (Endurance), most Power Armor, Food (mostly steak-related), X-Cell, most Alcohol.

Strength is a measure of your raw physical power. It affects how much you can carry and the damage of all melee attacks. Remember that every item you scavenge has a weight associated with it, so the higher your Strength, the more you can physically carry before becoming over-encumbered. Melee damage is inflicted with weaponry you wield with your hands or that you wear on your hands.

StrengthMax Carry WeightAdditional Melee Damage

1

105

+5%

2

110

+10%

3

115

+15%

4

120

+20%

5

125

+25%

6

105

+30%

7

110

+35%

8

115

+40%

9

120

+50%

10

125

+55%

11

130

+60%

12

105

+65%

13

110

+70%

14

115

+75%

15

120

+80%

Strength-Related Perks: Overview

Strength has the most number of “weapon specialization” perks to consider (Gladiator for one-handed melee, Heavy Gunner for nonexplosive heavy guns, Shotgunner for shotguns, and Slugger for two-handed melee). It is dominated by perks that reduce your item weight (like food, drink, chems, junk items, weapon ammo, armor, Power Armor, melee weapons, and even thrown explosives) and those upping the damage of weapons (as long as those weapons are melee, shotguns, or heavy guns). Expect a Power Armor maneuver perk, extra Carry Weight, and even a bonus to gun-bashing. These are mostly offensive, melee, heavy, shotgun, or weight-offsetting perks.

Strength Perks (30)

The following table shows all 30 Strength Perk Cards, listed by the earliest level you can obtain them.

Perk NameCURLevelRanksDescription

Iron Fist

x

2

1, 2, 3, 4, 5

Punching attacks do +20/40/60/80/100% damage with a 5/10/15/20/25% chance to stagger your opponent.

Traveling Pharmacy

x

3

1, 2, 3

Weights of all Chems (including Stimpaks) are reduced by 30/60/90%.

Bandolier

x

4

1, 2, 3

Ballistic weapon ammo weighs 30/60/90% less.

Gladiator

x

5

1, 2, 3

Your one-handed melee weapons now do +10/15/20% damage.

Pack Rat

x

6

1, 2, 3

The weight of all junk items is reduced by 25/50/75%.

Slugger

x

7

1, 2, 3

Your two-handed melee weapons now do +10/15/20% damage.

Shotgunner

x

10

1, 2, 3

Your shotguns now do +10/15/20% damage.

Basher

x

11

1, 2

Gun bashing does +25/50% damage with a 5/10% chance to cripple your opponent.

Sturdy Frame

x

13

1, 2

Armor weighs 25/50% less than normal.

Barbarian

x

14

1, 2, 3

Every point of Strength adds +2/3/4 Damage Resist (max 40/60/80). (No Power Armor).

Martial Artist

x

16

1, 2, 3

Your melee weapons weigh 20/40/60% less, and you can swing them 10/20/30% faster.

Scattershot

x

18

1, 2, 3, 4

Shotguns now weigh 20/40/60/80% less and you reload them 10/20/30/40% faster.

Gladiator (Expert)

x

20

1, 2, 3

Your one-handed melee weapons now do +10/15/20% damage.

Blocker

x

21

1, 2, 3

Take 15/30/45% less damage from your opponents’ melee attacks.

Shotgunner (Expert)

x

23

1, 2, 3

Your shotguns now do +10/15/20% damage.

Slugger (Expert)

x

24

1, 2, 3

Your two-handed melee weapons now do +10/15/20% damage.

Strong Back

x

26

1, 2, 3, 4

Gain +10/20/30/40 to carry weight.

Heavy Gunner

x

30

1, 2, 3

Your non-explosive heavy guns now do +10/15/20% damage.

Ordnance Express

x

31

1, 2, 3

Thrown explosives weigh 30/60/90% less.

Full Charge

x

33

1, 2

Sprinting in Power Armor consumes half as much/no extra Fusion Core energy.

Incisor

x

34

1, 2, 3

Your melee weapons ignore 25/50/75% of your target’s armor.

Bear Arms

x

35

1, 2, 3, 4

Heavy Guns weigh 20/40/60/80% less.

Lock and Load

x

37

1, 2, 3

Heavy guns reload 10/20/30% faster.

Bullet Shield

x

39

1, 2, 3, 4

Gain 10/20/30/40 Damage Resistance while firing a heavy gun.

Heavy Gunner (Expert)

x

40

1, 2, 3

Your non-explosive heavy guns now do +10/15/20% damage.

Pain Train

x

41

1, 2, 3

Damage/ Smash/ Devastate and stagger enemies by sprinting into them with Power Armor.

Gladiator (Master)

x

43

1, 2, 3

Your one-handed melee weapons now do +10/15/20% damage.

Shotgunner (Master)

x

45

1, 2, 3

Your shotguns now do +10/15/20% damage.

Slugger (Master)

x

48

1, 2, 3

Your two-handed melee weapons now do +10/15/20% damage.

Heavy Gunner (Master)

x

50

1, 2, 3

Your non-explosive heavy guns now do +10/15/20% damage.