Every Yo-kai skill is listed in the following table along with full details of the ability and who uses them. Gather a bunch of the same Yo-kai to stack the effects of a certain skill!
| Skill | Detailed Effect | Effect Target | Activation Condition | Used By |
|---|---|---|---|---|
| Alpha | Yields a spirit stat boost when next to a Yo-kai with the Omega skill. Cannot be stacked. | Self | - | Komane, Komasan |
| Omega | Yields a strength stat boost when next to a Yo-kai with the Alpha skill. Cannot be stacked. | Self | - | Komajiro, Komiger |
| Intimidation | All enemies and allies stop loafing around. The Too Afraid skill takes precedence over this one, while Intimidation takes precedence over Soothing Rhythm. | All | - | Beelzebold, Beetall, Cruncha, Uncle Infinite |
| Light Speed | High chance to deal critical attacks. | Self | Front Line | Gleam, Sheen |
| Suspicion | You sometimes attack an ally at random with a Technique. Same effect as Annoyance. | Self | Front Line | Contrarioni, Suspicioni, Tantroni |
| Oldness Zone | All Yo-kai including the player’s Yo-kai become unable to dodge attacks. This skill gets precedence over Wavy Body, Dodge, and Pompadour. | All | - | Eterna, Everfore, Grumples |
| Prayer | Yo-kai next to you recover 2% of their max HP. This ability applies whether or not the Yo-kai is in the front or back row. When there is a Yo-kai with this skill on either side of you, the effect is doubled. Same effect as Caring and Optimism Power. | Adjacent Allies | - | Auntie Heart, Mama Aura |
| Caring | Yo-kai next to you recover 2% of their max HP. This ability applies whether or not the Yo-kai is in the front or back row. When there is a Yo-kai with this skill on either side of you, the effect is doubled. Same effect as Prayer and Optimism Power. | Adjacent Allies | - | Elder Bloom, Happierre, Ol’ Saint Trick, Skranny, Tattlecast, Tattletell |
| Gassy Sphere | Lowers enemy attack accuracy. Can be stacked. | Front Line Enemies | - | Cheeksqueek |
| Hanging In | Won’t get bad effects of enemy Inspirits. | Self | - | Blips Compunzer, Dazzabel, Espy, Infour, Lafalotta, Lamedian, Negasus, Rattelle, Skelebella |
| Venocharge | Makes it easier for the Soultimate Move gauge to charge. Every time you finish an action, you recover 10 Soultimate points. | Self | - | Venoct |
| Secrecy | Casts an Inspirit on a Yo-kai (self or ally) that makes enemies target them less. | Allies | - | Blandon, Dimmy, Nul, Shadow Venoct |
| Guard Break | Allows you to break the enemy’s guard and attack. Allows you to deal normal damage to an enemy who’s guarding. Cannot be used in boss battles. | Self | Front Line | Hornaplenty, Rhinoggin, Rhinormous, Sushiyama |
| Shining Spirit | When an ally who’s also in the front line gets KO’ed, strength and spirit stats are boosted for the next 5 turns. This only activates once, even if two allies are KO’ed at the same time. Same effect as Courageous Spirit and Blazing Fighting Spirit. | Self | Front Line | Siro |
| Wind Play | Your wind-elemental attacks and Soultimate Moves do 1.2x damage. Can be stacked with the Wind Ring. | Self | Front Line | Buhu, Flumpy, Tengu |
| Windshield | Decreases damage from wind-elemental attacks by 70%. | Self | Front Line | Leadoni, Mynimo, Tengloom |
| Dodge | Fully protects you from the damage and effects of enemies’ Soultimate Moves. | Self | Front Line | Confuze, Daiz |
| Sword Hunting | When you KO an enemy, you get a strength and spirit boost for the next 5 turns. Same effect as the Adrenaline skill. | Self | Front Line | B3-NK1, Benkei, Snartle |
| Stiff Skin | Decreases damage from ice-elemental attacks by 70%. | Self | Front Line | Alhail, Slush |
| Endurance | When an enemy’s attack would otherwise drop your HP to 0, this allows you to keep it at 1. Does not work with Inspirit effects. Same effect as The Stand. | Self | Front Line | Fidgephant, Touphant |
| Lightning Play | Your lightning-elemental Techniques and Soultimate Moves do 1.2x damage. Can be stacked with the Lightning Ring. | Self | Front Line | Signibble, Signiton |
| Penetrate | Allows you to ignore elemental affinity and deal normal damage to an enemy whose element doesn’t match well with yours. | Self | - | Appak, Chillhuahua, Ol’ Fortune, Pupsicle, Skreek, Supyo |
| Miraculous Scales | Cannot be Inspirited. The Ultimate Dark skill gets precedence over this. Same effect as Matchless Shell. | Self | Front Line | Peppillon, Betterfly, Enerfly, Enefly |
| Gambler | Makes it easier to get criticals with Attacks, Techniques, and Soultimate Moves. However, it also makes it easier for the enemy to get criticals as well. Same effect as Insecure. | Self | Front Line | Rollen, Chansin, Dubbles |
| Sense of Smell | Your attacks will always hit. The skill gets precedence over Dodge and Wavy Body. Same effect as Eye Sight A. | Self | Front Line | Frostail, Kyubi, Cuttincheez |
| Ultimate Dark | Your Inspirits will always succeed. This skill gets precedence over Miraculous Scales and Matchless Shell. Cannot be used in boss battles. | Self | - | Awevil |
| Vampiric | When you deal damage to an opponent with a Technique, you recover HP equal to half that damage. Same effect as Snitch. | Self | Front Line | Scritchy, Moskevil, Abodabat, Negatibuzz, Hidabat, Belfree |
| Brother’s Vow | When you are next to a Yo-kai with the Brother’s Vow skill, you get boosts to all stats. Cannot be stacked. Same effect as Mutt’s Paradise. | Self | - | Elloo, Alloo, Illoo |
| Too Serious | Your loafing ratio becomes 0% and you completely stop loafing. | Self | Front Line | Beetler |
| Good Fortune | Money earned after battle is boosted by 1.5x. Same effect as Stealing. | - | - | Gush, Noko, Whapir, Bloominoko |
| Gold Guard | Decreases damage from water- and lightning-elemental attacks by 70%. | Self | Front Line | Castelius I, Goldenyan |
| Skilled Loafer | Restores 25% of your max HP when you loaf. Same effect as Loiterer. | Self | Front Line | Nagatha, Chatalie, Babblong, Bananose, Walkappa |
| Shark Skin | When an enemy damages you with an attack, you deal half that damage back to the enemy. However, this does not work with any techniques or Soultimate abilities. It will not activate if your HP reaches 0. It will also not activate while you’re charging a Soultimate Move. Same effect as Revenge. | One Enemy | Front Line | Shrook |
| Revenge | When an enemy damages you with an attack, you deal half that damage back to the enemy. However, this does not work with any techniques or Soultimate abilities. It will not activate if your HP reaches 0. It will also not activate while you’re charging a Soultimate Move. Same effect as Shark Skin. | One Enemy | Front Line | Bruff, Roughraff, Badude |
| Moist Skin | Decreases damage from water-elemental attacks by 70%. | Self | Front Line | Drizzle, Droplette |
| Eye Sight A | Your attacks will always hit. The skill gets precedence over Dodge and Wavy Body Same effect as Sense of Smell. | Self | Front Line | Singcada |
| Silver Guard | Decreases damage from fire- and ice-elemental attacks by 70%. | Self | Front Line | Castelius II |
| Mutt’s Paradise | If you are next to a Yo-kai with the Mutt’s Paradise skill, you get boosts to all stats. Cannot be stacked. Same effect as Brother’s Vow. | Self | - | Multimutt, Sir Berus, Manjimutt |
| Strict | Halves allies’ loafing ratios. | Self | - | Papa Bolt |
| Insulator | Decreases damage from lightning-elemental attacks by 70%. Same effect as Staticky Skin. | Self | Front Line | Dromp |
| Equipment Forbidden! | Nullifies the effects of all enemy and ally equipment. | All | - | Slitheref |
| Extreme Critical | Boosts effects by 1.5x when a critical happens. | Self | Front Line | Ake, Payn, Agon, Shogunyan, Count Cavity, Gilgaros |
| Jar Guard | Doubles defense effects. | Self | - | Croonger, Urnaconda, Heheheel |
| Snitch | When you deal damage to an opponent with a Technique, you recover HP equal to half that damage. Same effect as Vampiric. | Self | Front Line | Grubsnitch |
| Glossy Skin | No attack will ever get a critical on you. | Self | Front Line | Goruma, Dulluma, Darumacho, Rockabelly, Peckpocket |
| Spikey Guard | When an enemy attacks you while you’re guarding, you deal back 1.5x that damage to the enemy. This activates even if the attack knocks you out. However, it will not activate while you’re charging a Soultimate Move. Cannot be used in boss battles. | One Enemy | Front Line | Coughkoff, Hurchin, Thornyan |
| The Stand | When an enemy’s attack would otherwise drop your HP to 0, this allows you to keep it at 1. Does not work with Inspirit effects. Same effect as Endurance. | Self | Front Line | Kapunki, Ledballoon, Lava Lord, Blowkade, Mad Mountain |
| Dragon Force | When your HP drops below 1/4 of your maximum, you get large strength and spirit boosts. | Self | Front Line | Azure Dragon, Dragon Lord |
| Hard Worker | Boosts EXP earned after battle by 1.1%. | - | - | Draggie |
| Long Lasting | Doubles the effect time of your good Inspirit effects. | Self | - | Statiking |
| Stealing | Money earned after battle is boosted by 1.5x. Same effect as Good Fortune. | - | - | Lodo |
| Cursed Skin | Boosts all stats when the enemy hits you with a bad Inspirit. | Front Line Allies | Front Line | Neighfarious, Dismarelda, Damona, Snee |
| Grip On You! | Boosts HP restored from a drain by 1.5x. | Self | Front Line | Sandi, Baku |
| Fire Play | Your fire-elemental Techniques and Soultimate Moves do 1.2x damage. Can be stacked with the Fire Ring. | Self | Front Line | Tunatic, Flengu |
| Modest | Your actions stop standing out, so enemies target you less. | Self | Front Line | Cadable, Cadin |
| Fire Watchout | Cuts fire-elemental damage you take by 70%. | Self | Front Line | Swelterrier, Copperled |
| Too Afraid | Makes you loaf a lot more than usual. No matter how much you level up, you won’t be able to reduce your loafing any more than it already is. | Self | Front Line | Timidevil |
| Starver | Doubles the effects of food used on allies (HP restoration). Cannot be stacked. | All Allies | - | Hungorge, Hungramps |
| Wavy Body | Allows you to dodge enemy attacks more than half the time. Cannot be used in boss battles. | Self | Front Line | Steppa, Rhyth, Wiglin |
| Insecure | Makes it easier to get criticals with Attacks, Techniques, and Soultimate Moves. However, it also makes it easier for the enemy to get criticals as well. Same effect as Gambler. | Self | Front Line | Reversette, Reversa, Insomni |
| Careless | Makes it easier for enemies to get criticals on you with Attacks, Techniques, and Soultimate Moves. | Self | Front Line | Undy, Tanbo, Pandle |
| Platinum Guard | Decreases damage from water-, ice-, and wind-elemental attacks by 70%. | Self | - | Castelius Max |
| Courageous Spirit | When an ally who’s also in the front line gets KO’ed, strength and spirit stats are boosted for the next 5 turns. This only activates once, even if two allies are KO’ed at the same time. Same effect as Shining Spirit and Blazing Fighting Spirit. | Self | Front Line | Quaken |
| Blocker | If you spin the Member Circle going from the rear line to the front line, you will guard until your next turn. | Self | Walldin, Noway, Impass, Robonyan | |
| Bronze Guard | Decreases damage from earth- and wind-elemental attacks by 70%. | Self | Front Line | Castelius III |
| Waterproof | Decreases damage from water-elemental attacks by 70%. Same effect as Moist Skin. | Self | Front Line | Fishpicable, Rageon |
| Adrenaline | When you KO an enemy, you get a strength and spirit boost for the next 5 turns. Same effect as Sword Hunting. | Self | Front Line | Jibanyan |
| Forgot to Defend | All enemies and allies become unable to guard. Cannot be used in boss battles. | All | - | Wazzat |
| Water Play | Your water-elemental Techniques do 1.2x damage. Can be stacked with the Water Ring. | Self | Front Line | Snotsolong |
| Loiterer | Restores 25% of your max HP when you loaf. Same effect as Skilled Loafer. | Self | Front Line | Chummer |
| Mirror Body | When you receive damage from an enemy’s Technique, you will deal half of that damage back to the enemy. Does not activate with drain-type abilities. It will not activate if you get knocked out. It will also not activate while you’re charging a Soultimate Move. | One Enemy | Front Line | Mirapo, Mircle |
| Prediction | Makes it harder for enemies to hit you with Attacks, Techniques, and Soultimate Moves. | Self | Front Line | Dummkap |
| Annoyance | You sometimes attack an ally at random with a Technique. Same effect as Suspicion. | Self | Front Line | Zerberker |
| Matchless Shell | Cannot be Inspirited. The Ultimate Dark skill gets precedence over this. Same effect as Miraculous Scales. | Self | Front Line | Almi, Spenp |
| Blessed Body | When you get knocked out, other front line allies recover half of their max HP. | Front Line Allies | Front Line | Swosh, Grainpa |
| Blazing Fighting Spirit | When an ally who’s also in the front line gets KO’ed, strength and spirit stats are boosted for the next 5 turns. This only activates once, even if two allies are KO’ed at the same time. Same effect as Shining Spirit and Courageous Spirit. | Self | Front Line | Komashura, Blazion |
| Soothing Rhythm | Makes it easier for all enemies to loaf. However, this skill does not work on Too Serious-type Yo-kai. Cannot be used in boss battles. | All Enemies | - | D’wanna, Q’wit, N’more |
| Soft Skin | When you get hit with a critical, you get a defense boost for the next 5 turns. | Self | Front Line | Mochismo, Minochi |
| Unpopularity | Just having a Yo-kai with this in your party will make it harder for you to befriend enemy Yo-kai after battles. | - | - | Casanono, Pookivil |
| Popularity | Just having a Yo-kai with this in your party will make it easier for you to befriend enemy Yo-kai after battles. | - | - | Dandoodle, Shmoopie, Pinkipoo, Casanuva, Cupistol |
| Bladed Body | When you receive damage from an enemy attack, you deal back 10% of that damage to the enemy. However, it will not activate while you’re charging a Soultimate Move. | One Enemy | Front Line | Cutta-nah-nah, Cutta-nah, Slacka-slash |
| Spirit Guard | Removes the elemental weakness while guarding. | Self | Front Line | Helmsman, Reuknight, Corptain, Armsman |
| Snow Play | Your ice-elemental Techniques and Soultimate Moves do 1.2x damage. Can be stacked with the Ice Ring. | Self | Front Line | Duchoo, Blizzaria, Frostina |
| Greed | Increases the chance of an enemy dropping an item after battle. | - | - | Wantston, Cynake |
| Summon | Increases the appearance rate of a Whisp in battle by 1.5x. | - | - | Pandanoko |
| Death Sphere | Halves the power of recovery-type Techniques and Soultimate Moves for both allies and enemies. | All | - | Nird |
| Optimism Power | Yo-kai next to you recover 2% of their max HP. This ability applies whether or not the Yo-kai is in the front or back row. When there is a Yo-kai with this skill on either side of you, the effect is doubled. Same effect as Prayer and Caring. | Adjacent Allies | - | Chippa |
| Pompadour | Yo-kai dodges all Headsmack, Headbutt, or Earthsplitter attacks. Old Zone negates this ability. | Self | Front Line | Baddinyan |
| Mine | You become the target of all good Inspirits activated by both enemies and allies. If there is another Yo-kai present who has this skill, the target will be randomized. Cannot be used in boss battles. Has no effect on Soultimate Moves. | All | Front Line | Greesel |
| Linked Together | Stat boost for adjacent Yo-kai with same Skill. | All Allies | - | Sapphinyan, Emenyan, Rubinyan, Topanyan, Dianyan |
* For effect target, ”All” means it works on all enemies as well as allies.
* The Member Circle position determines whether or not this skill activates. For activation condition, “-” means you can be in either the front or rear line.