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Yo-Kai Watch eGuide
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Contents

  • Changelog
    • Updates
  • Game Basics
    • Welcome to Springdale!
    • Cast of Characters
    • Game Flow and Basic Controls
    • Your Yo-kais Abilities
    • How Do You Find Yo-kai?
    • How to Befriend Yo-kai
    • Evolving and Fusing Yo-kai
    • Time and Weather
    • Yo-kai Battles
    • Yo-kai Battle Results
    • Using the Menus
    • Facilities and Shops
    • Crank-a-kai
    • Network Features
    • Yo-kai Cam!
  • Story Walkthrough
    • How to Use the Story Walkthrough
    • Chapter 1: Welcome, Yo-kai!
    • Chapter 2: Enter Jibanyan!
    • Chapter 3: Protect the Seals
    • Chapter 4: Timers & More
    • Chapter 5: The Ring in the Pond
    • Chapter 6: What Dad Forgot
    • Chapter 7: Kyubi the Bully
    • Chapter 8: Eddies Search
    • Chapter 9: The Extreme Dare
    • Chapter 10: The Checkup of Doom
    • Chapter 11: Farewell, Yo-kai!
    • Epilogue: Infinite Inferno
  • Subquests
    • Introduction
    • Requests
    • Requests 001-030
    • Requests 031-060
    • Requests 061-090
    • Requests 091-110
    • Favors
    • Yo-kai Spots
  • Game Maps
    • Introduction
    • Uptown Springdale
    • Mt. Wildwood
    • Blossom Heights
    • Downtown Springdale
    • Shopper's Row
    • Breezy Hills
    • Springdale Underground Waterway
    • Map Blocks and Watch Map Yo-kai
  • Deeper Into the Game
    • Deeper Into the Game
    • Evolving and Fusing New Yo-Kai!
    • Yo-kai Special Event Battles
    • Hidden Bosses
    • Traffic Light Events
    • Terror Time
    • Follow Leadoni!
    • Crank-a-kai
    • Wanted Yo-kai
    • Yo-kai Cam
    • PvP Play
    • How to Make Yo-kai More Powerful
    • Forming Yo-kai Teams
    • Level-5 Initiation: Seven Recommended Yo-kai Teams
  • Yo-kai Medallium
    • How to Use the Yo-kai Medallium
    • Yo-kai (Alphabetical List)
    • Brave Tribe
    • Mysterious Tribe
    • Tough Tribe
    • Charming Tribe
    • Heartful Tribe
    • Shady Tribe
    • Eerie Tribe
    • Slippery Tribe
    • Legend Yo-kai
    • Boss Yo-kai
  • Skills, Inventory, and Shops
    • Skills
    • Food
    • Items
    • Items for Fusing
    • Equipment
    • Animals
    • Shops
  • Credits
    • Credits

Yo-Kai Watch Guide › Game Basics

Yo-kai Battles

When you tap “FIGHT!” in the center of your Yo-kai Wheel to trigger a battle, your three current front-line Yo-kai appear on the top screen, facing your foe(s). The fight immediately begins against the enemy Yo-kai. Spin the Yo-kai Wheel on the bottom screen at any time (even before the fight) to switch Yo-kai between the front and rear lines. Battles proceed in real time, although they pause whenever you’re spinning the Yo-kai Wheel.

Viewing the Battle Screen

Yo-kai Wheel

Spin the Wheel left or right to move your Yo-kai around into different positions on the front and back lines, rotating them in and out of battle. Spin the circle hard enough, and you can even switch two or three Yo-kai in or out at once. Note: You can rotate your party at any time, except when a Soultimate Move is being launched.

How Your Yo-kai Fight

During battle, each of your Yo-kai picks one of the four actions below, operating on its own volition. It makes these decisions based on how the battle is going, so it won’t make inappropriate moves like trying to refill its HP when it’s already maxed out.

Attack

Attack the enemy Yo-kai with fists or other physical weapons. There’s a chance you’ll land a critical hit, dealing more damage to your foe than usual.

Technique

Two general types of Yo-kai Techniques are available: attack and recovery. Each offensive Technique is infused with an element; striking with an element that your foe is weak against deals more damage.

Inspirit

Infect or take over the enemy to lower its stats or give it a status ailment. You can also Inspirit an ally to boost its stats.

Guard

Defend against attack. Guarding halves any damage taken from attacks or Techniques that hit you. It also reduces the chance of being Inspirited.

If an enemy Yo-kai’s been weakened, pin it to target it with everything you’ve got.

Between Actions

Yo-kai don’t do anything in battle until their next turn comes up. If they’re attacked in the meantime, that’ll fill the
enemy’s Soul Meter a bit.

Books Change Attitudes! Attitudes Change Actions!

Each Yo-kai has a pair of attitudes that affects the way it fights. You can change these attitudes using books from your Items list. If you keep a Yo-kai on your team for long periods of time, its attitude types also change, drifting away from laziness in battle toward taking a more serious approach.

What You Control in Battle

You can’t directly control a Yo-kai’s action, but you can perform the following four actions in battle: Soultimate, Target, Item, and Purify.

Soultimate

Each Yo-kai has a Soultimate Move. Select the front-line Yo-kai you want to use the move, and then charge up your power on the bottom screen to launch the Soultimate. Most Soultimates are powerful attacks that punish your foes, but some do things like refill your allies’ HP or boost their stats.

Soul Meter

Your Yo-kai’s blue Soul Meter gets filled up to max when you visit an Eyepo or rest in bed before battle. The meter drops to zero when you unleash a Soultimate Move, but it gradually refills during battle. Your front and rear lines automatically get their Soul Meters refilled over the course of a fight, but the Yo-kai actually fighting at any given moment refill a lot faster. If the battle drags on long enough (especially during boss fights), your team members may have several chances to trigger Soultimate Moves.

When a Yo-kai’s Soul Meter is filled up, you’ll see “Ready?” over its icon on the Yo-kai Wheel. Tap “Soultimate,” then select the ready Yo-kai you want to use.

Charge Up the Move

To charge up the power needed to unleash the Soultimate Move, you must perform one of three charging actions, selected randomly. Tip: Break out the stylus for these—it’s easier to mess it up if you just use your finger.

This one’s pretty easy. Just spin the stylus around and around on the screen.

Trace the lines on-screen. Finish tracing three lines, and you’re charged up.

Tap on the flying yellow spirits. You charge up a little bit with each one.

Target

This action lets you target a specific enemy. Place a pin on the enemy Yo-kai (or section of a boss Yo-kai) you want to have your team focus their attack on. Once you place the pin, your Yo-kai team targets only the pinned enemy, ignoring everyone else. Tip: Don’t accidentally leave a pin in place during boss battles when you don’t mean to.

If there’s a foe you want out of the picture first, pin it right when battle begins!

Pin the Wisps!

Wandering spirits called Wisps occasionally flutter across your battlefield. Try to pin them! If you succeed, you can earn bonuses like items or Soul Meter and HP refills.

You may see blue or gold Wisps. The gold ones often grant you better bonuses.

Items

Use food to replenish Yo-kai low on HP or Soul power, or administer medicine to revive unconscious Yo-kai. Some magical talismans boost a Yo-kai’s stats for a short time! Once you use an item, you’ll have to wait awhile before you can use another one. Timing can be key here.

You can also give food to Yo-kai foes once per battle. Why feed an enemy? Well, if you give a Yo-kai its favorite food, you increase the chance it’ll befriend you after the fight!

Purify

Use the bottom screen to “purify” Yo-kai that have been Inspirited with status ailments. There are four types of cleansing actions you may be asked to perform. Succeed, and you’ll earn extra EXP.

Spin the stylus around the screen to ward off the evil aura.

Tap away to pop all the purple spheres.

Tap at the screen to crack through the barrier.

Rub away at the screen to clear the haze.

Quick Heal!

Sometimes, you’ll see “LUCKY” onscreen, and the purification process will wrap up instantly. You’ll also earn a lot more experience than usual.

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