Prima Games eGuides
primagames.com Browse Redeem a code Help
Pikmin 3 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Controls
      • Controls
    • Game Modes
      • Game Modes
    • Progressing the Story
      • Progressing the Story
    • The KopPad
      • The KopPad
    • The Basics
      • The Basics
    • Essential Techniques
      • Essential Techniques
    • Collectables
      • Collectables
  • Walkthrough
    • Walkthrough
      • Walkthrough
    • Day 1 (Part 1) - Distant Tundra
      • Day 1 (Part 1) - Distant Tundra
    • Day 1 (Part 2) - Tropical Wilds
      • Day 1 (Part 2) - Tropical Wilds
    • Day 2 - Garden of Hope
      • Day 2 - Garden of Hope
    • Day 3 - Garden of Hope
      • Day 3 - Garden of Hope
    • Day 4 - Distant Tundra
      • Day 4 - Distant Tundra
    • Day 5 - Distant Tundra
      • Day 5 - Distant Tundra
    • Day 6 - Distant Tundra
      • Day 6 - Distant Tundra
    • Day 7 - Tropical Wilds
      • Day 7 - Tropical Wilds
    • Day 8 - Tropical Wilds
      • Day 8 - Tropical Wilds
    • Day 9 - Tropical Wilds
      • Day 9 - Tropical Wilds
    • Day 10 - Tropical Wilds
      • Day 10 - Tropical Wilds
    • Day 11 - Twilight River
      • Day 11 - Twilight River
    • Day 12 - Twilight River
      • Day 12 - Twilight River
    • Day 13 - Twilight River
      • Day 13 - Twilight River
    • Day 14 - Garden of Hope
      • Day 14 - Garden of Hope
    • Day 15 - Garden of Hope
      • Day 15 - Garden of Hope
    • Day 16 - Garden of Hope
      • Day 16 - Garden of Hope
    • Day 17 - Garden of Hope
      • Day 17 - Garden of Hope
    • Day 18 - Distant Tundra
      • Day 18 - Distant Tundra
    • Day 19 - Distant Tundra
      • Day 19 - Distant Tundra
    • Day 20 - Tropical Wilds
      • Day 20 - Tropical Wilds
    • Day 21 - Tropical Wilds
      • Day 21 - Tropical Wilds
    • Day 22 - Twilight River
      • Day 22 - Twilight River
    • Day 23 - Formidable Oak
      • Day 23 - Formidable Oak
    • Day 24 - Formidable Oak
      • Day 24 - Formidable Oak
    • Day 25 - Formidable Oak
      • Day 25 - Formidable Oak
  • Area Breakdown
    • Area Breakdown
      • Area Breakdown
    • Tropical Wilds
      • Tropical Wilds
    • Garden of Hope
      • Garden of Hope
    • Distant Tundra
      • Distant Tundra
    • Twilight River
      • Twilight River
  • Collectible Data Files
    • Tropical Wilds
      • Tropical Wilds
    • Collectable Data Files
      • Collectable Data Files
    • Garden of Hope
      • Garden of Hope
    • Garden of Hope
      • Garden of Hope
      • Garden of Hope
      • Garden of Hope
    • Tropical Wilds
      • Tropical Wilds
      • Tropical Wilds
      • Tropical Wilds
    • Distant Tundra
      • Distant Tundra
    • Distant Tundra
      • Distant Tundra
      • Distant Tundra
      • Distant Tundra
    • Twilight River
      • Twilight River
    • Twilight River
      • Twilight River
      • Twilight River
      • Twilight River
    • Formidable Oak
      • Formidable Oak
    • Formidable Oak
      • Formidable Oak
      • Formidable Oak
      • Formidable Oak
  • Characters and Items
    • Characters
      • Allies
      • Enemies
      • Bosses
    • Items and Obstacles
      • Collectable Items
      • Equipment
      • Devices
      • Important Objects
      • Obstacles
  • Missions
    • Missions
      • Missions
    • Collect Treasure!
      • Course 1: Tropical Forest
      • Course 2: Silver Lake
      • Course 3: Thirsty Desert
      • Course 4: Twilight Hollow
      • Course 5: Shaded Garden
    • Battle Enemies!
      • Course 1: Tropical Forest
      • Course 2: Silver Lake
      • Course 3: Thirsty Desert
      • Course 4: Twilight Hollow
      • Course 5: Shaded Garden
    • Defeat Bosses!
      • Course 1: Armored Mawdad
      • Course 2: Vehemoth Phosbat
      • Course 3: Sandbelching Meerslug
      • Course 4: Scornet Maestro
      • Course 5: Quaggled Mireclops
      • Course 6: Plasm Wraith
  • Bingo Battle
    • Bingo Battle
      • Bingo Battle
    • Bingo Cards
      • Bingo Cards
    • Unlocking Maps
      • Unlocking Maps
    • Starting a Bingo Battle
      • Starting a Bingo Battle
    • Using Items
      • Using Items
    • Common Strategies
      • Common Strategies
    • Bingo Battle Maps
      • Bingo Battle Maps

Pikmin 3 Guide › Walkthrough › Day 9 - Tropical Wilds

Day 9 - Tropical Wilds

Map: Tropical Wilds

Remaining Juice: 27 canisters

Objectives: Search for more fruit and complete any unfinished tasks from the last two days.

The ship has picked up yet another signal, but there’s still plenty to do in the Tropical Wilds. Before you move on, take an extra day to collect more fruit and complete any unfinished tasks.

When the day starts, gather a group of at least 20 Rock Pikmin and lead them to the narrow passage west of the landing site. If you neglected to clear the gravel from the passage on Day 7, do so now.

Follow the path as it curves, then throw two crew members and all of the Rock Pikmin up to the ledge in front of you. An unseen Armored Cannon Larva is rolling boulders down the hill, so try to place the entire squad off of the well-worn strip that runs through the center of the path.

Caution

Rock Pikmin cannot be damaged by the Armored Cannon Larva’s projectiles. However, a direct hit will knock them back and leave them temporarily incapacitated.

Switch crew members and reform the squad on the ledge. Continue along the path until you find the Armored Cannon Larva. Once you’re in range, the enemy aims its attacks directly at you. Dodge each boulder as it’s fired and use your Rock Pikmin to attack from a distance. Direct hits should account for the bulk of your attacks, but Pikmin that land near the enemy will continue to chip away at its health.

When you defeat the Armored Cannon Larva, it spits a Velvety Dreamdrop (loquat) onto the ground. Toss one crew member and whatever is left of your squad up to the fallen enemy. Switch crew members and assign Pikmin to carry both the enemy and the Velvety Dreamdrop back to the landing site. Collect the Data File from the nearby stump to trigger a short cinematic.

Switch to the crew member you left on the lower ledge, then head down and join up with the crew member at the bottom of the path. Take both crew members back to the landing site and adjust your main squad. As your Rock Pikmin complete their deliveries, send most of them back into the Onion. Call down new allies to form a squad of 50 Red Pikmin, 45 Yellow Pikmin, and 5 Rock Pikmin. Lead the squad across the bridge north of the landing site.

After you cross the bridge, switch crew members, then drop down from the stump and rejoin the main squad. Follow the path around the base of the stump until you spot the Electric Gate. Dismiss your squad, then call the Yellow Pikmin and have them charge the Electric Gate. While they work, switch crew members and call the Rock Pikmin to your side.

Lead the Rock Pikmin through the remains of the Reinforced Wall to the east. Use this small squad to collect the nearby Ultra-Spicy Berries for the rest of the day.

Switch to the remaining crew member and gather your Red Pikmin into a new squad. Lead the Red Pikmin to the north—you should have already cleared the Skutterchucks from the area, but you’ll probably spot a Yellow Wollywog as you approach the water. Ignore the enemy and follow the path that curves to the west. You’ll pass a buried Face Wrinkler (lemon) along the way—for now, leave this fruit and follow the path into the nearby enclosure.

Send your entire squad into the Dirt Mound just inside the enclosure. After your Pikmin emerge, use all three of the Bomb Rocks they uncovered to destroy the Reinforced Wall to the east. After the explosion, attack the Nectar Eggs at the center of the enclosure. Allow any immature Pikmin to drink, and use your crew member to gather any Ultra-Spicy Nectar that might be revealed.

Caution

The flame geysers in the area can’t harm your Red Pikmin, but they can ignite the Bomb Rocks. Keep your distance until you destroy the Reinforced Wall!

By now, the Yellow Pikmin have finished destroying the Electric Gate. Switch back to the crew member you left near the Electric Gate and gather the Yellow Pikmin. Lead this squad through the opening to find an enclosure just south of the one containing the Red Pikmin. Run through the center of the enclosure to draw a Shaggy Long Legs into the area. When the creature lands, start throwing your Pikmin onto its legs.

As the Shaggy Long Legs stomps around the area, it crushes any Pikmin caught underfoot. Circle the creature and toss about five Pikmin onto each of its feet. Every few seconds, the Shaggy Long Legs shakes some or all of its attackers loose. As you continue your attacks, you must not only keep your squad out of harm’s way, but you must also recall the Pikmin as they’re knocked to the ground.

Each attacking Pikmin climbs the creature’s legs, attacking the patches of hair at each joint. When the Shaggy Long Legs takes enough damage, it climbs over the wall and into the enclosure containing the Red Pikmin. Keep attacking as long as possible, then recall the Yellow Pikmin just before they’re carried out of the area.

Switch to the crew member leading the Red Pikmin and resume attacking the Shaggy Long Legs. If any Yellow Pikmin are still clinging to the creature, let them attack until they’re knocked to the ground, then do your best to keep them away from the flame geysers. Manage your Red Pikmin just as you did with the Yellow Pikmin in the other enclosure. Keep them away from the Shaggy Long Legs’ stomping feet, and continue your attacks until all of its hair has been removed.

Throughout the battle, the Shaggy Long Legs keeps moving between the neighboring enclosures. When it does, switch to the nearest crew member and keep attacking. Once all of the hair is gone, the creature’s spherical body is its only vulnerable area. Red Pikmin can usually only reach the body by climbing along the legs, but you can throw Yellow Pikmin directly at the target. Occasionally, the creature squats down—when this happens, all of your Pikmin can be thrown 
at the Shaggy Long Legs’ body.

When you defeat the Shaggy Long Legs, it drops two halves of a Disguised Delicacy (kiwifruit). Assign five Pikmin to carry each half of the fruit, then round up your Yellow Pikmin and lead them out of the southern enclosure.

Lead the Yellow Pikmin along the same path the Red Pikmin followed on their way to the northern enclosure. When you reach the buried Face Wrinkler (lemon), assign 10 Yellow Pikmin to dig it up and transport it back to the landing site.

Depending on how quickly you defeated the Shaggy Long Legs, there may still be a good deal of time left in the day. Continue harvesting Ultra-Spicy Berries and use the remaining time to complete simple tasks. Lead immature Pikmin to Nectar Eggs, find pellets to bolster your forces, or explore the map to scout the locations of undiscovered fruit and enemies. Watch the timer and round up all of your Pikmin before the day ends.

Progress Report: Day 9

Aside from basic exploration and preparation, you should have completed the following tasks by the end of Day 9:

    • Collect a Velvety Dreamdrop.
    • Destroy the northern enclosure’s Reinforced Wall.
    • Defeat the Shaggy Long Legs.
    • Collect both halves of a Disguised Delicacy.
    • Collect a Face Wrinkler.

If you left any of these tasks unfinished, make them your priority on the following day.

Return to the Tropical Wilds when you’re ready to begin Day 10.

Keep reading with a free account

The first 3 sections of Pikmin 3 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousDay 8 - Tropical Wilds NextDay 10 - Tropical Wilds