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Pikmin 3 eGuide
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Contents

  • Essentials
    • Controls
      • Controls
    • Game Modes
      • Game Modes
    • Progressing the Story
      • Progressing the Story
    • The KopPad
      • The KopPad
    • The Basics
      • The Basics
    • Essential Techniques
      • Essential Techniques
    • Collectables
      • Collectables
  • Walkthrough
    • Walkthrough
      • Walkthrough
    • Day 1 (Part 1) - Distant Tundra
      • Day 1 (Part 1) - Distant Tundra
    • Day 1 (Part 2) - Tropical Wilds
      • Day 1 (Part 2) - Tropical Wilds
    • Day 2 - Garden of Hope
      • Day 2 - Garden of Hope
    • Day 3 - Garden of Hope
      • Day 3 - Garden of Hope
    • Day 4 - Distant Tundra
      • Day 4 - Distant Tundra
    • Day 5 - Distant Tundra
      • Day 5 - Distant Tundra
    • Day 6 - Distant Tundra
      • Day 6 - Distant Tundra
    • Day 7 - Tropical Wilds
      • Day 7 - Tropical Wilds
    • Day 8 - Tropical Wilds
      • Day 8 - Tropical Wilds
    • Day 9 - Tropical Wilds
      • Day 9 - Tropical Wilds
    • Day 10 - Tropical Wilds
      • Day 10 - Tropical Wilds
    • Day 11 - Twilight River
      • Day 11 - Twilight River
    • Day 12 - Twilight River
      • Day 12 - Twilight River
    • Day 13 - Twilight River
      • Day 13 - Twilight River
    • Day 14 - Garden of Hope
      • Day 14 - Garden of Hope
    • Day 15 - Garden of Hope
      • Day 15 - Garden of Hope
    • Day 16 - Garden of Hope
      • Day 16 - Garden of Hope
    • Day 17 - Garden of Hope
      • Day 17 - Garden of Hope
    • Day 18 - Distant Tundra
      • Day 18 - Distant Tundra
    • Day 19 - Distant Tundra
      • Day 19 - Distant Tundra
    • Day 20 - Tropical Wilds
      • Day 20 - Tropical Wilds
    • Day 21 - Tropical Wilds
      • Day 21 - Tropical Wilds
    • Day 22 - Twilight River
      • Day 22 - Twilight River
    • Day 23 - Formidable Oak
      • Day 23 - Formidable Oak
    • Day 24 - Formidable Oak
      • Day 24 - Formidable Oak
    • Day 25 - Formidable Oak
      • Day 25 - Formidable Oak
  • Area Breakdown
    • Area Breakdown
      • Area Breakdown
    • Tropical Wilds
      • Tropical Wilds
    • Garden of Hope
      • Garden of Hope
    • Distant Tundra
      • Distant Tundra
    • Twilight River
      • Twilight River
  • Collectible Data Files
    • Tropical Wilds
      • Tropical Wilds
    • Collectable Data Files
      • Collectable Data Files
    • Garden of Hope
      • Garden of Hope
    • Garden of Hope
      • Garden of Hope
      • Garden of Hope
      • Garden of Hope
    • Tropical Wilds
      • Tropical Wilds
      • Tropical Wilds
      • Tropical Wilds
    • Distant Tundra
      • Distant Tundra
    • Distant Tundra
      • Distant Tundra
      • Distant Tundra
      • Distant Tundra
    • Twilight River
      • Twilight River
    • Twilight River
      • Twilight River
      • Twilight River
      • Twilight River
    • Formidable Oak
      • Formidable Oak
    • Formidable Oak
      • Formidable Oak
      • Formidable Oak
      • Formidable Oak
  • Characters and Items
    • Characters
      • Allies
      • Enemies
      • Bosses
    • Items and Obstacles
      • Collectable Items
      • Equipment
      • Devices
      • Important Objects
      • Obstacles
  • Missions
    • Missions
      • Missions
    • Collect Treasure!
      • Course 1: Tropical Forest
      • Course 2: Silver Lake
      • Course 3: Thirsty Desert
      • Course 4: Twilight Hollow
      • Course 5: Shaded Garden
    • Battle Enemies!
      • Course 1: Tropical Forest
      • Course 2: Silver Lake
      • Course 3: Thirsty Desert
      • Course 4: Twilight Hollow
      • Course 5: Shaded Garden
    • Defeat Bosses!
      • Course 1: Armored Mawdad
      • Course 2: Vehemoth Phosbat
      • Course 3: Sandbelching Meerslug
      • Course 4: Scornet Maestro
      • Course 5: Quaggled Mireclops
      • Course 6: Plasm Wraith
  • Bingo Battle
    • Bingo Battle
      • Bingo Battle
    • Bingo Cards
      • Bingo Cards
    • Unlocking Maps
      • Unlocking Maps
    • Starting a Bingo Battle
      • Starting a Bingo Battle
    • Using Items
      • Using Items
    • Common Strategies
      • Common Strategies
    • Bingo Battle Maps
      • Bingo Battle Maps

Pikmin 3 Guide › Walkthrough › Day 16 - Garden of Hope

Day 16 - Garden of Hope

Map: Garden of Hope

Remaining Juice: 6 canisters

Objectives: Capture Louie, collect more fruit, and clear the bulk of the area’s remaining obstacles.

With the area’s final bridge in place, it’s time to track down Louie. As in the past, following the latest signal is sure to result in a dangerous encounter. Bring enough Pikmin to handle whatever you find, then use the remaining time to collect fruit and open paths to any of the Garden of Hope’s unexplored areas.

When the day starts, pluck any sprouts you left at the landing site, then use the Onion to select your squad. Call down 30 Rock Pikmin, 35 Winged Pikmin, and 35 Blue Pikmin. Follow the path southwest of the landing site and make your way to the bridge you built on the previous day.

Note

Winged Pikmin are useful in the upcoming battle, but they aren’t necessary. If you prefer, you can form a squad of 30 Rock Pikmin and 70 Blue Pikmin.

Lead your squad across the bridge and use the path to the southwest to find a large enclosure.

Move to center of the enclosure and throw your Rock Pikmin at the Mireclops Crystal until a cinematic begins.

When the crystal begins to shatter, the Quaggled Mireclops awakes. Before you can capture Louie, you must use your Pikmin to defeat this massive creature.

Boss Battle: Quaggled Mireclops

When the cinematic ends, your squad has gathered near the enclosure’s entrance. Approach one of the creature’s giant legs and throw a few of your Blue Pikmin onto the pale, fleshy foot. It’s best to attack a foot immediately after it touches down in the mud. As the Quaggled Mireclops stomps through the area, keep your squad clear of the creature’s feet.

Each step the creature takes creates a water-filled pit in the mud. Keep your Rock Pikmin clear of the water as you attack the target foot with Blue Pikmin, and avoid moving under the creature for any reason. Throughout the battle, the Quaggled Mireclops knocks its attackers to the ground. At least a few of your Blue Pikmin are likely to fall off each time the creature takes a step, but the Quaggled Mireclops occasionally shakes its foot to clear off any attached Pikmin. Gather your Blue Pikmin as they fall to the ground and resume your attack.

As your Blue Pikmin attack the target foot, the flesh slowly develops a deep red tint. Keep attacking the foot until the Quaggled Mireclops collapses.

While the creature is incapacitated, move in and throw a constant stream of Rock Pikmin at the Mireclops Crystal. With 30 Rock Pikmin in your squad, you have more than enough to shatter the Mireclops Crystal before the creature is able to retaliate.

When you shatter the Mireclops Crystal, the creature’s spike-covered bulb is revealed. This is the Quaggled Mireclops’ weak point. When the cinematic ends, move just inside the enclosure’s entrance and toss all of your Rock Pikmin onto the connected path. From this point on, it’s much more difficult to avoid the pools of water created by the Quaggled Mireclops—any Rock Pikmin you leave in the squad are likely to drown. Toss any extra crew members out of the squad and return to the fight.

After you expose the creature’s spike-covered bulb, the creature is a bit more aggressive. Choose a foot and attack it with your Blue Pikmin just as you did before. If you hear the Quaggled Mireclops roar, however, gather your Pikmin and lead them away as quickly as possible. After each roar, the creature charges, creating long, water-filled trenches in the mud. Wait for the creature to stop moving and crash its body into the ground. When the Quaggled Mireclops stands back up, run in and resume attacking the target foot.

Continue your attack until the Quaggled Mireclops collapses, then quickly gather your Pikmin, use a dose of Ultra-Spicy Spray, and lock onto the spike-covered bulb. Run onto the creature’s back until you’re directly under the bulb, then send your Pikmin charging into the target.

As your Pikmin attack, move back down to the mud and monitor the situation. Occasionally, the mound just under the bulb juts upward, knocking all of your Pikmin loose. When this happens, gather your scattered Pikmin and send them charging back in. When the mound tilts to the side, however, it means the creature’s giant tongue is about to emerge and sweep across its body. Any Pikmin latched onto the bulb are safely out of the tongue’s path, but you should move quickly to get less fortunate Pikmin out of range.

When the Quaggled Mireclops recovers, it shakes off all of its attackers. Gather your squad and move away from the creature. Now it’s simply a matter of repeating the process: stay clear of the Quaggled Mireclops’ charge attacks, attack one of its feet until it collapses, then use a dose of Ultra-Spicy Spray and send your squad to attack the spike-covered bulb.

As the Quaggled Mireclops grows more desperate, it adds a new element to its charge attack. Rather than using its feet to create water-filled trenches, it drags its body through the mud to create a giant pool of water. However, this change shouldn’t affect your tactics. When you hear the roar, move out of the creature’s path. The additional water is no threat to your current squad.

If you keep the bulk of your squad alive, it shouldn’t take long to finish this battle. The Quaggled Mireclops’ tongue is the most significant danger—particularly if your entire squad has just been knocked loose from the spike-covered bulb. Winged Pikmin usually move back to the target within a few seconds, but your Blue Pikmin will most likely stay wherever they land. Keep your Pikmin safe, force the Quaggled Mireclops to the ground, and attack the spike-covered bulb until you defeat the creature.

When you defeat the Quaggled Mireclops, the spike-covered bulb falls to the ground. A moment later, a Wayward Moon (melon) pops out of the creature’s body, along with an unconscious Louie. When the cinematic ends, your entire squad is automatically assembled. Assign Pikmin to transport all three objects back to the ship.

Note

When Louie is delivered to the ship, the stolen juice is returned to your supply.

Before you leave the area, look for the two small mushrooms just west of the enclosure’s entrance. Throw a Pikmin at each of the mushrooms to reveal two hidden Data Files. If you haven’t already collected the Data File in the mud to the south, grab it now.

Use the in-game map to keep track of the items being carried to back to the ship. If needed, have a few Pikmin start gathering Ultra-Spicy Berries. Otherwise, use the remaining time to collect pellets, or search for more Data Files. As the objects near the ship, head back to the landing site. When all of the objects have been delivered, gather the idle Pikmin and return them to the Onion.

Dismiss the squad to separate the crew members, then call down a squad of 20 Red Pikmin, 10 Rock Pikmin, and 20 Yellow Pikmin. If you haven’t already cleared out the Dwarf Bulborb east of the landing site, do so now. When you’re ready, lead the squad across the bridge southeast of the landing site and clear out the enemies across the water.

Leave the enemies for now and toss your Yellow Pikmin onto the nearby Electric Gate.

While the Yellow Pikmin work, switch to one of the crew members back at the landing site. Move under the Onion and call down a squad of 10 Yellow Pikmin. Use the “Go Here” command to send the squad to the Electric Gate just past the bridge east of the landing site.

Switch to the crew member waiting at the landing site and move under the Onion. Select at least 10 Red Pikmin, then fill the remaining slots with Yellow Pikmin. Head through the opening north of the landing site and clear out the Fiery Blowhogs to the east.

After you defeat the nearby Fiery Blowhogs, have your Yellow Pikmin attack the nearby Electric Gate.

Switch to the crew member you sent east of the landing site, then have the squad of Yellow Pikmin attack the Electric Gate.

Switch back to the large squad you left near the first Electric Gate. By now, the Yellow Pikmin should have finished destroying the obstacle, so gather your squad, head through the opening, and clear out the Fiery Blowhog. Toss your Yellow Pikmin onto the half-buried Pocked Airhead (dekopon). As they dig, use the rest of the squad to transport the defeated enemies.

Tip

If needed, return to the Onion and swap out the rest of the squad for your preferred Pikmin type, then have those Pikmin transport the defeated enemies.

The Yellow Pikmin assigned to the Pocked Airhead will transport the fruit when they finish digging. Switch between crew members and use the remaining daylight to gather defeated enemies. Watch the timer and gather any working or idle Pikmin before the day ends.

Progress Report: Day 16

You should have completed the following tasks by the end of Day 16:

    • Defeat the Quaggled Mireclops.
    • Collect a Wayward Moon.
    • Collect Louie.
    • Recover the stolen juice.
    • Collect a Pocked Airhead.

Return to the Garden of Hope when you’re ready to begin Day 17.

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