Prima Games eGuides Pikmin 3 eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Pikmin 3 eGuide Walkthrough Day 16 - Garden of Hope

Day 16 - Garden of Hope

Map: Garden of Hope

Remaining Juice: 6 canisters

Objectives: Capture Louie, collect more fruit, and clear the bulk of the area’s remaining obstacles.

With the area’s final bridge in place, it’s time to track down Louie. As in the past, following the latest signal is sure to result in a dangerous encounter. Bring enough Pikmin to handle whatever you find, then use the remaining time to collect fruit and open paths to any of the Garden of Hope’s unexplored areas.

When the day starts, pluck any sprouts you left at the landing site, then use the Onion to select your squad. Call down 30 Rock Pikmin, 35 Winged Pikmin, and 35 Blue Pikmin. Follow the path southwest of the landing site and make your way to the bridge you built on the previous day.

Lead your squad across the bridge and use the path to the southwest to find a large enclosure.

Move to center of the enclosure and throw your Rock Pikmin at the Mireclops Crystal until a cinematic begins.

When the crystal begins to shatter, the Quaggled Mireclops awakes. Before you can capture Louie, you must use your Pikmin to defeat this massive creature.

When you defeat the Quaggled Mireclops, the spike-covered bulb falls to the ground. A moment later, a Wayward Moon (melon) pops out of the creature’s body, along with an unconscious Louie. When the cinematic ends, your entire squad is automatically assembled. Assign Pikmin to transport all three objects back to the ship.

Before you leave the area, look for the two small mushrooms just west of the enclosure’s entrance. Throw a Pikmin at each of the mushrooms to reveal two hidden Data Files. If you haven’t already collected the Data File in the mud to the south, grab it now.

Use the in-game map to keep track of the items being carried to back to the ship. If needed, have a few Pikmin start gathering Ultra-Spicy Berries. Otherwise, use the remaining time to collect pellets, or search for more Data Files. As the objects near the ship, head back to the landing site. When all of the objects have been delivered, gather the idle Pikmin and return them to the Onion.

Dismiss the squad to separate the crew members, then call down a squad of 20 Red Pikmin, 10 Rock Pikmin, and 20 Yellow Pikmin. If you haven’t already cleared out the Dwarf Bulborb east of the landing site, do so now. When you’re ready, lead the squad across the bridge southeast of the landing site and clear out the enemies across the water.

Leave the enemies for now and toss your Yellow Pikmin onto the nearby Electric Gate.

While the Yellow Pikmin work, switch to one of the crew members back at the landing site. Move under the Onion and call down a squad of 10 Yellow Pikmin. Use the “Go Here” command to send the squad to the Electric Gate just past the bridge east of the landing site.

Switch to the crew member waiting at the landing site and move under the Onion. Select at least 10 Red Pikmin, then fill the remaining slots with Yellow Pikmin. Head through the opening north of the landing site and clear out the Fiery Blowhogs to the east.

After you defeat the nearby Fiery Blowhogs, have your Yellow Pikmin attack the nearby Electric Gate.

Switch to the crew member you sent east of the landing site, then have the squad of Yellow Pikmin attack the Electric Gate.

Switch back to the large squad you left near the first Electric Gate. By now, the Yellow Pikmin should have finished destroying the obstacle, so gather your squad, head through the opening, and clear out the Fiery Blowhog. Toss your Yellow Pikmin onto the half-buried Pocked Airhead (dekopon). As they dig, use the rest of the squad to transport the defeated enemies.

The Yellow Pikmin assigned to the Pocked Airhead will transport the fruit when they finish digging. Switch between crew members and use the remaining daylight to gather defeated enemies. Watch the timer and gather any working or idle Pikmin before the day ends.