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Pikmin 3 eGuide
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Contents

  • Essentials
    • Controls
      • Controls
    • Game Modes
      • Game Modes
    • Progressing the Story
      • Progressing the Story
    • The KopPad
      • The KopPad
    • The Basics
      • The Basics
    • Essential Techniques
      • Essential Techniques
    • Collectables
      • Collectables
  • Walkthrough
    • Walkthrough
      • Walkthrough
    • Day 1 (Part 1) - Distant Tundra
      • Day 1 (Part 1) - Distant Tundra
    • Day 1 (Part 2) - Tropical Wilds
      • Day 1 (Part 2) - Tropical Wilds
    • Day 2 - Garden of Hope
      • Day 2 - Garden of Hope
    • Day 3 - Garden of Hope
      • Day 3 - Garden of Hope
    • Day 4 - Distant Tundra
      • Day 4 - Distant Tundra
    • Day 5 - Distant Tundra
      • Day 5 - Distant Tundra
    • Day 6 - Distant Tundra
      • Day 6 - Distant Tundra
    • Day 7 - Tropical Wilds
      • Day 7 - Tropical Wilds
    • Day 8 - Tropical Wilds
      • Day 8 - Tropical Wilds
    • Day 9 - Tropical Wilds
      • Day 9 - Tropical Wilds
    • Day 10 - Tropical Wilds
      • Day 10 - Tropical Wilds
    • Day 11 - Twilight River
      • Day 11 - Twilight River
    • Day 12 - Twilight River
      • Day 12 - Twilight River
    • Day 13 - Twilight River
      • Day 13 - Twilight River
    • Day 14 - Garden of Hope
      • Day 14 - Garden of Hope
    • Day 15 - Garden of Hope
      • Day 15 - Garden of Hope
    • Day 16 - Garden of Hope
      • Day 16 - Garden of Hope
    • Day 17 - Garden of Hope
      • Day 17 - Garden of Hope
    • Day 18 - Distant Tundra
      • Day 18 - Distant Tundra
    • Day 19 - Distant Tundra
      • Day 19 - Distant Tundra
    • Day 20 - Tropical Wilds
      • Day 20 - Tropical Wilds
    • Day 21 - Tropical Wilds
      • Day 21 - Tropical Wilds
    • Day 22 - Twilight River
      • Day 22 - Twilight River
    • Day 23 - Formidable Oak
      • Day 23 - Formidable Oak
    • Day 24 - Formidable Oak
      • Day 24 - Formidable Oak
    • Day 25 - Formidable Oak
      • Day 25 - Formidable Oak
  • Area Breakdown
    • Area Breakdown
      • Area Breakdown
    • Tropical Wilds
      • Tropical Wilds
    • Garden of Hope
      • Garden of Hope
    • Distant Tundra
      • Distant Tundra
    • Twilight River
      • Twilight River
  • Collectible Data Files
    • Tropical Wilds
      • Tropical Wilds
    • Collectable Data Files
      • Collectable Data Files
    • Garden of Hope
      • Garden of Hope
    • Garden of Hope
      • Garden of Hope
      • Garden of Hope
      • Garden of Hope
    • Tropical Wilds
      • Tropical Wilds
      • Tropical Wilds
      • Tropical Wilds
    • Distant Tundra
      • Distant Tundra
    • Distant Tundra
      • Distant Tundra
      • Distant Tundra
      • Distant Tundra
    • Twilight River
      • Twilight River
    • Twilight River
      • Twilight River
      • Twilight River
      • Twilight River
    • Formidable Oak
      • Formidable Oak
    • Formidable Oak
      • Formidable Oak
      • Formidable Oak
      • Formidable Oak
  • Characters and Items
    • Characters
      • Allies
      • Enemies
      • Bosses
    • Items and Obstacles
      • Collectable Items
      • Equipment
      • Devices
      • Important Objects
      • Obstacles
  • Missions
    • Missions
      • Missions
    • Collect Treasure!
      • Course 1: Tropical Forest
      • Course 2: Silver Lake
      • Course 3: Thirsty Desert
      • Course 4: Twilight Hollow
      • Course 5: Shaded Garden
    • Battle Enemies!
      • Course 1: Tropical Forest
      • Course 2: Silver Lake
      • Course 3: Thirsty Desert
      • Course 4: Twilight Hollow
      • Course 5: Shaded Garden
    • Defeat Bosses!
      • Course 1: Armored Mawdad
      • Course 2: Vehemoth Phosbat
      • Course 3: Sandbelching Meerslug
      • Course 4: Scornet Maestro
      • Course 5: Quaggled Mireclops
      • Course 6: Plasm Wraith
  • Bingo Battle
    • Bingo Battle
      • Bingo Battle
    • Bingo Cards
      • Bingo Cards
    • Unlocking Maps
      • Unlocking Maps
    • Starting a Bingo Battle
      • Starting a Bingo Battle
    • Using Items
      • Using Items
    • Common Strategies
      • Common Strategies
    • Bingo Battle Maps
      • Bingo Battle Maps

Pikmin 3 Guide › Walkthrough › Day 1 (Part 1) - Distant Tundra

Day 1 (Part 1) - Distant Tundra

Map: Distant Tundra

Remaining Juice: 3 canisters

Objectives: Gather Yellow Pikmin and use them to explore the area.

The Story mode’s first day has no time limit. Simply follow the tutorials and complete the required objectives to complete the first half of Day 1.

When you assume control of Captain Charlie, his abilities are very limited. The in-game map is not yet active, so you must simply explore the enclosure. As you do, investigate the Yellow Pikmin scattered around the area.

Locate the tin can holding a large group of Yellow Pikmin. Approach the can until the Pikmin hop down, then follow the on-screen commands to learn some of the game’s basic controls. Once you’ve completed this tutorial, you can head back and collect the Yellow Pikmin located near Captain Charlie’s starting position.

The first enclosure contains a total of 20 Yellow Pikmin. When you’re ready, throw the Pikmin at the Spotcaps blocking the path.When the path is clear, gather your Pikmin and continue to the second enclosure.

Tip

A direct hit will destroy a Spotcap on impact. If your Pikmin land next to a Spotcap, it takes them considerably longer to destroy it.

As you enter the second enclosure, veer right to find another group of Yellow Pikmin located on the rocks. Use the whistle to add these 10 Pikmin to your group, then continue to the next set of mushrooms.

Once again, use your Yellow Pikmin to clear the mushrooms out of your way. Toss several Pikmin onto each of the Kingcaps, then let them work as you destroy the smaller Spotcaps. When the path is clear, round up the Pikmin and continue to the next area.

Follow the path until you reach a dark cave filled with Phosbats. Pass over the glowing spots on the ground to reveal some Glowcap Mushrooms. Throw the Yellow Pikmin at the Phosbats to clear them out as they flee the light. Defeat all of the Phosbats to trigger a short cinematic and end the first half of Day 1.

Tip

Battling the Phosbats is a great 
opportunity for some combat practice. If you’d rather skip it, however, you can simply run past the Phosbats to trigger the cinematic.

Progress Report: Day 1 (Part 1)

The first half of Day 1 ends when you complete these tasks:

    • Complete a series of basic game-
play tutorials.
    • Destroy the obstacles in your path.
    • Reach the Phosbat cave.

When you complete these tasks, you automatically travel to the Tropical Wilds and assume control of Alph.

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