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Pikmin 3 eGuide
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Contents

  • Essentials
    • Controls
      • Controls
    • Game Modes
      • Game Modes
    • Progressing the Story
      • Progressing the Story
    • The KopPad
      • The KopPad
    • The Basics
      • The Basics
    • Essential Techniques
      • Essential Techniques
    • Collectables
      • Collectables
  • Walkthrough
    • Walkthrough
      • Walkthrough
    • Day 1 (Part 1) - Distant Tundra
      • Day 1 (Part 1) - Distant Tundra
    • Day 1 (Part 2) - Tropical Wilds
      • Day 1 (Part 2) - Tropical Wilds
    • Day 2 - Garden of Hope
      • Day 2 - Garden of Hope
    • Day 3 - Garden of Hope
      • Day 3 - Garden of Hope
    • Day 4 - Distant Tundra
      • Day 4 - Distant Tundra
    • Day 5 - Distant Tundra
      • Day 5 - Distant Tundra
    • Day 6 - Distant Tundra
      • Day 6 - Distant Tundra
    • Day 7 - Tropical Wilds
      • Day 7 - Tropical Wilds
    • Day 8 - Tropical Wilds
      • Day 8 - Tropical Wilds
    • Day 9 - Tropical Wilds
      • Day 9 - Tropical Wilds
    • Day 10 - Tropical Wilds
      • Day 10 - Tropical Wilds
    • Day 11 - Twilight River
      • Day 11 - Twilight River
    • Day 12 - Twilight River
      • Day 12 - Twilight River
    • Day 13 - Twilight River
      • Day 13 - Twilight River
    • Day 14 - Garden of Hope
      • Day 14 - Garden of Hope
    • Day 15 - Garden of Hope
      • Day 15 - Garden of Hope
    • Day 16 - Garden of Hope
      • Day 16 - Garden of Hope
    • Day 17 - Garden of Hope
      • Day 17 - Garden of Hope
    • Day 18 - Distant Tundra
      • Day 18 - Distant Tundra
    • Day 19 - Distant Tundra
      • Day 19 - Distant Tundra
    • Day 20 - Tropical Wilds
      • Day 20 - Tropical Wilds
    • Day 21 - Tropical Wilds
      • Day 21 - Tropical Wilds
    • Day 22 - Twilight River
      • Day 22 - Twilight River
    • Day 23 - Formidable Oak
      • Day 23 - Formidable Oak
    • Day 24 - Formidable Oak
      • Day 24 - Formidable Oak
    • Day 25 - Formidable Oak
      • Day 25 - Formidable Oak
  • Area Breakdown
    • Area Breakdown
      • Area Breakdown
    • Tropical Wilds
      • Tropical Wilds
    • Garden of Hope
      • Garden of Hope
    • Distant Tundra
      • Distant Tundra
    • Twilight River
      • Twilight River
  • Collectible Data Files
    • Tropical Wilds
      • Tropical Wilds
    • Collectable Data Files
      • Collectable Data Files
    • Garden of Hope
      • Garden of Hope
    • Garden of Hope
      • Garden of Hope
      • Garden of Hope
      • Garden of Hope
    • Tropical Wilds
      • Tropical Wilds
      • Tropical Wilds
      • Tropical Wilds
    • Distant Tundra
      • Distant Tundra
    • Distant Tundra
      • Distant Tundra
      • Distant Tundra
      • Distant Tundra
    • Twilight River
      • Twilight River
    • Twilight River
      • Twilight River
      • Twilight River
      • Twilight River
    • Formidable Oak
      • Formidable Oak
    • Formidable Oak
      • Formidable Oak
      • Formidable Oak
      • Formidable Oak
  • Characters and Items
    • Characters
      • Allies
      • Enemies
      • Bosses
    • Items and Obstacles
      • Collectable Items
      • Equipment
      • Devices
      • Important Objects
      • Obstacles
  • Missions
    • Missions
      • Missions
    • Collect Treasure!
      • Course 1: Tropical Forest
      • Course 2: Silver Lake
      • Course 3: Thirsty Desert
      • Course 4: Twilight Hollow
      • Course 5: Shaded Garden
    • Battle Enemies!
      • Course 1: Tropical Forest
      • Course 2: Silver Lake
      • Course 3: Thirsty Desert
      • Course 4: Twilight Hollow
      • Course 5: Shaded Garden
    • Defeat Bosses!
      • Course 1: Armored Mawdad
      • Course 2: Vehemoth Phosbat
      • Course 3: Sandbelching Meerslug
      • Course 4: Scornet Maestro
      • Course 5: Quaggled Mireclops
      • Course 6: Plasm Wraith
  • Bingo Battle
    • Bingo Battle
      • Bingo Battle
    • Bingo Cards
      • Bingo Cards
    • Unlocking Maps
      • Unlocking Maps
    • Starting a Bingo Battle
      • Starting a Bingo Battle
    • Using Items
      • Using Items
    • Common Strategies
      • Common Strategies
    • Bingo Battle Maps
      • Bingo Battle Maps

Pikmin 3 Guide › Walkthrough › Day 24 - Formidable Oak

Day 24 - Formidable Oak

Map: Formidable Oak

Remaining Juice: 75 canisters

Objectives: Keep Captain Olimar safe as you finish securing a path to the landing site.

The crew members have made some good progress, but they still haven’t secured a safe route back to the landing site. Find Captain Olimar and elude the Mysterious Life-Form as the main squad forges a path through the area’s large cave.

When the day starts, move to the Onion and call down 20 of each Pikmin type. Follow the path to the north, then drop down from the ledge to find Olimar lying on the ground. Assign a total of five Pikmin (one Pikmin of each type) to carry Olimar. When you do, Brittany leads the small squad into the nearby passage.

Follow Brittany to find her waiting in the passage. The Mysterious Life-Form appears just behind you, so move your main squad through the remains of the Reinforced Wall you destroyed on the previous day.

Switch to Brittany and use the “Go Here” command to send her through the next area. Choose a point that ensures she’ll lead the Mysterious Life-Form away from the main squad.

As Brittany distracts the Mysterious Life-Form, switch back to the main squad and move south. Before you head into the Formidable Oak’s large cave, cross the bridge you constructed during the previous day, then leave five Pikmin (one Pikmin of each type) to help carry Olimar when Brittany passes through the area.

Once these Pikmin are in place, move back across the bridge and enter the cave to the east.

When your main squad is safely out of the area, switch back to Brittany and use the “Go Here” command to send her to the small group of idle Pikmin.

As you lead the main squad through the large cave, watch for Brittany’s notification. When she reaches the Pikmin, switch to Brittany, gather the Pikmin, and assign them to help carry Captain Olimar.

With 10 Pikmin assigned to the task, it’s much easier for Captain Olimar to keep up with Brittany. Use the “Go Here” command to send Brittany through the remains of the Reinforced Wall to the point at which she started the loop. As the day continues, move Brittany along this loop to keep Captain Olimar away from the Mysterious Life-Form.

After you lead the main squad into the large cave, follow the path toward the Bloominous Stemples, then turn around and climb up to the small platform along the cave’s west wall. This platform contains an incomplete bridge, a yellow Candypop Bud, and an Electrode. Toss 10 Yellow Pikmin onto the Electrode to complete the circuit and open two of the nearby Bloominous Stemples.

Gather your Pikmin and lead them back down from the platform. Move south and follow the path as it curves around the edge of the water. Pass over the buried Glowcaps along the path to help illuminate the area.

As you follow the path, look for the Fragments piled in a small alcove along the cave’s east wall. Toss all of your Winged Pikmin and seven of your Blue Pikmin onto the Fragments. Because these Pikmin can cut across the water, it shouldn’t take long for them to finish transporting the Fragments.

As your Pikmin deliver the Fragments, have the rest of your squad destroy the Dirt Wall to the north. As the squad attacks, move back to the alcove and wait for the other Pikmin to return from delivering Fragments.

Gather your Pikmin as they complete their deliveries. When the Dirt Wall is destroyed, reassemble your squad and head through the opening. Follow the path as it winds its way to another Fragment pile. Assign 25 Pikmin to carry the Fragments, then follow them as they head to the bridge.

Gather your Pikmin as they complete their deliveries to prevent them from returning to the Fragment pile’s original location. When all of the Fragments are in place, cross the completed bridge to reach one of the cave’s central platforms.

This platform contains a two Candypop Buds and an Electrode. Throw 10 Yellow Pikmin onto the Electrode to complete the circuit and open two of the nearby Bloominous Stemples.

Dismiss your squad to separate the Pikmin types. Gather your Yellow Pikmin and the extra crew member, then lead them across the Bloominous Stemples at the platform’s east edge. When you reach the end of the path, toss a crew member and 10 Yellow Pikmin across the gap.

Switch to the crew member across the gap and gather the Yellow Pikmin. Toss your squad onto the nearby Electrode to complete the circuit and open the cave’s remaining Bloominous Stemples.

Gather your Yellow Pikmin, move back across the Bloominous Stemples, then reassemble your main squad. Lead the large group across the Bloominous Stemples on the platform’s north edge to find the raised path along the cave’s north wall. If you encounter an Arachnode, use your Rock Pikmin to quickly defeat it. If the path is clear, follow it along the edge of the cave.

Tip

With such a large squad crossing the Bloominous Stemples, it’s possible a few Pikmin will slip off of the path. If this happens, toss one crew member down to the main path and have him gather the stranded Pikmin. (Brittany is busy distracting the Mysterious Life-Form, so the crew member could be either Alph or Captain Charlie.) Use the “Go Here” command to have this small squad catch up to you as you deal with the upcoming obstacles.

Follow the raised path to find a Dirt Mound near the cave’s west wall. Send your Pikmin into the Dirt Mound to uncover a Data File.

After you collect the Data File, move north and have your squad destroy the Dirt Wall blocking your path.

When your squad finishes with the Dirt Wall, gather your Pikmin and follow the path as it curves south. Toss eight Winged Pikmin onto the nearby Clipboard. When the Clipboard flips over, it creates a makeshift bridge, bypassing a good portion of the raised path.

Switch to Brittany and cancel her active “Go Here” command to take direct control of her squad. Lead the Pikmin carrying Captain Olimar into the large cave and plot a route to rendezvous with the main squad. Your Pikmin might drop behind a bit, but they should be able to stay well ahead of the Mysterious Life-Form.

Gather the main squad and follow the raised path to exit the large cave. When you do, the Mysterious Life-Form follows you outside, absorbs Captain Olimar, and transforms into the Plasm Wraith.

You’re free to start this boss battle now, but there’s not likely to be much daylight left. Use the path to the east to lead your Pikmin back to the landing site. If you like, you can use the remaining time to head back into the Formidable Oak and search for any Data Files you might have missed. Otherwise, just use the pause menu to end the day.

Progress Report: Day 24

Aside from basic exploration and preparation, you should have completed the following tasks by the end of Day 24:

    • Build the bridge in the large cave.
    • Open all of the large cave’s Bloominous Stemples.
    • Destroy any obstacles you encounter in the large cave.
    • Carry Captain Olimar through the large cave and into the enclosure west of the landing site.

Return to the Formidable Oak when you’re ready to begin Day 25.

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