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Pikmin 3 eGuide
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Contents

  • Essentials
    • Controls
      • Controls
    • Game Modes
      • Game Modes
    • Progressing the Story
      • Progressing the Story
    • The KopPad
      • The KopPad
    • The Basics
      • The Basics
    • Essential Techniques
      • Essential Techniques
    • Collectables
      • Collectables
  • Walkthrough
    • Walkthrough
      • Walkthrough
    • Day 1 (Part 1) - Distant Tundra
      • Day 1 (Part 1) - Distant Tundra
    • Day 1 (Part 2) - Tropical Wilds
      • Day 1 (Part 2) - Tropical Wilds
    • Day 2 - Garden of Hope
      • Day 2 - Garden of Hope
    • Day 3 - Garden of Hope
      • Day 3 - Garden of Hope
    • Day 4 - Distant Tundra
      • Day 4 - Distant Tundra
    • Day 5 - Distant Tundra
      • Day 5 - Distant Tundra
    • Day 6 - Distant Tundra
      • Day 6 - Distant Tundra
    • Day 7 - Tropical Wilds
      • Day 7 - Tropical Wilds
    • Day 8 - Tropical Wilds
      • Day 8 - Tropical Wilds
    • Day 9 - Tropical Wilds
      • Day 9 - Tropical Wilds
    • Day 10 - Tropical Wilds
      • Day 10 - Tropical Wilds
    • Day 11 - Twilight River
      • Day 11 - Twilight River
    • Day 12 - Twilight River
      • Day 12 - Twilight River
    • Day 13 - Twilight River
      • Day 13 - Twilight River
    • Day 14 - Garden of Hope
      • Day 14 - Garden of Hope
    • Day 15 - Garden of Hope
      • Day 15 - Garden of Hope
    • Day 16 - Garden of Hope
      • Day 16 - Garden of Hope
    • Day 17 - Garden of Hope
      • Day 17 - Garden of Hope
    • Day 18 - Distant Tundra
      • Day 18 - Distant Tundra
    • Day 19 - Distant Tundra
      • Day 19 - Distant Tundra
    • Day 20 - Tropical Wilds
      • Day 20 - Tropical Wilds
    • Day 21 - Tropical Wilds
      • Day 21 - Tropical Wilds
    • Day 22 - Twilight River
      • Day 22 - Twilight River
    • Day 23 - Formidable Oak
      • Day 23 - Formidable Oak
    • Day 24 - Formidable Oak
      • Day 24 - Formidable Oak
    • Day 25 - Formidable Oak
      • Day 25 - Formidable Oak
  • Area Breakdown
    • Area Breakdown
      • Area Breakdown
    • Tropical Wilds
      • Tropical Wilds
    • Garden of Hope
      • Garden of Hope
    • Distant Tundra
      • Distant Tundra
    • Twilight River
      • Twilight River
  • Collectible Data Files
    • Tropical Wilds
      • Tropical Wilds
    • Collectable Data Files
      • Collectable Data Files
    • Garden of Hope
      • Garden of Hope
    • Garden of Hope
      • Garden of Hope
      • Garden of Hope
      • Garden of Hope
    • Tropical Wilds
      • Tropical Wilds
      • Tropical Wilds
      • Tropical Wilds
    • Distant Tundra
      • Distant Tundra
    • Distant Tundra
      • Distant Tundra
      • Distant Tundra
      • Distant Tundra
    • Twilight River
      • Twilight River
    • Twilight River
      • Twilight River
      • Twilight River
      • Twilight River
    • Formidable Oak
      • Formidable Oak
    • Formidable Oak
      • Formidable Oak
      • Formidable Oak
      • Formidable Oak
  • Characters and Items
    • Characters
      • Allies
      • Enemies
      • Bosses
    • Items and Obstacles
      • Collectable Items
      • Equipment
      • Devices
      • Important Objects
      • Obstacles
  • Missions
    • Missions
      • Missions
    • Collect Treasure!
      • Course 1: Tropical Forest
      • Course 2: Silver Lake
      • Course 3: Thirsty Desert
      • Course 4: Twilight Hollow
      • Course 5: Shaded Garden
    • Battle Enemies!
      • Course 1: Tropical Forest
      • Course 2: Silver Lake
      • Course 3: Thirsty Desert
      • Course 4: Twilight Hollow
      • Course 5: Shaded Garden
    • Defeat Bosses!
      • Course 1: Armored Mawdad
      • Course 2: Vehemoth Phosbat
      • Course 3: Sandbelching Meerslug
      • Course 4: Scornet Maestro
      • Course 5: Quaggled Mireclops
      • Course 6: Plasm Wraith
  • Bingo Battle
    • Bingo Battle
      • Bingo Battle
    • Bingo Cards
      • Bingo Cards
    • Unlocking Maps
      • Unlocking Maps
    • Starting a Bingo Battle
      • Starting a Bingo Battle
    • Using Items
      • Using Items
    • Common Strategies
      • Common Strategies
    • Bingo Battle Maps
      • Bingo Battle Maps

Pikmin 3 Guide › Characters and Items › Items and Obstacles

Important Objects

Out in the field, you’ll encounter a wide variety of important objects. Understanding when and how to use these objects is essential to your crew’s success.

S.S. Drake

The S.S. Drake is the vessel that carried the crew to this mysterious planet. While in the field, the S.S. Drake is used to store the fruit and equipment your Pikmin manage to collect.

Onion

Initially, each Pikmin type has its own Onion. Each time you activate a new Onion, your crew members gain control of the corresponding Pikmin. If you have more than one active Onion, they merge into a single vessel when the day ends. Use the Onion to call Pikmin into the field, or to store Pikmin when they’re no longer needed. As Pikmin deliver pellets and defeated enemies to the Onion, the Onion produces new Pikmin in the form of sprouts.

Note

There can be only 100 Pikmin outside of the Onion at any given time. This cap applies to sprouts and wild Pikmin, as well as any Pikmin you’ve called into the field.

Sprout

As your Pikmin collect pellets and defeated enemies, the Onion uses the raw materials to produce sprouts. Pluck sprouts from the ground to unearth new Pikmin. Over time, a sprout’s leaf grows into a bud, eventually blossoming into a flower. It’s not always practical to wait for a sprout to bloom, but doing so yields fully matured Pikmin.

Pellet

Any pellets your Pikmin deliver to the Onion are used to increase your Pikmin population. The type of Pikmin produced by a pellet is determined by the type of Pikmin that deliver it. Pellets come in three sizes: 1 Pellets, 5 Pellets, and 10 Pellets. The number on each pellet determines the minimum amount of Pikmin needed to carry it.

Note

The Pikmin type a pellet produces is determined by the Pikmin that carry it to the Onion. A pellet always yields more sprouts when it’s delivered by the Pikmin type that matches the pellet’s color.

Pellet Posy

Most of the Pellet Posies you find produce 1 Pellets, but 5 Pellets and 10 Pellets can be harvested from larger Pellet Posies. To quickly destroy a small Pellet Posy, toss a single Pikmin directly onto the top of its flower. Larger Pellet Posies are more durable and should generally be attacked by multiple Pikmin.

Tip

Although some Pellet Posies only produce a single type of pellet, many will cycle through the colors of all available Pikmin. When you destroy one of these Pellet Posies, its pellet stops changing color. Time your attack to ensure you receive the desired pellet.

Nectar Egg

Smash one of these small objects to reveal a puddle of Nectar or Ultra-Spicy Nectar.

Nectar

This golden liquid causes immature Pikmin to instantly blossom. Pikmin move much faster once they’ve matured, so try to make use of any Nectar you find.

Note

Nectar can be found in Nectar Eggs, but it’s also dropped by certain enemies.

Ultra-Spicy Nectar

Move a crew member onto a puddle of Ultra-Spicy Nectar to increase your supply of Ultra-Spicy Spray. When you apply this red liquid to your squad, the affected Pikmin gain a temporary boost to their attack power. As an added bonus, any immature Pikmin affected by the spray will instantly bloom.

Ultra-Spicy Berries

Collect Ultra-Spicy Berries to increase your supply of Ultra-Spicy Spray. These useful berries are produced by the Burgeoning Spiderworts located throughout the game. It takes several Ultra-Spicy Berries to process a dose of Ultra-Spicy Spray, but collecting these items is well worth your time.

Note

Once a Burgeoning Spiderwort is picked clean, it takes some time for new Ultra-Spicy Berries to appear.

Candypop Bud

Candypop Buds are large flowers that can be used to change a Pikmin’s type. A single Candypop Bud can transform up to five Pikmin, and the flower’s color determines which type of Pikmin it will produce.

Glowcap

These luminescent mushrooms can be very useful when you’re exploring a dark cave. When a Glowcap is dormant, it looks like nothing more than a spot of light on the ground. When you pass over a dormant Glowcap, however, it springs out of the ground and illuminates the immediate area.

Electrode

Electrodes are generally used to activate light bulbs. Throw Yellow Pikmin onto an Electrode until they fill the gap between the exposed wires. When the circuit is complete, the Electrode powers the attached object.

Tip

Any immature Yellow Pikmin used to activated an Electrode will instantly blossom.

Flukeweed

Winged Pikmin can pull these bizarre curled plants to move obstacles or uncover buried items. Flukeweeds can be used to unearth pellets, fruit, Nectar Eggs, Bomb Rocks, and more.

Caution

Some Flukeweeds are attached to burrowed enemies.

Dirt Mound

Dirt Mounds contains items such as pellets, Fragments, Data Files, and Bomb Rocks. The more Pikmin you assign to a Dirt Mound, the faster the buried objects will be recovered.

Tunnel

Tunnels are narrow passages that usually serve as convenient shortcuts for working Pikmin. Tunnels are too small to accommodate many of the game’s collectable items, but they’re perfect for Pikmin assigned to move objects like Fragments or Ultra-Spicy Berries. To open a Tunnel, simply have a few Pikmin clear the loose dirt from the passage.

Fragment

Fragments are small ceramic shards that can be used to create new paths. These essential objects generally appear in piles, but they can sometimes be found by searching Dirt Mounds. Fragments are almost always used to construct bridges, but there is one point in the Story mode when they’re used to rebuild a broken pot. Any Pikmin assigned to a Fragment pile will continue working until all of the available Fragments have been assembled.

Note

A single pile rarely contains enough Fragments to create a new path. In most cases, you’ll find additional Fragments piled in a nearby location or buried under a Dirt Mound.

Hay

Like Fragments, a stack of Hay can be used to create a new path. This material isn’t suitable for creating rigid structures, but your Pikmin can pile Hay into a serviceable ramp.

Climbing Stick

Climbing Sticks allow Pikmin to reach high ledges without assistance. When you encounter a collapsed Climbing Stick, use your Pikmin to assemble twigs piled around its base. Once all of the twigs are in place, any Pikmin assigned to the task automatically scale the fully extended Climbing Stick.

Bloominous Stemple

These large flowers grow in dark caves, but they only bloom under direct light. When you encounter dormant Bloominous Stemples, search for a nearby Electrode. Activate the Electrode to illuminate the cave and open the Bloominous Stemples. When these flowers bloom, they generally create new paths between ledges or platforms.

Bouncy Mushroom

Use Bouncy Mushrooms to reach otherwise inaccessible ledges. Toss Pikmin and crew members onto a Bouncy Mushroom to launch them through the air. If you use a ledge or platform to climb onto a Bouncy Mushroom, your squad automatically follows you when you’re launched to your destination.

Geyser

Use geysers to launch your squad onto high ledges. Simply move a crew member to trigger the eruption.

Seesaw Block

Use Seesaw Blocks to lift crew members onto ledges they wouldn’t otherwise be able to reach. When a Seesaw Block is in the lowered position, it means a nearby Seesaw Block is in the raised position. Toss Pikmin onto a raised Seesaw Block to force it into the ground—this causes the connected Seesaw Block to move into the raised position.

Lily Pad

Lily Pads allow your Pikmin to safely traverse water. Move your squad onto an anchored Lily Pad and wait for the current to carry another Lily Pad into range. Follow the on-screen prompts to Leap between Lily Pads until you reach the desired location.

Bomb Rock

Use Bomb Rocks to destroy Reinforced Walls or deal heavy damage to particularly dangerous enemies. These powerful explosives are usually hidden within Dirt Mounds. All Pikmin types can carry Bomb Rocks, but while they do, they’re treated as a separate Pikmin type. To use a Bomb Rock, simply throw the Pikmin that’s holding it. It takes a few seconds for a Bomb Rock to detonate, giving your Pikmin just enough time to get clear of the explosion.

Caution

Bomb Rocks are very useful, but they must be handled with care. An unplanned detonation is capable of wiping out your entire squad.

Iron Ball

When you encounter an Iron Ball, use 20 Pikmin to send it rolling downhill. Once it builds up enough speed, an Iron Ball is capable of smashing through otherwise indestructible objects.

Data File

Data Files contain useful information on Pikmin behavior, indigenous creatures, game controls, and more. When a crew member touches a Data File, the information is automatically stored on the KopPad. When needed, use the Wii U GamePad to review collected Data Files.

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