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Xenoblade Chronicles X eGuide
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Contents

  • Changelog
    • Updates
  • Now Approaching Planet Mira
    • Foreword
    • See You in 40 Years
    • What Is Xenoblade Chronicles X?
    • Info for Veterans of Xenoblade Chronicles
  • A Primer for Prospective Citizens of Mira
    • Main Menu and Basic Functions
    • Who Are You?
    • Welcome to Blade
    • Seeing the World
    • Dressing the Part
    • Battle Meta
    • Combat Flow
    • Skells: Take It Up a Notch
  • The World of Mira
    • Introduction
    • New Los Angeles
    • Mira
  • Characters
    • The Player Character
      • The Player Character
      • Player Character Soul Voices
    • Party Members
      • Party Members
      • Alexa
      • Bozé Lowes
      • Celica
      • Doug
      • Elma
      • Frye
      • Gwin
      • H.B.
      • Hope Alanzi
      • Irina
      • L
      • Lao
      • Lin
      • Mia
      • Murderess
      • Nagi
      • Phog Christoph
      • Yelv
  • The Miran Unification Quest
    • The Miran Unification Quest
    • Prologue: Awakening
    • Chapter 1: New Los Angeles
    • Chapter 2: The New Frontier
    • Chapter 3: Builders of a Legacy
    • Chapter 4: The Ganglion Menace
    • Chapter 5: Ma-non Maneuvers
    • Chapter 6: Dark Matters
    • Chapter 7: Treachery
    • Chapter 8: The Gathering Storm
    • Chapter 9: Warriors of Wroth
    • Chapter 10: The Zu Pharg Menace
    • Chapter 11: Consequences
    • Chapter 12: Into the Core
    • Affinity Missions
      • Affinity Missions
      • A New Rival?
      • We Were Soldiers
      • Foggy Dilemma
      • The Repair Job
      • Meeting Yelv
      • Renewed Will
      • The Ties That Bind
      • A Day in the Life
      • Weaponized
      • A Friend in Need
      • Bottoms Up
      • The Mad Monk
      • Close Comrades
      • Nine Lives
      • Hope Springs Eternal
      • BFFs
      • My Dream
      • A False Hope
      • The Matchmaker
      • Arms and the Man
      • Spy Games
      • Bozé's Way
      • A Great Divide
      • Soldier of the Harriers
      • Nagis Time
      • The King of Fear
      • A Girls Wings
      • Blitzkrieg
      • Manhunt
      • Prospective Partners
      • What the Skell?!
      • Bozé's Ignorance
      • Climbing the Ladder
      • Ls Conundrum
      • The Little Rich Girl
      • Boot Camp
      • Reporting for Duty
      • A Challenger Approaches
      • A Present for Hope
      • New in New LA
      • Brotherly Love
      • Fitting In
      • Two Peas in a Pod
      • The Nopon Heir
      • Fathers and Sons
      • Rapid Misfire
      • Yelvs Partner
      • Lionhearted
      • To Serve Nopon
      • Mia Grows Up
      • Serial Thriller
      • Then and Now
    • Normal Missions
      • Normal and Basic Mission Index
      • Normal Missions
    • Basic Missions
      • Basic Missions
  • Data
    • Secret Files
      • Character-Yielding Missions At A Glance
      • Arms Manufacturer-Yielding Missions At A Glance
      • Exclusive Art-Yielding Missions At A Glance
      • Branching Missions
      • About Definian Downfall
      • Off The Record
      • The Skell License Exam
      • Rise of the Blood Lobster
      • Trade Agreement
    • Missions at a Glance
      • Story Missions
      • Affinity Missions
      • Normal Missions
      • Basic Missions: Bounty
      • Basic Missions: Gathering
      • Basic Missions: Social
    • Map Segment Contents
      • New Los Angeles
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • FrontierNav Connections and Data
      • Rare Resources
      • FrontierNav Site Data
    • Collectotopedia
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • Collectopedia Locations
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • Achievements
      • Story Achievements
      • World Achievements
      • Combat Achievements
    • Enemy Index
      • Enemy Categories
        • Theroids
        • Insectoids
        • Piscinoids
        • Humanoids
        • Mechanoids
        • Chmeroids
        • Ultrafauna
      • Enemies (Alphabetical)
        • A
        • B
        • C
        • D
        • E
        • F
        • G
        • H
        • I
        • J
        • K
        • L
        • M
        • N
        • O
        • P
        • Q
        • R
        • S
        • T
        • U
        • V
        • W
        • X
        • Y
        • Z
  • Social Functions
    • Overview
    • Squads
    • Scouting BLADEs
  • Shop Terminal Listings
    • Ground Gear: Weaponry
      • Assault Rifles
      • Longsword
      • Sniper Rifles
      • Javelins
      • Dual Guns
      • Dual Swords
      • Gatling Guns
      • Shields
      • Rayguns
      • Knives
      • Psycho Launchers
      • Photo Sabers
    • Ground Gear: Armor
      • Head Armor
      • Torso Armor
      • Left Arm
      • Right Arm
      • Leg Armor
    • Skell Gear: Armor
      • Head Armor
      • Torso Armor
      • Arm Armor
      • Leg Armor
    • Shop Terminal Listing
      • Skell Frames
    • Skell Gear: Weaponry
      • Sidearms
      • Back Weapons
      • Shoulder Weapons
      • Arm Weapons
      • Spare Weapons
  • AM Terminal Listings
    • Weapon Augments
      • Stat Increase
      • Weapon Customization
      • Critical Hits
      • Enemy Category
      • Attack Increase
      • Art Mods
      • Soul Voice
      • Special
    • AM Terminal Listings
      • Corporations
    • Skell Armor Augments
      • Stat Increase
      • Attribute Resistance
      • Debuff Resistance
      • Antidamage Measures
      • Special
      • Anticlimate Measures
    • Armor Augments
      • Stat Increase
      • Skell Enhancement
      • Attribute Resistance
      • Debuff Resistance
      • Antidamage Measures
      • Overdrive
      • Art Mods
      • Soul Voice
      • Special
      • Anticlimate Measures
    • Skell Weapon Augments
      • Stat Increase
      • Weapon Customization
      • Critical Hits
      • Enemy Category
      • Attack Increase
      • Art Mods
      • Special
    • Skell Frame Augments
      • Stat Increase
      • Fuel
      • Debuff Resistance
      • Attack Increase
      • Antidamage Measures
      • Overdrive
      • Special

Xenoblade Chronicles X Guide › The Miran Unification Quest

Prologue: Awakening

Your adventure begins here and now, after humanity crash-lands on the distant and unknown planet of Mira. Your actions will shape the fate of an entire race…but right now, you have to make it to sanctuary in one piece!

Chapter Prerequisites

To access the Prologue, begin the game at the title screen. Nothing could be easier!

Story Mission Walkthrough

Go ahead and watch the opening cutscene. It’s okay to shed some tears. Once you’re done, create your character, then witness the awakening from stasis.

You find yourself in the company of a woman named Elma. Listen to what she says, because she knows…things. Enter your name when she asks.

Q&A Time!

Elma

“How are your limbs? Can you move?”

Answers

Nod: Show your body is working fine.

Shake your head: Show you’re still disoriented.

Mechanical Advancement: Mini-Map

The Prologue gives you access to the mini-map, which guides you to your next objective, warns you of dangers, and alerts you to helpful items like treasure chests and camps. For now, follow the yellow arrow, but you don’t have to do so in a straight line—veer off the beaten path once in a while! You never know what you might find.

For more information on the mini-map and how it can help you on your journey, check out the Exploration section of the Primer.

Once Elma tosses you a weapon for self-defense, head forward to a cutscene and then your very first battle.

Mechanical Advancement: Basic Combat Ability

The Prologue will get you used to the basics of the combat system so that you can easily dispatch enemies. Combat will get far more complex—and rewarding—as your adventure on Mira progresses. If you want to know how deep the rabbit hole goes (as well as get an early jump on mechanics such as Soul Voices) check out the Combat Rundown section in our Primer.

For now, however, get used to targeting enemies with (R) and drawing on them by pressing (A) once you’ve targeted them.

Origin Blatta

Lv. 1: Boss

This battle is here as a quick tutorial on how battles work. In general, you want to strafe around the enemy, striking at its sides and back. There’s rarely a good time to charge enemies from the front—at least for now.

Q&A Time!

Elma

“There’s plenty of work back in the city for someone who knows how to handle a weapon, you know.”

Answers

Nod: Show interest in finding work.

Scowl: Look depressed at the idea of work.

Continue onward, in the general direction of the yellow arrow. If you want to do some light exploring, go for it. Check the yellow boxes on the mini-map if you want to be directed to treasure chests.

Tatsu’s Tips: Keep a Wide Berth

Right now, both of your party members are rocking single-digit levels—you start at level 1, and Elma starts at level 5. Make absolutely sure to avoid enemies that are more than a few levels above you! By default, level numbers are shown above enemies’ heads.

Keep following the yellow arrow until you are led to the flashing yellow circle indicating your destination. It is here that Elma will show you the vastness of planet Mira, and you’ll get your first look at New Los Angeles, your home-to-be.

Mechanical Advancement: Sprinting

You will be doing a lot of this on your journey through Mira, so it’s best to get used to it now. Click in (the left stick) to toggle sprinting during movement. If you want to automatically sprint (think cruise control), hold (R) and then press (B).

You have a new objective now: getting to New LA. As Elma says, the high road is your best bet for survival, as lower level indigens roam above. If you jump down below (don’t worry, there’s no fall damage), you’ll have a slightly more direct path, but also have to sneak around higher-level indigens. Whatever your choice, follow the yellow arrow once more.

Tatsu’s Tips: More on Enemy Levels

Although levels are shown above enemies’ heads, there’s an even easier way to tell if they’re safe to fight. As a general rule of thumb, if an enemy is of the same size or smaller than you, and it has purple or white text for its level indicator, then you stand an excellent chance against it.

Use this knowledge to get your levels up to par with the surrounding indigens—trust us, you’ll need them!

More on enemy levels and sizes, and on picking your fights wisely, can be found in the Exploration section of the Primer.

Eventually, you’ll reach the West Gate of New LA. You can’t just walk in, though: Some nasty indigens don’t want you to make it inside alive.

Callow Grex x2

Lv. 3: Enemy

Elder Grex

Lv. 4: Boss

Concentrate your efforts on one callow grex at a time to take them out quickly, then turn your attention to the elder grex. This battle is simple and straightforward, and won’t be tough if you and Elma are at least level 6.

With your path to New LA unimpeded, go to the elevator, head up, and Elma will formally introduce you to Mira’s first—and only—human city.

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