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Contents

  • Changelog
    • Updates
  • Now Approaching Planet Mira
    • Foreword
    • See You in 40 Years
    • What Is Xenoblade Chronicles X?
    • Info for Veterans of Xenoblade Chronicles
  • A Primer for Prospective Citizens of Mira
    • Main Menu and Basic Functions
    • Who Are You?
    • Welcome to Blade
    • Seeing the World
    • Dressing the Part
    • Battle Meta
    • Combat Flow
    • Skells: Take It Up a Notch
  • The World of Mira
    • Introduction
    • New Los Angeles
    • Mira
  • Characters
    • The Player Character
      • The Player Character
      • Player Character Soul Voices
    • Party Members
      • Party Members
      • Alexa
      • Bozé Lowes
      • Celica
      • Doug
      • Elma
      • Frye
      • Gwin
      • H.B.
      • Hope Alanzi
      • Irina
      • L
      • Lao
      • Lin
      • Mia
      • Murderess
      • Nagi
      • Phog Christoph
      • Yelv
  • The Miran Unification Quest
    • The Miran Unification Quest
    • Prologue: Awakening
    • Chapter 1: New Los Angeles
    • Chapter 2: The New Frontier
    • Chapter 3: Builders of a Legacy
    • Chapter 4: The Ganglion Menace
    • Chapter 5: Ma-non Maneuvers
    • Chapter 6: Dark Matters
    • Chapter 7: Treachery
    • Chapter 8: The Gathering Storm
    • Chapter 9: Warriors of Wroth
    • Chapter 10: The Zu Pharg Menace
    • Chapter 11: Consequences
    • Chapter 12: Into the Core
    • Affinity Missions
      • Affinity Missions
      • A New Rival?
      • We Were Soldiers
      • Foggy Dilemma
      • The Repair Job
      • Meeting Yelv
      • Renewed Will
      • The Ties That Bind
      • A Day in the Life
      • Weaponized
      • A Friend in Need
      • Bottoms Up
      • The Mad Monk
      • Close Comrades
      • Nine Lives
      • Hope Springs Eternal
      • BFFs
      • My Dream
      • A False Hope
      • The Matchmaker
      • Arms and the Man
      • Spy Games
      • Bozé's Way
      • A Great Divide
      • Soldier of the Harriers
      • Nagis Time
      • The King of Fear
      • A Girls Wings
      • Blitzkrieg
      • Manhunt
      • Prospective Partners
      • What the Skell?!
      • Bozé's Ignorance
      • Climbing the Ladder
      • Ls Conundrum
      • The Little Rich Girl
      • Boot Camp
      • Reporting for Duty
      • A Challenger Approaches
      • A Present for Hope
      • New in New LA
      • Brotherly Love
      • Fitting In
      • Two Peas in a Pod
      • The Nopon Heir
      • Fathers and Sons
      • Rapid Misfire
      • Yelvs Partner
      • Lionhearted
      • To Serve Nopon
      • Mia Grows Up
      • Serial Thriller
      • Then and Now
    • Normal Missions
      • Normal and Basic Mission Index
      • Normal Missions
    • Basic Missions
      • Basic Missions
  • Data
    • Secret Files
      • Character-Yielding Missions At A Glance
      • Arms Manufacturer-Yielding Missions At A Glance
      • Exclusive Art-Yielding Missions At A Glance
      • Branching Missions
      • About Definian Downfall
      • Off The Record
      • The Skell License Exam
      • Rise of the Blood Lobster
      • Trade Agreement
    • Missions at a Glance
      • Story Missions
      • Affinity Missions
      • Normal Missions
      • Basic Missions: Bounty
      • Basic Missions: Gathering
      • Basic Missions: Social
    • Map Segment Contents
      • New Los Angeles
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • FrontierNav Connections and Data
      • Rare Resources
      • FrontierNav Site Data
    • Collectotopedia
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • Collectopedia Locations
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • Achievements
      • Story Achievements
      • World Achievements
      • Combat Achievements
    • Enemy Index
      • Enemy Categories
        • Theroids
        • Insectoids
        • Piscinoids
        • Humanoids
        • Mechanoids
        • Chmeroids
        • Ultrafauna
      • Enemies (Alphabetical)
        • A
        • B
        • C
        • D
        • E
        • F
        • G
        • H
        • I
        • J
        • K
        • L
        • M
        • N
        • O
        • P
        • Q
        • R
        • S
        • T
        • U
        • V
        • W
        • X
        • Y
        • Z
  • Social Functions
    • Overview
    • Squads
    • Scouting BLADEs
  • Shop Terminal Listings
    • Ground Gear: Weaponry
      • Assault Rifles
      • Longsword
      • Sniper Rifles
      • Javelins
      • Dual Guns
      • Dual Swords
      • Gatling Guns
      • Shields
      • Rayguns
      • Knives
      • Psycho Launchers
      • Photo Sabers
    • Ground Gear: Armor
      • Head Armor
      • Torso Armor
      • Left Arm
      • Right Arm
      • Leg Armor
    • Skell Gear: Armor
      • Head Armor
      • Torso Armor
      • Arm Armor
      • Leg Armor
    • Shop Terminal Listing
      • Skell Frames
    • Skell Gear: Weaponry
      • Sidearms
      • Back Weapons
      • Shoulder Weapons
      • Arm Weapons
      • Spare Weapons
  • AM Terminal Listings
    • Weapon Augments
      • Stat Increase
      • Weapon Customization
      • Critical Hits
      • Enemy Category
      • Attack Increase
      • Art Mods
      • Soul Voice
      • Special
    • AM Terminal Listings
      • Corporations
    • Skell Armor Augments
      • Stat Increase
      • Attribute Resistance
      • Debuff Resistance
      • Antidamage Measures
      • Special
      • Anticlimate Measures
    • Armor Augments
      • Stat Increase
      • Skell Enhancement
      • Attribute Resistance
      • Debuff Resistance
      • Antidamage Measures
      • Overdrive
      • Art Mods
      • Soul Voice
      • Special
      • Anticlimate Measures
    • Skell Weapon Augments
      • Stat Increase
      • Weapon Customization
      • Critical Hits
      • Enemy Category
      • Attack Increase
      • Art Mods
      • Special
    • Skell Frame Augments
      • Stat Increase
      • Fuel
      • Debuff Resistance
      • Attack Increase
      • Antidamage Measures
      • Overdrive
      • Special

Xenoblade Chronicles X Guide › The Miran Unification Quest

Chapter 12: Into the Core

The Lifehold Core has been located. Nothing else need be said.

Chapter Prerequisites

  • Obtain the Skell flight module.
  • Complete Chapter 11.
  • Required Members: Elma and Lin.

Tatsu’s Tips: Get in Gear

For the easiest time with this chapter, you want four Skells, armed to the teeth. Also, make sure that you have some ranged weaponry for those Skells—grenades with an area of effect, such as the Cracker series from the Shop Terminal, are a great addition. You’ll need them for a particular phase of the battle.

Finally, get your folks up to level 55 for an easier time. At this point in the game, the Sentinel’s Nest near the northern apex of Noctilum is a great place to grind for levels. Outfit your Skells with G-Buster weapons from the shop and team up on crazed aeviters for fast XP. They work great against the bosses of this chapter, too!

Story Mission Walkthrough

You’ll get a long preparatory cutscene and a long dinner. Enjoy it, because this will be your toughest battle to date.

Q&A Time!

Doug

“Heh. From that place you love, right? Okay. You got it.”

Answer

Relax: Enjoy this time with friends.

Chow down: Dive right in and start eating.

New Story Mission: Chapter 12

Secure the Lifehold Core.

Objective 1
Talk to Commander Vandham in New LA’s BLADE Tower.

You’ll learn more about your mission after reaching Vandham. Turns out the Lifehold’s just like a set of keys—it’s always in the last place one looks.

Objective 2
Head to the waters off Cauldros.

Head directly west from the center of the continent. Follow the arrow, and don’t be thrown off by the ocean’s vastness—you’ll know the site when you see it. It’s rather hard to miss!

Objective 3
Head via Skell to the Lifehold Core off the western coast of Cauldros.

Keep away from conflict! Weave around the Ganglion forces until you reach the vicinity of the Lifehold Core.

Objective 4
Enter the Lifehold Core.

Elma tells you that there’s no going back from here. Listen to her. If you haven’t saved your game already, tell Elma that you’re not ready and then do so before proceeding. Once you go inside, you can’t leave to regroup or repair your Skells, so make sure you’re ready and that you’re fully prepped!

Objective 5
Head to the center of the Lifehold Core.

Just go straight. This is the easiest objective in the game—even “Leave the BLADE barracks” back in “Chapter 1” had you looking for which corner to turn.

However, the easiest objective in the story’s narrative gives way to the hardest. Meet Luxaar and his war Skell, the Vita. The real fight begins now.

Objective 6
Defeat the Vita.

Vita

Lv. 50: Boss

Link Satellis

Lv. 50

Shield Satellis

Lv. 50

Enhancer Satellis

Lv. 48

Pursuit Satellis Alpha

Lv. 47

Strike Satellis

Lv. 47

Have your entire party enter their Skells immediately in order to stand a chance against this monster!

Much like last chapter’s Prog Ares battle, the Vita fight has two phases. The first is a four-on-one throwdown that can be won by aiming all of your most powerful attacks at the Vita and never letting up. The Vita can be affected by Bind as well, so take advantage of the opportunity whenever it pops up! Meanwhile, be aware of Vita’s powerful ether projectile attacks, many of which attack multiple foes at once. The multi-targeting Multi Cannon and Ether Megacannon in particular hurt like crazy.

You need to get the Vita down to half of its HP to beat the first phase, after which it will transform.

For the second phase, the Vita will be joined by multiple satellis bits, all of which buff the Vita up and make it more powerful and nearly impervious to damage. You need to hunt them down and take them out if you want a chance of bringing the Vita’s HP down to zero.

The shield satellises, in particular, will need to be snuffed out. Have your party concentrate its fire on them. They appear to not take damage at first, but keep whaling on them and you’ll eventually crack them in two. Make sure you dispatch them fast, because while the Vita is protected, it can regenerate its HP!

Never let up the pressure, even in the face of the Vita’s attacks, and you’ll eventually win. If your Skells still live after the battle, then you’ve just beaten arguably the most complicated boss the main story has to offer. Congrats!

Now you just have to get past the rest.

Q&A Time!

L

“Let us dance up a storm in any port!”

Answer

Celebrate: Revel in your victory.

Inquire: Ask Elma to continue her explanation from before the battle.

Objective 7
Defeat the soldier chimeras.

Soldier Chimera x10

Lv. 41-50: Enemy

Suddenly you find yourself up against a pack of soldier chimeras. They’re relentless, and you’ve never fought this many enemies at once—certainly not as many that move this fast! If you don’t have at least one functional Skell, then things are bleak.

However, if you do…then just fly up and rain down ranged attacks and tell your party members to do the same. In lieu of that, hit and run with your Skells’ most powerful melee weaponry. The chimeras won’t be able to do much in response. It’s like shooting mutant genetic abominations in a barrel!

Objective 8
Defeat Lao.

Lao

Lv. 50: Boss

At last, the final boss of Xenoblade Chronicles X’s story is upon us. This fight is, one more time, broken up into two phases. If your Skells are still functional, you’ll want to use them for heavy hits and Binding throughout the battle.

Lao’s attacks are similar to the Vita’s—powerful multi-hit melee and fast single-hit ether bursts are the order of the day. Lao can also be fought in the same manner as the Vita, and you won’t have to worry about him being buffed up by outside parties, either. He can, however, inflict status effects like Sleep on your party without a second thought.

Get Lao to half his life, and it’s on to the second phase. Early into the battle, Lao saps the fuel from your Skells, and you have to continue the fight on foot. Fortunately, even in his giant form, Lao can still be Staggered and Toppled. Do both to him to ensure he launches as few attacks as possible.

At times, Lao calls forth queen chimeras or soldier chimeras. Quickly take these out with concentrated fire from your party as soon as they come into range, then continue your assault on Lao. Lao will still be able to hit you while you concentrate on the Chimera, but it’s better to be able to attack him without interference, so get rid of all of his help!

When Lao gets down to about 20 percent HP, he rains lasers from the sky in all directions. Be ready to fortify your party before and after this happens.

Endure the punishment while dealing the damage and, eventually, you’ll pull through. Enjoy the ending—it’s a meaty one.

Congratulations on beating the game’s central story thread! Kick back and relax—you’ve earned it—but don’t rest on your laurels—there are still plenty of adventures to be had and stories to be shared on the world of Mira. When you’re ready, turn the page to get started!

Mechanical Advancement: Postgame

After the credits, you can continue your adventure on Mira. Strengthen your party, complete standing and newly unlocked missions for the story and rewards, go for upgraded tech you haven’t unlocked yet, and challenge monsters that you could only dream of battling up to this point! The world is your oyster if you’re willing to reach out and grab it.

Mechanical Advancement: Support Missions

When you beat the story, Eleonora opens up support missions on the Network Console in the BLADE barracks. These allow you to quickly build up credits, Affinity, miranium, and other essentials to further support your in-game growth. Very handy.

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