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Contents

  • Changelog
    • Updates
  • Now Approaching Planet Mira
    • Foreword
    • See You in 40 Years
    • What Is Xenoblade Chronicles X?
    • Info for Veterans of Xenoblade Chronicles
  • A Primer for Prospective Citizens of Mira
    • Main Menu and Basic Functions
    • Who Are You?
    • Welcome to Blade
    • Seeing the World
    • Dressing the Part
    • Battle Meta
    • Combat Flow
    • Skells: Take It Up a Notch
  • The World of Mira
    • Introduction
    • New Los Angeles
    • Mira
  • Characters
    • The Player Character
      • The Player Character
      • Player Character Soul Voices
    • Party Members
      • Party Members
      • Alexa
      • Bozé Lowes
      • Celica
      • Doug
      • Elma
      • Frye
      • Gwin
      • H.B.
      • Hope Alanzi
      • Irina
      • L
      • Lao
      • Lin
      • Mia
      • Murderess
      • Nagi
      • Phog Christoph
      • Yelv
  • The Miran Unification Quest
    • The Miran Unification Quest
    • Prologue: Awakening
    • Chapter 1: New Los Angeles
    • Chapter 2: The New Frontier
    • Chapter 3: Builders of a Legacy
    • Chapter 4: The Ganglion Menace
    • Chapter 5: Ma-non Maneuvers
    • Chapter 6: Dark Matters
    • Chapter 7: Treachery
    • Chapter 8: The Gathering Storm
    • Chapter 9: Warriors of Wroth
    • Chapter 10: The Zu Pharg Menace
    • Chapter 11: Consequences
    • Chapter 12: Into the Core
    • Affinity Missions
      • Affinity Missions
      • A New Rival?
      • We Were Soldiers
      • Foggy Dilemma
      • The Repair Job
      • Meeting Yelv
      • Renewed Will
      • The Ties That Bind
      • A Day in the Life
      • Weaponized
      • A Friend in Need
      • Bottoms Up
      • The Mad Monk
      • Close Comrades
      • Nine Lives
      • Hope Springs Eternal
      • BFFs
      • My Dream
      • A False Hope
      • The Matchmaker
      • Arms and the Man
      • Spy Games
      • Bozé's Way
      • A Great Divide
      • Soldier of the Harriers
      • Nagis Time
      • The King of Fear
      • A Girls Wings
      • Blitzkrieg
      • Manhunt
      • Prospective Partners
      • What the Skell?!
      • Bozé's Ignorance
      • Climbing the Ladder
      • Ls Conundrum
      • The Little Rich Girl
      • Boot Camp
      • Reporting for Duty
      • A Challenger Approaches
      • A Present for Hope
      • New in New LA
      • Brotherly Love
      • Fitting In
      • Two Peas in a Pod
      • The Nopon Heir
      • Fathers and Sons
      • Rapid Misfire
      • Yelvs Partner
      • Lionhearted
      • To Serve Nopon
      • Mia Grows Up
      • Serial Thriller
      • Then and Now
    • Normal Missions
      • Normal and Basic Mission Index
      • Normal Missions
    • Basic Missions
      • Basic Missions
  • Data
    • Secret Files
      • Character-Yielding Missions At A Glance
      • Arms Manufacturer-Yielding Missions At A Glance
      • Exclusive Art-Yielding Missions At A Glance
      • Branching Missions
      • About Definian Downfall
      • Off The Record
      • The Skell License Exam
      • Rise of the Blood Lobster
      • Trade Agreement
    • Missions at a Glance
      • Story Missions
      • Affinity Missions
      • Normal Missions
      • Basic Missions: Bounty
      • Basic Missions: Gathering
      • Basic Missions: Social
    • Map Segment Contents
      • New Los Angeles
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • FrontierNav Connections and Data
      • Rare Resources
      • FrontierNav Site Data
    • Collectotopedia
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • Collectopedia Locations
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • Achievements
      • Story Achievements
      • World Achievements
      • Combat Achievements
    • Enemy Index
      • Enemy Categories
        • Theroids
        • Insectoids
        • Piscinoids
        • Humanoids
        • Mechanoids
        • Chmeroids
        • Ultrafauna
      • Enemies (Alphabetical)
        • A
        • B
        • C
        • D
        • E
        • F
        • G
        • H
        • I
        • J
        • K
        • L
        • M
        • N
        • O
        • P
        • Q
        • R
        • S
        • T
        • U
        • V
        • W
        • X
        • Y
        • Z
  • Social Functions
    • Overview
    • Squads
    • Scouting BLADEs
  • Shop Terminal Listings
    • Ground Gear: Weaponry
      • Assault Rifles
      • Longsword
      • Sniper Rifles
      • Javelins
      • Dual Guns
      • Dual Swords
      • Gatling Guns
      • Shields
      • Rayguns
      • Knives
      • Psycho Launchers
      • Photo Sabers
    • Ground Gear: Armor
      • Head Armor
      • Torso Armor
      • Left Arm
      • Right Arm
      • Leg Armor
    • Skell Gear: Armor
      • Head Armor
      • Torso Armor
      • Arm Armor
      • Leg Armor
    • Shop Terminal Listing
      • Skell Frames
    • Skell Gear: Weaponry
      • Sidearms
      • Back Weapons
      • Shoulder Weapons
      • Arm Weapons
      • Spare Weapons
  • AM Terminal Listings
    • Weapon Augments
      • Stat Increase
      • Weapon Customization
      • Critical Hits
      • Enemy Category
      • Attack Increase
      • Art Mods
      • Soul Voice
      • Special
    • AM Terminal Listings
      • Corporations
    • Skell Armor Augments
      • Stat Increase
      • Attribute Resistance
      • Debuff Resistance
      • Antidamage Measures
      • Special
      • Anticlimate Measures
    • Armor Augments
      • Stat Increase
      • Skell Enhancement
      • Attribute Resistance
      • Debuff Resistance
      • Antidamage Measures
      • Overdrive
      • Art Mods
      • Soul Voice
      • Special
      • Anticlimate Measures
    • Skell Weapon Augments
      • Stat Increase
      • Weapon Customization
      • Critical Hits
      • Enemy Category
      • Attack Increase
      • Art Mods
      • Special
    • Skell Frame Augments
      • Stat Increase
      • Fuel
      • Debuff Resistance
      • Attack Increase
      • Antidamage Measures
      • Overdrive
      • Special

Xenoblade Chronicles X Guide › The Miran Unification Quest

Chapter 5: Ma-non Maneuvers

BLADE makes inroads into the desert continent of Oblivia. Sand, sand, more sand, and…friendly technologically advanced intelligent life? It’s more likely than you think!

Chapter Prerequisites

  • Install a data probe at Oblivia’s entrance.
  • Complete the “Renewed Will” affinity mission.
  • Complete Chapter 4.
  • Required Members: Elma and Lin.
  • Restricted Members: Irina and Gwin.

Main Mission Walkthrough

Go ahead and choose your meal so your briefing can start. A double mission order from the higher-ups leaves Irina and Gwin short-handed—thus, you and the rest of Team Elma are called to pitch in.

The extra mission? A helpless ship is in distress and under Ganglion fire. It’s time to do what you do best: make the enemy of your enemy your friend.

New Story Mission: Chapter 5

Investigate the unidentified xenoform spacecraft spotted in Oblivia and look for any other interesting objects.

Objective 1
Head to Ingress in Oblivia.

Your destination this time is Oblivia, the desert continent to the east of Primordia’s borders. Gear up, explore eastward, fight some indigens to raise levels if you wish, and then head to the marked point on your mini-map.

You won’t be walking very far—Oblivia is actually very close to the border. Once you make it, a cutscene triggers, introducing you another alien race seemingly in conflict with the Ganglion. Tatsu calls them the “Ma-non.”

Q&A Time!

Lin

“Huh. Good point.”

Answer

Guess: Suggest they learned our language.

Hypothesize: Suggest some device must be translating.

Objective 2
Talk to the mysterious xenoforms.

If you’ve been doing your best to only be playing this game’s critical path, then you will be grinding for levels here. There’s no way around it. Get your party up to snuff and push forward until you make it to the ridge where the Ma-non are.

The Wrath of Sandy Bum Canyon

Oblivia introduces you to sandstorms, which completely obscure your vision, and electrical storms, which sap your HP and eliminate HP recovery after a battle! To get away from both of these terrible weather conditions, you can either wait it out in a safe spot or fast-travel to a destination close by. The latter will usually shift the weather instantly.

Once you make it to the Ma-non and convince them that you’re not working for the Ganglion, they ask you for assistance in destroying three Ganglion turrets scattered across the western leg of the continent. Doing so frees the Ma-non’s spaceship.

Objective 3
Destroy the first turret.
Objective 4
Destroy the second turret.
Objective 5
Destroy the third turret.

The three “turrets” are actually three enemies called targeter zigs. One can be found near Cliffside Camp, and two can be found at the northern ends of Mesa Fortress. Navigation isn’t a problem with the Follow Ball at your disposal. What is a problem is that both of these are highly fortified Ganglion strongholds[md]Mesa Fortress even more so. Expect troops at least five levels higher than you unless you’ve been taking your time grinding up to this point. You have to make a decision: stealth, or combat?

Stealth maneuvering requires lots of stepping around enemies, as well as making good use of Elma’s Shadowrunner Art, if you have it, to slip past Ganglion troops. This method takes less time, but it also means less fighting and less leveling up.

Meanwhile, if you go in guns blazing, you’ll most assuredly get your party wiped out multiple times on your way to the turrets, and it will take more time to accomplish your objective. However, you will also slowly level up and be better equipped to take on the challenges ahead.

Whichever option you choose, the important thing to remember through all of this is to not give up. The more Ganglion you defeat, the stronger you’ll become, and you’ll eventually be able to break through their lines.

Objective 6
Return to where you encountered the Ma-non and make a report.
Objective 7
Head to Oblivia’s Ruins on the Butte and rescue the Ma-non.

Ganglion Skells are menacing the Ma-non, threatening them while demanding their help. Team Elma decides to punish them for bullying the weak.

Of course, this means that you’ll be fighting Skells while on foot. The good news is that they’ll be around or even below your party’s level, since you’ve had to level up by raiding Ganglion strongholds while going for the turrets. The bad news is that you’re still fighting Skells while on foot. And if you thought the pugiliths were big, you’re in for some perspective.

Worry not, though. It can be done.

Objective 8
Achieve all objectives:
  • Defeat the platoon Qmoeva.
  • Defeat the platoon Qmoeva.
  • Defeat the chief Qmoeva.

Platoon Qmoeva x2

Lv. 18: Enemy

Chief Qmoeva

Lv. 20: Boss

Fight the platoon Qmoevas first, as they are likely laughably below your party’s current level. If you want to make things go even faster, tell your party to concentrate their fire on them.

Even with their lower levels, the Qmoevas can take a while to go down due to their size. If any of your party members have Arts that inflict Topple, the battle will go that much more smoothly. You’re also a lot faster and more maneuverable than they are, meaning you can get in more attacks than they can in the same amount of time. In exchange, they hit hard. Press your advantage, mind your party’s HP levels, and you’ll pull through.

Q&A Time!

Lin

“How’s that new left arm feeling?”

Answer

Reassure: Check your arm and nod approvingly.

Worry: Check your arm and shake your head.

Objective 9
Report to Commander Vandham at the entrance to New LA’s BLADE Tower.

There’s not much to do here but be debriefed. However, since you helped out the Ma-non, they have worked out a friendship treaty with humans, and their ship moves into New LA as a package deal, bringing their technology with it, as well as the Candid & Credible R&D team for the Armory.

Oh, and one more thing you’ll really like.

Mechanical Advancement: Overdrive

Completing Chapter 5 gives you access to one of the absolute coolest mechanics in the game: the Overdrive! With it, your body or your Skell (once you get it) can be pushed to new heights, allowing for more and faster attacks in battle, as well as more powerful ones. For a complete guide to how Overdrive helps in combat, check out the Combat section of the Primer.

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