Prima Games eGuides Xenoblade Chronicles X eGuide

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Xenoblade Chronicles X eGuide Data Secret Files

Rise of the Blood Lobster

After finishing Chapter 3, as well as completing the “A Hero’s Ride” normal mission, head to the left of the Outfitters test hangar entrance to find a cute but curious stuffed lobster.

Watch out, though—these lobsters hide explosives! The Blood Lobster makes his debut here, threatening to blow up New LA unless you find all of his little toys. In addition the one you’ve just found, there are 100 stuffed lobsters in all. Use the locations provided below to save the city!

While you can start the quest after Chapter 3, you cannot complete this mission until Chapter 11, at the earliest. Finding all of the stuffed lobsters will require the use of a Skell, and a flying Skell makes things much easier.

Lobsters – First Half

Stuffed Lobster 0: Industrial District

Left from the Outfitters Test Hangar entrance. This is the stuffed lobster that begins the quest.

Stuffed Lobster 1: Residential District/Ishmael Hills

White-painted, gray-roofed house at the border of Ishmael Hills. Check the garage.

Stuffed Lobster 2: Administrative District/Armory Alley

On the roof left of the Shop Terminal.

Stuffed Lobster 3: Administrative District/Hangar

Skell maintenance area, close to Camber, near the steps.

Stuffed Lobster 4: Administrative District/Armory Alley

Left side of BLADE Tower (slightly west of the warp to the Ma-Non Ship).

Stuffed Lobster 5: Administrative District/BLADE Tower

Elevator side of BLADE Tower. Head past the edge, onto the slanted ramp.

Stuffed Lobster 6: Administrative District

Across from the Mimeosome Maintenance Center, at the bottom of the red staircase. Check the end of the red pipe.

Stuffed Lobster 7: Administrative District/Division Drive

Bridge above the Mediators.

Stuffed Lobster 8: Administrative District/BLADE Concourse

At the top of the stairs to the far left of Mission Control.

Stuffed Lobster 9: Administrative District/Division Drive

Face Division Drive’s elevator, then head past it completely. You’ll see a thin steel frame over some wire mesh with the lobster on it.

Stuffed Lobster 10: Administrative District/Division Drive

Atop the crane close to where you picked up lobster 9.

Stuffed Lobster 11: Administrative District

Above the highway running along the lower end of the Administrative District (close to the hangar). Look for the large pipes!

Stuffed Lobster 12: Administrative District/BLADE Barracks

Roof above the BLADE Barracks entrance.

Stuffed Lobster 13: Industrial District

On top of a container near the lower part of the West Gate’s elevator.

Stuffed Lobster 14: Industrial District

Atop a brace in the upper part of the West Gate’s elevator.

Stuffed Lobster 15: Industrial District

On top of the small building on the west side of the crossroads in front of the West Gate.

Stuffed Lobster 16: Industrial District

Just under the crane near and above Professor B’s research lab.

Stuffed Lobster 17: Industrial District/Integrated Production Plant

Survey the Industrial District from above with your Skell, and look for the big building with “PLANT” written on it in big letters. It’s hard to miss, trust us.

Stuffed Lobster 18: Industrial District/Repenta Diner

Above the diner entrance, behind the “Repenta” sign.

Stuffed Lobster 19: Commercial District

On the thin steel frame in front of where Bozé Lowes hangs out.

Stuffed Lobster 20: Administrative District/Hangar

East from the door in front of the Hangar. Check the box near the area where BLADEs can often be seen fighting.

Stuffed Lobster 21: Industrial District/Outfitters Test Hangar

Small balcony near Alan.

Stuffed Lobster 22: Industrial District/Central Industrial District

On top of the container between Professor B’s Lab and the transport.

Stuffed Lobster 23: Industrial District/Outfitters Test Hangar

Past the big crane, where the road ends.

Stuffed Lobster 24: Residential District/Lower Area

The northwest area of the Residential District, to the lower left of the open area after you descend the stairs.

Stuffed Lobster 25: Commercial District/Lower Area

On top of a pipe below the point where the road stops in the south center area.

Stuffed Lobster 26: Commercial District

East side, near the barricade by the entrance/exit.

Stuffed Lobster 27: Commercial District

Southwest area, near the large truck atop the pile of metal and materials.

Stuffed Lobster 28: Commercial District

The pillars on the waters between the Commercial and Residential Districts.

Stuffed Lobster 29: Commercial District/Barista Court

Check the tree in the very midst of Barista Court.

Stuffed Lobster 30: Commercial District/Barista Court

Directly to the side of Lobster 29, on top of the large building.

Stuffed Lobster 31: Commercial District

Atop the orange L-shaped building in the southeastern section of the district.

Stuffed Lobster 32: Commercial District

Directly west of the L-shaped building where you found lobster 31, in the middle of the parking lot.

Stuffed Lobster 33: Commercial District

Northeast sector of the district, under a corner tree not far from where the Nopon Bazaar sets up.

Stuffed Lobster 34: Commercial District

Northeast sector of the district, at the base of the tree that intersects the path leading between two large buildings. (In the picture, it’s the tree shown directly next to the mini-map.)

Stuffed Lobster 35: Residential District

Southwest corner, where the road comes to an end.

Stuffed Lobster 36: Residential District

Backyard of a house directly across from the tennis courts.

Stuffed Lobster 37: Residential District

Northwest, near the barricade and end of the road.

Stuffed Lobster 38: Residential District

The large crane directly next to Phog’s hangout (and over Phog’s head).

Stuffed Lobster 39: Residential District/Lower Area

Underneath the Water Purification Plant. Use the nearby drop-offs to go to the lower area and find it.

Stuffed Lobster 40: Residential District

Brown roof of the house directly across the street from the cathedral’s parking lot.

Stuffed Lobster 41: Residential District/Water Purification Plant

Above the pillar bearing the ECP emblem.

Stuffed Lobster 42: Residential District

Southeast area. Look for the trees growing amidst a circle-patterned sidewalk.

Stuffed Lobster 43: Residential District

Southeast area. Scan the road and look for three cars parked in a row.

Stuffed Lobster 44: Administrative District/Hangar Area

On the other side of the fence, directly north of Doug’s hangout.

Stuffed Lobster 45: Ma-non Ship

Jump up behind the warp to BLADE Tower and proceed straight.

Stuffed Lobster 46: Ma-non Ship

Lowest point of the lower starboard area.

Stuffed Lobster 47: Ma-non Ship

Atop the centerpiece capsule pods in the lower starboard area of the ship.

Stuffed Lobster 48: Ma-non Ship

Lower starboard area, near the back of the nuclear reactor, on the scaffold where Pfeffen is standing.

Stuffed Lobster 49: Commercial District

Check the raw materials near Bozé’s hangout.

Once you grab lobster 49, the Blood Lobster taunts you and sets off some fireworks. Once the show is over, the lobsters in the next list become collectable!

Lobsters – Second Half

Stuffed Lobster 50: Administrative District

On the roof just around the corner from the arms manufacturers terminal.

Stuffed Lobster 51: Administrative District/BLADE Tower

Atop the pillar that connects BLADE Tower to another building (look past the right side of BLADE Tower’s power display).

Stuffed Lobster 52: Administrative District/BLADE Tower

Atop the slimmer tower directly next to the top of BLADE Tower (look past the left side of BLADE Tower’s power display).

Stuffed Lobster 53: Administrative District/BLADE Tower

Under the fighter jet in front of BLADE Tower.

Stuffed Lobster 54: Administrative District/Armory Alley

On a roof high up directly above the arms manufacturers terminal.

Stuffed Lobster 55: Administrative District

Near the elevator nearby BLADE Tower, on top of the machine connected to the pipe.

Stuffed Lobster 56: Administrative District/Division Drive

Roof above the Harriers’ area.

Stuffed Lobster 57: Administrative District/Hangar

Beside the large orange AXIOM crates in the northeast corner.

Stuffed Lobster 58: Administrative District

Next to the Mimeosome Maintenance Center, at the edge of the roof above the Curators’ area (Murderess’s hangout).

Stuffed Lobster 59: Administrative District/BLADE Tower

The very top of BLADE Tower!

Stuffed Lobster 60: Administrative District

Check this narrow path between the fence and building near the south area of BLADE Tower. (It’s just above where you found lobster 6.)

Stuffed Lobster 61: Administrative District

Directly under the Hangar. If you’ve unlocked Yardley’s avatar modification console, it’s the same area.

Stuffed Lobster 62: Industrial District

Under the West Gate elevator.

Stuffed Lobster 63: Industrial District

Near the transport northwest of the West Gate, in the space between the red and green containers.

Stuffed Lobster 64: Industrial District

Find the Transport Pilot, then look for the moving Skell behind the fence directly across from him. The lobster is here.

Stuffed Lobster 65: Industrial District

Atop the container right next to where lobster 64 is.

Stuffed Lobster 66: Industrial District

Check the push car just inside the Outfitters Test Hangar.

Stuffed Lobster 67: Industrial District

Fly up the full length of the West Gate elevator shaft, then go inside the passage. It’ll be to your left.

Stuffed Lobster 68: Industrial District

Raw materials yard across the street from Repenta Diner.

Stuffed Lobster 69: Administrative District/East Gate

Entrance of the East Gate, next to the Skells.

Stuffed Lobster 70: Industrial District/Professor B’s Lab

North area of the Industrial District. If you’ve encountered Professor B, check around the left corner of the building behind where he stands.

Stuffed Lobster 71: Commercial District

Connection road between the Commercial and Industrial Districts.

Stuffed Lobster 72: Industrial District/Integrated Production Plant

On top of the nearest waste processing unit to Rock and Celica’s hangout.

Stuffed Lobster 73: Industrial District/Outfitters Test Hangar

Narrow passage directly behind the Outfitters Test Hangar.

Stuffed Lobster 74: Commercial District

Two buildings in the northeast are directly adjacent to each other (in the same area where you found lobster 34). Check the top of the taller, white building.

Stuffed Lobster 75: Commercial District

In the same area, look for two orange trucks parked directly next to each other. The lobster is between them.

Stuffed Lobster 76: Commercial District

The alleyway between the “ISYQUA” shop and the building where Victoria can be found.

Stuffed Lobster 77: Commercial District

In front of the Blue Pocket Café next to Barista Court.

Stuffed Lobster 78: Commercial District

Go back to the two buildings where you found lobsters 74 and 75. Around the corner left from the white building, the road ends. The lobster is on a ledge below that road.

Stuffed Lobster 79: Commercial District

The pillars on the waters between the Commercial and Residential Districts. Basically a redo of lobster 28.

Stuffed Lobster 80: Commercial District

There are thin steel girders connecting the Commercial District and the road leading out of the Administrative District. Check the lower one of these.

Stuffed Lobster 81: Commercial District

South side of the Commercial District, on the red steel stairs.

Stuffed Lobster 82: Commercial District

In the parking lot behind Army Pizza.

Stuffed Lobster 83: Commercial District

Look between the two black trailers next to where Bozé Lowes’s hangout is.

Stuffed Lobster 84: Residential District/Cathedral

Under the cathedral bell.

Stuffed Lobster 85: Residential District/Ishmael Hills

Southeast basketball court.

Stuffed Lobster 86: Residential District

Deep within the residential housing across from the water-treatment plant. In the picture, it’s the backyard of the bottom-right house.

Stuffed Lobster 87: Residential District

Check the yard with the Skells and giant crane across from the Sports Complex. Between the two crates (with a third crate on top) is the lobster.

Stuffed Lobster 88: Residential District

Row of four houses adjacent to the Sports Complex. White house, black roof: check its balcony.

Stuffed Lobster 89: Residential District

Go down the red stairs across from the water-treatment plant. Halfway down is the lobster.

Stuffed Lobster 90: Residential District

Keep going down the steps past lobster 89. The lobster is at the base of the steps.

Stuffed Lobster 91: Administrative District

Ride the elevator near BLADE Tower to the bottom, then go down the steps to the little alcove.

Stuffed Lobster 92: Administrative District

Look for the small narrow passageway in the middle of Armory Alley and go through it. Go straight until you see three triangularly stacked boxes. The lobster is behind these.

Stuffed Lobster 93: Ma-non Ship/Deck

Between the starboard and port entrances, on top of the wall.

Stuffed Lobster 94: Ma-non Ship/Port Side

Where the containers are piled up in the lower north area (Neraph is here as well).

Stuffed Lobster 95: Ma-non Ship Area/Starboard Side

On top of the floating object in the lower south area.

Stuffed Lobster 96: Ma-non Ship Area/Port Side

Lower northern area, on top of another floating object.

Stuffed Lobster 97: Ma-non Ship Area/Port Side

Check under the platform outcropping at the very end of the ship.

Stuffed Lobster 98: Administrative District/Division Drive

This stuffed lobster will not spawn until you have completed “Definian Downfall” and you have access to the Cauldros’s Ganglion Antropolis. Check behind the boxes at the right side of the left Mediators area.

Once you collect lobster 98, you get another call from the Blood Lobster saying that the last lobster is with a justice-obsessed citizen of New LA. As you’ve already finished “A Hero’s Ride,” you know who that is. Talk to Justin in the Commercial District.

The Blood Lobster then challenges you to a final meeting at the Definian base. Head to Cauldros’s Ganglion Antropolis for the final showdown.

Rush past the enemies if you can, to the wide cave in the back, and go straight until you see the purple Skell. This is the Blood Despair, piloted by the Blood Lobster himself!

Blood Despair

Level

60

Experience

874

HP

582,907

Melee Attack

1,353

Melee Accuracy

308

Ranged Attack

1,476

Ranged Accuracy

330

Potential

1,230

Evasion

237
Attribute Resistances

Physical

45

Beam

-10

Ether

25

Thermal

25

Electric

-10

Gravity

-25

The Blood Despair is one tough lobster! Preparation is the key here. Bring your gravity-based weapons and beam-resistant armor, load up any healing, buff, and debuff Arts you can feasibly hold among all your party members, and equip any skills that allow for extra damage against machinery.

The Blood Despair likes to let loose with hard-hitting beam and physical attacks, but by far his two most dangerous trump cards are an area-of-effect attack called Negative Pulse (which inflicts all hit with Fatigue and Blackout while taking off a decent chunk of HP) and another area-of-effect attack called Meteor Launcher (which just really hurts upon impact). Be sure to do whatever you can to recover if you’re hit with these attacks, or go for his appendages to try to disable his ability to launch them altogether.

Beat the Blood Despair for a surprising revelation about the Blood Lobster that we’ll leave you to find out. Good luck!