|
Class |
Psycorruptor |
|
Division |
Curator |
|
Usual Location |
Ma-non Ship |
|
Recruitment Requirements |
To start the process, accept the normal mission “Mamma Mia” in New LA’s Administrative District once you’ve completed Chapter 3. Once it’s completed, complete Chapter 5 and you can then encounter Mia again in Noctilum’s Skybound Coil Tree, where she gives you the normal mission “Adventure.” Finish “Adventure” and Chapter 6 and you can then find her in Oblivia’s Leaning Ring for the “Mighty Mia” normal mission. After taking care of “Mighty Mia”, Chapter 9 and the “A Girl’s Wings” affinity mission, she’ll next turn up at the Nopon caravan in Sylvalum’s Cleansing Spring area. The last step requires that you’ve finished all of the previous missions, as well as Chapter 11, the “Definian Downfall” normal mission (see the Secret Files chapter for more info), and surveyed 80% of Cauldros. Once you’ve achieved all that, “Mia Is Missing” starts in the Ganglion Antropolis in Cauldros. |
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Character Notes |
She’d better be worth it, right? Luckily, Mia’s got some clutch signature Arts that purge you of nasty enemy debuffs and damage large groups. On top of all that, she idolizes you for the fine example you set during your many rescues. You have to bring her along. |
Signature Art 1
|
Clarity Ray |
|
|
Acquired Rank |
3 |
|
Target |
Nearby Allies |
|
Description |
Removes debuffs, Grants Ether Res Up. |
Signature Art 2
|
Beam Bomber |
|
|
Acquired Rank |
10 |
|
Target |
Nearby enemies |
|
Description |
Deals weapon damage, With an aura: Boosts damage. |
Arts
Energy Source, Gravity Cloak, Dispel, Subterfuge, Ether Blast, Full Specs, Clarity Ray, Myopic Screen, Beam Barrage, Screamer, Gravity Blast, Black Butterfly, Pathogen Blast, Beam Bomber
Skills
Inner Search, Beam Boost, Beauty Sleep, Ether Boost, Extra Armor, Gravity Boost, Resistant Flesh, Tactical Analyst
Soul Voices
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Draw Melee |
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“C’mon! We gotta get right in their face!” |
Effect: +100 damage. |
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Opening Art |
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“Come on! Break out the big guns!” |
Effect: +100 TP per hit. |
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HP Peril |
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“Heal me, please! I don’t want to die…” |
Effect: +100% to Soul Heals (rarely +300%). |
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Heavy Hitter |
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“Now! Get some ranged shots in!” |
Effect: +25% critical chance; gain Critical Power I. |
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Underdog |
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“At this rate, we’re bound to win. Fire away!” |
Effect: +25% critical chance; gain Critical Power II. |
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Aura Ready |
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“Use an aura! It’ll help us get the edge!” |
Effect: +50% to Soul Heals; removes debuffs. |
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Finishing Blow |
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“So long, sucker! Let’s buff up just to be safe!” |
Effect: +50% to Soul Heals; rarely +1,000 TP. |
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Daredevil |
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“They’re not taking me down. Gimme some power!” |
Effect: +100% to Soul Heals. |
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Draw Ranged |
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“Shoot, shoot, then shoot s’more!” |
Effect: +50% damage. |
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HP Risk |
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“I could use a little help here, please!” |
Effect: +1 tier to buff Arts. |
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Last Words |
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“Avenge me, Chief…” |
Effect: +300 TP per hit. |
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Dismemberer |
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“Yeah! Wrecked it! Now blast that sucker!” |
Effect: Topple I. |
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Artful Execution |
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“Follow me! Fire with everything you’ve got!” |
Effect: +50% damage (+100 from the side). |
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Critical Combination |
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“It’s working! Yesss! Use melee attacks, next!” |
Effect: +10% critical chance; gain Critical Power II. |