Prima Games eGuides Xenoblade Chronicles X eGuide

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Xenoblade Chronicles X eGuide Characters The Player Character

Player Character Soul Voices

Mira is fraught with hazards, in the form of hostile wildlife, mechanoids programmed to kill, and alien malefactors intent on wiping out humanity. As a BLADE operative, though, you’re no slouch yourself. Pulling off clutch combos is key to overcoming the odds, which will often feel as if they’re stacked against you. For the basics on combos, check out the Soul Voices and Soul Challenges section of the Primer.

Here is the list of Soul Voices you have at your disposal. As the story’s protagonist, you can set specific effects for each combo trigger, so don’t be afraid to go under the hood to tailor your voices to match what you’re likely to encounter during your current objective. You also have four custom Soul Voice slots that can set with any available trigger, which makes it so you can guarantee tight synergies with your current squad. It’s good to be the star, isn’t it?

Each of your voice options comes with different dialogue for the Soul Voices. The following tables give you examples of these, but your own dialogue may vary.

Draw Melee

Trigger: Character starts a battle by drawing a melee weapon.

Dialogue A: “I’m in the zone! Let’s close in and clean up!”

Effect: +100% damage.

Dialogue B: “They’re open! Use melee attacks!”

Effect: Inflict Stagger I.

Dialogue C: “Let’s move in and take ’em out! Who’s with me?”

Effect: +200 TP per hit.

Opening Art

Trigger: Character starts a battle by performing an Art.

Dialogue A: “Melee attacks! Start off strong!”

Effect: +100% damage (+200% from behind).

Dialogue B: “Rapid fire! Don’t let up!”

Effect: +100 TP per hit.

Dialogue C: “Your next move should be an aura!”

Effect: Reduce cooldown by 50%.

HP Peril

Trigger: Character’s HP falls below 30%.

Dialogue A: “Not good… Patch me up!”

Effect: +100% to Soul Heals (rarely +300%).

Dialogue B: “I need healing! You can’t afford to lose me!”

Effect: +25% to Soul Heals and gain Invincibility I.

Dialogue C: “Stay tough and we’ll get through this.”

Effect: +500 TP to target (rarely +1,000 TP).

Heavy Hitter

Trigger: Character lands a critical hit on an enemy.

Dialogue A: “Nice hit. Let’s see another one!”

Effect: +50% damage.

Dialogue B: “Good! Now start shooting and don’t stop!”

Effect: +25% critical chance and gain Critical Power I.

Dialogue C: “Take a break from attacking to weaken it!”

Effect: +1 tier to debuff Arts and bypass debuff resistances.

Underdog

Trigger: Character halves the HP of a much larger enemy.

Dialogue A: “I think we’ve worn it down. Keep shooting!”

Effect: +25% critical chance and gain Critical Power II.

Dialogue B: “Pile on the buffs so we can take down this giant!”

Effect: +1 tier to Buff Arts and gain Invincibility I.

Dialogue C: “This is pointless. We need Overdrive!”

Effect: +10 seconds to Overdrive time.

Aura Ready

Trigger: Character activates an aura using an Art.

Dialogue A: “Prepare your auras! Be ready for anything!”

Effect: +50% to Soul Heals and reduce cooldown by 20%.

Dialogue B: “Activate another aura!”

Effect: “+50% to Soul Heals and remove debuffs.

Dialogue C: “Boost morale with a buff!”

Effect: +250 TP to target (50% chance of +500 TP).

Draw Ranged

Trigger: Character starts a battle by drawing a ranged weapon.

Dialogue A: “Open fire and don’t let up!”

Effect: +50% damage.

Dialogue B: “Come on and make some noise! Get buffed!”

Effect: +1 tier to buff Arts.

Dialogue C: “Weaken ’em up front and improvise from there!”

Effect: +1 tier to debuff Arts and bypass debuff resistances.

HP Risk

Trigger: Character HP falls below 60%.

Dialogue A: “We need to keep our wounds healed!”

Effect: +50% to Soul Heals.

Dialogue B: “It’s just a scratch… Buff up and press on!”

Effect: +1 tier to buff Arts.

Dialogue C: “Buff up and get that adrenaline flowing!”

Effect: +250 TP to target (rarely: +500 TP).

Last Words

Trigger: Character becomes incapacitated.

Dialogue A: “You must avenge… Hit ’em with all you’ve got…”

Effect: +500 TP per hit.

Dialogue B: “Keep firing! Don’t make me die for… nothing…”

Effect: +300 TP per hit.

Dialogue C: “Let me see your aura shine… before I go…”

Effect: Gain Invincibility III.

Dismemberer

Trigger: Character attacks and destroys an enemy appendage.

Dialogue A: “That’s part of it! Now move in and shut ’em down!”

Effect: +150% damage (+400% from behind).

Dialogue B: “They’re flustered… Knock them over with gunfire!”

Effect: Inflict Topple I.

Dialogue C: “Cripple them! Don’t let this chance slip away!”

Effect: +2 tiers to debuff Arts and bypass debuff resistances.

Artful Execution

Trigger: Character successfully uses an Art’s special effect.

Dialogue A: “Did that work? Then move in and strike!”

Effect: +50% damage (+100% from behind).

Dialogue B: “It worked! Now gun ’em down!”

Effect: +50% damage (+100% from the side).

Dialogue C: “Excellent! Now’s our chance to weaken them!”

Effect: +1 tier to debuff Arts and bypass debuff resistances.

Activate Overdrive

Trigger: Character activates Overdrive.

Dialogue A: “Overdrive! Let’s see some teamwork!”

Effect: +10 seconds to Overdrive time.

Dialogue B “Overdrive! On me!”

Effect: Removes debuffs and you gain Invincibility II.

Dialogue C “I’m using Overdrive! Let’s see your best aura!”

Effect: +1 tier to auras and reduce cooldown by 50%.

Custom Soul Voices

Here’s the list of custom Soul Voices that you have access to as the protagonist. You have four slots to work with, and each trigger has three different effects you can choose from. This adds up to a ton of flexibility, and you’ll need it—some challenges you encounter on Mira are quite unrelenting!

Finishing Blow

Trigger: Character delivers the finishing blow to an enemy.

Dialogue A: “Don’t wait for the next hostile. Bring the fight to them!

Effect: Reduce cooldown by +50%.

Dialogue B: “There’s more! Attack at range until it’s safe!”

Effect: Reduce cooldown by +50%.

Dialogue C: “Don’t get cocky! Tighten up those defenses!”

Effect: +50% to Soul Heals (rarely: +1,000 TP).

Untouchable

Trigger: Character evades three consecutive enemy attacks.

Dialogue A: “They can’t hit me! Try an aura now!”

Effect: Gain Decoy III.

Dialogue B: “I’m untouchable. Buff us up and help me out!”

Effect: Gain Evasion Up III.

Dialogue C: “They’re confused. Attack at range—now!”

Effect: Inflict Shock I.

Critical Combination

Trigger: Character lands three consecutive critical hits.

Dialogue A: “I’m on fire now! Break out the melee attacks!”

Effect: +10% critical chance and gain Critical Power II.

Dialogue B: “Keep firing! Let’s ride this out!”

Effect: +10% critical chance and gain Critical Power II.

Dialogue C: “Ha! This is your chance! Get up close and personal!”

Effect: +80% critical chance.

Wayward Weather

Trigger: Character witnesses a change in weather during combat.

Dialogue A: “Forget the weather. Buff up and fight on!”

Effect: Gain Weather Immunity I.

Dialogue B: “Use an aura to turn this weather to our advantage!”

Effect: Gain Weather Immunity II.

Dialogue C: “Should we weaken the enemy until this weather passes?”

Effect: +3 tiers to debuff Arts and bypass debuff resistances.

Sprinter

Trigger: Character sprints for three or more seconds.

Dialogue A: “Come on, keep up! Or do you need some help?”

Effect: Gain Terrain Immunity III.

Dialogue B: “I can hold this position. Just buff me up!”

Effect: Gain Invincibility I.

Dialogue C: “The enemy is confused! Use Overdrive now!”

Effect: Inflict Effect Stasis III.

Medicine Man

Trigger: Character gets healed/buffed by a male ally.

Dialogue A: “Nice timing. Now get back in there, soldier!”

Effect: +50% damage.

Dialogue B: “Wh-what are you doing? Keep shooting!”

Effect: Inflict Physical Res Down I.

Dialogue C: “Thanks. Now don’t forget to use an aura!”

Effect: Gain Supercharge II.

Medicine Woman

Trigger: Character gets healed/buffed by a female ally.

Dialogue A: “Buff up. We need a clean slate!”

Effect: Removes debuffs (rarely: +500 TP).

Dialogue B: “Great. But we still need more power!”

Effect: Gain Critical Power IV.

Dialogue C: “Thanks! Don’t forget to protect yourself with an aura!”

Effect: Reduce cooldown by 50% (rarely: 75%).

Daredevil

Trigger: Character attacks with an Art while HP is below 30%.

Dialogue A: “I’m still in this. Concentrate your melee attacks!”

Effect: +25% damage and +100 TP per hit.

Dialogue B: “This’ll heal. Don’t stop firing!”

Effect: +25% damage and +50 TP per hit.

Dialogue C: “Get yourself buffed up and charge back in there!”

Effect: +100% to Soul Heals.

Higher Ground

Trigger: Character attacks an enemy from above.

Dialogue A: “I have the high ground! Firing from above!”

Effect: +50% damage and +10% critical chance.

Dialogue B: “Keep firing from above and take control of this battle!”

Effect: +50 TP per hit and +10% critical chance.

Dialogue C: “Success! Take aim and keep shooting!”

Effect: Gain Critical Power I (rarely: +25% critical chance).

Toppler

Trigger: Character inflicts Topple on an enemy.

Dialogue A: “Down they go! Strike like the wind!”

Effect: +200% damage (+400% from behind).

Dialogue B: “Hoo-rah! Now pump ’em full of lead while they’re down!”

Effect: +200% damage (+300% from the side).

Dialogue C: “Toppled! Now weaken ’em to seal the deal!”

Effect: +2 tiers to debuff Arts and bypass debuff resistances.

Stunner

Trigger: Character inflicts Stun on an enemy.

Dialogue A: “Sucks not being able to move, huh? Melee attacks!”

Effect: +25% damage and +100 TP per hit.

Dialogue B: “You won’t miss now. Fire!”

Effect: +25% damage and +50 TP per hit.

Dialogue C: “Stunned ’em! Now weaken them even more!”

Effect: +1 tier to debuff Arts and bypass debuff resistances.

Sandman

Trigger: Character inflicts Sleep on an enemy.

Dialogue A: “They’re asleep! Finish them with a melee attack!”

Effect: +100% damage.

Dialogue B: “Let’s blow some holes in this dreamer!”

Effect: +100% damage.

Dialogue C: “The enemy’s off guard! Now send ’em to hell!”

Effect: Inflict Blaze I.

Binder

Trigger: Character uses a Skell to Bind an enemy.

Dialogue A: “Caught ’em! Now hit ’em where it hurts!”

Effect: +150% damage (+200% from behind).

Dialogue B: “Don’t worry about hitting me! Just shoot!”

Effect: +150% damage (+200% from the side).

Dialogue C: “Get in and hit this freak so it stops squirming!”

Effect: +1 second to Bind duration per hit.

Skell Crush

Trigger: Appendage of character’s Skell is destroyed.

Dialogue A: “My Skell’s slowing down! Recovery!”

Effect: Restore 30% appendage HP.

Dialogue B: “Move in and give them a taste of their own medicine!”

Effect: +400% appendage damage.

Dialogue C: “My Skell’s a wreck, but we’ve still got plenty of ammo!”

Effect: +200% appendage damage.

Wrecked Skell

Trigger: Character’s Skell is destroyed and removed from combat.

Dialogue A: “Heal up and stand your ground! It’s not a total loss!”

Effect: +400% to Soul Heals and gain Invincibility II.

Dialogue B: “Buff me up! I’ve got a bone to pick with that freak!”

Effect: +3,000 TP.

Dialogue C: “If they want to push us, they’ll get what’s coming. Overdrive!”

Effect: Restore 50% appendage HP and full Art cooldown.

Running on Empty

Trigger: Fuel of character’s Skell falls below 30% in combat.

Dialogue A: “Low fuel? Gimme a boost!”

Effect: Restore 15% fuel.

Dialogue B: “I need a re-up to ride this out!”

Effect: Restore 10% fuel and +1,000 GP.

Dialogue C: “We can’t afford to lose this Skell! Gimme a fix!”

Effect: Restore 10% fuel and restore 10% appendage HP.