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Contents

  • Changelog
    • Updates
  • Now Approaching Planet Mira
    • Foreword
    • See You in 40 Years
    • What Is Xenoblade Chronicles X?
    • Info for Veterans of Xenoblade Chronicles
  • A Primer for Prospective Citizens of Mira
    • Main Menu and Basic Functions
    • Who Are You?
    • Welcome to Blade
    • Seeing the World
    • Dressing the Part
    • Battle Meta
    • Combat Flow
    • Skells: Take It Up a Notch
  • The World of Mira
    • Introduction
    • New Los Angeles
    • Mira
  • Characters
    • The Player Character
      • The Player Character
      • Player Character Soul Voices
    • Party Members
      • Party Members
      • Alexa
      • Bozé Lowes
      • Celica
      • Doug
      • Elma
      • Frye
      • Gwin
      • H.B.
      • Hope Alanzi
      • Irina
      • L
      • Lao
      • Lin
      • Mia
      • Murderess
      • Nagi
      • Phog Christoph
      • Yelv
  • The Miran Unification Quest
    • The Miran Unification Quest
    • Prologue: Awakening
    • Chapter 1: New Los Angeles
    • Chapter 2: The New Frontier
    • Chapter 3: Builders of a Legacy
    • Chapter 4: The Ganglion Menace
    • Chapter 5: Ma-non Maneuvers
    • Chapter 6: Dark Matters
    • Chapter 7: Treachery
    • Chapter 8: The Gathering Storm
    • Chapter 9: Warriors of Wroth
    • Chapter 10: The Zu Pharg Menace
    • Chapter 11: Consequences
    • Chapter 12: Into the Core
    • Affinity Missions
      • Affinity Missions
      • A New Rival?
      • We Were Soldiers
      • Foggy Dilemma
      • The Repair Job
      • Meeting Yelv
      • Renewed Will
      • The Ties That Bind
      • A Day in the Life
      • Weaponized
      • A Friend in Need
      • Bottoms Up
      • The Mad Monk
      • Close Comrades
      • Nine Lives
      • Hope Springs Eternal
      • BFFs
      • My Dream
      • A False Hope
      • The Matchmaker
      • Arms and the Man
      • Spy Games
      • Bozé's Way
      • A Great Divide
      • Soldier of the Harriers
      • Nagis Time
      • The King of Fear
      • A Girls Wings
      • Blitzkrieg
      • Manhunt
      • Prospective Partners
      • What the Skell?!
      • Bozé's Ignorance
      • Climbing the Ladder
      • Ls Conundrum
      • The Little Rich Girl
      • Boot Camp
      • Reporting for Duty
      • A Challenger Approaches
      • A Present for Hope
      • New in New LA
      • Brotherly Love
      • Fitting In
      • Two Peas in a Pod
      • The Nopon Heir
      • Fathers and Sons
      • Rapid Misfire
      • Yelvs Partner
      • Lionhearted
      • To Serve Nopon
      • Mia Grows Up
      • Serial Thriller
      • Then and Now
    • Normal Missions
      • Normal and Basic Mission Index
      • Normal Missions
    • Basic Missions
      • Basic Missions
  • Data
    • Secret Files
      • Character-Yielding Missions At A Glance
      • Arms Manufacturer-Yielding Missions At A Glance
      • Exclusive Art-Yielding Missions At A Glance
      • Branching Missions
      • About Definian Downfall
      • Off The Record
      • The Skell License Exam
      • Rise of the Blood Lobster
      • Trade Agreement
    • Missions at a Glance
      • Story Missions
      • Affinity Missions
      • Normal Missions
      • Basic Missions: Bounty
      • Basic Missions: Gathering
      • Basic Missions: Social
    • Map Segment Contents
      • New Los Angeles
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • FrontierNav Connections and Data
      • Rare Resources
      • FrontierNav Site Data
    • Collectotopedia
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • Collectopedia Locations
      • Primordia
      • Noctilum
      • Oblivia
      • Sylvalum
      • Cauldros
    • Achievements
      • Story Achievements
      • World Achievements
      • Combat Achievements
    • Enemy Index
      • Enemy Categories
        • Theroids
        • Insectoids
        • Piscinoids
        • Humanoids
        • Mechanoids
        • Chmeroids
        • Ultrafauna
      • Enemies (Alphabetical)
        • A
        • B
        • C
        • D
        • E
        • F
        • G
        • H
        • I
        • J
        • K
        • L
        • M
        • N
        • O
        • P
        • Q
        • R
        • S
        • T
        • U
        • V
        • W
        • X
        • Y
        • Z
  • Social Functions
    • Overview
    • Squads
    • Scouting BLADEs
  • Shop Terminal Listings
    • Ground Gear: Weaponry
      • Assault Rifles
      • Longsword
      • Sniper Rifles
      • Javelins
      • Dual Guns
      • Dual Swords
      • Gatling Guns
      • Shields
      • Rayguns
      • Knives
      • Psycho Launchers
      • Photo Sabers
    • Ground Gear: Armor
      • Head Armor
      • Torso Armor
      • Left Arm
      • Right Arm
      • Leg Armor
    • Skell Gear: Armor
      • Head Armor
      • Torso Armor
      • Arm Armor
      • Leg Armor
    • Shop Terminal Listing
      • Skell Frames
    • Skell Gear: Weaponry
      • Sidearms
      • Back Weapons
      • Shoulder Weapons
      • Arm Weapons
      • Spare Weapons
  • AM Terminal Listings
    • Weapon Augments
      • Stat Increase
      • Weapon Customization
      • Critical Hits
      • Enemy Category
      • Attack Increase
      • Art Mods
      • Soul Voice
      • Special
    • AM Terminal Listings
      • Corporations
    • Skell Armor Augments
      • Stat Increase
      • Attribute Resistance
      • Debuff Resistance
      • Antidamage Measures
      • Special
      • Anticlimate Measures
    • Armor Augments
      • Stat Increase
      • Skell Enhancement
      • Attribute Resistance
      • Debuff Resistance
      • Antidamage Measures
      • Overdrive
      • Art Mods
      • Soul Voice
      • Special
      • Anticlimate Measures
    • Skell Weapon Augments
      • Stat Increase
      • Weapon Customization
      • Critical Hits
      • Enemy Category
      • Attack Increase
      • Art Mods
      • Special
    • Skell Frame Augments
      • Stat Increase
      • Fuel
      • Debuff Resistance
      • Attack Increase
      • Antidamage Measures
      • Overdrive
      • Special

Xenoblade Chronicles X Guide › The Miran Unification Quest

Chapter 3: Builders of a Legacy

Now that you’ve had your first taste of BLADE, it’s time to be officially welcomed into the fold.

Chapter Prerequisites

There are no prerequisites for this mission—it’s triggered as soon as you complete Chapter 2.

Story Mission Walkthrough

Once you’re done with Chapter 2, you’re whisked directly into Chapter 3. You learn about the specific divisions of BLADE here before choosing one for your own.

Division choice is an important decision…which you can change your mind about at any time in the future. In other words, don’t sweat it too much.

Q&A Time!

Vandham

“Anyway, first we need Chatty Cathy here to choose a division and pull an assignment.”

Answer

Get started: Ask about the assignment.

Get more info: Ask about divisions.

Tatsu’s Tips: Party Management

From here on in, the story kicks into high gear! Elma and Lin are highly capable warriors and are required for the overwhelming majority of the story missions, so it’s a good idea to keep them in your party and build their affinity and power.

It’s also a good idea to switch off between Gwin and Lao[md]their early affinity missions are prerequisites for some of the story, so you’ll have to build your relationship with them as well.

Go ahead and choose your division, making sure it’s your final answer, and you’re officially a BLADE. Welcome to the big leagues. Once you’re inducted, it’s time for a new job—locating a Pathfinder team that’s mysteriously gone missing.

New Story Mission: Chapter 3

Search for Nelson’s missing team in southeast Primordia.

Objective 1
Head to the Pathfinders’ last known location in southeast Primordia.

Mechanical Advancement: BLADE Services

Now that you’re officially a BLADE, all of the goodies hanging about the Concourse and Armory Alley are yours for the buying. You can grab missions from Mission Control or shop till you drop at the armory and various shops. Be sure to check all of these spots often—they’re your key to personal growth!

Mechanical Advancement: Fast Travel

You can now fast-travel using the segment map on the Wii U GamePad. Simply point to a fast-travel-capable location (places where you’ve installed data probes are excellent candidates) and off you go! Fast travel is also great for heading back to New LA after a mission.

Mechanical Advancement: R&D Support

Miranium, which can be donated to corporations at the armory, can help fund new breakthroughs for better gear. For more info on this, check out the BLADE and Its Benefits section of the Primer.

You’ll definitely want to take this time to truly fortify your team and raise some levels. Outfit your party with gear from Armory Alley, hunt some indigens for experience and rewards, and take on some missions from Mission Control’s job board or people scattered about New LA for more spoils.

This will be the general flow of the game from here onward, so learn it well. Once you think you’re comfortable with your party and how the game is set up, look for Nelson’s team. Note the yellow arrow on the mini-map marking the location, but to reach it, you can’t travel in a straight line. Wrap around a mountain and possibly avoid or fight enemies, including some disguised as plants!

The team’s disappearance site is marked by a suspiciously wrecked Skell.

Q&A Time!

Elma

“If they were eaten, we’d know it. So did they walk away, or were they taken?”

Answer

Investigate: Suggest searching the area.

Retreat: Suggest heading back to New LA.

Lin detects multiple signals, some which belong to BLADE, some to…other life-forms. All of them originate from an unnatural structure. It’s time to investigate.

Q&A Time!

Lin

“Multiple signals, moving around inside the structure. Elma, you don’t think…?”

Answer

Hypothesize: Suggest they must be intelligent lifeforms.

Guess: Suggest indigens must have wandered inside.

Around this time, you’re set upon by weapon-brandishing intelligent life-forms.

Q&A Time!

Elma

“They know about Earth?! You may have been right after all, Lin…”

Answer

Stand down: Lower your guard and negotiate.

Grip weapon: Prepare to attack.

Whatever your answer, you’ll be thrust into a battle. Diplomacy is not an option with these particular newcomers!

Objective 2
Achieve all objectives:
  • Defeat the Prone scout.
  • Defeat the Prone scout.

Prone Scout x2

Lv. 1-10: Enemy

Honestly, even if you went straight here from the Volkampf fight, you should be able to take these two. If you did sufficiently gear yourself up from Armory Alley and gain some levels in the field beforehand, then this fight will practically be over before it starts. Be sure to use the same teamwork you always have, and sync your attacks with your party members’ using Soul Voices. Stay vigilant, however—this is merely the calm before the storm.

The scout attack was out of left field, but Elma remains optimistic. Perhaps someone higher up the chain of command might be receptive to diplomacy. The only way to find out is to venture into the belly of the beast.

Objective 3
Enter Primordia’s Seaswept base and search for the Pathfinders.

When you’re ready, follow your radar into the stronghold ahead. Lin notices a building in the distance, and your party makes haste. Be sure to follow the road for a safe trip—veer off and you could see some super-high-level enemies lying in wait!

As you make your way to the Seaswept Base, battle all of the new enemy types you see so that you can get new and stronger gear for your party, as well as upgrade your party’s Arts and Skills. You’ll pass by packs of Prone, puges, indigens, and the occasional pugilith on the way to your destination. Keep inching ever forward.

The building summit next to your destination is guarded by a group of level 9 pawn puges. Be sure you’re at least strong enough to take them out so you can arrive where you need to be. A level 11-12 party is suggested, but you can even get by with level 9 if you have Healing Aura as a class skill and Chrome Armor as part of your Arts set by now.

Finally, open the door and learn the intentions of the Prone, as well as the fate of Nelson’s team. Neither is pretty, but both lead to your next boss battle.

Tatsu’s Tips: The New Faces

Now that the Prone have entered the fray, you’ll start seeing different sets of foes in addition to the beastly indigens you’ve battled so far. From ruthless scouts to massive pugilith mechs, it’s easy to become overwhelmed.

That’s why we’ve put together a reference of every enemy in the Data appendix, so you’ll know just how to deal with them as they come up! Stock up on intel and go in prepared.

Objective 4
Achieve all objectives:
  • Defeat the Prone ruffian.
  • Defeat the Prone ruffian.
  • Defeat Glennar.

Prone Ruffian x2

Lv. 1-30: Enem1

Glennar

Lv. 10: Boss

Diplomacy has failed—and then some! Looks like fighting is the only choice.

Much like the grex battle in the Prologue, in this fight you have a leader backed by two grunts. It’s your choice whether or not you want to concentrate on each grunt one at time while bearing Glennar’s attacks, or go for Glennar first. Otherwise, it’s business as usual—coordinate your party’s attacks and make sure to flank whenever possible, since these guys don’t have any non-front-facing defenses.

Tatsu’s Tips: A Helping Hand

If you lose to the boss of a story mission three times, you will be given the option to decrease their levels by five. There are no adverse consequences to this, so if you feel like you need the assist, by all means, take it!

With the situation as resolved as it can be given the circumstances, the party gets ready to report back to New LA. However, just then, a newcomer makes itself known in an unorthodox manner.

Q&A Time!

Elma

“What do you think, Rook?”

Answer

Be bold: Open the crate.

Play it safe: Suggest leaving the crate as-is.

Meet Tatsu. He’s your new team ambassador and Lin’s go-to object of psychological torture. Fortunately, he’s helpful in a pinch. This is one of those times. Listen as he comically explains the Prone menace.

Q&A Time!

Tatsu

“Someday, Tatsu will turn tables and eat THEM for a change!”

Answer

Reassure: Show Tatsu you mean him no harm.

Tease: Stare hungrily at Tatsu.

For your help, Tatsu has a gift for all of you—one of the most useful items in the game.

Q&A Time!

Tatsu

“Friend, do you ever get lost? Tired of bulky maps and flawed memory?”

Answer

Agree: Tell Tatsu there’s got to be a better way.

Disagree: Tell Tatsu that not all who wander are lost.

Mechanical Advancement: Tatsu’s Follow Ball

Mira’s a big planet that’s easy to get lost in. Bring it down to size with the Follow Ball! Deploy it by holding (R) and pressing (X) when you have a mission’s destination set.

WARNING: If the priceless and indestructible Follow Ball is somehow destroyed, the cost is full price plus restock fee. Do not attempt to engage in conversation with Follow Ball, as it contains no vocabulary to speak of. Should user find Follow Ball’s movement speed to be excessive or purpose-impairing, the only existing course of action is to simply—as phrased in contemporary intergalactic vernacular—“step it up.”

Don’t try to add Tatsu to your party—you’ll find you can’t. He’s more of an idea man and prefers to stay on the sidelines during battles.

Objective 5
Report back to Commander Vandham at The BLADE barracks.

This is a great chance to try out fast-travel if you haven’t already.

Once this chapter’s mission is marked as complete, Elma decides to see if you’ve become acclimated to the status quo. Listen as she explains the situation and about squad missions, answering her questions along the way.

Q&A Time!

Elma

“So, Rook, feel like you’re starting to get the hang of things?”

Answer

Nod: Show confidence.

Shake your head: Show hesitation.

Q&A Time!

Elma

“You still with me?”

Answer

Nod: Assure Elma you understand.

Cock your head: Look confused.

Q&A Time!

Elma

“Got all that?”

Answer

Nod: Show you understand.

Look confused: Show you’re completely lost.

After the briefing you’re turned loose, in more ways than one. Your BLADE adventure starts here, and many significant characters you’ve met up to now can be officially added to your party by visiting their NLA hangouts. Congrats!

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