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Class |
Blast Fencer+ |
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Division |
Harrier |
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Usual Location |
Administrative District |
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Recruitment Requirements |
Complete Chapter 3. |
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Character Notes |
Doug is a tough Skell-jock who can play multiple roles in the battlefield, equally comfortable going in laser-sword-first as he is dropping big heals and debuffs. This is evident in his signature Arts, which dish out pain and make enemies more vulnerable to specific types of attack. |
Signature Art 1
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Starlight Duster |
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Acquired Rank |
5 |
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Target |
Single enemy |
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Description |
Requires TP, Deals weapon damage, Inflicts Gravity Res Down, Boosts damage in melee combos. |
Signature Art 2
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Phenomenon |
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Acquired Rank |
13 |
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Target |
Enemies ahead |
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Description |
Deals ether damage, Inflicts Ether Res Down. |
Arts
Astral Heal, Novalibrium, Ether Blast, Astral Purge, Starlight Duster, Myopic Screen, Geolibrium, Starfall Rondo, Beam Barrage, Starfall Blade, Subterfuge, Gravity Blast, Pathogen Blast, Phenomenon, Astral Heal
Skills
Inner Search, Beam Boost, High Tension, Mechanoid Slayer, Knight’s Soul, Aura Assault, Supreme Sword, Stellar Entry
Soul Voices
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Draw Melee |
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“Ready? Fire up those melee attacks!” |
Effect: +200 TP per hit. |
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Opening Art |
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“Here we go. Get those auras ready!” |
Effect: Reduces cooldown by 50%. |
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HP Peril |
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“I’m in trouble! Heal me!” |
Effect: +100% to Soul Heals (rarely +300%). |
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Heavy Hitter |
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“That felt good! Now’s your chance to weaken them.” |
Effect: +1 tier to debuff Arts; bypasses debuff resistances. |
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Underdog |
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“You’re a tough one, aren’t ya? A little Overdrive should do the trick!” |
Effect: +10 seconds to Overdrive time. |
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Aura Ready |
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“I love a good aura. Don’t you love a good aura?” |
Effect: +50% to Soul Heals; removes debuffs. |
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Finishing Blow |
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“Stay focused. Take a moment to recover!” |
Effect: +50% to Soul Heals (rarely +1,000 TP). |
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Skell Crush |
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“Dammit, Lin’s gonna give me hell. Close in and make this right!” |
Effect: +400% appendage damage. |
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Draw Ranged |
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“Everyone knows you weaken your opponent first.” |
Effect: +1 tier to debuff Arts; bypass debuff resistances. |
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HP Risk |
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“Hey, send some heals this way!” |
Effect: +50% to Soul Heals. |
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Last Words |
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“Use an aura…You need to stay…safe.” |
Effect: Gain Invincibility II. |
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Dismember |
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“Bust an appendage, then cripple ’em further! That’s Harrier style!” |
Effect: +2 tiers to debuff Arts; bypass debuff resistances. |
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Artful Execution |
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“Got ’em! Attack at range and let’s clean up!” |
Effect: +50% damage (+100% from the side). |
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Activate Overdrive |
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“I’m taking point! Kick into Overdrive!” |
Effect: Removes debuffs; gain Invincibility II. |
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Critical Combination |
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“I’m landing some meaty hits here! Move in!” |
Effect: +80% critical chance. |
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Wrecked Skell |
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“Ugh, what am I DOING? Fix me up so I can get back in this!” |
Effect: +3,000 TP. |