Prima Games eGuides The Evil Within 2 eGuide

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The Evil Within 2 eGuide Story Walkthrough

Into the Flame

The game opens with a dramatic flourish. After you glimpse a disturbing newspaper headline, a time-jump pops you right into the headline’s story. Just down the lane, the home of the Castellanos family is engulfed in flames.

Overview

Objectives

  • Get to Lily’s room
  • Head back into a nightmare for a chance to save your daughter
  • Explore Sebastian’s Room Collectibles
  • None

Get to Lily’s room

Run down the lane to the front sidewalk and approach the front door . Press the control button indicated onscreen to open the door—no luck with this entrance. Turn right and try the sliding glass doors just down the porch; Sebastian picks up a deck chair and smashes through the glass. Enter the burning house.

Inside, turn right and stagger through the smoke, moving behind the sofa into the kitchen. Veer leftward and open the first door on the left to access the front entry foyer. Climb the staircase to the top.

Follow the bannister to the fallen, burning beam that blocks the way. Press the control indicated onscreen to Crouch then proceed under the beam.

Stand and follow the hall around the corner to the left until you reach Lily’s bedroom door. Open the door to trigger a disturbing cutscene.

Head back into a nightmare for a chance to save your daughter

Meet Kidman

Sebastian awakens to a reunion with Kidman, her Mobius team, and a shocking new truth: Lily is alive but lost in another STEM. And now Mobius needs him to save her.

Watch the Mobius scene

After Sebastian awakens again, you automatically follow Kidman down a long access corridor in the Mobius facility. Move the camera view side to side as Sebastian moves; note the map of a town named Union on the left wall. Entering a huge STEM system bay triggers another cutscene.

The Mobius Administrator appears and discusses the “unfortunate setback” of the Beacon Mental Hospital incident (seen in the previous game, The Evil Within).

Sebastian learns that his daughter is now a Core candidate, dwelling in another STEM environment.

Unfortunately, she’s gone missing. So has a crack team of Mobius agents sent in to retrieve her. Thus, Sebastian’s job is to follow them all in, find the team and save Lily. Time is of the essence, though—the STEM environment is collapsing.

The construct that suddenly morphs into being around Sebastian is called “Sebastian’s Room.” Kidman explains that it’s a safe zone, formed from Sebastian’s memories; it exists separate from the main STEM system. As Sebastian points out, the room is a replica of his old office at the Krimson City Police Department. This will serve as your home base for much of the game.

Get to the STEM world

As the credits roll, start walking forward. Press the Sprint control as you see the Castellanos house in the murky STEM distance. Run toward the house until it disappears; when the Beacon Mental Hospital appears, run toward that. Soon the hospital disappears in a flash too. Move toward the desk that appears and pick up the Communicator sitting on it to trigger a transition.

Overview

Sebastian’s Office
Investigate the Mobius team posters

When the conversation with Kidman ends, Sebastian stands at his desk If you want, you can head left to examine Lily’s drawing and Sebastian’s first commendation award on the wall.

The other part of the office through the exit door features several important points of interest. But before you go, investigate the missing person posters on the opposite wall. Sebastian calls Kidman using his Communicator to report the finding and trigger the next chapter.