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The Evil Within 2 eGuide
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Contents

  • Foreword
    • From Bethesda Softworks and Tango Gameworks
  • Enemies
    • Overview
    • Lost
    • Hysteric
    • Lament
    • Anima
    • Spawn
    • Guardian
    • Obscura
    • Aperture
    • Watcher
    • Stefano Valentini
    • Disciple
    • Harbinger
    • Glutton
    • Sadist
    • The Keeper
    • Laura
    • Albedo
    • Effigy
    • Matriarch
    • Mobius Security
  • Basics
    • Introduction
    • Basic Maneuvers
    • Sebastian’s Room
    • Things to Look for in Union
    • Regenerating Health
    • Saving Your Progress
    • Using the Arsenal Menu
    • Crafting & Weapon Upgrades
    • Upgrading Skills
    • Combat Tips
  • Inventory
    • Overview
    • Weapons
    • Equipment
    • Crossbow & Bolts
    • Components
    • Key Items
    • Upgrade Items
    • Ammo Pickup Items
  • Story Walkthrough
    • Introduction
    • Into the Flame
    • Something Not quite Right
    • Resonances
    • Behind the Curtain
    • Lying in Wait
    • On the Hunt
    • Lust for Art
    • Premiere
    • Another Evil
    • Hidden from the Start
    • Reconnecting
    • Bottomless Pit
    • Stronghold
    • Burning the Altar
    • The End of This World
    • In Limbo
    • A Way Out
  • Collectible Locations
    • Overview
    • Chapter 2: Something Not Quite Right
    • Chapter 3: Resonances
    • Chapter 4: Behind the Curtain
    • Chapter 5: Lying in Wait
    • Chapter 6: On the Hunt
    • Chapter 7: Lust for Art
    • Chapter 8: Premiere
    • Chapter 9: Another Evil
    • Chapter 11: Reconnecting
    • Chapter 12: Bottomless Pit
    • Chapter 13: Stronghold
    • Chapter 14: Burning the Altar
    • Chapter 16: In Limbo
  • Appendices
    • Mysterious Objects
    • Achievements & Trophies
    • The Shooting Range
  • Developer Interviews
    • John Johanas (Director)
    • Keita Sakai (Concept Art - Lead)
    • Ikumi Nakamura (Concept Art)
    • Shuichi Kobori (Audio Director)
    • Masatoshi Yanagi (Composer)
  • Art Gallery
    • Character Concepts
    • Enemy Concepts
    • Mobius
    • Welcome To Union
    • Union
    • Decaying Union
    • Stefano’s Stage
    • Theodore’s Stage
    • Myra’s Stage
    • Stefano’s Photo Gallery
    • Lily’s Artwork

The Evil Within 2 Guide › Inventory

Weapons

Weapons

Weapon Name Ammo Notes Description How to acquire

Semi-Automatic Handgun

Handgun Bullets

Standard handgun with normal damage.

A standard semi-automatic pistol. It’s nothing fancy, but it’s reliable and can be upgraded.

Automatically found in Chapter 2

Laser-Sighted Handgun

Handgun Bullets

Reticle becomes a laser, aiming zooms in further than normal handgun.

Close-range damage is lower than normal handgun, but long-range damage is higher.

This semi-automatic pistol has been equipped with a laser sight for improved accuracy at longer ranges.

Found in parking lot to the north of Union Auto Repair (Residential Area)

Silenced Handgun

Handgun Bullets

Quiet but weak.

By shooting a single enemy, you can lure it away from its group.

This semi-automatic pistol has been equipped with a sound suppressor, which reduces gunfire noise but also reduces damage. If used carefully, single enemies can be lured away from groups.

Complete the “Getting Back Online” side mission in the Business District. After completing, it can be found in the orange Mobius crate in Sykes’s Safe House.

Burst Handgun

Handgun Bullets

Special bonus weapon. Its damage is a bit higher than the normal handgun, but it only fires in 3-round bursts.

This automatic pistol fires 3-shot bursts and can do more damage than the standard Semi-Automatic Handgun, even though it shares the same ammunition.

Part of “The Last Chance Pack”

Revolver

Handgun Bullets

Powerful with a rate of fire faster than the Semi-Automatic Handgun.

Sebastian’s sidearm of choice. It’s less accurate than the Semi-Automatic Handgun, but it does more damage. It uses the same ammunition as the Semi-Automatic Handgun.

Complete the Anima flashback events in the following locations:

1. 336 Cedar Ave.

2. Juke Diner

After that, complete the final Anima flashback event in the following area:

The Marrow: Restricted Labs

Magnum

Magnum Rounds

Highest damage of any firearm.

Carries 18 Magnum rounds by default.

It’s seen some wear and tear, but it’s still the most powerful handgun in the world and could blow your head clean off.

Complete the game on any difficulty setting.

Sawed-Off Shotgun

Shotgun Shells

High damage at close range

Wide spread.

This pump-action shotgun has a sawed-off barrel, which does more damage at a short distance.

Can be found in any of the following 3 places:

1. The Marrow: Armory

2. Tredwell Trucking

3. The Marrow: Facilities

4. On Casual difficulty, next to a car on the way to The Pit Stop.

Full-Barreled Shotgun

Shotgun Shells

Medium damage.

Damage doesn’t go down much even at longer ranges.

Narrow spread.

This medium-range pump-action shotgun has a long barrel, giving it a longer range to do damage.

Found in the storage shed to the south of Post Plus in the Business District

Can be acquired in either Chapters 6-7 or Chapters 11-13

Double-Barreled Shotgun

Shotgun Shells

Fires two shells in a single shot.

Most suitable for a hit-and-run playstyle.

Twice the barrels, twice the buckshot, twice the damage. Light and sturdy, but needs to be reloaded more often.Shotgun clip capacity upgrades do not apply to this weapon.

Can be found in “The Marrow: Experimental Wing” after completing the side mission “The Last Step” for Julian Sykes

Sniper Rifle

Sniper Rifle Cartridges

-

This rifle is super-accurate at long range thanks to its powerful scope. For when you don’t want to get your hands dirty.

Can be obtained in any of the following 3 ways:

1. Find the Broken Sniper Rifle and Sniper Rifle Parts in the Residential Area and repair it

2. Find in Chapter 11-13 Business District on John’s Coffee roof

3. Find in the Chapter 15 Ruined City area

Assault Rifle

Assault Rifle Cartridges

-

This automatic weapon uses standard rifle ammunition. It packs a punch, but burns through ammo quickly.

Found in “The Marrow: Facilities” safe house after starting Chapter 13.

Flamethrower

Flamethrower Fuel

Sets enemies on fire, but equipping it slows you down and it consumes fuel quickly.

This odd weapon, once wielded by Liam O’Neal, can be used to quickly fill an area with flaming liquid. It is heavy and cumbersome enough to restrict movement. Fuel will be loaded into the flamethrower immediately upon crafting.

After defeating the Harbinger boss in Chapter 11, the Broken Flamethrower can be found in “The Marrow: Restricted Labs.” You must then defeat Harbinger enemies in the Business District to collect two Flamethrower Fuel Tanks to repair it.

Survival Knife

-

Damage is relatively low. Best used in an emergency to push enemies away, or to break crates and other objects.

This large survival knife is perfect for Sneak Kills and getting into places that are chained shut. It also doesn’t require ammunition.

Acquire automatically in Chapter 2

Brass Knuckles

-

Extremely high damage. Cannot use an axe while equipped.

A familiar metallic weapon. With this equipped, you’re strong enough that you don’t have any need for knives or axes.

Beat the game on Nightmare or higher difficulty

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