Prima Games eGuides Quantum Break eGuide

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Quantum Break eGuide Walkthrough Act 2

Junction 2

BUSINESS/PERSONAL

At the Monarch mansion on Gull Island, Paul Serene and Martin Hatch are debating what to do about Jack Joyce now that he’s surrendered. Should Serene ignore Jack’s presence and concentrate on his duties as Monarch’s leader now that all of their plans are in motion and the situation is developing rapidly, or should he interview Jack himself to find out what he knows—and perhaps salvage something of the friendship they had? He must make this choice between focusing on business or his personal relationships.

Chronon Sources

0

Intel

0

Collectibles

1

Quantum Ripples

0

Monarch Mansion—Gull Island, October 9th, 2016 9:35 AM—five hours after the Fracture in time.

Paul laments that the future was so clear as long as he relived the past. Now that he had caught up to the moment he’d left, it ended and all he had now was the plan and the visions.

He knew Jack would come to him, but not why or how it would end.

Collectible: Paul walks to his PC on the desk behind him to obtain an email.

Paul and Martin Hatch discuss Jack’s claim that he found Will’s Time Machine. It took him less than a day—they searched for 17 years. They suspect that Jack has a hidden agenda, but as they want to know about the Time Machine, Paul wants to talk to Jack. Paul follows Hatch out of the room.

Optional: Interact with the party bag for some additional information about Paul’s management style.

As the two men walk, Hatch mentions that he shouldn’t let his friendship to Jack cloud his judgment. Hatch stresses that Paul needs to win their people over at the gala tonight and that he should focus on the speech instead of Jack.

As they continue down the stairs and into the courtyard, Paul complains about speakers that are not set up yet. Martin Hatch defensively says that everything is on schedule and that Paul is micro-managing again. At the bottom of the stairs, they turn right and then head down the path to where Jack is being held.

Mandatory: Follow Hatch to where Jack is being held. Walk into the icon and press and hold the button to begin your Junction decision moment.
Optional: Paul can also walk over to the sports car that is parked in the driveway nearby. He mentions that he was thinking about a road trip he took a long time ago in a car much less comfortable than this.
JUNCTION DECISION

Once within the Junction decision moment, you can preview both decisions before deciding which option you want to choose. This decision may have wide ranging consequences, so choose carefully.

Mandatory: Once you’ve decided which path you would like to take, confirm your decision to advance into the level-ending cutscene.

In this Junction, Paul Serene has to decide if he wants to try to reach Jack and make him see reason (PERSONAL) or if he should let Hatch deal with him and concentrate on running Monarch (BUSINESS).