Prima Games eGuides Quantum Break eGuide

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Quantum Break eGuide Walkthrough Act 3

Part 2

MONARCH GALA

Jack makes his way to the Monarch mansion, which is caught in the middle of a stutter. Finding Beth there, frozen with all the other party guests, he frees her from the stutter, then hands her the Chronon harness—while wearing it, she won’t get stuck in a stutter even if another one hits.

Making their way into the mansion, they find Dr. Amaral. She’s frozen in the stutter, and, it turns out, in mortal danger—there’s a Monarch drone that has mysteriously veered off course, and is about to crash through the window into the room she’s in. Jack frees her from the stutter, saving her life, and while she isn’t particularly cooperative, she doesn’t have much choice but to come along as ordered by these two armed people.

As the stutter collapses, Monarch security forces finally realize what’s going on. Beth and Dr. Amaral escape on a boat, while Jack covers their escape. He then steals a car and escapes the mansion himself.

Chronon Sources

8

Intel

1

Collectibles

7

Quantum Ripples

1

Collectible: Interact with the whiteboard to obtain a document.

There are a handful of offices and conference rooms that Jack can search in this area. The conference room to the right has a whiteboard inside.

Collectible: Interact with the laptop that the man is looking at to obtain an email.
Collectible: Interact with the laptop nobody is sitting in front of to obtain an email.

The conference room to the left has a few laptops inside that Jack can Interact with.

Chronon Source: Use Time Vision here to reveal a Chronon source.

Not finding anything of real value to further his understanding what Paul Serene or Monarch are up to, Jack decides to head upstairs and to enter the only open room there.

Jack continues to search for information, but most of the offices are locked and this eventually leads him down a path and down a staircase toward the parking garage.

Chronon Source: Use Time Vision here to reveal a Chronon source.

As Jack reaches the bottom of the staircase, he finds a Chronon source near the elevator.

Mandatory: Use Time Stop or Time Shield on the unstable door, then pass through into the parking garage.

Jack turns around and sees the entrance to the garage, but the door is unstable.

Jack has a little bit of time in the garage before the stutter collapses, but once it does every enemy in the area begins attacking.

Mandatory: Jack must take out all of the enemies in the area once they begin to attack.

Once Jack has eliminated all of the hostiles, he heads to the control room in the back corner of the garage.

Mandatory: Jack must defeat the LMG tech.

As Jack opens the door, an LMG tech busts through the door and knocks Jack back.

Mandatory: Interact with the PC in the control room.

Once Jack overcomes the LMG tech, he must return to the control room and turn off the alarm.

When Jack returns to the garage, another wave of hostiles entersthe area.

Quantum Ripple: Before leaving the garage, Jack checks out the tablet on a crate near the wall to the right side of the entrance. Interacting with it triggers a Quantum Ripple.
Collectible: Interact with it to obtain an audio file.

As Jack leaves the garage and proceeds toward the roof area where the gala is held, he finds a radio on top of a generator in the maintenance room.

Chronon Source: Find this in the corner of the room before going upstairs.

Exiting the maintenance area, Jack enters a staircase that leads to the roof. There’s is a bright glow in a corner beneath the staircase.

In the meantime, Beth has located Dr. Amaral at the gala. Knowing the urgency of the situation, Jack runs up the staircase that leads to the roof of the complex.

He heads left and climbs another set of stairs.

Chronon Source: Climb the ledge in front of the gate and collect the Chronon source.

As he emerges from the last flight of stairs, Jack sees another Chronon source above, near a gate.

The gate on that end of the complex is locked. Jack turns around, walks down a flight of stairs, and then follows the path around the hilltop. There are several dangerous gaps in the catwalk and Jack must time his jumps carefully.

He successfully jumps along the catwalk pieces and continues toward the open parking lot below.

Mandatory: Locate and disable to Chronon Dampener in the parking lot.

As Jack reaches the parking lot, he realizes that it is protected by a Chronon Dampener, which drains his powers significantly.

The parking lot is heavily defended with strikers and technicians, and Jack must overcome them before he can turn off the dampener. Once he does, an LMG tech appears on the other side of the parking lot.

Once the LMG tech and other enemies are eliminated, Jack stands near the Monarch box truck and uses Time Vision to rewind this truck and open the tunnel.

Mandatory: Rewind the truck, then use Time Sprint to make it up the staircase. Jump from the roof to the truck, then down into the tunnel.
Optional: Using Time Vision in the tunnel reveals an echo involving Paul Serene talking to several Monarch guards. Interact with it to reveal more information about his plans.

Jack follows the tunnel path and heads down the driveway on the left.

Collectible: Interact with it to obtain a document. This is just a quick text message from someone who really loved Serene’s speech tonight.

Jack enters the reception area of the gala and finds a tablet in the truck on the right.

Chronon Source: On the stage to the left. Jack gets it before heading up the stairs.

Interestingly, there’s a Chronon source right at the podium where Paul gave his speech earlier.

The party moved further upstairs and into the mansion. Jack runs up a flight of stairs to find Beth­—and to finally locate their objective, Dr. Amaral. Beth is also stuck in the Time Stutter. A cutscene triggers and Jack gives Beth the belt.

Intel: Interact with the note on the table to obtain intel. It’s a personal item to get Charlie drunk enough to gain access to the lab. It must have been from Fiona Miller.

Jack walks behind the buffet table and finds a piece of Intel.

Chronon Source: Use Time Vision to reveal a Chronon source next to the intel item.

Jack also locates a Chronon source behind the buffet table.

Beth is convinced that Sofia Amaral is somewhere inside the mansion. Jack follows her up more stairs as Beth tries to find Sofia.

Collectible: Interact with it to obtain an email. It’s the second part of a screenplay by a Bruce Livingston to Sofia Amaral!

Along the way into the mansion, Jack sees a tablet on a bench.

Chronon Source: Use Time Vision to reveal a Chronon source next to a heating unit at the far end of the pool.

As they search for Amaral, Jack sees a Chronon source and runs over to it.

Mandatory: After approaching the locked door with Beth, Jack Interacts with it and triggers a cutscene.

Jack unfreezes Sofia Amaral, but she does not want to help them. Only when a Monarch Drone appears and immediately opens fire, does she agree to go with them. The best way out is on boat, but they are closing the boat gate. Jack decides that he will take care of it.

Jack jumps down to the boardwalk and continues toward the sniper. He must take out several Monarch operatives and the sniper in this area, then proceed toward the patio/boathouse area to unlock the gate and to guarantee Beth and Sofia’s escape.

As Jack fights his way across the grounds, there’s a turret on the right side, around the large rock.

He also encounters some operatives and an LMG tech on the patio.

Chronon Source: Run over to the patio and collect the Chronon source there.

Once the wave of enemies is clear, find a Chronon source in the back-left corner of the patio, above a plant.

Mandatory: Once all enemies have been eliminated, Jack must proceed to the boathouse and unlock the gate for Beth and Dr. Amaral.

Beth wants to pick Jack up so they can all escape together, but Jack insists that Dr. Amaral must be kept safe. His plan is to fight his way back to the mansion, steal a car, and then escape over the bridge to the mainland. They will meet at the swimming pool.

As Jack makes his way back to the mansion, a significant number of hostiles block his path, including a sniper, two LMG techs, and several operatives.

Optional: Picking up LMGs from the techs makes dealing with the operatives more manageable.
Mandatory: Once all enemies have been taken out, continue to the gate and Interact with the key box, then use the getaway car to escape from the island.