Prima Games eGuides Quantum Break eGuide

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Quantum Break eGuide Walkthrough Act 1

Junction 1

Junction 1

In the aftermath of Monarch’s operation at the Riverport University, Paul Serene meets his right-hand man and the public face of Monarch, Martin Hatch, at the drydocks, where Monarch has established a presence years ago. Monarch is busy preparing to transport the Time Machine core they stole from the Project Promenade lab at the university to Monarch HQ, but there’s another matter for Serene to handle: how to deal with the witnesses to Monarch’s activities at the university. He can either choose a hardline approach, killing all witnesses and denying that anything ever happened, or a PR solution, in which they spin the events into a tale of Monarch heroically intervening when an activist protest turns into terrorist action, led by Jack Joyce.

Chronon Sources

0

Intel

0

Collectibles

2

Quantum Ripples

1

Following the cutscene, a Junction plays. It is 5:02 AM, October 10, 2016—25 hours after the Fracture in time. Paul Serene is recording a voice memo in which he explains that he founded Monarch Solutions 17 years ago with a clear purpose. He is recording this as a testimony for how things must be. Meanwhile, we see Liam Burke drag the body of Jack Joyce into a van. Beth Wilder is standing nearby observing the scene. A helicopter arrives and Martin Hatch appears.

Paul Serene and Martin Hatch discuss that Jack Joyce’s transport hasn’t arrived yet and that they might have a traitor on the inside. Paul tells him to find Jack and to put his best men on it. As the walk together, Hatch explains that Jack’s level of exposure has led to complications—witnesses at the university. He tells Paul that he needs to take a look and they walk towards where the witness is being held.

Quantum RIpple: As Paul walks, he looks to his right near some cardboard boxes and a truck with its rear door open. He chooses to interact with the ram statue to obtain a Quantum Ripple. This modifies Junction 1, showing two Monarch employees walking through the halls carrying this statue.
Optional: Just across from the statue on a flatbed truck on the left, Paul Interacts with the Core for some additional information regarding its readiness.

As Paul continues walking, just beyond and to the right of the core, there are three objects he can Interact with.

Collectible: Paul Interacts with the first set of dossiers to obtain a document.
Collectible: Paul Interacts with the map for some additional information about Ground Zero.
Optional: Paul Interacts with the second set of dossiers to obtain a document.
Mandatory: Follow Martin Hatch to the witness, Amy Ferrero. Walk into the icon and press and hold the button to begin your Junction decision.
Junction Decision

Once within the Junction decision moment, the consequences of both decisions can be previewed before deciding which option is chosen. This decision can have wide-ranging consequences, so it is important to choose carefully.

Mandatory: Once a decision has been made regarding which path to take, confirm the decision to advance into the level ending cutscene.

In this Junction, Paul Serene must decide if he wants Monarch to take a brutal approach, crush all obstacles and eliminate all witnesses (HARDLINE). This would cause the people of Riverport to turn against Monarch, but their secrets would be safe. Alternatively, he can take a PR-friendly approach and manipulate the public into siding with Monarch by blaming Jack Joyce (PR), however eyewitnesses would be out there and Jack would learn their secrets.