Prima Games eGuides
primagames.com Browse Redeem a code Help
Quantum Break eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Foreword
    • Foreword by Sam Lake
  • Remedy Retrospective
    • Death Ralley to Max Payne
    • Alan Wake and American Nightmare
  • Before Quantum
    • Before Quantum
  • Quantum Break
    • Visualizing Breaking Time
    • Monarch Solutions
    • Fictional Science of Quantum Break
  • Characters
    • Creating Digital Doubles
    • Jack Joyce
    • Paul Serene
    • Beth Wilder
    • Dr. William Joyce
    • Martin Hatch
    • Dr. Sofia Amaral
    • Liam Burke
    • Nick Marsters
    • Amy Ferrero
    • Charlie Wincott
  • Walkthrough
    • Act 1
      • Part 1
      • Part 2
      • Part 3
      • Junction 1
    • Act 2
      • Part 1
      • Part 2
      • Part 3
      • Junction 2
    • Act 3
      • Part 1
      • Part 2
      • Junction 3
    • Act 4
      • Part 1
      • Part 2
      • Part 3
      • Part 4
      • Junction 4
    • Act 5
      • Part 1
      • Part 2
      • Part 3
  • Optional Storytelling
    • Optional Storytelling
    • Creating Riverport
  • The Digital Show
    • Concept
    • Prototype
    • Finding the Form
    • The Final Form
  • Unused Materials
    • Kill Your Darlings
  • Credits
    • Credits

Quantum Break Guide › Walkthrough › Act 5

Part 3

FINAL MOMENTS

At the Bradbury Swimming Pool, William and Jack use the Time Machine to return to what, for Jack, is the present day, a little after his point of departure at Monarch HQ. When they do, they find the pool full of Monarch operatives—Serene has finally discovered William’s hideout, and has arrived in force.

Jack has a final encounter with Serene. It’s clear Serene’s too far gone to see reason. He won’t let Jack try to use the countermeasure to fix the Fracture. And Jack won’t let Serene stop him. The two clash violently. Eventually, Jack kills Serene.

With time literally running out, Jack and William start to prepare the countermeasure. Even as the device starts to work, Serene suddenly gets up—but not as Serene. The Chronon Syndrome has finally run its course, and Serene has changed into a shifter. He attacks Jack and William in a blind fury, but before he can connect, the countermeasure suddenly activates, rebuilding the Meyer-Joyce Field. Serene/the shifter is blasted back, and, unable to exist outside of a stutter, disappears—but not before Serene himself appears again for a short instant.

Picking themselves up off the floor, the Joyce brothers conclude that the Fracture is done. They have managed the impossible against all odds. But as William concentrates on the burned-out remains of the countermeasure, Jack suddenly realizes that the energies from the device have changed him, like they changed Serene six years earlier. He now has the early symptoms of the Chronon Syndrome. And like Serene, he sees a sudden vision of time ending.

Jack managed to save his brother, and together they managed to keep the universe ticking. But for how long? And at what cost?

Chronon Sources

2

Intel

0

Collectibles

1

Quantum Ripples

0

Bradbury Swimming Hall October 9th, 2016 7:05 AM—three hours after fracture in time.

Will and Jack arrive in Nick’s taxi at the Bradbury Swimming Hall. Will apologizes that he kept Jack in the dark. He said that when he started his work, Jack had been so young. Jack says he gets it. He just wants to go to the future to fix this mess.

Chronon Source: Use Time Vision to locate a Chronon source.
Optional: Examine the taxi to make a comment about Amy or Nick.

As Jack is exploring outside, he feels a Chronon source near the shed.

Will opens the front door to the building and they walk inside. Surprisingly, Jack asks Will that as he hid the machine here, if he’d really never used it himself. Will tells Jack that he hadn’t, that it was too dangerous.

Mandatory: Walk inside the pool hall.

After entering the building, Jack walks up the stairs.

Collectible: In the café area, he Interacts with the radio to receive an audio file.

After checking out the upstairs, Jack comes back down to proceed toward the Time Machine in the basement.

Mandatory: Interact with the door and break it down with Will.

When Jack comes back downstairs, Will is waiting for him at the double doors, which have been rusted shut.

Once through the doors, follow Will and wait for him to unlock the door in the locker room.

Head through the doorway and turn right, then continue around the corner to the showers.

Chronon Source: Use Time Vision to reveal the final Chronon source near the showerheads.
Mandatory: Follow Will into the pool area to trigger a cutscene.

After regaining control, walk through the Time Machine.

Once you reach the exit, a Time Stutter hits, freezing Will in place. Take out the technicians waiting around the pool.

Hint

Before returning to Will, scan the area around the pool, there are a number of weapons and ammo crates around. It’s easier to grab things before the fight begins.

Mandatory: Once you’re finished arming up, return to Will.

Serene arrives!

Mandatory: You must take out each wave of enemies before you can attack Paul.

Take out Serene

Hint

When the fight starts, Serene is standing above the entrance to the Pool. He occasionally casts his own Time Blast nearby, so if you see a red bubble appear, get away quickly.

Hint

After taking out a wave, he casts a large Time Blast that encompasses a sizable portion of the pool area. When you see it, run fast and don’t stop until it explodes.

Hint

Paul’s first wave is comprised of strikers and technicians. After killing these enemies, Paul becomes vulnerable. Shoot him while he’s standing on the platform!

Mandatory: Interact with the core—Will places the CFR inside. A cutscene triggers the end of the game.

Hint

Paul’s second wave adds LMG/Shotgunner techs.

After killing Paul and watching the cutscene, follow Will down into the center of the pool.

Hint

There is a bonus cinematic after the credits!

Keep reading with a free account

The first 3 sections of Quantum Break are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousPart 2 NextOptional Storytelling