RETURN TO THE UNIVERSITY
Going back in time, Jack returns to the Project Promenade lab just in time to see his earlier self and William escape the lab. Forced to take another route, Jack now must intercept William before he does. He knows that if William makes it to the library, he’ll be killed when the demolition charges go off and the building collapses on top of him.
In a desperate dash, Jack fights his way to the library. At the last instant, he manages to use his abilities to rescue William—it looks to observers as if William was killed, but in actuality, Jack manages to get him out of harm’s way.
With his brother alive, Jack hands over the countermeasure. But William says they can’t use it here. It won’t work. Something will go wrong. Jack already knows it won’t work, William says, even if he has trouble accepting it; he knows how things will turn out, and one of those things is the Fracture progressing. No, they’ll have to go back to Jack’s time, to a point when it can work—or, to put it another way, to a time when they don’t know it won’t work. It’s a slim hope, but it’s better than nothing.
They must return to the future. And for that, they need William’s machine at the Bradbury Swimming Pool.
| Chronon Sources |
5 |
|---|---|
| Intel |
0 |
| Collectibles |
1 |
| Quantum Ripples |
0 |
Find Will
The level starts back in the original Time Machine room where you helped Paul at the start of the game.
Head down the path toward the ramp to the entrance. Two Monarch operatives approach from the elevator. Kill them and continue.
The doors at the top of the ramp are shut, so use the elevator.
Head back down the ramp and enter the elevator to ride it down.
Walk through the narrow doorway and confront more enemies: two technicians, two LMG techs, and a few operatives.
You’ll catch two technicians by surprise as LMG techs and operatives start heading your way.
After exiting the loading dock through the unstable door, you see a few Monarch operatives and a shotgun tech stuck in a stutter. You can grab weapons from these guys if needed.
Turn around and climb the side stairs to the upper parking lot. There are strikers guarding this area.
Look around for the tail light streaks of a bearcat entering a parking garage. You can rewind time here.
Remember to stay out of the way of the bearcat, as it will crush you if you’re in front of it as it returns to the parking garage.
Once Jack is spotted, the enemies inside begin attacking.
Once the enemies are dead, get the gate code to proceed. To do this, head to the center of the room and look for an echo.
Find Will: To the library
Head through the opened gate.
Ride the escalator up into the lobby. There’s a Chronon Dampener active in there.
After disabling the dampener, the power goes out and more enemies show up, including two LMG techs. These guys don’t have dampeners equipped, so use Time Stop.
Once they’re dead, the power is restored to the building.
There’s an echo at the top of the stairs.
Head over to the portable toilets and climb on top, then jump to the red scaffolding.
Jump across the gap to the next red scaffolding, then over to the walkway covered in blue tarps.
After the cutscene, walk down the catwalk and jump to the crane.
Climb the crane ladder.
At the next level, climb the last ladder to the top.
Run down the crane and drop to the roof of the library.
You encounter a few operatives, a sniper, and a shotgun tech up here. Take them out using the skylights as cover.
Once they’re dead, grab weapons and ammo as necessary, then head to the closed gate.
Climb the power box, then get onto the air ducts.
Drop down onto the roof section.
Jack takes out two operatives.
Jack can Time Sprint and take down the first sniper to grab his carbine, then take the other out from a distance.
Jack descends the staircase, then continues down one more floor and around the upper section of the east wing.
This place should look familiar.
Jack follows the path around, then takes the ramp down one more level.
Jack continues heading straight and look for a doorway.
Once you regain control, follow Will.
Take out the two operatives that bust through the double doors.
Continue down the stairs.
Jack follows Will through the next door.
Once inside, he follows Will upstairs. You’re heading back into the room where you learned Time Dodge.
Continue to follow Will into the classroom and out toward the entrance to the parking lot.
Head through the main entrance to the building and into the parking lot to trigger a cutscene and the end of the level.