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New Super Mario Bros 2 eGuide
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Contents

  • Worlds
    • World Six
      • Introduction
      • World 6-1
      • World 6-Boo House
      • World 6-2
      • World 6-3
      • World 6-Tower
      • World 6-4
      • World 6-5
      • World 6-Castle
      • World 6-A
      • World 6-B
    • World Five
      • Introduction
      • World 5-1
      • World 5-2
      • World 5-3
      • World 5-Tower
      • World 5-4
      • World 5-5
      • World 5-6
      • World 5-Castle
      • World 5-Boo House
      • World 5-A
    • World Four
      • Introduction
      • World 4-1
      • World 4-Boo House
      • World 4-2
      • World 4-Tower
      • World 4-3
      • World 4-4
      • World 4-5
      • World 4-Castle
      • World 4-A
      • World 4-B
      • World 4-C
    • World Three
      • Introduction
      • World 3-1
      • World 3-2
      • World 3-3
      • World 3-Tower
      • World 3-4
      • World 3-Boo House
      • World 3-5
      • World 3-Castle
      • World 3-A
      • World 3-B
      • World 3-Warp Cannon
    • World Two
      • Introduction
      • World 2-1
      • World 2-2
      • World 2-3
      • World 2-Tower
      • World 2-Boo House
      • World 2-4
      • World 2-5
      • World 2-Castle
      • World 2-A
      • World 2-B
    • World One
      • Introduction
      • World 1-1
      • World 1-2
      • World 1-3
      • World 1-Tower
      • World 1-4
      • World 1-5
      • World 1-Castle
      • World 1-A
      • World 1-Warp Cannon
  • Enemies
    • Common Critters
    • Gold Creatures
  • The Basics
    • Using the Touch Screen
    • Game Progression
    • Special Worlds
    • Location Types
    • Game Modes
  • Controlling Mario
    • Basic Moves
    • Transformations
    • Common Power-Ups and Items
  • Special Worlds
    • Rainbow Courses
      • Introduction
      • World 1-Rainbow
      • World 2-Rainbow
      • World 3-Rainbow
      • World 4-Rainbow
      • World 5-Rainbow
      • World 6-Rainbow
      • Mushroom-Rainbow
      • Flower-Rainbow
      • Star-Rainbow
    • Star World
      • Introduction
      • Star-1
      • Star-2
      • Star-3
      • Star-4
      • Star-5
      • Star-6
      • Star-7
      • Star-Castle
    • Flower World
      • Introduction
      • Flower-1
      • Flower-Boo House
      • Flower-2
      • Flower-3
      • Flower-Castle
      • Flower-A
      • Flower-B
      • Flower-Warp Cannon
    • Mushroom World
      • Introduction
      • Mushroom-1
      • Mushroom-2
      • Mushroom-Boo House
      • Mushroom-3
      • Mushroom-Castle
      • Mushroom-A
      • Mushroom-B
      • Mushroom-Warp Cannon

New Super Mario Bros 2 Guide › Controlling Mario

Common Power-Ups and Items

1-Up Mushroom

When collected, a 1-Up Mushroom rewards you with an extra life.

Mini Mushroom

When used, a Mini Mushroom transforms Mario into Mini Mario.

Super Mushroom

When used, a Super Mushroom transforms Mario into Super Mario.

Mega Mushroom

When collected, a Mega Mushroom transforms Mario into Mega Mario.

Gold Mushroom

In the Coin Rush Game Mode, all 1-Up Mushrooms are replaced by Gold Mushrooms. Gold Mushrooms provide bonus coins.

Fire Flower

When used, a Fire Flower transforms Mario into Fire Mario.

Gold Flower

When used, a Gold Flower transforms Mario into Gold Mario.

Super Leaf

When used, a Super Leaf transforms Mario into Raccoon Mario.

Invincibility Leaf

When collected, an Invincibility Leaf transforms Mario into White Raccoon Mario.

Super Star

When collected, a Super Star grants Mario temporary invincibility. While this power-up is active, Mario also has the ability to defeat virtually any creature simply by touching it.

Note

If you defeat eight enemies while a Super Star is active, you’ll be awarded an extra life. You’ll then be rewarded for each additional enemy you defeat until the power-up wears off.

Tip

IIf you hit a ? Block while a Super Star is active, you’ll generally receive a fresh Super Star. Depending on the specific level, this can allow you to maintain your invincibility for quite a long time!

Coin

You’ll find coins scattered throughout the game. Each time you collect 100 coins, you’re rewarded with an extra life.

Star Coin

Most hostile levels contain three Star Coins. Collect these valuable items and use them to open locked paths.

Moon Coin

All of the hostile levels within Star World contain three Moon Coins.

Red Ring

Pass through a Red Ring to initiate a brief challenge. For a short time after you activate a Red Ring, eight red coins appear in the area. If you manage to collect all eight red coins before they vanish, you’ll be rewarded with a power-up.

Note

The power-up granted by a Red Ring is almost always the same as the first available power-up in the level. If you complete a Red Ring challenge while you have an active power-up, you will receive a 1-Up Mushroom instead of the original reward.

Gold Ring

When you pass through a Gold Ring, enemies within the area transform into gold versions of themselves. While a Gold Ring is active, you earn coins for each enemy you defeat.

Tip

Many gold enemies offer ways to generate extra coins!

Block

Blocks can serve a variety of purposes. Some Blocks act as platforms, while other Blocks act as obstacles. Many Blocks contain hidden items such as coins, power-ups, and switches.

Note

Not all Blocks can be seen. Most levels contain at least a few Invisible Blocks. To reveal an Invisible Block, you must jump up and hit it from below.

? Block

? Blocks always contain some sort of item. These useful objects are a common source of power-ups.

10-Coin Block

10-Coin Blocks may look like common Blocks, but they’re potentially much more valuable. After you hit a 10-Coin Block, you have a short time in which you’ll earn one coin for each additional hit. If you manage to collect at least 10 coins within the time limit, it transforms into a Gold Block!

Tip

To ensure you collect at least 10 coins, ground pound a 10-Coin Block and hold Down on the +Control Pad.

Gold Block

Hit a Gold Block from above or below to equip it. After you do, you’ll generate coins as you move around the level.

The Gold Block lasts until you take damage, complete the level, or use it to generate 100 coins—whichever comes first.

Note

If you hit a Gold Block from the side (or if you already have one equipped), it erupts coins for a few seconds.

Note

Each time you earn 500 coins, a Flying Gold Block appears on the Map Screen. The next time you enter a level, this reward will be waiting for you.

POW Block

When you hit a POW Block, it sends a shock wave through the immediate area. The blast generally affects all nearby Blocks and enemies.

Roulette Coin Block

Roulette Coin Blocks cycle through a series of coin values. When you hit a Roulette Coin Block, you receive the displayed amount of coins.

Assist Block

An Assist Block appears if you lose fives lives within a single level without completing it. When this happens, you can hit it to reveal an Invincibility Leaf.

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