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Kid Icarus: Uprising eGuide
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Contents

  • Essentials
    • How to Play

      • Moving

      • Dash

      • Dodge (Land Battle)

      • Dodge (Air Battle)

      • Dash-Around (Land Battle)

      • Recovery

      • Aiming

      • Changing Direction

      • Attacking

      • Dash Attacks

      • Switching and Using Powers (Land Battle)

      • Special Attack (Air Battle)

    • Features and Modes
      • Solo

      • Together

      • StreetPass

      • Vault

      • Options

      • AR

      • How To Play 

    • Weapons and Powers

      • Weapon Fusion

      • Weapon Types and Fusion Charts - Bows
      • Weapon Types and Fusion Charts - Palm
      • Weapon Types and Fusion Charts - Staff
      • Weapon Types and Fusion Charts - Blade
      • Weapon Types and Fusion Charts - Orbitar
      • Weapon Types and Fusion Charts - Cannon
      • Weapon Types and Fusion Charts - Claw
      • Weapon Types and Fusion Charts - Club
      • Weapon Types and Fusion Charts - Arm
      • Powers
    • Enemies

      • Enemies

  • Walkthrough
    • Chapter 1: The Return of Palutena

      • Air Battle

      • Land Battle

      • Boss Battle: Twinbellows the Ferocious

    • Chapter 2: Magnus and the Dark Lord

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Lord Gaol

    • Chapter 3: Heads of the Hewdraw

      • Air Battle

      • Land Battle

      • Boss Battle
: Hewdraw Reborn

    • Chapter 4: The Reaper’s Line of Sight

      • Air Battle

      • Land Battle

      • Boss Battle: Great Reaper

    • Chapter 5: Pandora’s Labyrinth of Deceit

      • Air Battle

      • Land Battle

      • Boss Battle: Pandora, Goddess of Calamity

    • Chapter 6: Dark Pit

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Pit

    • Chapter 7: The Seafloor Palace
      • Air Battle
      • Land Battle
      • Boss Battle: Thanatos, God of Death
    • Chapter 8: The Space Pirate Ship

      • Air Battle

      • Land Battle

      • Boss Battle: Space Pirate Captain
      • Galactic Fiend, Kraken

    • Chapter 9: Medusa’s Final Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Medusa, Queen of the Underworld

    • Chapter 10: The Wish Seed

      • Air Battle

      • Land Battle

      • Boss Battle: The Immortal Phoenix

    • Chapter 11: Viridi, Goddess of Nature

      • Air Battle

      • Land Battle

      • Boss Battle: Cragalanche the Mighty

    • Chapter 12: Wrath of the Reset Bomb

      • Air Battle

      • Land Battle

      • Boss Battle: Reset Bomb Pod

    • Chapter 13: The Lunar Sanctum

      • Air Battle

      • Land Battle

      • Battle Battle: Arlon the Serene

    • Chapter 14: Lightning Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Lightning Flash Phosphora

    • Chapter 15: Mysterious Invaders

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Core

    • Chapter 16: The Aurum Hive

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Generator

    • Chapter 17: The Aurum Brain

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Pyrrhon

    • Chapter 18: The Ring of Chaos

      • Land Battle

      • Boss Battle: Pit’s Body

      • Air Battle

    • Chapter 19: The Lightning Chariot

      • Air Battle

      • Land Battle 

      • Boss Battle: Chariot Master

    • Chapter 20: Palutena’s Temple

      • Air Battle

      • Land Battle
      • Boss Battle
: Goddess Palutena
    • Chapter 21: The Chaos Vortex

      • Air Battle

      • Land Battle 

      • Boss Battle: Chaos Kin

    • Chapter 22: Scorched Feathers

      • Air Battle

      • Boss Battle: Pandora

      • Boss Battle: Amazon Pandora

    • Chapter 23: Lord of the Underworld

      • Air Battle

      • Land Battle

      • Boss Battle: Hades’ Heart

    • Chapter 24: The Three Trials

      • Air Battle

      • Land Battle 

      • Boss Battle: Gaol and Magnus

      • Boss Battle: Goddess Palutena

      • Boss Battle: Pseudo-Palutena

      • Boss Battle: Great Sacred Treasure

    • Chapter 25: The War’s End

      • Air Battle

      • Boss Battle: Hades, Lord of the Underworld

  • Multiplayer
    • Multiplayer
      • Multiplayer

Kid Icarus: Uprising Guide › Walkthrough › Chapter 6: Dark Pit


Land Battle


Having chased Dark Pit to this secluded mountaintop, a duel of wits and skill is inevitable. Following Underworld troops, you can find where Dark Pit has holed up and engage him in combat. Take a look at the map below and note how from the central hub, there are four distinct locations to visit. Within those areas, Dark Pit awaits.

Note

This stage can be very short on lower Intensities, with Pit only needing to beat his twin only once or twice somewhere on the mountain before Palutena creates the grind rail that leads to the final battle. There’s no way to know in advance where Dark Pit will be, which means you may be coming back to this stage multiple times to try to locate the Zodiac weapon. At Intensity 9, you will have to hunt down Dark Pit four times before the final duel can begin, meaning you’ll go to every part of the mountain. It’s a chance to collect good loot, but Dark Pit is not an opponent to take lightly.

Tip

After every duel with Dark Pit, look around the area where you fought him to find newly spawned boxes full of items or equipment.

1. This dried-out fountain acts as the central hub for the whole map. From here you can watch to see where Underworld troops are headed, and then follow them to Dark Pit’s location. After enough successful battles against Dark Pit, Palutena will tell you to return to this location and will create a grind rail for you to chase the copy down one last time.

2. The underground chambers of a forgotten temple is one of dueling locations. It’s a dark place with many pillars that can be used as cover. This can be a tough battle, if only for the fact that Dark Pit uses a powerful club weapon. Watch out for the massive energy attacks his club can fire. On any difficulty they can strip a huge amount of health in a single hit.

This area is especially important, for after the duel, a hidden passage will open in one of the darkened corners of the room, leading to the Zodiac Chamber. Unfortunately, it opens only if you have defeated Dark Pit in this area.

3. This altar is another of the dueling locations. Dark Pit is armed with a cannon for this battle, making long-ranged combat a tough proposition for you. Try to stick close to him for this fight, but always be ready to dodge at a moment’s notice. Even at point-blank range, the cannon is a deadly weapon.

4. This winding mountain path would be the perfect place to set up a long-ranged ambush and that is exactly what Dark Pit does. Standing at the very top of the mountain, armed with a sniping staff weapon, Dark Pit harasses you with constant sniper fire that is both accurate and painful. The whole while, Underworld troops have forgotten their animosity toward the copy and attack Pit during the whole climb.

Partway up the mountain pass, a Merenguy will force you to target him, meaning your back is turned to Dark Pit. Destroy this monster as quickly as possible before Dark Pit can draw a bead on you. Once you get close to him, pound him until he retreats to another location, then use the jump pad that appears for a quick means down the mountain.

5. This open valley has little in the way of cover, but if Dark Pit has fled here, this will be your chance to climb aboard a Cherubot! This mech sports a rapid-fire cannon and a powerful melee attack, meaning it can make short work of any Underworld goons that try to interfere with the duel. As for Dark Pit himself, while he is at a serious firepower disadvantage to the Cherubot, he is still light on his feet. You can destroy the glowing boxes on the field to unleash a massive explosion that can stun the copy and allow you to get closer for melee, or you can keep raining bullets on him from afar.

Once you have beaten him enough times, Palutena will call you back to the central fountain. She has created a grind rail that takes you to the real boss battle.

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