| Health Range | |
|---|---|
| Min Health | Max Health |
| 350 | 1750 |
At first, Twinbellows is a very intimidating opponent, even on lower Intensities. He hits hard from up close with his claw swipes and bull rushes, or from afar with his fire attacks. He is incredibly fast for his size and his roars are able to push you away from him if you do get close. However, if you stay calm and concentrate first on not getting hit, and then exploiting any openings, you should be able to put this fire out. It cannot be stressed enough: evasion is important, and this battle is meant to teach you this. On higher Intensities, you absolutely cannot afford to soak up many hits.
Twinbellows is at his fastest when he charges, and you may be caught off guard early on. Simply dodge him at the last moment (and keep your reticle on him) and he should run past you. If your back is to one of the coliseum walls, stunning himself. However, as he gets lower on health, Twinbellows can stop himself before impact, turn around, and charge again. This becomes more frequent the lower on health he is.
Once he’s stunned, use your best abilities on him to pile on the damage, taking advantage of your weapon’s strengths. Charged shots and dash shots are good bets that keeping you safe from when he finally recovers from his stun.
Sometimes, he spews fireballs or streams of fire from both of his heads. You can evade them if you’re fast and skilled enough. He also roars, which can move you outside of melee range. As long as you remember to stay evasive while keeping up the offensive pressure, Twinbellows goes down fairly easily.