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Kid Icarus: Uprising eGuide
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Contents

  • Essentials
    • How to Play

      • Moving

      • Dash

      • Dodge (Land Battle)

      • Dodge (Air Battle)

      • Dash-Around (Land Battle)

      • Recovery

      • Aiming

      • Changing Direction

      • Attacking

      • Dash Attacks

      • Switching and Using Powers (Land Battle)

      • Special Attack (Air Battle)

    • Features and Modes
      • Solo

      • Together

      • StreetPass

      • Vault

      • Options

      • AR

      • How To Play 

    • Weapons and Powers

      • Weapon Fusion

      • Weapon Types and Fusion Charts - Bows
      • Weapon Types and Fusion Charts - Palm
      • Weapon Types and Fusion Charts - Staff
      • Weapon Types and Fusion Charts - Blade
      • Weapon Types and Fusion Charts - Orbitar
      • Weapon Types and Fusion Charts - Cannon
      • Weapon Types and Fusion Charts - Claw
      • Weapon Types and Fusion Charts - Club
      • Weapon Types and Fusion Charts - Arm
      • Powers
    • Enemies

      • Enemies

  • Walkthrough
    • Chapter 1: The Return of Palutena

      • Air Battle

      • Land Battle

      • Boss Battle: Twinbellows the Ferocious

    • Chapter 2: Magnus and the Dark Lord

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Lord Gaol

    • Chapter 3: Heads of the Hewdraw

      • Air Battle

      • Land Battle

      • Boss Battle
: Hewdraw Reborn

    • Chapter 4: The Reaper’s Line of Sight

      • Air Battle

      • Land Battle

      • Boss Battle: Great Reaper

    • Chapter 5: Pandora’s Labyrinth of Deceit

      • Air Battle

      • Land Battle

      • Boss Battle: Pandora, Goddess of Calamity

    • Chapter 6: Dark Pit

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Pit

    • Chapter 7: The Seafloor Palace
      • Air Battle
      • Land Battle
      • Boss Battle: Thanatos, God of Death
    • Chapter 8: The Space Pirate Ship

      • Air Battle

      • Land Battle

      • Boss Battle: Space Pirate Captain
      • Galactic Fiend, Kraken

    • Chapter 9: Medusa’s Final Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Medusa, Queen of the Underworld

    • Chapter 10: The Wish Seed

      • Air Battle

      • Land Battle

      • Boss Battle: The Immortal Phoenix

    • Chapter 11: Viridi, Goddess of Nature

      • Air Battle

      • Land Battle

      • Boss Battle: Cragalanche the Mighty

    • Chapter 12: Wrath of the Reset Bomb

      • Air Battle

      • Land Battle

      • Boss Battle: Reset Bomb Pod

    • Chapter 13: The Lunar Sanctum

      • Air Battle

      • Land Battle

      • Battle Battle: Arlon the Serene

    • Chapter 14: Lightning Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Lightning Flash Phosphora

    • Chapter 15: Mysterious Invaders

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Core

    • Chapter 16: The Aurum Hive

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Generator

    • Chapter 17: The Aurum Brain

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Pyrrhon

    • Chapter 18: The Ring of Chaos

      • Land Battle

      • Boss Battle: Pit’s Body

      • Air Battle

    • Chapter 19: The Lightning Chariot

      • Air Battle

      • Land Battle 

      • Boss Battle: Chariot Master

    • Chapter 20: Palutena’s Temple

      • Air Battle

      • Land Battle
      • Boss Battle
: Goddess Palutena
    • Chapter 21: The Chaos Vortex

      • Air Battle

      • Land Battle 

      • Boss Battle: Chaos Kin

    • Chapter 22: Scorched Feathers

      • Air Battle

      • Boss Battle: Pandora

      • Boss Battle: Amazon Pandora

    • Chapter 23: Lord of the Underworld

      • Air Battle

      • Land Battle

      • Boss Battle: Hades’ Heart

    • Chapter 24: The Three Trials

      • Air Battle

      • Land Battle 

      • Boss Battle: Gaol and Magnus

      • Boss Battle: Goddess Palutena

      • Boss Battle: Pseudo-Palutena

      • Boss Battle: Great Sacred Treasure

    • Chapter 25: The War’s End

      • Air Battle

      • Boss Battle: Hades, Lord of the Underworld

  • Multiplayer
    • Multiplayer
      • Multiplayer

Kid Icarus: Uprising Guide › Walkthrough › Chapter 11: Viridi, Goddess of Nature


Land Battle


The reset bomb has filled the whole area with the Forces of Nature. Be ready for a tough fight.

1. Nutskis and Pew Pews greet you at the start of this Land Battle. During the fighting, be on the lookout for human soldiers who survived the reset bomb and are now imprisoned by vines. Shooting the vines is enough to free the people.

Tip

Rescuing soldiers is worth a bonus at the end of the chapter. Also, each soldier you rescue can also offer you some throwing or healing items, so it pays to be a hero!

Urgles hit hard and are incredibly fast when they rush you. It is a good idea to take a weapon capable of paralyzing opponents, an effective tactic against Urgles.

2. Another soldier can be rescued here. He’s guarded by another swarm of Nutskis and Pew Pews. Dibble Dops also join the fray here, lobbing projectiles similar to water balloons at Pit.

3. This room is guarded by a pair of Hugworms. They burrow quickly through the ground and if they get a hold of Pit they begin squeezing the life out of him. They can be incredibly vicious, so be ready to evade them if they rush you. After clearing out the enemies here, take advantage of the hot spring if you need it.

Look out for the Dibble Dops guarding the spring.

4. Don’t take the jump pad straight away. Make sure to grab the Treasure Box first. A Toxiecap does try to guard it. Beware of its poison bombs; they have a huge blast radius.

An Urgle ambushes you after the box is collected.

The first jump pad takes you up to a series of roots that you need to use jump pads to navigate. Take out the Pew Pews before you make your jumps.

5. Don’t miss this human soldier during your haste to clear out this room of enemies.

6. This island contains another captured human who is guarded by an Urgle. When the Urgle is beaten, a Jitterthug takes its place. Jitterthugs switch between green and red. When they are green, ranged attacks have no effect, and when they are red, melee is useless. Change your tactics accordingly. A Treasure Box in this area contains a Grenade, if you need the extra firepower. Once the area is cleared and the soldier is safe, take the next grind rail.

7. Take the Aether Ring once you get here and use it to take on the Forces of Nature as you follow the all-natural, 100 percent organic half-pipe into the heart of the forest.

8. Be careful around the Boom Stomper; it can destroy your Aether Ring very quickly. Fortunately, there is another in the area if you need a replacement.

Just take the jump pad inside this tree and you’ll find the second Aether Ring.

Before taking the jump pad out of this area, make sure to locate the Treasure Box.

9. The hot spring here also has a Hugworm, so don’t get too relaxed. Be careful about running toward the walls close to the Treasure Box, there is a jump pad you might not see that will take you into the next section. You can’t get back into the hot spring once you take the jump pad.

10. Palutena calls this a maze for a good reason. It’s easy to get turned around in here. There are two more human prisoners trapped in the maze, along with some treasure, so there is a good incentive to explore.

11. You’re close to Cragalanche when you are sealed into this room, facing down a Jitterthug. Its defeat summons Zerts, Nutskis, and a Blader.

Two more Bladers and a Boom Stomper are the third wave of reinforcements here. Survive this encounter and then take the jump pad down to Cragalanche’s lair. Don’t forget to take the Drink of the Gods before you charge in.

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