Enemies
Throughout his quest, Pit faces an impressive menagerie of foes hailing from five different factions. How difficult they are to defeat is tied directly to the Intensity level at which you choose to play. Intensity levels do not just affect enemy health totals. They also affect how much damage enemy attacks do to you, the speed of the attacks, and the frequency of attacks. Many enemies have abilities that they do not use as frequently on lower Intensities, but at higher levels these “rare” attacks become a regular part of their offense. Intensity levels also apply to bosses and their total arsenal.
The following chart shows every basic enemy in the game, as well as their descriptions from the in-game Idols menu. Bosses are not listed here, they are given specific attention at the end of every chapter within the single-player walkthrough.
| Enemy Name | Image | Description | Min Health (ground) | Max Health (ground) | Min Health (air) | Max Health (air) |
|---|---|---|---|---|---|---|
| Monoeye |
|
A Monoeye is a surveillance drone in the Underworld Army. Though it is capable of draining life from its target with its tentacles, a lowly Monoeye will never do so on prey like Pit. He's just too divine to touch! | 14 | 72 | 19 | 106 |
| Wave Angler |
|
This floating Underworld foe fires huge wave shots. Normally the Wave Angler floats and shoots from side to side, but tired of having its horizontal attacks dodged, it has recently added a vertical shot to its routine. | 38 | 220 | 98 | 353 |
| Octos |
|
An Octos is a flying relative of the octopus, a water-based animal you may have seen in monster movies. It sprays ring-shaped jets of ink from its mouth that looks fun to fly through but will hurt you if touched. | 12 | 63 | 19 | 106 |
| Keron |
|
This winged, one-eyed frog uses its wings to make up for the fact it can't jump that well. Despite its laziness, Keron's surprisingly nimble spin attack and large, durable body make it a formidable foe. | 36 | 189 | 19 | 106 |
| Gyrazer |
|
Gyrazers are spinning wheels of death that fire piercing lasers from the eye beneath their bodies, so watching out for them is kind of recommended. Unfortunately, the face on their side is just for show, so no, they don't get dizzy while they spin. | 12 | 54 | 16 | 88 |
| Shemum |
|
These winged, poisonous snakes leap out of vases to attack enemies, making up for their lack of strength with sheer numbers. These vases are invulnerable to ranged shots, so use melee strikes or attack items to destroy them. | 9 | 47 | ||
| Nettler |
|
Originally a slug, this enemy has evolved arms and gained improved mobility in the process. While not very athletic, its reflexes are excellent. When fired upon, the Nettler can even use its soft body to squish itself flat and dodge attacks. | 24 | 126 | ||
| Skuttler |
|
These basic troops form the backbone of the Underworld Army. Simpleminded creatures, Skuttlers tend to forget any mishaps they suffer but also quit when the going gets tough. Yet they're still valued for their low cost and versatility. | 27 | 142 | ||
| Skuttler Cannoneer |
|
These Skuttlers have been equipped with a cannon, earning them a whole extra word on their title. Their single eyes have been upgraded to improve their aim, although they're still not very accurate compared to other enemies. | 21 | 110 | ||
| Skuttler Mage |
|
These Skuttlers can use magic, hence the name. They attack with a fire spell and a weakening spell that can lower your maximum health. Only the best Skuttlers get picked for this job, an honor that's better than any pay raise. | 36 | 189 | ||
| Suit of Skuttler |
|
Tired of their roles as cannon fodder, some Skuttlers jump into the bronze statues that are so common in the Underworld. Their defenses are improved, but their rears are exposed, so getting behind them is your best bet. | 24 | 126 | ||
| Mik |
|
Often deployed as the Underworld Army's advance guard, these floating mouths with whiplike tongues love to literally give their enemies a licking. They have an infinite appetite, and all attempts to put them on a diet have ended in tragedy. | 21 | 108 | 22 | 119 |
| Ganewmede |
|
Ganewmedes are evolved Monoeyes whose tentacles have been replaced by spiky legs. They respond violently when fired upon, so approach them calmly and use melee attacks to take them out without getting hurt. | 27 | 140 | 54 | 194 |
| Crawler |
|
This living tank unit uses caterpillar treads to charge over any terrain. Covered in thick armor, Crawler is impervious against almost any attack except to a wide-open weak point on the creature's back: its heart. | 75 | 394 | ||
| Syren |
|
Long thought the stuff of myths, Syrens are creatures that seem to combine the bodies of women with the limbs of birds. Their ability to fly and shoot whirlwinds from their open mouths sets them apart from all monsters and most gamers. | 27 | 142 | 29 | 158 |
| Shrip |
|
Beetles with sharp swords protruding from their heads. Able to unhinge their shoulder joints, Shrips fly through the air, spinning their bladed heads at high speed. Although fierce attackers, all that twirling gives Shrips terrible aim. | 24 | 126 | 23 | 124 |
| Porcuspine |
|
Porcuspine attacks over a wide range by shooting needles in all directions. Despite the hard look in its eyes, Porcuspine is a relatively calm and reserved monster. | 60 | 315 | 84 | 301 |
| Belunka |
|
Belunka is a living troop transport that loads smaller Underworld forces in its mouth?also its weak point?and then vomits them out onto the battlefield. Take down Belunka, and you'll also destroy all the enemies inside! | 125 | 630 | 327 | 1175 |
| Handora |
|
A pair of monstrous hands joined together and given a will of their own. Handoras crawl like spiders, even scrambling across walls and ceilings with ease. They are merciless hunters, their only motivation the desire to attack others. | 12 | 56 | 16 | 88 |
| Coral |
|
Upon maturation, these Underworld enemies explode, spraying deadly bits of rock over a wide area. Shoot them and these pieces will fly toward you, but melee them and they'll fly in the opposite direction. | 1 | 1 | 1 | 1 |
| Boogity |
|
These enemies can shoot missiles and have impenetrable armor on their backs. But when curiosity gets the best of them, they turn around, revealing their weak spot. To their credit, they put a lot of effort into at least looking scary. | 38 | 176 | 49 | 176 |
| Monolith |
|
Monoliths are flying objects that are said to have once been used in the training of soldiers. They repel all attacks, and their magic properties allow them to ignore gravity and freely transport Underworld troops. | ||||
| Commyloose |
|
These squid-like enemies grow gigantic missiles that, once finished, are hurled with their tentacles. While these missiles are technically part of their bodies, Commyloose are eager to be rid of such potentially explosive weapons. | 17 | 88 | 19 | 106 |
| Shulm |
|
Poisonous Underworld fungus that spews noxious gas. Its spores thrive in dank places, causing Shulms to grow like crazy. Don't let its meek appearance fool you! | 12 | 56 | 1 | 1 |
| Fire Wyrm |
|
A giant skeletal dragon said to reside in the fiery seas of the Underworld. The Fire Wyrm's feared even among Underworld forces. Its flames are fueled by the jealousy and rage of others, guaranteeing it will survive as long as humans do. | 151 | 700 | 245 | 880 |
| Shildeen |
|
Underworld soldiers born to fulfill just one simple task: defending their allies. Nearly all ranged attacks are nullified by their impervious shields. Shildeens have a skill for organization rare among the Underworld Army. | 14 | 80 | 10 | 40 |
| Paramush |
|
A paratrooper in the Underworld Army. After parachuting to the ground, a Paramush will then run around crazily, rapidly shooting at its enemies. | 27 | 124 | 15 | 79 |
| Specknose |
|
Specknose prefers damp climates and, while cowardly by nature, isn't afraid to launch sneeze bombs at the first sight of prey. Its mustache-like growth is actually a set of tentacles. Gross, right? | 54 | 284 | 79 | 283 |
| Komayto |
|
While this creature resembles a certain alien life-form, the last Komaytos are not in captivity and Skyworld is not at peace. Stray too close and it will latch on to you, draining your life energy and restricting your movement. | 14 | 72 | 1 | 1 |
| Daphne |
|
Daphnes look like adorable flowers until they attack, revealing their terrifying true faces. They defeat their enemies by scattering explosive "Daphne mines" then move in to gobble up the remains. | ||||
| Gloomerang |
|
Gloomerangs wear masks, just as we do in our lives. But while our metaphorical masks hide emotions, the Gloomerangs' are giant boomerangs that shield them from damage. This defense is lost when they attack foes with their boomerangs. | ||||
| Stackjaw |
|
Stackjaws are bizarre creatures whose bodies resemble totem poles. They fire lasers in a 360-degree radius and can't be beaten unless you take out their topmost portion. But be careful: they get more powerful as they get shorter. | 54 | 252 | ||
| Minos |
|
Covered in spikes like a blowfish, Minos swells up when attacked. Although it looks cool and collected?even when fully puffed?Minos is actually seething with rage on the inside. Don't take it personally. | 60 | 315 | 5 | 5 |
| Merenguy |
|
The Merenguy's dance is strangely entrancing. So much so that it uses its talent to distract enemies for the Underworld Army. When that folksy music starts playing and Merenguy starts shaking its hips, you just can't look away. | 60 | 315 | ||
| Mega Mussel |
|
Mega Mussel was designed to attack indiscriminately, and that's exactly what it does. When its scallop-like shell opens, its pearly eyes fire shots in all directions, decimating enemies that group together. | 17 | 80 | 60 | 192 |
| Reaper |
|
Reapers serve as lookouts for the Underworld Army. When they spot an enemy, they let out a piercing scream that summons their feisty servants, the Reapettes. They also use their giant scythes to reap the souls of their victims. | 163 | 756 | 52 | 208 |
| Shelbo |
|
Essentially an impervious shell with lips, Shelbo fights by biting its prey. This attack reveals Shelbo's only weakness: the eye inside its mouth. Joke time: why is Shelbo good at dieting? Because it always watches what it eats. Oh! | 88 | 461 | 147 | 529 |
| Tortolunk |
|
A turtle-like member of the Underworld. Armed with a rock-hard shell, Tortolunk likes to flip on its back and spin like a top, lashing out with its massive arms. This spinning leaves Tortolunks dizzy and vulnerable to attack. | 75 | 392 | ||
| Eggplant Wizard |
|
Those hit by eggplants thrown by the Eggplant Wizard are turned into, well, eggplants. Pit can't attack in this state, and the only cure is time. So you'd best vamoose if you don't want to end up baba ghanoush. | 108 | 567 | ||
| Zuree |
|
Attacks pass through this Underworld ghost when in spirit form, allowing it to approach prey and rip it to shreds with its deadly shake-inducing claws. This leaves it vulnerable, so dodge with a dash and then strike! | 24 | 112 | 69 | 219 |
| Splin |
|
This Underworld creature is best thought of as a fierce amoeba with blades. Splin can divide instantly to increase their numbers and often band together to resist potential predators. For a little eukaryote, it's pretty high up on the food chain. | 27 | 126 | 29 | 158 |
| Orne |
|
These vengeful ghosts seem to be formed from concentrated misery and regret. All who come into contact with Orne have their minds shattered, with death following shortly thereafter. They are attracted to the life force of their enemies. | 24 | 126 | 30 | 94 |
| Clubberskull |
|
Clubberskulls possess unrivaled attack strength capable of destroying even high-level monsters. Because of this threat, they are normally sealed away, only attacking if disturbed. Leaving them alone is an extremely valid strategy. | 301 | 1400 | ||
| Magmoo |
|
Semianimate creatures born from the magma of the Underworld. Their brains put out a continuous source of heat that keeps their magma piping hot. Lacking smarts, they sometimes stumble into water, which never goes well for them. | 29 | 151 | 15 | 52 |
| Bluster |
|
Bluster covers itself in a cloud-like material for protection. It favors defense, using its attacks to cause shaking in enemies, which in turn leaves them vulnerable to damage from Bluster's allies. | 108 | 567 | ||
| Girin |
|
Rather than waiting for prey to fall into its trap, this hyperevolved ant lion jumps out at enemies, attempting to crush them in its pincers. However, Girin leaves itself open to attack after this lunge and will retreat in surprise if hit. | 60 | 315 | ||
| Leox |
|
If you like lions and motorcycles, man, Leox is 100% the enemy for you. It charges forward, bringing its head down like a hammer. This bone-shattering blow also sends out shock waves that shake the air around it. | 54 | 284 | ||
| Armin |
|
At first, Armin appears to be quite the invulnerable beast, protected in front and back by heavy plates. However, from the side its true puny body is exposed, exposing this Underworld monster for the weakling it really is. | 53 | 246 | ||
| Petribomber |
|
This four-handed creature produces explosive rocks from its body, launching them at foes when they're grown. Since it walks on hands instead of feet, it often loses its balance and trips, blowing itself up in the process. | 34 | 178 | 44 | 157 |
| Vakloom |
|
Vakloom absorbs all ranged attacks with the black hole in the center of its body. It then converts that absorbed energy into a massive laser blast that it uses to return fire. A slow creature, Vakloom is best taken down with melee attacks. | 81 | 425 | 147 | 529 |
| Snong |
|
Semiconscious monsters that resemble elephants. The head commands two arms that come from both sides to crush their enemies. While they're one of the Underworld's heavy hitters, they don't mind helping out around the office. | 68 | 356 | 147 | 529 |
| Zurret |
|
A Zurret is effectively an Underworld fixed gun turret. Zurret larvae mature within days of being placed in soil. After growing, it hides until prey approaches, at which point it pops up and shoots a deadly accurate blast. | 81 | 425 | 27 | 146 |
| Sinistew |
|
A murky Underworld genie who resides in a pot. But this genie doesn't grant wishes?he just tries to drag passersby into his lair! The pot contains a one-dimensional universe?those pulled into it are rarely seen again. | 60 | 315 | ||
| Brawny Claws |
|
An Underworld crustacean that blocks Pit's progress by extending its arms and legs. Its pincers stretch out to the side but can't extend up or forward. Still, for lazy little Brawny Claws, this technique comes in quite handy. | 49 | 157 | ||
| Snowman |
|
A mean, hulking giant made of ice, this is one Snowman who definitely isn't a jolly, happy soul. A territorial beast, it blasts all who come near with its frozen breath. | 95 | 442 | ||
| Frozum |
|
This member of the Underworld Army dwells in frosty climates. To attack, it summons powerful blizzards capable of freezing anybody who comes close. In warmer locales, they are kept as pets that can double as air conditioners. | 75 | 394 | ||
| Pluton |
|
This thief steals items from its victims and tries to dash away before it gets caught. The Underworld Army is willing to overlook these crimes because of Pluton's fighting power?and because evil is sort of what the Underworld Army does. | 68 | 316 | ||
| Bumbledrop |
|
Upright, Bumbledrop is an easygoing monster. But when it falls over, it slides toward foes and slams into them. Ranged shots are ineffective when it's on the ground, so take it out while it's upright. Fast fact: it also loves hot springs. | 48 | 250 | ||
| Remoblam & Remoblamling |
|
Remoblams each control multiple Remoblamlings. And if the Remoblam is destroyed, its attendant Remoblamlings blow up in succession. However, these monsters were designed to be bombs, so these explosions are quite dangerous. | Remoblam: 30 Remoblamling: 9 | Remoblam: 140 Remoblamling: 42 | Remoblam: 59 Remoblamling: 15 | Remoblam: 211 Remoblamling: 79 |
| Collin & Phil |
|
Once soldiers in Palutena's army, Collins are now cursed to fly around firing the poisonous Phil bugs that live inside their bodies. They can be defeated by using melee attacks to knock Phils back at them. | 12 | 61 | ||
| Trailtail |
|
Trailtail flies in a zigzag pattern, leaving a trail of thread behind it. Like a spider with its silk, Trailtail uses this thread to capture prey. However, making too many trails can leave it famished, forcing it to pick a perfect spot to really let | 33 | 117 | ||
| Shootfly |
|
Underworld enemies that function like homing mines. When shots pass them, they locate and then swarm their target. However, they can be passed quietly and only react to ranged shots, so melee attacks are the way to go. | 30 | 138 | 26 | 83 |
| Monomiknose |
|
If this face rings a bell, it's because it's actually made up of two Monoeyes, a Mik, and a Specknose. While you'd think the combination of four monsters would be quite powerful, Monomiknose is not as great as the sum of its parts. | 68 | 356 | 98 | 353 |
| Igniot |
|
A fearsome, rotating cannon that fires off petrifying beams of light. Its dangling eyeball keeps a constant vigil, mercilessly blasting any opposing forces that cross its path. Luckily, Palutena's protection ensures Pit is only briefly turned to ston | 60 | 315 | ||
| Tempura Wizard |
|
An enemy even more fearsome than the Eggplant Wizard. Once sprinkled with its flour, targets are transformed into shrimp tempura. And if you're cursed, look out: the Tempura Wizard can turn you into dinner with a one-bite kill. | 68 | 356 | ||
| Erinus |
|
An Erinus is an Underworld foe that prefers to attack in great numbers, though even when seeming to fight solo...it isn't. Its top and bottom halves can separate and fight independently, making it a diabolical duo! | Upper: 75 Lower 53 | Upper: 394 Lower: 277 | ||
| Fort Oink |
|
Fort Oink was originally designed to transport Underworld troops to the battlefield. However, mistakes were made, and it now fires its passengers as ammunition. At least the Underworld now knows to measure twice and cut once. | 113 | 592 | 147 | 529 |
| Guttler |
|
This gluttonous monster gobbles up anything it can. Whether it eats friend or foe, Guttler grows stronger with each creature it consumes. Although this helps cut down on the number of enemies, it also gives Guttler's attacks a bigger bite! | 226 | 1050 | ||
| Zik & Zak |
|
The Zik is the big one. Zak, the small. A Zik functions like a control tower, broadcasting telepathic signals to control its little buddy. Defeating a Zik breaks this connection, causing the Zak to move about aimlessly. | Zik: 53 Zak: 13 | Zik: 277 Zak: 68 | ||
| Cellular Handora |
|
This cellular version of the Underworld Handora guards Hades's Belly from intruders. Handoras are created by mass cloning the hands of other Underworld monsters. Naturally, being in a stomach, they have to wash often. | 12 | 56 | ||
| Cellular Bluster |
|
This cellular version of the Underworld Bluster guards Hades's Belly from intruders. While most cells spend all day processing nutrients and dividing, Cellular Bluster shields itself with an ever-growing layer of gelatin. | 108 | 567 | ||
| Cellular Monoeye |
|
This cellular version of the Underworld Monoeye guards Hades's Belly from intruders. When not on alert, they plant their tentacles into a wall or ceiling, dangling there and sleeping like the cutest thing you ever did see. | 14 | 72 | ||
| Cellular Sinistew |
|
This cellular version of the Underworld Sinistew guards Hades's Belly from intruders. Like their counterparts, Sinistews hide in vessels that can only be damaged with melee attacks. | 60 | 315 | ||
| Cellular Komayto |
|
This cellular version of the Underworld Komayto guards Hades's Belly from intruders. They act like white blood cells, latching onto foes and transferring their life force to Hades's Belly. Take them out with melee attacks. | 14 | 72 | ||
| Cellular Snong |
|
This cellular version of the Underworld Snong guards Hades's Belly from intruders. Just like the regular Snong, it has two massive arms and a head that controls them. Where are its legs, you ask? Out for a walk. | 68 | 356 | ||
| Cellular Skuttler |
|
This cellular version of the Underworld Skuttler guards Hades's Belly from intruders. Skuttlers are the most common grunts in the Underworld Army, so battling in the digestive tract of a god is just another day at the office. | 27 | 142 | ||
| Cellular Igniot |
|
This cellular version of the Underworld Igniot guards Hades's Belly from intruders. They specialize in turning targets to stone with beams of light. A regular human hit with this attack could never hope to move again. | 60 | 315 | ||
| Cellular Gyrazer |
|
This cellular version of the Underworld Gyrazer guards Hades's Belly from intruders. They dash in and attack invaders with a burst of high-speed fire from the cannons on their undersides. Not too smart, though. | 12 | 54 | ||
| Cellular Shildeen |
|
This cellular version of the Underworld Shildeen guards Hades's Belly from intruders. Although they possess no means of attack, they excel at protecting their allies. In fact, you could call them a cell wall. Get it? | 14 | 80 | ||
| Nutski |
|
A basic grunt in the Forces of Nature. It uses its leaves to fly, shooting whenever it turns itself upside down. Viridi created Nutski by removing a chestnut from its shell and blessing it with a miracle. Tastes great if you can get past its being se | 12 | 63 | 19 | 106 |
| Dibble Dop |
|
While Dibble Dop looks like a pitcher plant, it doesn't capture and eat bugs. Rather, it stores up moisture in its pouch and then launches it out in the form of a water bomb. This water is even magically condensed to make it extra damaging! | 15 | 79 | 24 | 133 |
| Parashooter |
|
This Forces of Nature monster uses its leaf as a parasail, gliding through the air toward its enemies. It then shoots them with blades of condensed air. Notably, Parashooter doesn't grow this leaf itself but takes it from other plants. | 22 | 119 | ||
| Lurchthorn |
|
This string of cannons lies in wait until an enemy draws near, at which point it activates and speeds through the air. The turrets located on its joints can be destroyed, but targeting its head is the most effective strategy. | 108 | 567 | 176 | 634 |
| Pew Pew |
|
This arboreal cannon is equipped with evolved roots that allow it to walk around. From time to time, its lid pops open, revealing an eye-shaped mark it uses to intimidate enemies. The origin of its cannonballs is still a mystery to botanists. | 24 | 126 | 59 | 211 |
| Blader |
|
These elite Forces of Nature soldiers can change their form to suit either land or air battles. This helps Bladers adapt their tactics to any condition, even fleeing if necessary. They also serve as field commanders, doling out simple orders. | 34 | 178 | 49 | 176 |
| Trynamite |
|
Exploding mines of the Forces of Nature. They explode with a loud bang, sending three chunks of shrapnel flying toward foes. Viridi sometimes gets playful when naming her troop, hence the pun here on "dynamite." | 14 | 64 | 20 | 62 |
| Zert |
|
After being struck by lightning, this tree gained the power to produce small storm clouds. Zert paralyzes its victims and blasts them with lightning damage. It moves erratically because of the electricity that courses through it. | 24 | 112 | 19 | 106 |
| Pip |
|
Pips are single-celled organisms with the ability to divide whenever they're dealt a strong blow, instantly increasing their numbers. They don't exhibit much capacity for thought beyond a simple desire for easy livin'. | 147 | 470 | ||
| Urgle |
|
A mobile tree creature, Urgle likes to charge toward enemies at full speed and flip them over like a tea table. While this method of attack may look easy, that's only because Urgle toils day and night to perfect its flipping technique. | 53 | 277 | ||
| Hugworm |
|
These worms use their beaks to burrow through the ground and suddenly appear. They coil around their prey until it loses consciousness and then gobble it up with delight. Hugworms fear being cooked, so your best strategy is fire and lots of it. | 108 | 576 | ||
| Lethinium |
|
The big guns in the Forces of Nature. Lethiniums often grow near bases or areas requiring defense and shoot a powerful laser beam. Not the best flower to use when saying "I'm sorry." | 23 | 119 | 39 | 140 |
| Jitterthug |
|
Depending on which way its mask is facing, Jitterthug looks like either an old man or a furious monster. Each of these "personas" has its own traits: the old man is unaffected by ranged shots, while the angry monster is immune to melee strikes. | 68 | 356 | ||
| Boom Stomper |
|
A gigantic mass of rock inscribed with runes and given the gift of life. With its tremendous weight, walking is a struggle. Yet Boom Stomper uses this bulk to its advantage by toppling onto its foes as a heavy attack. | 188 | 876 | ||
| Mahva |
|
Mahva defends itself with a sphere of water that only allows friendly fire to pass through. This makes it an ideal front-line soldier for the Forces of Nature. But don't give up: persistent attacks will eventually break through Mahva's shield. | 38 | 198 | 33 | 117 |
| Badoot |
|
In the air, Badoots are obstacles. On land, they link together with an electric tether to trip their enemies. Badoots are almost impervious to any attack while linked, so your best bet is to wait for them to part and then strike. | 25 | 90 | ||
| Bumpety Bomb |
|
Have you ever planted a bomb, only to have monsters run away from it? It's the worst! That's why Viridi created this running time bomb. Its armor makes it hard to destroy from afar and dangerous up close, so you might just want to run! | 57 | 264 | ||
| Mudrone |
|
Originally spindly creatures with twig-like bodies, Mudrones used the power of earth and water to bulk up. Mudrones will be defeated for good after the third time you've downed them, so it might be better just to run. | 42 | 221 | ||
| Cacaw |
|
Cacaw raises a piercing cry whenever it spots an enemy. This shriek contains supersonic waves that give its victims disorienting brain damage. Sure, you can try to run away, but your best bet is just defeating this noisy menace. | 27 | 140 | ||
| Skreetle |
|
When walking on all fours, Skreetle is hard to hit. Ironically, it's when it stands up to intimidate its foes that this creature is most vulnerable. Like most insects, Skreetle prefers tight spaces to being out in the open. | 21 | 110 | ||
| Meeba |
|
A Meeba is a parasitic fungus that inhabits the body of a beetle. Although its host has expired, the shell provides excellent defense against frontal attacks. Circle around and attack from behind where its body is exposed. | 41 | 214 | ||
| Megonta |
|
Megontas are giant pill bugs in the Forces of Nature. They ball up for protection, using their armored shells to deflect all attacks. A solid melee attack can send it on its back, exposing its weak underside! | 149 | 694 | ||
| Captain Flare |
|
He's the man of mystery. He disappears without a trace. He's the amazing Captain Flare! He shoots comets from the space rift within his cape?the very same cape that contains the alternate universe Captain Flare likes to disappear into. | 41 | 190 | 79 | 283 |
| Clobbler |
|
The Clobbler is usually a meek creature living a modest life of restraint. But once angered, it blows up and mutates into an aggressive monster. Those who incur the Clobbler's wrath are advised to run for three days to give it time to calm down. | 151 | 700 | 150 | 540 |
| Flage |
|
This single-celled organism uses its ability to blend with its surroundings to be an effective assassin. Although invisible, the Flage makes noise and casts a shadow. But it will appear when it strikes, making this the best time to take it out. | 45 | 210 | 44 | 158 |
| Toxiecap |
|
While a deadly fungus like the Underworld Army's Shulm, Toxiecap is actually an engineered bioweapon, not, ironically, a natural organism. Its many eyes provide surveillance as the poison shots it fires deal out plenty of damage. | 60 | 315 | ||
| Tribyte |
|
The Aurum come from outer space, using a mysterious antigravity technology to keep their forces in the air. Tribytes, the Aurum's basic soldiers, take advantage of this high-tech science to fly in coordinated groups. | 14 | 72 | 24 | 133 |
| Dohz |
|
An Aurum troop transport, Dohz releases soldiers from the hole in its underbelly. However, Dohz is a deadly combatant in its own right and will stay on the front lines to fight long after it finishes deploying its cargo. | 90 | 525 | 147 | 529 |
| Claxis |
|
Claxis has numerous guns set into its synthetic surface. Each gun is capable of finding targets on its own. However, when attacking, the center gun commands the others to fire, which they do in sequence. | 48 | 250 | 79 | 283 |
| Plixo |
|
Originally intended to function as solar panels, this Aurum creature has no particular method of attack. Perhaps the tulips and fish they display on their pixel-like light grids are a sign of a consciousness. | 34 | 178 | 69 | 247 |
| Jyok |
|
Jyok is made of four poles bound together by an electromagnetic beam. While it's normally invulnerable, it reveals its weak point when it opens its poles to fire homing lasers. Make sure you don't miss! | 27 | 126 | 24 | 133 |
| Kolma |
|
Aurum enemies that look like giant wheels of cheese. Kolma attack from a distance by flinging pieces of outer armor at their foes. Their sides are always vulnerable, but they can be attacked from any angle once they shed all of their armor plates | 54 | 284 | 87 | 311 |
| Quoil |
|
By spinning constantly around its core, this Aurum creature is able to both maintain balance and generate its own energy. It attacks by ramming into nearby enemies, dealing extra damage with its vicious spin. | 3 | 14 | 2 | 6 |
| Taklax |
|
Although they look a bit like a tasty dessert, these Aurum enemies are neither sweet nor delicious. They unfurl like a butterfly and fire continuous shots. When not on the assault, Taklax are often assigned surveillance duties. | 54 | 252 | 118 | 423 |
| Blit |
|
These Aurum enemies tear through space-time itself to appear, fire off a barrage of shots, and then disappear. While it's possible to pass through the center of their shots, Blits often attack in groups, making this a dangerous tactic. | 20 | 92 | 24 | 133 |
| Zrink |
|
Initially, Zrinks are large, slow-moving targets. Yet as they take damage, they shed their outer armor, making them smaller and allowing them to move faster. They rarely attack, instead providing defense for nearby Aurum. | 120 | 630 | 128 | 459 |
| Xoneme |
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Xoneme defends itself with a series of rotating panels that it can also fan outward as an attack. These panels are invulnerable, so the best strategy for taking down Xoneme is to get past or aim for the spaces between them. | 27 | 126 | 30 | 94 |
| Sio |
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An Aurum enemy that looks like nothing you've ever seen before. They rob their foes of sight and mobility with black- hole shots. Try to escape from these traps before they can hit you with their lasers and body blows! | 75 | 394 | 64 | 229 |
| Zaurum |
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Zaurum are the only members of the Aurum that resemble anything like living beings. Yet whether they're actually alive remains unclear. They're deployed on the Aurum floating islands and excel at psychic attacks. | 27 | 142 | ||
| Rezda |
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These Aurum forces defend their allies by erecting shields that prevent everything but other Aurum and their shots from passing through. This defense exposes their cores, so a careful aim should be enough to take them out. | 45 | 236 | 59 | 211 |
| Baglo |
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Baglo is an unassuming enemy that only awakens when attacked, unleashing a barrage of continuous fire. So take care when battling near a Baglo that one of your own shots doesn't stray and hit it! | 122 | 710 | ||
| Roz |
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These Aurum comets have a seemingly impossible mass, making them both invulnerable to attack and capable of incredible destruction when striking objects. When they hit the ground, they release an analytical compound. | ||||
| Nukleen |
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A Nukleen is a mine that the Aurum often use to conquer planets. They explode when attacked, erupting in a wide-range explosion that deals damage to friends and foes alike, so they can be used to Pit's advantage. | 23 | 106 | 1 | 1 |
| Biota |
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A Biota flings out floating green energy orbs to attack its enemies. These orbs are designed to withstand almost any attack, but it's possible to use this to your advantage. A melee strike can send them flying back at the Biota! | 181 | 840 | ||
| Aurum Monoeye |
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An Aurum copy of the Underworld's Monoeye. The Aurum Monoeye has the characteristics of the original, so it's really not that strong. Simple creatures are relatively easy to copy at low cost, so this enemy was obviously first in line. | 14 | 72 | 19 | 106 |
| Aurum Mik |
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An Aurum copy of the Underworld's Mik. With their obsession with copying everything, you'd think they would turn the tide of battle by mimicking the world's #1 warrior, Pit. Lucky for us, they'd have to catch him first to have a chance! | 24 | 126 | 22 | 119 |
| Aurum Shemum |
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An Aurum copy of the Underworld's Shemum. Like its original counterpart, the Aurum Shemum only appears on the ground and even slithers as it moves! | 9 | 47 | ||
| Aurum Skuttler |
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An Aurum copy of the Underworld's Skuttler. Even the weakness and clumsy movements of the original have been faithfully reproduced! When assimilating a new world, the Aurum copy all fighting styles...even the weak ones. | 27 | 142 | ||
| Aurum Fire Wyrm |
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An Aurum copy of the Underworld's Fire Wyrm. While they may not look the same, the replica really nails the original's massive size! If a Fire Wyrm and an Aurum Fire Wyrm got into a fight, the real winner would be good times. | 151 | 700 | 245 | 880 |
| Aurum Specknose |
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An Aurum copy of the Underworld's Specknose. Those Aurum eyes are super creepy, huh? Although Aurum versions of Monoeye, Specknose, and Mik exist, they thankfully don't combine to form an Aurum Monomiknose. | 48 | 252 | 79 | 283 |
| Aurum Pip |
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An Aurum version of Viridi's Pip. The Aurum begin their copying process by emulating the outer appearance of their subjects. And although they can't replicate a Pip's cellular structure, they are able to mimic its dividing ability. | 147 | 470 | ||
| Aurum Urgle |
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An Aurum copy of the Forces of Nature's Urgle. It does a great job of nailing down its inspiration's flipping move. However, the jury is still out on how effective the original was against the Aurum flying forces. | 53 | 277 | ||
| Centurion |
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The rank-and-file troops of Palutena's personal guard. They fly through the air, attacking enemies in great numbers. While their attacks are weak, their flying ability far exceeds Pit's. Word has it they can even be revived if shot down. | 14 | 72 | 19 | 106 |
| Centurion Strongarm |
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While very strong, these muscle-bound centurions aren't the brightest bunch. Therefore they're often tasked with hurling barbells and working the crank that converts weapons into hearts. They make excellent moving buddies. | 96 | 504 | 90 | 324 |
| Centurion Knight |
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Palutena's royal guard is armed to defend strategic locations throughout Skyworld. Centurion knights are considered the best of the best, fearlessly charging at enemies when their stout shields are broken in combat. | 14 | 72 | 24 | 133 |
| Juggernaut |
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While Palutena's mighty catapults aren't strictly alive, they are able to think and react on their own. They feed rocks from atop their heads into launchers, which hurl them at the foe like a pitching machine. | 151 | 700 | 176 | 634 |
| Space Pirate |
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Space Pirates are a race that travel the galaxies capturing constellations. The armor they wear is actually an exoskeleton that shields the glowing creatures within. Yellow Space Pirates are the most common crew members. | 48 | 252 | ||
| Space Pirate Sniper |
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Space Pirate Snipers pick off their targets from medium range and specialize in firing from a prone position. This stabilizes their aim, and the eye on top of their heads makes up for any vision lost in this position. | 29 | 151 | ||
| Space Pirate Commando |
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Space Pirate Commandos are equipped with incendiary grenade launchers. The explosions from their shots wreak serious havoc. | 60 | 315 | ||
| Space Pirate Captain |
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The leader of the Space Pirates. Although weaker than his shipmates, the Captain?his true name impossible for human tongues to pronounce?somehow managed to take charge through sheer bossiness. Thus, he's not very popular. | ||||
| Treasurefish |
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Nearly all the Treasure Boxes you see scattered around the world were from Treasurefish. Take them down while they're transporting a chest to reap rich rewards! Not allied to any side, they roam the battlefield, dropping their prizes. | 35 | 35 | 39 | 39 |
| Rare Treasurefish |
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The Rare Treasurefish is loaded with even better cargo than its cousins! You can be sure whatever they're carrying is top notch, so shoot them down on sight. They seem to insist on standing out without any regard for their own safety. | 35 | 35 | ||
| Souflee |
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Bonus enemies who reward those who defeat them with tons of extra points and hearts. They dash away when found, so do what you can to take them down before they disappear. Foodies beware: that cherry on top is actually an eye! | 19 | 88 | 15 | 46 |
| Mimicutie |
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This leggy monster disguises itself as a treasure chest until unsuspecting adventurers try to open it, at which point it attacks with a ceaseless barrage of kicks. Sadly, studies into Mimicutie have ended in more broken shins than answers. | 151 | 700 | ||
| Shadow Pit |
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Created by the Chaos Kin, these illusory copies of Pit possess all of Pit's abilities and four of his weapons: blades, palms, cannons, and orbitars. Yet they lack Pit's blessings and experience in battle. | 87 | 311 |