At the behest of Lady Palutena, Dark Pit uses his own power of flight to race toward the one place that could save his twin: the City of Souls. The Underworld Army brings out its big guns early as Pit also heads toward a dead forest with Reapers guarding part of the route, summoning Ornes every time Dark Pit is detected. You don’t have the Three Sacred Treasures to help wipe out the Ornes, so evasion is your only option when they appear.
The crystalline spires of the City of Souls are breathtaking, if the sudden appearance of Hades is ignored. This city and everything surrounding it is all Underworld territory—Hades’ territory.
As Dark Pit explores the city, he’s forced to stop and deal with a hefty Underworld blockade, including a Mega Mussel and a swarm of Handoras. Recovery Orbs become available after this battle.
If you’re still not in the habit of constantly moving during a Flying Battle, you’ll get into it during the slower parts of the trip through the city. Handoras, Splins, and Monoeyes will be a constant pain, particularly on higher Intensities. Beyond the midway point of the Flying Battle, more Recovery Orbs hover into view.
And they’re just in time for a run-in with a Soul Eating Monster. Shoot out the bulbous growths all along its body, then focus fire on its mouth to finish the fight.
After the creature is history, more Underworld goons continue to press the attack. Watch out for Petribombers to be mixed among the attackers. You also encounter a Fort Oink and a cluster of Komaytos. A Snong attempts to ambush you after the Fort Oink is toast.
After another brief encounter with Hades, you arrive at a torrent of souls. This marks the final stretch to the Rewind Spring!