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Kid Icarus: Uprising eGuide
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Contents

  • Essentials
    • How to Play

      • Moving

      • Dash

      • Dodge (Land Battle)

      • Dodge (Air Battle)

      • Dash-Around (Land Battle)

      • Recovery

      • Aiming

      • Changing Direction

      • Attacking

      • Dash Attacks

      • Switching and Using Powers (Land Battle)

      • Special Attack (Air Battle)

    • Features and Modes
      • Solo

      • Together

      • StreetPass

      • Vault

      • Options

      • AR

      • How To Play 

    • Weapons and Powers

      • Weapon Fusion

      • Weapon Types and Fusion Charts - Bows
      • Weapon Types and Fusion Charts - Palm
      • Weapon Types and Fusion Charts - Staff
      • Weapon Types and Fusion Charts - Blade
      • Weapon Types and Fusion Charts - Orbitar
      • Weapon Types and Fusion Charts - Cannon
      • Weapon Types and Fusion Charts - Claw
      • Weapon Types and Fusion Charts - Club
      • Weapon Types and Fusion Charts - Arm
      • Powers
    • Enemies

      • Enemies

  • Walkthrough
    • Chapter 1: The Return of Palutena

      • Air Battle

      • Land Battle

      • Boss Battle: Twinbellows the Ferocious

    • Chapter 2: Magnus and the Dark Lord

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Lord Gaol

    • Chapter 3: Heads of the Hewdraw

      • Air Battle

      • Land Battle

      • Boss Battle
: Hewdraw Reborn

    • Chapter 4: The Reaper’s Line of Sight

      • Air Battle

      • Land Battle

      • Boss Battle: Great Reaper

    • Chapter 5: Pandora’s Labyrinth of Deceit

      • Air Battle

      • Land Battle

      • Boss Battle: Pandora, Goddess of Calamity

    • Chapter 6: Dark Pit

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Pit

    • Chapter 7: The Seafloor Palace
      • Air Battle
      • Land Battle
      • Boss Battle: Thanatos, God of Death
    • Chapter 8: The Space Pirate Ship

      • Air Battle

      • Land Battle

      • Boss Battle: Space Pirate Captain
      • Galactic Fiend, Kraken

    • Chapter 9: Medusa’s Final Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Medusa, Queen of the Underworld

    • Chapter 10: The Wish Seed

      • Air Battle

      • Land Battle

      • Boss Battle: The Immortal Phoenix

    • Chapter 11: Viridi, Goddess of Nature

      • Air Battle

      • Land Battle

      • Boss Battle: Cragalanche the Mighty

    • Chapter 12: Wrath of the Reset Bomb

      • Air Battle

      • Land Battle

      • Boss Battle: Reset Bomb Pod

    • Chapter 13: The Lunar Sanctum

      • Air Battle

      • Land Battle

      • Battle Battle: Arlon the Serene

    • Chapter 14: Lightning Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Lightning Flash Phosphora

    • Chapter 15: Mysterious Invaders

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Core

    • Chapter 16: The Aurum Hive

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Generator

    • Chapter 17: The Aurum Brain

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Pyrrhon

    • Chapter 18: The Ring of Chaos

      • Land Battle

      • Boss Battle: Pit’s Body

      • Air Battle

    • Chapter 19: The Lightning Chariot

      • Air Battle

      • Land Battle 

      • Boss Battle: Chariot Master

    • Chapter 20: Palutena’s Temple

      • Air Battle

      • Land Battle
      • Boss Battle
: Goddess Palutena
    • Chapter 21: The Chaos Vortex

      • Air Battle

      • Land Battle 

      • Boss Battle: Chaos Kin

    • Chapter 22: Scorched Feathers

      • Air Battle

      • Boss Battle: Pandora

      • Boss Battle: Amazon Pandora

    • Chapter 23: Lord of the Underworld

      • Air Battle

      • Land Battle

      • Boss Battle: Hades’ Heart

    • Chapter 24: The Three Trials

      • Air Battle

      • Land Battle 

      • Boss Battle: Gaol and Magnus

      • Boss Battle: Goddess Palutena

      • Boss Battle: Pseudo-Palutena

      • Boss Battle: Great Sacred Treasure

    • Chapter 25: The War’s End

      • Air Battle

      • Boss Battle: Hades, Lord of the Underworld

  • Multiplayer
    • Multiplayer
      • Multiplayer

Kid Icarus: Uprising Guide › Walkthrough › Chapter 6: Dark Pit


Air Battle


Dark Pit wastes no time, ambushing Pit the moment he steps through Palutena’s passageway. After a heated exchange, Dark Pit breaks free, beginning a wild chase through the skies, and eventually through legions of Underworld Army troops.

At first, it’s a simple duel. Dark Pit is an agile target who is difficult to draw a bead on. He quickly shifts between close-range and long-range combat. Keep the pressure on him as best you can. When he gets close, make sure you’re pounding him with melee attacks. When he falls back to snipe at you, dodge his shots and respond with charged blasts. You can even break out your Special Attack if you’d like. You’ll know you have done enough damage when he staggers and gives up some hearts.

Eventually, Dark Pit has had enough of the battle—for the moment—and he flees below the clouds. Pit doggedly pursues his twin and finds himself suddenly facing down a determined Underworld offensive. Splins and Shrips are among the first to join in the fun. While all of this is going on, Dark Pit will swoop in throughout the entire battle to take a few cheap shots, so always keep an eye on Pit’s position and be ready to make emergency dodges if necessary.

Watch for Paramush to be dropping in while you’re busy with larger and faster targets. They’re slow enough that you can easily pick them off and keep the skies a bit clearer.

When you see the Snong appear, do whatever it takes to finish it off as quickly as possible, going even so far as to drop a Special Attack on it. Its fists home in on Pit and cause heavy damage when they strike. All it takes is a moment’s distraction for the fists to land a solid hit.

Watch out for the Vakloom as well. Force it to unleash its beam attack by letting it absorb your shots, then continue to fire on its head while it recovers. If you’re feeling overwhelmed by other enemies while taking down the Vakloom, a Special Attack can help.

Yet another threat seen in this Air Battle, a swarm of Petribombers, tries to move in close to you. Taking them out will result in a damaging explosion, so try to make sure you do them in from afar.

You’ll come across some recovery orbs as you enter a ravine, and there’s a good chance that you’re probably hurting for them by now.

Eventually, Dark Pit commandeers a Zurret, and uses it as a sniping platform. Try to keep yourself out of his sight, using any terrain Palutena parks you near to save yourself some grief. Eventually, you move in close enough to take out his makeshift weapon, and Dark Pit will once more flee to safety. A last wave of enemies tries their luck as you pursue him, but once you get past them, you take the fight to the ground.

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