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Kid Icarus: Uprising eGuide
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Contents

  • Essentials
    • How to Play

      • Moving

      • Dash

      • Dodge (Land Battle)

      • Dodge (Air Battle)

      • Dash-Around (Land Battle)

      • Recovery

      • Aiming

      • Changing Direction

      • Attacking

      • Dash Attacks

      • Switching and Using Powers (Land Battle)

      • Special Attack (Air Battle)

    • Features and Modes
      • Solo

      • Together

      • StreetPass

      • Vault

      • Options

      • AR

      • How To Play 

    • Weapons and Powers

      • Weapon Fusion

      • Weapon Types and Fusion Charts - Bows
      • Weapon Types and Fusion Charts - Palm
      • Weapon Types and Fusion Charts - Staff
      • Weapon Types and Fusion Charts - Blade
      • Weapon Types and Fusion Charts - Orbitar
      • Weapon Types and Fusion Charts - Cannon
      • Weapon Types and Fusion Charts - Claw
      • Weapon Types and Fusion Charts - Club
      • Weapon Types and Fusion Charts - Arm
      • Powers
    • Enemies

      • Enemies

  • Walkthrough
    • Chapter 1: The Return of Palutena

      • Air Battle

      • Land Battle

      • Boss Battle: Twinbellows the Ferocious

    • Chapter 2: Magnus and the Dark Lord

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Lord Gaol

    • Chapter 3: Heads of the Hewdraw

      • Air Battle

      • Land Battle

      • Boss Battle
: Hewdraw Reborn

    • Chapter 4: The Reaper’s Line of Sight

      • Air Battle

      • Land Battle

      • Boss Battle: Great Reaper

    • Chapter 5: Pandora’s Labyrinth of Deceit

      • Air Battle

      • Land Battle

      • Boss Battle: Pandora, Goddess of Calamity

    • Chapter 6: Dark Pit

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Pit

    • Chapter 7: The Seafloor Palace
      • Air Battle
      • Land Battle
      • Boss Battle: Thanatos, God of Death
    • Chapter 8: The Space Pirate Ship

      • Air Battle

      • Land Battle

      • Boss Battle: Space Pirate Captain
      • Galactic Fiend, Kraken

    • Chapter 9: Medusa’s Final Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Medusa, Queen of the Underworld

    • Chapter 10: The Wish Seed

      • Air Battle

      • Land Battle

      • Boss Battle: The Immortal Phoenix

    • Chapter 11: Viridi, Goddess of Nature

      • Air Battle

      • Land Battle

      • Boss Battle: Cragalanche the Mighty

    • Chapter 12: Wrath of the Reset Bomb

      • Air Battle

      • Land Battle

      • Boss Battle: Reset Bomb Pod

    • Chapter 13: The Lunar Sanctum

      • Air Battle

      • Land Battle

      • Battle Battle: Arlon the Serene

    • Chapter 14: Lightning Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Lightning Flash Phosphora

    • Chapter 15: Mysterious Invaders

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Core

    • Chapter 16: The Aurum Hive

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Generator

    • Chapter 17: The Aurum Brain

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Pyrrhon

    • Chapter 18: The Ring of Chaos

      • Land Battle

      • Boss Battle: Pit’s Body

      • Air Battle

    • Chapter 19: The Lightning Chariot

      • Air Battle

      • Land Battle 

      • Boss Battle: Chariot Master

    • Chapter 20: Palutena’s Temple

      • Air Battle

      • Land Battle
      • Boss Battle
: Goddess Palutena
    • Chapter 21: The Chaos Vortex

      • Air Battle

      • Land Battle 

      • Boss Battle: Chaos Kin

    • Chapter 22: Scorched Feathers

      • Air Battle

      • Boss Battle: Pandora

      • Boss Battle: Amazon Pandora

    • Chapter 23: Lord of the Underworld

      • Air Battle

      • Land Battle

      • Boss Battle: Hades’ Heart

    • Chapter 24: The Three Trials

      • Air Battle

      • Land Battle 

      • Boss Battle: Gaol and Magnus

      • Boss Battle: Goddess Palutena

      • Boss Battle: Pseudo-Palutena

      • Boss Battle: Great Sacred Treasure

    • Chapter 25: The War’s End

      • Air Battle

      • Boss Battle: Hades, Lord of the Underworld

  • Multiplayer
    • Multiplayer
      • Multiplayer

Kid Icarus: Uprising Guide › Walkthrough › Chapter 3: Heads of the Hewdraw


Land Battle


The two Hewdraw heads are somewhere within the crumbling city. Gather the health near the starting location and begin the hunt.

1. A Level 4 Intensity gate can be found very close to the starting position. Opening it leads to a Treasure Box that overlooks Pit’s landing spot.

2. A Stackjaw sprouts up here. Remember that it is possible to dodge through their curtain of laser fire. Destroy its head and it will lose one layer. Keep destroying the heads that appear until the monster is completely destroyed.

3. This path is guarded by Komaytos, Syrens, and a Wave Angler. The dead end in the direction opposite to where the guidance arrow points only leads to a Monoeye playing with a jump pad at the bottom of a well. A Monolith hovers over the correct path.

4. Don’t be too hasty and use the jump pads here as soon as you see them. Destroy the Shemums in the area, then check behind the smaller buildings for a Treasure Box.

5. Destroy the jar generating the Shemums as well as the Minos. You need the key to access the colosseum.

6. Evade or destroy the group of Miks. Explore the pathway in the direction opposite to the coliseum to find another Treasure Box. A Merenguy, a Fire Wyrm, and a group of Komaytos ambush you after you collect the box. The Merenguy automatically focuses the camera on himself, making it difficult for you to fight off the other enemies. Destroy the Merenguy before trying to fight the other monsters.

7. When you enter the arena, do not stand in the very center. This is where a Hewdraw head lands to confront you. Monoeyes and Gyrazers also descend into the arena, but try not to get too distracted by them. The Hewdraw head is quite fast for being just a head. It is able to charge at Pit and cause heavy damage. It is possible to melee the head, but generally it’s a lot safer to just concentrate on evading it and blasting it from a safer distance. Once the head is defeated, the other monsters quickly retreat and the way to the next area is opened.

8. A Monolith whirls around the center of this courtyard. As you approach it, food will appear near it. In the direction you need to travel, a Mega Mussel stands guard. If you are playing on Intensity level 7, an Intensity gate can be opened in this area, leading to another Treasure Box.

9. Another Stackjaw appears here. Eliminate it, then climb the stairs near it. While crossing the wooden bridges, a Gloomerang blocks your path. Destroying it will cause a jump pad to appear, which will launch you into a well.

10. Shulms appear inside the well. Shooting them from a distance causes them to explode into a poison cloud. Melee attacks prevent that explosion. Clearing out this area of enemies rewards you with a Treasure Box. Climb the stairs to find another jump pad.

11. As soon as you land, on this platform, the way out is sealed and Underworld troops launch an attack in waves that include a Daphne, a Mega Mussel, a pair of Ganewmedes, a Merenguy, and another Stackjaw. This can be a be a tough fight, so look around the battlefield for any Grenades you can use. As soon as all of enemy waves are beaten, the path leading to the boss opens. Collect the Drink of the Gods and move on to the waiting Hewdraw head.

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: Hewdraw Reborn