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Kid Icarus: Uprising eGuide
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Contents

  • Essentials
    • How to Play

      • Moving

      • Dash

      • Dodge (Land Battle)

      • Dodge (Air Battle)

      • Dash-Around (Land Battle)

      • Recovery

      • Aiming

      • Changing Direction

      • Attacking

      • Dash Attacks

      • Switching and Using Powers (Land Battle)

      • Special Attack (Air Battle)

    • Features and Modes
      • Solo

      • Together

      • StreetPass

      • Vault

      • Options

      • AR

      • How To Play 

    • Weapons and Powers

      • Weapon Fusion

      • Weapon Types and Fusion Charts - Bows
      • Weapon Types and Fusion Charts - Palm
      • Weapon Types and Fusion Charts - Staff
      • Weapon Types and Fusion Charts - Blade
      • Weapon Types and Fusion Charts - Orbitar
      • Weapon Types and Fusion Charts - Cannon
      • Weapon Types and Fusion Charts - Claw
      • Weapon Types and Fusion Charts - Club
      • Weapon Types and Fusion Charts - Arm
      • Powers
    • Enemies

      • Enemies

  • Walkthrough
    • Chapter 1: The Return of Palutena

      • Air Battle

      • Land Battle

      • Boss Battle: Twinbellows the Ferocious

    • Chapter 2: Magnus and the Dark Lord

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Lord Gaol

    • Chapter 3: Heads of the Hewdraw

      • Air Battle

      • Land Battle

      • Boss Battle
: Hewdraw Reborn

    • Chapter 4: The Reaper’s Line of Sight

      • Air Battle

      • Land Battle

      • Boss Battle: Great Reaper

    • Chapter 5: Pandora’s Labyrinth of Deceit

      • Air Battle

      • Land Battle

      • Boss Battle: Pandora, Goddess of Calamity

    • Chapter 6: Dark Pit

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Pit

    • Chapter 7: The Seafloor Palace
      • Air Battle
      • Land Battle
      • Boss Battle: Thanatos, God of Death
    • Chapter 8: The Space Pirate Ship

      • Air Battle

      • Land Battle

      • Boss Battle: Space Pirate Captain
      • Galactic Fiend, Kraken

    • Chapter 9: Medusa’s Final Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Medusa, Queen of the Underworld

    • Chapter 10: The Wish Seed

      • Air Battle

      • Land Battle

      • Boss Battle: The Immortal Phoenix

    • Chapter 11: Viridi, Goddess of Nature

      • Air Battle

      • Land Battle

      • Boss Battle: Cragalanche the Mighty

    • Chapter 12: Wrath of the Reset Bomb

      • Air Battle

      • Land Battle

      • Boss Battle: Reset Bomb Pod

    • Chapter 13: The Lunar Sanctum

      • Air Battle

      • Land Battle

      • Battle Battle: Arlon the Serene

    • Chapter 14: Lightning Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Lightning Flash Phosphora

    • Chapter 15: Mysterious Invaders

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Core

    • Chapter 16: The Aurum Hive

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Generator

    • Chapter 17: The Aurum Brain

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Pyrrhon

    • Chapter 18: The Ring of Chaos

      • Land Battle

      • Boss Battle: Pit’s Body

      • Air Battle

    • Chapter 19: The Lightning Chariot

      • Air Battle

      • Land Battle 

      • Boss Battle: Chariot Master

    • Chapter 20: Palutena’s Temple

      • Air Battle

      • Land Battle
      • Boss Battle
: Goddess Palutena
    • Chapter 21: The Chaos Vortex

      • Air Battle

      • Land Battle 

      • Boss Battle: Chaos Kin

    • Chapter 22: Scorched Feathers

      • Air Battle

      • Boss Battle: Pandora

      • Boss Battle: Amazon Pandora

    • Chapter 23: Lord of the Underworld

      • Air Battle

      • Land Battle

      • Boss Battle: Hades’ Heart

    • Chapter 24: The Three Trials

      • Air Battle

      • Land Battle 

      • Boss Battle: Gaol and Magnus

      • Boss Battle: Goddess Palutena

      • Boss Battle: Pseudo-Palutena

      • Boss Battle: Great Sacred Treasure

    • Chapter 25: The War’s End

      • Air Battle

      • Boss Battle: Hades, Lord of the Underworld

  • Multiplayer
    • Multiplayer
      • Multiplayer

Kid Icarus: Uprising Guide › Walkthrough › Chapter 18: The Ring of Chaos


Land Battle


This chapter opens in complete darkness. Pit doesn’t know where he is, or why he is there.

In the aftermath of the Aurum’s failed invasion, Pit has apparently been transformed into a ring. The name Chaos Kin is ingrained into his memory. As for the ring, it is picked up by a little girl, whom you now control. Run toward the town smoldering in the distance.

The girl accidentally drops the ring, and a dog runs up to snatch it. Its possession of the ring places it under your control. Continue into the town.

1. As you enter the town, you’ll see Pit’s body in the sky, attacking something within the town. Take the dog into the nearby side alley and slip through a hole in the wall.

2. You will see a Treasure Box inside the building as you crawl through the walls, but there is no way to open it as a dog. Climb up the stairs in this room and use the thin walkways to find the building’s exit.

3. As you leave the building, you find Magnus battling against the centurions. Pit gets the dog to give Magnus the ring.

You now have control of Magnus! He plays mostly the same as Pit, but has no ranged attacks to speak of. You will not miss them. Magnus is an excellent fighter in his own right, and his sword has absurd range for a melee weapon. Your first order of business is to break through the doors to the building you passed through as a dog to collect the Treasure Box.

Magnus drops a few knowledge bombs on Pit. It has been three years since the war between the Underworld and the Forces of Nature was interrupted by the Aurum invasion. Palutena’s army mysteriously disappeared from the world, leaving the humans to fend for themselves against the armies of the other gods. When Palutena’s forces returned, they, too, had become an enemy to all mankind.

4. This room seals itself as soon as you enter, and centurions will try to ambush you. They can be quick to evade your attacks, but they aren’t particularly dangerous, even in groups.

There’s a Treasure Box in this room, but it’s not accessible from here. You’ll have to find a Level 6 Intensity gate in the alleys beyond this room.

5. Explore these alleys thoroughly for centurions to beat down. You’ll also want to find the Intensity gate in the area. It’s Level 6, but you shouldn’t have much trouble getting here on that difficulty setting.

centurion knights are introduced here. They try to get close to Magnus and stab him with their spears. Their shields can protect them from his sword, but not for very long.

6. The centurion strongarm in this area is an actual threat compared to his smaller cronies. They can body slam Magnus for heavy damage, so don’t stand right next to them and swing blindly away.

7. You encounter centurion knights and Skuttlers fighting here. Through the door they battle next to, a set of stairs leads to another strongarm. The walls of the area become electrified, so be careful not to run into them while fighting the big guy.

After the first Strongarm is defeated, another leaps into the ring with some centurion back up. Ignore the smaller fry until the strongarm is finished. You can’t afford to ignore the threat of his wrestling prowess. After the fight here, some food appears near the new exit.

8. A Juggernauht locks this path down, flinging boulders at you. Just get close and beat it down with your sword. It’s possible to take a side alley to flank the machine, but the way is defended by a centurion knight.

9. Pressing on, a second Juggernauht guards the way forward. This one is firing a barrage of arrows so standing in front of it while it is firing can be costly. Wait for an opening, then sprint around behind it to destroy it.

10. Another pair of strongarms, backed by centurions and centurion knights, attacks you the moment you enter this area.

11. A Crawler tank is attacking centurion forces here. You can let the tank wipe them out before jumping down to destroy it, or take them all on at once and gather some extra hearts.

12. The hot spring here is your rest stop before going off to face Pit’s Body. Don’t run up the path to his arena just yet, though. Check the area near the hot spring to find a Zodiac Chamber.

The path to the boss battle isn’t undefended. Strongarms come rushing down the hill, backed by centurions and a Juggernauht. Get rid of the strongarms and centurions first, then take out the Juggernauht. As soon as the enemy is destroyed, a Drink of the Gods will appear. Prepare yourself to face yourself!

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