This chapter opens in complete darkness. Pit doesn’t know where he is, or why he is there.
In the aftermath of the Aurum’s failed invasion, Pit has apparently been transformed into a ring. The name Chaos Kin is ingrained into his memory. As for the ring, it is picked up by a little girl, whom you now control. Run toward the town smoldering in the distance.
The girl accidentally drops the ring, and a dog runs up to snatch it. Its possession of the ring places it under your control. Continue into the town.
1. As you enter the town, you’ll see Pit’s body in the sky, attacking something within the town. Take the dog into the nearby side alley and slip through a hole in the wall.
2. You will see a Treasure Box inside the building as you crawl through the walls, but there is no way to open it as a dog. Climb up the stairs in this room and use the thin walkways to find the building’s exit.
3. As you leave the building, you find Magnus battling against the centurions. Pit gets the dog to give Magnus the ring.
You now have control of Magnus! He plays mostly the same as Pit, but has no ranged attacks to speak of. You will not miss them. Magnus is an excellent fighter in his own right, and his sword has absurd range for a melee weapon. Your first order of business is to break through the doors to the building you passed through as a dog to collect the Treasure Box.
Magnus drops a few knowledge bombs on Pit. It has been three years since the war between the Underworld and the Forces of Nature was interrupted by the Aurum invasion. Palutena’s army mysteriously disappeared from the world, leaving the humans to fend for themselves against the armies of the other gods. When Palutena’s forces returned, they, too, had become an enemy to all mankind.
4. This room seals itself as soon as you enter, and centurions will try to ambush you. They can be quick to evade your attacks, but they aren’t particularly dangerous, even in groups.
There’s a Treasure Box in this room, but it’s not accessible from here. You’ll have to find a Level 6 Intensity gate in the alleys beyond this room.
5. Explore these alleys thoroughly for centurions to beat down. You’ll also want to find the Intensity gate in the area. It’s Level 6, but you shouldn’t have much trouble getting here on that difficulty setting.
centurion knights are introduced here. They try to get close to Magnus and stab him with their spears. Their shields can protect them from his sword, but not for very long.
6. The centurion strongarm in this area is an actual threat compared to his smaller cronies. They can body slam Magnus for heavy damage, so don’t stand right next to them and swing blindly away.
7. You encounter centurion knights and Skuttlers fighting here. Through the door they battle next to, a set of stairs leads to another strongarm. The walls of the area become electrified, so be careful not to run into them while fighting the big guy.
After the first Strongarm is defeated, another leaps into the ring with some centurion back up. Ignore the smaller fry until the strongarm is finished. You can’t afford to ignore the threat of his wrestling prowess. After the fight here, some food appears near the new exit.
8. A Juggernauht locks this path down, flinging boulders at you. Just get close and beat it down with your sword. It’s possible to take a side alley to flank the machine, but the way is defended by a centurion knight.
9. Pressing on, a second Juggernauht guards the way forward. This one is firing a barrage of arrows so standing in front of it while it is firing can be costly. Wait for an opening, then sprint around behind it to destroy it.
10. Another pair of strongarms, backed by centurions and centurion knights, attacks you the moment you enter this area.
11. A Crawler tank is attacking centurion forces here. You can let the tank wipe them out before jumping down to destroy it, or take them all on at once and gather some extra hearts.
12. The hot spring here is your rest stop before going off to face Pit’s Body. Don’t run up the path to his arena just yet, though. Check the area near the hot spring to find a Zodiac Chamber.
The path to the boss battle isn’t undefended. Strongarms come rushing down the hill, backed by centurions and a Juggernauht. Get rid of the strongarms and centurions first, then take out the Juggernauht. As soon as the enemy is destroyed, a Drink of the Gods will appear. Prepare yourself to face yourself!