Prima Games eGuides Kid Icarus: Uprising eGuide

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Kid Icarus: Uprising eGuide Walkthrough Chapter 20: Palutena’s Temple


Land Battle

1. The entrance to Palutena’s Temple is the site of a battle between the front line of her Centurion guards and a determined Underworld attack. You could skip past all the combat and enter the temple right away, but you’d be missing out on hearts from all the enemies you can destroy.

2. A centurion strongarm attacks you among the statues inside this building. Note that you can destroy the statues to uncover clusters of hearts.

3. You can ride an Exo-tank through this section of a former race course, or you can bypass the track altogether by means of a Level 5 Intensity Gate.

The way beyond the Intensity Gate requires you to make jumps between small stone platforms while fighting off Syrens.

4. A wall of Centurions and Centurion knights greet you in this room. Don’t get careless with Centurion arrows, there are enough of them in this room that each hit can add up quickly.

5. The Skyworld jail warrants exploration before you move on. Defeat the group of Centurions and Underworld goons, then start searching around.

The center of the room has a trap door that leads to the lower level of the dungeon. An Erinus faces off against several Centurions. You can wipe them all out by blasting the Mega Marble. The ensuing explosion sends out several bouncing purple projectiles that will eliminate the enemies they touch.

This lower area contains a key that you’ll need to open the exit.

Many of the jail cells on the upper floors can be opened by standing on the switches outside their doors. Centurions are posted in the area to watch over the Skuttler and Pluton that are being held under lockdown. One of the cells contains a Zodiac Weapon chamber portal.

When you’re ready to leave, look for the gate with the electricity lock. If you’ve picked up the key, the gate opens and a bridge extends to the exit.

6. A Juggernaut and some Centurions teleport into this room. Blast your way through them to leave the prison behind.

7. A Tempura Wizard and an Erinus stand guard on this island. Focus on the Tempura Wizard first, then take on the Erinus. Also beware of the severe crosswinds in the area leading to the next section.

8. This race track contains another Exo-tank to ride. Use it to make short work of the Shulms and Daphnes that occupy the course. Once they are beaten, a set of Leox and Monoeyes jump into the fight. As long as you keep the bike on the course and keep firing, you can literally run laps around and through the enemies until they’re all finished.

9. This last stretch can be made very simple if you still have the Exo-tank. It’s a straight shot to Palutena’s main temple—just don’t slow down, use the boosters, hit the ramps straight on and you’ll make it. Take the jump pad up to the next ledge and collect the food. You must survive another gauntlet before the battle against Palutena.

10. Palutena’s guards make their stand in this courtyard. The first group consists of Centurions working alongside a centurion strongarm.

The second wave brings another set of Centurions, another Strongarm, and a Juggernaut. After the guards are beaten, a Drink of the Gods appears near the exit, as well as a large Treasure Box in one of gutters lining the courtyard. When you’re ready, proceed into the temple and prepare to do battle with a goddess.