Now on a platform delivered by Viridi, Pit must hold the very thin line against constant Aurum assault, while the Forces of Nature do their best to escort Pit to the center of the mother ship. Everything you’ve seen the Aurum throw at you so far will now attempt to stop you. Early on, you have very limited room to maneuver, so your dodging skills are going to get a workout.
Eventually, Viridi sends a larger platform for Pit to arrive on, along with some food to replenish health. The unfortunate side effect of the larger platform is that enemies now leap aboard to try their luck against Pit’s close-combat abilities.
When the Aurum cruiser tries to absorb the whole platform, watch out for the purple walls on either side. These hurt to touch, and if you’re unlucky, an enemy attack can actually bounce you into them. A Dohz will try to block your progress when you escape the hot walls. After escaping the first cruiser, two more try to sandwich the platform, and all the while more Aurum continue to board it to attack.
Pyrrhon rewards your efforts with his patented Pyroblaster, eliminating the Nature troops who were carrying your platform.
But Palutena’s centurions come to the rescue! For this next part, you need to protect the two centurion strongarms who are pulling the platform closer to Pyrrhon’s lair.
The jump pad on the platform is useful to evade attacks, or simply to get a better shot angle on the Aurum.
Security doors try to shut down an access corridor during your ride. Use a charged shot to try to hit the flashing weak point from afar. You can’t afford to lose your workhorses. Beyond that set of traps, energy beams fill the corridor. It’s possible to dodge many of them by standing in the right location, but others may require you to use the jump pad.
After the doors and the beams, the Aurum block your way once more, holding up the centurions and attacking in force. This fight is as much a test of skill as it is a test of your chosen weapon. You need to be able to accomplish quick kills on the enemy. If they are allowed to focus their fire for too long, you’ll lose the centurions. After you manage to hold off the Aurum attack, a Drink of the Gods appears. It’s time for the final showdown with Pyrrhon.